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Censorship Entertainment Games

GTA Violence, the Media, and the Gamers 511

jvm writes "The Video Game Ombudsman and Curmudgeon Gamer currently have posts with opposing views on the recent and oft-criticized NY Post article about the violence in the Grand Theft Auto series of games. The Ombudsman discourages gamers from getting upset over the 'false and irresponsible' writing in the NY Post, equating it with a 'National Enquirer story saying that video games cause AIDS'. In response, this Curmudgeon says that's plain wrong, that gamers should 'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'. So what's a gamer to do? Ignore the obviously clueless mainstream press or start the soul searching? Oh, and Penny Arcade has its own angle on the perils of dealing with the mainstream press, in response to how the noble Child's Play was represented."
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GTA Violence, the Media, and the Gamers

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  • by bgog ( 564818 ) * on Tuesday January 06, 2004 @05:02AM (#7889477) Journal
    This game was not designed for kids. Period. So the issue should not be the violence in the game but why parents allow their kids to play it.

    It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.
    • by blowdart ( 31458 ) on Tuesday January 06, 2004 @05:10AM (#7889506) Homepage

      But the populous wants excuses, and the media provides them. They don't want to take responsibilty for their actions and their lack of parenting. "My darling little Tiffany was never a naughty girl until she played Quake and then she took Papa's gun and shot her schoolmates".

      This is not just an issue about parenting, and the use of TV and computers as a replacement for paying attention to your offspring, it's about taking responsibility for your actions, parent or not.

      • by Daengbo ( 523424 ) <daengbo AT gmail DOT com> on Tuesday January 06, 2004 @06:24AM (#7889735) Homepage Journal
        I am all for parental responsibility. I think that they should be involved in choosing what is appropriate for their children rather than letting them loose on the world with no guidance.
        Still, when these stories come up, there are many slashdotters who oppose any limits / labeling / whatever for games / movies / the internet. Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.
        That's where the start the soul searching part comes in. Should games which, if a movie, would get an R rating be available for purchase by children under 17?
        • by tomstdenis ( 446163 ) <tomstdenis.gmail@com> on Tuesday January 06, 2004 @08:08AM (#7890082) Homepage
          I don't think this is true. Most /.'ers don't oppose game ratings. Cuz, well most /.'ers are probably adults. And really the parenting should be left to the parents.

          What most /.'ers do oppose is the outright ban of games because a select minority don't like it. If you don't like the game don't buy it is what they are saying.

          Tom
        • by Matrix272 ( 581458 ) on Tuesday January 06, 2004 @08:32AM (#7890231)
          That's where the start the soul searching part comes in.

          Right... I know I run into children under the age of 10 that are sitting alone in rooms reading the writings and philosophies of Aristotle and Socrates (who, incidentally, was accused of corruption of the youth in Greece), trying to decide what the concepts of "right" and "wrong" are, just so they have a good moral, and logical argument to give their parents when they confront them about wanting to play Grand Theft Auto: Vice City. Happens all the time. Maybe, instead of the gamers doing the soul searching (remember, we're talking about gamers with a problem telling real-life from a video game here, not the 30-yr-old playing Final Fantasy Tactics), we should be asking why the parents (or other legal guardians) aren't trying to teach their children why the man has the gun, and why he gets shot by the police when he does something very, very bad.

          Should games which, if a movie, would get an R rating be available for purchase by children under 17?

          No, and they're not. Watch the little monitor at Walmart the next time you buy a Mature-rated game. It clearly says "Is cust over 17?" That is, of course, if you can see it before the 16-year-old proud graduate of the 8th grade, before dropping out to work full-time at Walmart, hits the OK button and clears it. The problem isn't that children want to play the games. The problem isn't that children want to buy the games. The problem is that adults, whether they're parents, or clerks, let them.


        • Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.

          it's a parent's job to educate themselves on what their kids might run into. as they get older, good sense and personal judgement will take over.

          if you're that focused on your career/making money/busy with other crap, that you can't take the time to meter what your kids come in contact with in early stages of development, it's time to take a little time off.
      • by torpor ( 458 ) <ibisumNO@SPAMgmail.com> on Tuesday January 06, 2004 @08:17AM (#7890139) Homepage Journal
        They don't want to take responsibilty for their actions and their lack of parenting.

        On the one hand, you've got Media and Government colluding together to remove the rights of parents to educate and raise their children, in order that there may be future 'markets', 'consumers', 'citizens' well-trained to do as those in power say, that society may prolong itself in a way which keeps vested interests happy.

