Open-Source Cube Engine Gets Major Update 27
An anonymous reader writes "Cube, the Open Source (ZLIB) multiplayer and singleplayer FPS game and engine for Windows/Linux, has finally put out a new release. New features include demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics and configurability (bridges), mp3/ogg playback and a completely new cube soundtrack, many cool new maps and more! Get this 'Doom/Quake-style [engine] with some uncompromising brutal oldskool gameplay' at cubeengine.com."
Still v1? (Score:5, Informative)
Re:Still v1? (Score:2)
Considering on their site it says development has been stalled for over a year.
== Dead
i don't want to sound harsh (Score:2, Insightful)
Re:i don't want to sound harsh (Score:5, Informative)
Re:i don't want to sound harsh (Score:4, Informative)
Re:i don't want to sound harsh (Score:1)
but I would clarify truly 3D wolfenstien 3d.
Of course I didn't quite realized hpow it works, so I mat have the total wrong impression.
Re:i don't want to sound harsh (Score:1, Informative)
So dark (Score:4, Interesting)
I heard a myth that game engines can generate more polygons in the dark. Can someone verify if this is complete BS?
Comment removed (Score:5, Informative)
Re:So dark (Score:2)
Re:So dark (Score:2)
I'd love to see some truly colorful original!] games for the PC that are on par with some of nintendo's offerings...the dark-n-drap FPS is really getting boring
Re:So dark (Score:1)
Re:So dark (Score:2)
OS X (Score:1, Interesting)
Ogre? (Score:2)
Re:Ogre? (Score:4, Informative)
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Ogre doesn't do anything by itself except spit out Javadocs or Doxygen, or whatever. Cube is like quake. It runs, it does stuff, you can use it to build other things. At it's core it has a 3d engine that you could probably use for other projects (this is what Ogre is), but even without any extra work, it's a game in it's own right.
Ogre is going to have all the: "call this function to set up view-frustrum culling" or "call this function to update the in-game camera position" or "call this function to have your game instantiate an object oriented 3d object which the physics engine that you write can manipulate". (All apologies for my crappy explanations, any Ogre developers
Basically, each project's end-product is targetting different levels. Ogre is designed to be general purpose 3d rendering library, Cube is designed to be nifty, fun, extensible, editable game thingy.
--Robert
open source + quake3 (Score:2, Interesting)
QFusion [quakesrc.org] is an open source quake3 client, written from scratch.
Just thought i'd post a link to it,
cause it's an impressive accomplishment,
and the source code is beautiful...
and the engine's speed compares favorably to the real Q3 client.
Re:open source + quake3 (Score:2)
If you need help (Score:2, Informative)
for help and finding other players to duel with.