BioWare Founders On 2003, Future Prospects 34
Thanks to C+VG for their interview with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, discussing "their thoughts on the videogames of the past year [and] potential future developments" for their own company. They lament that "one of the most unfortunate things happening in the industry today is the demise of the small independent developer", and note they're "working on three new games, all set in BioWare-created intellectual properties, right now" (lending credence to the previous rumor that the BioWare-affiliated Obsidian Entertainment may be creating the sequel to Star Wars: Knights Of The Old Republic, which sports an external IP.) The internal BioWare projects include the already-announced Xbox action-RPG Jade Empire, as well as "a PC RPG inspired by our own past work on both the Baldur's Gate series and Neverwinter Nights."
Re:Finally! (Score:3, Interesting)
I think that the last of three is the one that we should be paying the most attention to. Small game companies are being washed away by megacorps like Square-Enix (whom I call Squenix) who have hundreds of developers working on every game they produce.
When this first started happening I assumed that the quality of gaming in general would improve, but my experi
Re:Finally! (Score:3, Insightful)
A great way to absorb all the good, and sue the bad for wasting their investment cash. In the end all we'll have is incremental sports game releases, Sims expansions, and the
Re:Finally! (Score:3, Insightful)
Re:Finally! (Score:1)
What we're seeing here is a very *business-oriented* company infiltrating the traditionally artsy/geeky world, and hey, it seems that they're doing well.
(no point here, insert own thoughts on the evils of capitalism, or the rightful domination of the free market).
Re:Finally! (Score:1)
Re:Finally! (Score:5, Insightful)
Ah, gone are the days of the Commodore 64 "User Group" pizza parties where we actually had to bring our computers, disc drives and monitors with us to do the heavy stealing of 170k games. Oh, how I envied that cool kid with the SX64 and dual disc drives...hex editors, Fast Hack'Em, blank 5-1/4s...but I digress.
There are good games being produced but they cost actual money or take a bigger effort (downloading multiple gigs that can take days and monopolize bandwidth, modding a console, buying/installing a DVD burner...) to steal - except for the PC where it's pretty darned easy.
Re:Finally! (Score:3, Interesting)
Many people, probably more than less, disagree with that. Citing reasons such as emulators being hard to setup and compu
Re:Finally! (Score:2, Insightful)
No, I accuse you of ignoring others viewpoints in order to justify your own opinions. I used to do the hacking part of a few translations, and I can tell you that there's a huge amount of people out there who simply love the style of the old 2D consoles. I spent an entire year working on one of them in particular, and either I or the translator could have used the time we spent on that to earn enough money to buy every single rpg produced for the curre
Re:Finally! (Score:1, Insightful)
Great (Score:1)
This really doesn't seem like news, "Games company making sequels based on reasonably popular games".
At least they're making some nice roleplaying games, unlike Interplay who are too busy knifing some of their best development studios.
RTFE (Read The Fucking Excerpt) (Score:1, Insightful)
Re:Great (Score:3, Interesting)
Bioware has stated they've got 3 projects in the works.
1 X-Box game, Jade Empire.
1 PC game, no title known.
1 other game with no info.
-all- of them are being done with thier own intellectual property.
They'll likely use updated versions of the Aurora (NWN) or Odyssey (KotOR) engines for the games, because why make yet another engine. But they won't even be useing the same rules system, they're making thier own.
Re:Great (Score:1)
bioware for president (Score:2, Insightful)
Re: (Score:2)
Re:bioware for president (Score:1)
Re: (Score:2)
BioWare...Eh.... (Score:5, Interesting)
Re:BioWare...Eh.... (Score:2)
Re:BioWare...Eh.... (Score:4, Insightful)
As far as the story, if you've only played 6-8 hours you probably haven't seen enough of the story to care. I'm one that believes a game should grab you by the collars within the first hour otherwise it's useless, and KOTOR definitely did that for me. Nevertheless, the story does pick up. Moreover, what was great about KOTOR was the fact that if you sat there and talked to everyone over and over again, the story became much more detailed and full of subplots. If you had just talked to everyone one time and went on your merry little way, you're probably missing a huge chunk of these highly intricate character development subplots.
For me, KOTOR was one of the few games in which character development does occur. Moreover, it's only one of the only games I've played in which I really cared about the NPCs and what happened to them; they really had enough dimension to them for me to be concerned about whether they completed their own personal quests. Which is far more than I can say for Episode I & II. Sigh.
Re:BioWare...Eh.... (Score:1)
Re:BioWare...Eh.... (Score:3, Insightful)
If you'd played Baldur's Gate I the year it came out, when the RPG had been declared a dead genre by all the major game critics, you wouldn't be saying that.
Re:BioWare...Eh.... (Score:1)
I had serious doubts about buying this game, even after reading many rave reviews and all... It's Star Wars, right? The same universe in which the new movies suck horribly?
But the first day I played, I was up till 2:30am, trying to do "just one more thing". It's been years (probably Fallout) since I've done that.
You're right about the SW=battles there... I was giddy when I first started kicking ass as a Jedi
The thing about the character classes - why make such a stupid distinction? Compl
xbox fantasy rpg (Score:1, Redundant)
that jade empire thing... meh, i like my fantasy a little more generic. i know, i'm not hardcore, something must be wrong with me, etc, etc. but i don't care to 'explore' a world that tries to deviate from the tolkien-archetypes for no reason.
If the story de
Re:xbox fantasy rpg (Score:1)
I loved Fallout2 because it was futuristic (and had many realistic guns). System Shock2, you guessed it, in the future. Even old games that tried it, like Buck Rogers RPG, now that was fun. The only challenge is to balance those games... after a while, you get the feeling you're just looking at a sea of stats, since you have no idea of how a poly-alloy armor is different from a titanium/chrome bodysuit.
Have
Re:xbox fantasy rpg (Score:3, Interesting)
but it got me right into the story because it -did- have cliched elements. you -knew- the universe. Jedi are predominantly good, wookies are predominantly good, rhodians are questionable, etc. The story set up who you are, what you did, what the call to adventure is, what you 'should' do next, and where you shouldn't go. it left things open but you knew where to go to move 'forward' when you were done exploring a given area.
what i'm complaini
Re:xbox fantasy rpg (Score:2)
both good, both do their own thing, one is what i prefer.
my personal problem with marrowwind was that it was -so- open-ended I had a hard time keeping straight which thread was the main story thread. when i was done wandering and exploring (things i do enjoy and appreciate) i found it difficult t
As long as they don't forget (Score:2)
BioWare and Black Isle (Score:2)
Re:BioWare and Black Isle (Score:1)