Activision Anthology Adds Homebrew Games, Classics Lauded 27
Thanks to GameSpot for their review of Activision Anthology for the GameBoy Advance, as the compilation of Atari 2600 titles such as Pitfall! and River Raid goes portable, following a previously released PlayStation 2 version. The creators of the compilation "recruited Bradford W. Mott, the creator of the personal computer Stella Atari emulator, to write the underlying code" for the anthology, and, as IGN Pocket points out, "there are also several homebrew 2600 games included in this pack", including Skeleton+ and Climber 5. There's a lengthy thread on the compilation over at AtariAge, and elsewhere, Slate has passionate words to impart about classic games and how "restrictions... inspire creativity", and Yahoo/Reuters has similarly nostalgic musings about the recent retro revival.
Beware of Bugs (Score:4, Informative)
That said, the Playstation 2 version absolutely rocks. If it had the score-saving and original badge requirements the GBA version has, it'd be perfect.
Re:Beware of Bugs (Score:1)
Thats insane.
Re:Beware of Bugs (Score:2, Informative)
Apparently, according to the developers, it was pulled at the last minute (along with online components that would allow you to get more games...hence the empty spaces in the rotating rack). Poor marketing decision, but not mind-numbingly terrible, considering the only way to save your highscores in the good ol' days was to take a photo of your screen.
Crumudgeongamer had an interview with the fellow who worked on the Activisio
Re:Beware of Bugs (Score:2, Informative)
Which bugs are you referring to? I read the AtariAge Forums and saw some references to the GB slowing down slightly in three games, and multi-player functioning oddly (everything is displayed on the primary GB screen while the secondary is blank). Is there anything else? They don't sound like show-stoppers to me, especially with 50+ games on the cartridge.
Re:Beware of Bugs - nope (Score:3, Informative)
Re:Beware of Bugs - nope (Score:2)
Misleading Advertising (Score:4, Informative)
I'll be the first to admit that buying Namco Anthology (Pole Position, Ms Pac Man, Galaga, Galaxian) on Gameboy Advance was a repeat purchase that was incredibly worth it ($12.99 at most stores!) for the portability factor. Not to mention it keeps the kids busy.
Re:Misleading Advertising - nope. (Score:2)
I think that the Activision Anthology for the PS2 and the Activision Anthology for the GBA are considered to be different flavours of the same release and therefore both contain the claim that Pitfall 2, amongst other titles, has n
Better graphics on the primordial retro games (Score:3, Interesting)
What I mean is that a lot of the games (not by choice) were easier to look at. Too many of the more recent games have gone "muddy low-contrast black and brown" making things rather hard to see. The worst I would say is Doom for the N-64: all dark brown and black with a few flashes of red and green here and there. Now, while it wasn't realistic, there was no annoying and pointless urge to aim a flashlight at the screen when you played old Atari-2600 "Adventure" or "Breakout"
Not all modern games are this way, and the "cel-animation style" trend is a refreshing step toward clarity, and recent "Final Fantasy" games appear to be stepping out of the Dark Ages, achieving leading-edge "realism" without the darkness and fuzziness.
Re:Better graphics on the primordial retro games (Score:3, Informative)
What you must realize is that Do
Re:Better graphics on the primordial retro games (Score:1)
Doom 64 wasn't a direct port. It had entirely new maps, a few new enemies, and two new weapons (some hell lazer and the Doom II double shotgun).
Re:Better graphics on the primordial retro games (Score:1)
That's all nice, but were the graphics any different? Adding in some weapons, maps, and enemies doesn't really change the appearance of the game, nor the way the game plays. Overall, though, since I never had an N64, nor play many FPS games on consoles, I really wouldn't know beyond the fact that every Doom port I've seen has been basically the same as the origina
Re:Better graphics on the primordial retro games (Score:1)
Re:Better graphics on the primordial retro games (Score:2)
It's just so cool (Score:4, Insightful)
Re:It's just so cool (Score:1)
A little disappointing... (Score:1)
I mean games like H.E.R.O. (my personal favorite) and Pitfall! make the slowdown quite noticable.
I thought the GBA would be fast enough to handle Atari 2600 at %100 speed.
Emulators becoming a stepping stone? (Score:2, Interesting)
Re:Emulators becoming a stepping stone? (Score:2, Insightful)
I'm sure the developer of ZSNES would be the first to acknowledge that what Nintendo knows about the SNES just isn't out there in the emulation community. Moreover, they don't WANT it out there, so hiring outside emulator developers would mean a con
Re:Emulators becoming a stepping stone? (Score:1)
Actually, good news! The GBA is playing many ported SNES games already. The only bad news is they're charging full price again.
However, on the Gamecube, I Nintendo has released several Zelda games that appear to be emulated versions of N64 (Ocarina of Time, Majora's Mask)and NES games (Zelda, Zelda II). Not to mention e-reader emulation on GBA and Animal Crossing, as well as Metroid Prime (it has Metroid in it).
Re:Emulators becoming a stepping stone? (Score:2)
Re:Emulators becoming a stepping stone? (Score:1)
Another Fundamental Truth: (Score:2)
Well, we all already know the converse is true, that bloatware inspires crappy games...
Time to go download the latest version of DirectX!