        On the other hand, you've got idiots in the middle complaining that 'its all the parents fault', freely ignoring the radical social programs of the 60's, 70's and 80's which were carefully calculated to reduce the rights of parents to raise their children properly. By properly, I mean that the parents right to control and help the childs growth is removed, directly or indirectly, by social pressure, 'trend', or 'market plasticity'.

        The fact of the matter is, there is no black and white issue here. Dialectic discourse has failed and always will fail, completely, on this subject.

        You think Madison Avenue respects the rights of parents? Fuck no, especially if it means one less consumer to plug product into.

        Video game violence is a reality. Kids growing up with the notion that there are 7 different ways to kill someone (all available at a hotkey) are not the same sort of kids who grow up knowing that death and mayhem are not something to value, and should not be 'respected'.

        Yeah, sorry, but kids getting all goo-gah over "the cool graphics in GTA" are demonstrating a form of 'respect' for the subject matter.

        Blaming parents for not raising their kids properly is one thing. But also, putting responsibility on those who produce content which -intentionally- makes it difficult for a parent to govern is another thing entirely. Video Games are -designed- to destract people from other lifestyles. If a gamer isn't paying full attention to a videogame, the game producer isn't happy. While that's happening, nothing else can impinge on a persons consciousness ... including parental guidance.

        "Tommy, stop playing video games and go outside and climb a tree" == anathema to the gaming industry, who hate the notion that there should be any other influence on a person than the products they are producing.

        I once worked for a video game company whose sole product line consists of war and combat simulation software. When their first networked-player server went online, and it was discovered that some players had been playing for 18 hours a day, 7 days a week, for the first 4 weeks of the launch, all of the executives were ecstatic. To them, there is no better way to dominate their market ... at the cost of countless hours of life wasted by young minds, all over the world ...

        If you do something, take responsibility for having done it. If you -dont- do something, take responsibility for not having done it. Video games detract from this simple parental mantra, quite extensively ... "I killed 15 people with all sorts of wonderful weaponry ... no, not really ... its just a video game" == training to take no responsibility for the morality behind the actions one takes in the universe we all live in.
        • Your whole argument is predicated by the assumption that the media, the government, or the game makers FORCE, one way or another, a child to play a video game. That's not true. The child, just like any other person, has free will and can choose whether they're going to play it or not. For example, I rented Arc the Lad for the PS2 a couple weeks ago from Gamefly.com [gamefly.com] and I haven't even booted it up yet. You know why? I have other things to do. I know the graphics are cool, and I know the game is probably very
          • Regarding children and freewill:

            Children, as a matter of law, are not expected to be able to always make good decisions. They can't consent to sex, buy liquor or tobacco, go to an R rated movie, enlist in the army, decide which medical procedures are appropriate for themselves etc.

            The arguement against tobacco ads with cartoons is essentially that kids are dumb enough that you can "make" a significant portion of them do what you want them to with clever advertising. The same could be said for adults, but
      • by osgeek ( 239988 ) on Tuesday January 06, 2004 @08:38AM (#7890270) Homepage Journal
        They don't want to take responsibilty for their actions and their lack of parenting.

        You're confusing the people who are complaining with the people who are causing the problem. It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

        If GTA3 influences their son to cross some mental line and beat my daughter to death, all the parenting in the world that I did wouldn't have mattered. How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

        In many voter's eyes, maybe it's just easier to ban the video game totally than to force someone else to be a better parent?

        Put another way: I think that it's logical to assume that the people most interested in banning violent video games don't allow their children to have them, so you can hardly say that their looking to excuse their own bad parenting. Instead, their looking to circumvent their neighbor's bad parenting.

        Don't get me wrong. I would never agree with such a ban. I'm a libertarian through and through. I don't like anyone telling me what I can say, what I can sell, what drugs I take, whom I can pay to have sex with, where I'm allowed to travel, etc.

        However, that doesn't blind me to the fact that critics of games like GTA3 have a legitimate concern. Studies have shown that video games directly influence behavior. I have no doubt that in some case somewhere, some violent video game led to the taking of an innocent life.
        • We could try to solve the problem by banning the game.
        • We could try to solve the problem by holding parents responsible for their kids' actions.
        • We could just accept the problem as the cost of living in a free society and move on.
        I think that some combination of the second two makes the most sense, but I understand why the first one seems so attractive to some people.
        • by Matrix272 ( 581458 ) on Tuesday January 06, 2004 @08:58AM (#7890434)
          It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

          One of the best pieces of advice I ever got was something my father told me when I was about 12. He said, "Son, you'll never be able to control other people's actions. You'll only ever be able to control your own." You'll never be able to control the crappy parents down the street. There will always be some form of media showing children that it's cool to do something wrong. You can only hope that the upbringing you give your children has a positive impact on their friends, which raise their children the right way, etc. Which leads me to another great piece of advice my father gave me. "The best revenge is success." Raise your children to be successful, in every aspect of their life, and others will envy them, and hopefully, try to imitate them.

