Sim Sin City - Thoughts On Grand Theft Auto 76
Torill writes "Gonzalo Frasca has some thoughts on Grand Theft Auto in the new issue of Game Studies. He particularly notes: 'When designers create a simulation that encourages experimentation, they are taking a huge authorial risk: trusting their players'. He also weighs in on the controversy over GTA's content, arguing, devil's advocate style, that the Bible, Mein Kampf and Das Kapital have caused millions of deaths, while it is still hard to prove that computer games really have caused deaths at all: 'Do the math. There is actually proof that books are extremely dangerous. They should be considered weapons of mass destruction. If you are really concerned about media effects, forget videogames: you should start burning libraries right now'." Coincidentally, the name of the article ties in with the alleged name of the GTA sequel, again claimed to be 'Grand Theft Auto IV: Sin City', even after (coincidental?) April Fool's jokes and other confusion.
Hrmm... (Score:5, Insightful)
Heh. Farenheit 451 is coming true.
Re:Hrmm... (Score:1)
Re:Hrmm... (Score:2)
Re:Hrmm... (Score:2)
So I got the GTA Double Pack for Xbox for Xmas... (Score:5, Insightful)
And as for the "Kill all the Haitians" controversy - Vice City has been on the market for a year, maybe more for the PS2. I know I got sick of those 80's themed commercials a long time ago. As far as I've noticed in the media, there is no wholesale slaughter of Haitians on America's streets. In fact, it was the hubbub that made me go out and buy the game! I bet executives at Rockstar and Take Two Interactive go home at night and roll naked in piles of cash screaming "Thank you for all the free advertising, Haitian Videogame Activists! It's going to be a Happy New Year after all!"
It's always the same. Whether it's Eminem, GTA, NWA, professional wrestling, or whatever, there will always be some lazy ass parent who would rather trample all over my right as an adult to read the books I want, listen to the music I want, watch the movies I want, and play the video games I want, rather than actually expend the effort to see what their children are reading, listening to, watching, and playing.
Re:So I got the GTA Double Pack for Xbox for Xmas. (Score:1)
there's always some corporate executives rolling naked in cash somewhere, isn't there? those silly guys... i'd spend the money and buy hookers to roll naked over.. sheesh
Re:So I got the GTA Double Pack for Xbox for Xmas. (Score:3, Interesting)
In fact, I would suggest that a game like GTA3 Vice City is far less violent than the movies that you quoted... the graphics are more cartoonish and the plot more rediculous, which reduces the violent intensity of the game. The problem is not that GTA3 and Vice City are more violent than other games, that argument is foolish because there are many other games that consist solely of violence.
What makes t
The concept of freedom is good. (Score:5, Insightful)
Now, there are some games are long enough where replay value really doesn't make a difference (Chrono Chross?) because it is physically impossible to play them through more than twice in your lifetime, but for shorter games it's almost a must to avoid complaints of the game being far too short. From what I've heard, GTA3/Vice City offer enough to do to allow a person to spend almost a little too much time in its environment.
It wasn't that long... (Score:1)
The trick is, don't bother sleeping for a couple or three weeks, and spend that 50 hours or so a week playing it. Then you can easily finish it three or four times between the Super Bowl and the start of MLB...
Re:The concept of freedom is good. (Score:2)
I've been a fan of GTA ever since it was a top-down 2d game in it's first incarnation.
On the one hand, there is a huge variety of side missions you can do that are only tangentially related to the plot, if at all. These little side missions can keep the game interesting for a little while, but if you're stuck on the plot missions and can't get past them (*cough* DRIVER *coug
Re:The concept of freedom is good. (Score:2)
Strengths carry over to networked version ? (Score:5, Insightful)
I think this is a very interesting point. I know he talks about this as an improvement over the NPC's (Non Playable Characters), but if the same strength of non-verbal communication has to be translated into a networked version of the games with Playable/Playing Characters - would the lack of verbal communication succeed there ? What would other alternatives for communication be in this world?
Re:Strengths carry over to networked version ? (Score:1)
WMD (Score:5, Interesting)
There is actually proof that books are extremely dangerous. They should be considered weapons of mass destruction.
The FBI is one step ahead of you: If you possess an almanac, they think you might be a terrorist [cnn.com].
(-1, over used joke) (Score:3, Funny)
(I couldn't resist at all)
Re:WMD (Score:2)
Anyone else think Slashdot should have a "Score 5: Worrying" button?
