Turbine Cuts Out Publishers With Funding Boost 32
Thanks to an anonymous reader for pointing to an official press release announcing MMORPG developer Turbine has secured almost $20 million in venture capital funding to help fund Turbine's first self-published PC MMO project, Dungeons & Dragons Online. A GameSpot story quotes a Turbine spokesman as saying the move presents a "total shift in [our] business model. We're taking out the middle man between us and our fans." The Asheron's Call developers are still "partnered with Atari for retail marketing and distribution" on D&D Online, the company it "secured the D&D MMORPG sublicense" from earlier this year, but describes its intent to "[transition] from a developer into service publisher with its newest franchises." Turbine are also still working on The Lord Of The Rings: Middle-Earth Online in partnership with Vivendi.
Good but... (Score:3, Insightful)
Yeah, but that doesn't mean that the game will still suck.
Turbine is working on a MMO-LOTR game and now a D&D-MMO game at the same time? Isn't that reaching a little too far?
Re:Good but... (Score:3, Interesting)
Ken Karl is known for taking the development updates and content additions in the direction that Microsoft wanted to take. If you look at Asheron's Call 2, you will find that alot (IIRC) of the design choices were not done by Turbine, but rather heavily influenced by Microsoft. Also, when Ken was appointed head of AC1 over at MS, things started to take a differe
Ken Karl kapoot? (Score:2)
Re:Good but... (Score:1)
The economy is recovering... (Score:3, Funny)
Current:
Publisher says: We'll publish your game and give you money to produce it if you can demonstrate that it will sell. After we sell it, we'll give you your profits.
Then:
People say: Here's 20 million dollars! Go waste it on nerf guns and quake-lan parties. Oh, and if you get around to making a game, maybe spend some on that, too?
Cause cutting out quality control is a good thing? (Score:3, Funny)
Re:Cause cutting out quality control is a good thi (Score:1)
Re:Cause cutting out quality control is a good thi (Score:1)
I'm sure there are other in-house publishers too, that have done fairly well. But Square-Enix takes the cake, and I look forward to Turbine's effort.
Good for Turbine (Score:4, Insightful)
If Turbine can put out a decent MMPORG (which is likely), they will be getting all of the profits generated by the subscribers. And once they pay back the venture capitol, they will quite likely still be pulling in money from the MMPORG, and own the rights to the sequel them selves.
The only downside to this is if they totally screw this up.
As a game developer myself, I hope this succeeds for them in a big way. Anything that puts the developers in a stronger position at the expense of the publishers is probably a good thing.
END COMMUNICATION
Re: (Score:2)
Re:Good for Turbine (Score:3, Informative)
Actually, you're describing a loan. Venture Capital buys a stake in a private company, and they intend to get their money back by selling that stake later, likely after the company IPOs. Venture Capital firms typically only giv
Well (Score:1)
Re:Well (Score:1)
You got skills, but they were largely vanilla. You didn't see a spike in power like you did in the first one, ever. In the end your character used like 3 skills of all of them, it was a pain to boost them all, the crafting system lacked so that while you could theoretically make an all crafting character, you couldn't do anyhting with it in the game and the mining concepts were just ridiculous. It also attempted to be like planetside in the kingdon
Re:Well (Score:2)
I am great hopes that they learned thier lesson and D&D online and Middle earth show it. But then this could just be a dream.
fans (Score:3, Insightful)
I think Mr Turbine Spokesman will find that gamers are generally fans of a *game*, not the developer. Sure there are a few exceptions, Id for example, but it's kinda creepy to hear someone at a development company talking about the company itself having "fans". Surely he means customers? But then maybe that would be a bit too respectful.
Re:fans (Score:2)
Sorry but I hate it when anyone refers to their admirers as "fans".
You know when you hear a singer/actor saying "I owe it all to my fans"? I pretty much lose all respect for that person as soon as the word comes out of their mouth. I mean, can you imagine ever reaching a point in your life when you could comfortably describe another person as your "fan"? The implication, in current times, is that the person is somehow inferior.
Saying "I'm a fan of so-and-so" is fine becaus
Re:fans (Score:1)
Except, of course, that they're not saying "you over there are a fan of mine", they're saying "I owe it to those people that call themselves my fans".
Referring to people as customers is sometimes equally (if not more) offensive simply because it shows a very definite profit mo
Re:fans (Score:1)
Re:fans (Score:3, Insightful)
For most games, you buy it, play it, expect a few patches, and that's the extent of your interaction with the developers for most people.
For MMORPGs, the relationship is vastly different. There's a continuous active dialogue between the developers and the players. Changes are expected - in the Asheron's Call case, in the form of a monthly patch, some of which have a level of content that would be expected of an expansion pack. (And c
2 Million Shy (Score:1)
Can't wait for D&D Online (Score:3, Interesting)
Re:Can't wait for D&D Online (Score:2)
forget about the Realms (Score:1)
Venture capital? (Score:1)
This is EXTREMELY good news for developers in and by itself. ESPECIALLY if Turbine can pull it off, as it will hopefully encourage greater spending and investing in game development.
G