          For a more immediate solution, why don't you invite the other parent's son over to play with your daughter so you can have as much time to influence him as possible?
        • by NaugaHunter ( 639364 ) on Tuesday January 06, 2004 @11:14AM (#7891843)
          That's an informed, well written post; there's just one problem with it. You can replace every instance of GTA3/video game/etc. in it with any of sex, comic books, drugs, D&D, religion, sugar, Harry Potter books, etc. and still have an informed, well written post.

          A ban is censorship, and censorship always sets human progress backwards. That poorly raised kid down the street is not so borderline that GTA3 and only GTA3 will push him over the edge. Anything could, if the kid has no respect for others. And if nothing else existed he could just fall back on the voices in his head. Before defense lawyers become prolific that was all the defense these nuts would have - now that's a rarity: it's always someone rich's fault.

          As I've said every time this issue comes up: in the 50's it was comic books. Then Rock music. Then science fiction. Then Disco. Then Dungeons and Dragons. Then Heavy Metal. Then Rap. Now video games. The only real difference between video games and these past 'corruptions of minors' is the higher level of communication now. Not just the internet, but news channels and misinformed talkshows all looking for ratings. So video games seems much worse when statistically they almost certainly aren't.*

          *(Of course, if anyone did a statistical comparison of various alleged 'corruptions' and their real effects it would be a waste of time. Anyone swayed be sensationalism will never be swayed by numbers.)

      • But the populous wants excuses, and the media provides them.

        -Then later-

        It's all about taking responsibility for your actions.

        Wow. Did you go to a sociology convention for that, how many doctorates in human behavior do you have?

        Your generalizations are unscrupulous. You talk about taking responsibility for your actions. Your generalizations show that you take no responsibility for the accusations you fling out towards the world.

        But the populous wants excuses, and the media provi
    • by Lumpy ( 12016 ) on Tuesday January 06, 2004 @06:35AM (#7889764) Homepage
      It seems that nobody here will take the other side so I'll jump on that bandwagon..

      Let me start off by saying, I agree GTA and it's like including quake3,Ut,UT2003,etc are made for adults.... 16+ years of age. and yes parents that buy their kids anything they want and let them do whatever they want have alot more to worry about then the effects of GTA on their kids... how about the 14 year old with tattoos and 30-40 piercings? only a idiot would think that child knows what he is getting into and was able to make such an important decision instead of just being a copycat.

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Where do we draw the line people? what is acceptable and what is not?

      Personally I think that the GTA series does not have a large enough warning... it really needs on the cover "if you buy this for your kid then you are a fucking moron" in bright red....

      because that is the only message that most of the career minded parents will get.. Remember work and their career is certianly more important than their children..because we can not live without that 6 figure income and a second Volvo in this exclusive neighborhood....

      granted it's not only the rich kids problem, It happens in most income groups... but usually low income families pay much more attention to their children and are far less likely to buy a $50.00 game for their child instead of that week's worth of groceries.
      • by necrognome ( 236545 ) * on Tuesday January 06, 2004 @08:25AM (#7890190) Homepage
        The rape game would be probably be considered obscene by the judicial system (the "I know it when I see it" criterion - IANAL). For the record, racist games like those you describe already exist. Various hate groups have mods/web games available that depict all sorts of "hate acts." You haven't heard that much about them because few people are interested in playing them. One of the benefits of the First Amendment is that various idiots can't say "the state is repressing our ideas (i.e. we are martyrs for the CAUSE)!" Consequently, no one pays attention to these fools.

        The content in the "realistic" action/adventure genre tends to parallel that found in Hollywood offerings. For instance, Vice City is similar in many respects to the movie Scarface, but you don't see anyone squirming over the recent release of the special edition DVD.
    • Yes, we know here on Slashdot that there are adult gamers. We also know that that there are comic books that aren't for little Jimmy. But to the mainstream, games and comic books are just things to buy for the kids, and so the immediate assumption when a violent/sexual game or comic book is published is that the publisher is a sicko who wants to corrupt children.
    • by sbma44 ( 694130 )
      Rockstar is complicit in this. I'm certainly opposed to censorship (although I do wish game developers exercised better taste), but to pretend that kids don't make up a huge portion of the game market is just sticking your head in the sand. GTA has been advertised *everywhere*, including places it probably shouldn't be: primetime TV, cartoon network, all-ages game publications, etc.