Bullshit! (Score:5, Insightful)
The Bible doesn't cause millions of deaths, religious fanatics do.
Mein Kampf doesn't cause millions of deaths, Nazis do.
Das Kapital doesn't cause millions of deaths, armed dictators do.
It's always the same story. You have a dangerously insane person, weapons, and a violent or provocative book, movie, or video game. Which is it that the authorities always try to remove from society?
Re:Bullshit! (Score:1)
Books don't kill people.... I do.
(based on Weird Al's NRA parody commercial in _UHF_)
Re:Bullshit! (Score:2)
Yeah, I understand that the commment was made tongue in cheek, as in "if you're going to ban video games, ban everything". But I've heard comments like the one in the article said in all seriousness many times, and it makes my blood boil. :)
Re:Bullshit! (Score:1)
Re:Bullshit! (Score:5, Insightful)
I was speaking generally rather than focusing on the US. The second ammendment has no influence in my country, so owning weapons is quite rightly illegal. I see this as a very good thing. I'm very glad I don't live in a country where any maniac can own a gun.
I also can't see how a state run mental institution would cost much more than a state run prison*. Surely diagnosis, cure, and rehabilitation makes more sense than inprisonment after a terrible crime has been committed.
* pure conjecture. I have no idea of the figures ;)
You have a point there, but you have to wonder. Someone who is unstable enough to make the life altering decision to hurt people or blow something up based on a video game (or movie, book, webpage) is going to crack sooner or later and do something terrible anyway. Removing the stimulus is just treating the symptoms.
Ummmm..... (Score:3, Informative)
I also can't see how a state run mental institution would cost much more than a state run prison*. Surely diagnosis, cure, and rehabilitation makes more sense than inprisonment after a terrible crime has been committed.
Well, it actually is a lot more expensive, mostly due to staff issues - the number of guards, orderlies, and doctor per patient is higher (and the pay per capita greater) than the number of CO's. But it's not better...
Re:Ummmm..... (Score:2)
Ah, sorry, it's late here ;)
Yes, I can see now how mental institutions could run to much higher costs.
Also, how would the potentially dangerous be detected before they commit a crime, without some kind of mass public screening? I can't see that being too popular either.
I suppose our current systems are the best, or at least most feasable, we have.
Re:Bullshit! (Score:2)
I also live in a country where a few years ago owning a handgun was banned. Gun crime since the ban has increased threefold.
Re:Bullshit! (Score:2)
Re:Bullshit! (Score:2)
Gun crime has increased in recent years, including a near doubling of handgun offences since 1996, the year of the Dunblane massacre.
Doubling, not trebling then. The ban on hand guns came in 1997 because of Dunblane.
Re:Bullshit! (Score:2)
Re:Bullshit! (Score:2)
Re:Bullshit! (Score:2)
I'm very glad I don't live in a country where it's illegal to defend myself.
Re:Bullshit! (Score:1)
Illegal to defend yourself with a gun, yes, but that's just a restriction on the tools you can use.
It's fairly unimaginative to equate the activity to one style of (pardon the pun) execution.
Re:Bullshit! (Score:1)
Sure you do
Re:Bullshit! (Score:3, Insightful)
Yes, but the authors point was to combat the misinterpretation by the media that Grand Theft Auto causes deaths. It would be equally logical to say "Grand Theft Auto doesn't cause deaths, violent people do", which is the true reality of the situaion for both that statement as well as you're own, however no one who is arguing against violent videogames right now understands that simple concept, and this is what he was trying to point out.
Re:Bullshit! (Score:5, Interesting)
Re:Bullshit! (Score:3, Insightful)
I'd state it rather differently. Books don't cause deaths (well, not unless a lot of them fall on you or something). The people you mention cause the deaths. The common ground is that the people killing others do so because of the ideas they have. The books are the embodiment of those ideas.
People who think that burning books solves problems are missing the point. You don't get rid of the ideas by burning the books. You get rid of the ideas by influencing people. Would somebody raised to value all
Re:Bullshit! (Score:2)
How this got modded to +5 I do not understand. Mods and Gleng: here [reference.com]
Re:Bullshit! (Score:1)
To prove how rhetorical that question is, admittedly by switching genres, I remember that when Tarantino's Reservoir Dogs came out it was hailed as genius partly because it showed the real effects of being shot (in the stomach, Mr Orange IIRC), and consequently de-glamorized violence. [Yes, the ear scene
Re:Shouldn't that be GTA V? (Score:3, Informative)
So the next GTA will be 4.