      Yeah, I know, they need to sell games, and have every right to. But you can't have it both ways: knowingly making money off

  • by ObviousGuy ( 578567 ) <ObviousGuy@hotmail.com> on Tuesday January 06, 2004 @05:04AM (#7889484) Homepage Journal
    Environment affects behavior. If you provide no balance to the violence of video games, the outcome can only be violent behavior.
    • Then the only outcome can be a police state for your children to live in when they grow up.
    • by Anonymous Coward
      Then I need to make a game about having sex with me and market it to hot 19 year old girls.

      Video games effect behavior? Please...
    • While you do make a reasonable point, I don't think it applies.

      These are not new concepts for adults (the intended players). How many action movies have you seen recently? How much violence have you commited?

      I disagree with your assertion that the outcome can ONLY be violent behavior. I have watched hundreds of violent movies and played many many violent video games over the years. I have not become violent. I don't feel any less disgusted when I see violence in real life. My compassion hasn'
    • A Brief Survey of Operant Behavior [bfskinner.org]...a short intro to BF Skinner the one time nemisis of the left especially Noam Chomsky
    • Great story about Skinner I remember from undergrad, that is probably apocryphal (this among a not-unsympathetic psychology honours group) Skinner gets up to defend his thesis and is hit squarely with a criticism that his methodology cannot withstand. What have you done to account for the thoughts or feelings of your subjects, Mr. Skinner? Skinner pauses, then replies: well, nothing, of course. They have no thoughts or feelings in the way you mean; it's all just brain functions. And so began behaviourism.

      A
    • Most Adults, and even most children are BALANCED enough to realise that perhaps taking a sniper rifle and standing on a building roof is a very bad idea. I don't think I could ever bring myself to pull the trigger or do somthing I knew might kill someone, and I really enjoyed all of the GTA and Quake series.

      And another hint: If you have unstable children make sure they can't get hold of guns or explosives when they leave for school in the mornings.
  • by Anonymous Coward on Tuesday January 06, 2004 @05:07AM (#7889497)
    Yeah, kids are impressionable, and they can and do take things too far, even when raised as well as possible. But that's irrelevant

    This isn't a kid's game

    It's a game for adults, like me, to play. Suggesting that it's going to aid in changing the actions of a full grown, reasoning, sensible adult is like saying magazines like Playboy make people watch Porn, or like saying advertising is the only thing that makes us do anything.

    It's bunk
    • yep. quite right. Saying computer games affect human behaviour is like saying that playing football affects human behaviour. although I saw enough football players jump on other people during a game, I didn't notice them doing this when they were interviewed. so, where's the difference between a computer game and a game of football? in both you're in a slightly altered reality, as there are other rules. but once you're out of the game, there are again the real-world rules. and that much should be clear to a
      • It seems that your anecdotal evidence might actually have some backing.

        "concludes that despite what may appear to be a high prevalence rate of arrests for serious offenses among NFL players, these players in fact "seem to have a lower [crime] rate than the comparable population," even though they are members of a profession that rewards violence on the football field."

        http://www.amstat.org/pressroom/nflcrime.html

        I admit to being surprised.

        jef
        • by gowen ( 141411 )
          I don't think they do a worthwhile comparison.

          How do crime rates amongst NFL players compare to those in other with similar incomes rather than those with similar backgrounds, or compare them with baseball and basketball players, with similar backgrounds and incomes.

          Football players often come from backgrounds of poverty: its over generous to compare their offending rates with people who may be stealing to eat.
    • >>This isn't a kid's game

      drugs, sex and alcolhol aren't for kids either...yet we clearly see (and many first hand experienced) that kids do have access to drugs, sex, alcohol and other adult oriented things.

      >>But that's irrelevant

      Well i just proved you wrong. Kids are going to have access to this stuff, they always have, always wil. So you just can't make up reality.

      I don't pretend to know the answer or where the balance should lay between freedom and morality, but I do know that there shou
  • Time to pull Jon Katz out of the closet and revisit the issue
  • by Neuticle ( 255200 ) on Tuesday January 06, 2004 @05:13AM (#7889513) Homepage
    "Horrific, deplorable violence is OK, as long as people don't say any naughty words." /Broflovsky

    Oh wait, shouldn't that be "Naughty words are ok, as long as Michael Jackson doesn't play Grand thef..."

    AW Screw it, I'm confused.