Re:Shouldn't that be GTA V? (Score:2, Insightful)
Nope, just like GTA: London 1969 (the expansion to GTA) was not GTA2.
And I don't think that GTA4 will be called 'Sin City', as in the first GTA there was three cities: Liberty City (New York, the world of GTA3); Vice City (Miami, the world of GTA:VC); and San Andreas City (LA, and the only city they haven't made 3D yet).
Rule by force is the worst example. (Score:5, Insightful)
Play is the freedom to act with reduced consequence. Should we proscribe playing 'cops and robbers' because it causes crime?
What about 'hunt the WMD'?
Just you wait... (Score:5, Funny)
Don't burn libraries! (Score:1, Insightful)
They haven't played GTA2 (Score:4, Insightful)
GTA2 had THREE cities. Liberty City, Vice City and San Andreas City.
Wrong! It is the original Grand Theft Auto. (Score:1)
Re:Wrong! It is the original Grand Theft Auto. (Score:4, Informative)
The first GTA had Liberty City (New York), San Andreas (Los Angeles) and Vice City (Miami).
GTA: London was of course set in London.
GTA2 had three areas of one city. Downtown, Residential and Industrial.
Since GTA3 was situated in Liberty City and GTA: Vice City was situated in Vice City (duh!), the next GTA is most likely going to be situated in San Andreas, possibly in a 70ies setting.
I don't know about weapons of mass destruction... (Score:1)
But damn if getting hit in the head by a hardback book doesn't hurt like the dickens..
Re:I don't know about weapons of mass destruction. (Score:1)
It works well for getting rid of headaches (or at least making it feel like the headache isn't there)...
Re:I don't know about weapons of mass destruction. (Score:1)
Not inherently evil... (Score:3, Interesting)
I've been thinking things like this for quite a while.
You know what? Real Life is inherently Evil, because you can do a practically limitless number of evil things in Real Life, while you can only do a limited number of pretend evil things in GTA. Let's ban Real Life!
GTA is inherently benign until the player actually does something (OK, there might be a little bit of nastniness in the intro). Any actually illegal, violent or Evil actions come from the player, the game isn't just sitting there being the embodiment of evil, even if you believe such a thing can exist.
Mostly I think we should just ban anyone who can't separate reality from fantasy from playing such games, which would include pretty well everyone who is complaining about it. Oh, wait, big assumption here - that any of them have even played it so they understand what they're talking about.
*sigh*
Re:Not inherently evil... (Score:2)
Re:Not inherently evil... (Score:2)
Re:Not inherently evil... (Score:3, Interesting)
Re:Not inherently evil... (Score:1)
You can aim for "100% complete" if you like, but then, there's a million other stats in the game as well that you might want to aim for. Such as number of people rescued in paramedics missions.
Weak (Score:4, Insightful)
And in this sense, he is mostly attacking a straw man: the most serious detractors of violent video games rarely assert the games cause violence, only that they encourage violent tendencies, etc.
Re:Weak (Score:1)
Why can't anyone ever talk about those aspects of GTA, instead of immediatly chiming in with "GTA doesn't cause violence, that's bullshit!"
Re:Weak (Score:2)
Maybe if you understood what I was saying, you wouldn't have posted something that was entirely irrelevant to my post! Oopsie on you.
Re:Weak (Score:1)
Re:Weak (Score:2)
I didn't say his whole article sucked, only that he weakened that one point. I don't think it is irrelevant.
But forget it.
No! YOU forget it!
Re:Weak (Score:2)
With your last point, I think you're making an extremely nit-picking point ... there is VERY little difference between asserting "that the games cause violence" and "that they encourage violent tendencies". I als
Re:Weak (Score:2)
He said the books DO kill people. Please go back and read, KTHX.
Re:Weak (Score:2)
Re:Weak (Score:2)
And, since he said they actually cause death, he was therefore weakening his case. Exactly.
Re:Weak (Score:2)
Re:Weak (Score:2)
What I said is that the most serious detractors of these games do NOT charge this.
Re:Weak (Score:2)
Unpopular opinions posted here (Score:1)
Sim Sin City? (Score:2)