    Is anything going to shock us in 10 years?
  • by JazFresh ( 146585 ) on Tuesday January 06, 2004 @05:15AM (#7889520)
    Hey, full points to Penny Arcade for trying to do some good in the world.

    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence. A gun control advocate is still going to think the NRA is just a bunch of gun nuts, even if the NRA raised $200K for a childrens hospital.

    • A gun nut who raises $200K for a hospital is still a gun nut. He may be a charitable gun nut but still he's a gun nut.

      I'm not saying that the NRA are gun nuts.

      Just making a point that you can combine attributes and one attribute does not necessarily negate another.
    • Raising $200K for a childrens hospital does NOT make them NOT a bunch of gun nuts. Right to bear arms is one thing, but certainly, a lot of gun violence and gun deaths would not be an issue if there were no guns, right?
      And another thing, why is the NRA raising money for a childrens hospital, except to try to improve its image as a compassionate and caring organization?
    • by TrentC ( 11023 ) on Tuesday January 06, 2004 @07:30AM (#7889934) Homepage
      But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence.

      Well, if what Tycho said in his January 2nd post [penny-arcade.com] is accurate, the final media report about Child's Play was blatantly and irresponsibly incorrect, to the point of being intentionally deceptive:
      When this footage was aired, I learned something new: [emphasis mine]
      that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars. Understand this. A single bin of GBA SPs was worth four thousand dollars, and we had four such bins. That's above and beyond the seventy GameCubes the other twenty carts of toys, which at our best estimates come to around $175,000. Then there was a check for twenty-seven thousand. Here's where the depression sets in.

      What we - this is a grand We, which includes you - what we did was completely amazing. It was worth doing purely on account of its own virtues. But the other part, what we might call the "Secondary Objective," was to promote the idea that we are not fucking murderers. This is an effort to combat media portrayals. Here's the trick, the dark revelation, the Empire Strikes Back which produces our moment of darkness: we need to rely on that selfsame inept machinery to broadcast our new message as well. They're simply not capable of it.

      It's one thing to expect that people are going to change their view of gamers overnight (which I don't think Tycho and Gabe actually believed would happen) as a result of one amazing act of charity; it's another thing to have their hard work effectively dismissed by attributing it to someone else and vastly understating its value.

      Jay (=
      • This should be illegal. As its not just bad reporting, but lying to the general populace.

        Unfortunatly, its compleatly legal for the media to lie and twist as much as it wants. You should be suspicious of anything you see. anything.

        "Free Speech Zones" my American ass. Its already fascist.
      • by Linux Ate My Dog! ( 224079 ) on Tuesday January 06, 2004 @09:26AM (#7890644) Homepage Journal
        Actually, it reads like Penny Arcade just didn't play the media game very well.

        If Children's Hospital Seattle is anything like Children's Hospital Boston, where I worked, it has a PR department able to have put this drive as a heartwarming story on the night newscasts of three networks on the same day, just by having a well-filled Rolodex of exactly who to call. The media don't appaear where nothing is expected, for things like this they need to be told in a very targetted way. I would suggest that Child's Play next time work a little closer with the available media-handlers at their target, as much as they have a distaste for the media.

        There are PR handlers looking at this like a totally wasted opportunity on all sides, both for getting Children's Hospital Seattle and Child's Play in the news.
        • If you followed the Child's Play updates on Penny Arcade, both Gabe and Tycho were quite fearful of the the strange people with the cameras (read: your average geeks).

          Yes- they did not play this in the slightest. As such, they got what they deserve- web notariety within the circles who already know them, and jack-shit from the rest of the world.
  • Well (Score:3, Insightful)

    by Daath ( 225404 ) <lp.coder@dk> on Tuesday January 06, 2004 @05:16AM (#7889522) Homepage Journal
    These extreme violence games are not for kids.
    Besides, I can't say it better than Running With Scissors (makers of Postal): "Violence belongs in videogames - Not on the street!"
  • by Samuel Duncan ( 737527 ) on Tuesday January 06, 2004 @05:19AM (#7889529) Journal
    When I was young it was common to beat children for educational purposes. That was at the first decades of the last century. When you look now at history you will notice that the 2 worst war in history fall just behind this time. And in fact this education changed the way we though about violence: we didn't think that it was wrong to use violence if it was justified by our "ethical values", e.g. national needs.
    This only stopped when beating children became more and more unpopular. My grandsons still have trouble to understand how I could German soldiers in WW II as a sniper - they view violence and especially killing as ethically evil.
    • by Dusabre ( 176445 ) on Tuesday January 06, 2004 @06:12AM (#7889696) Homepage
      I can't believe you're linking beating children to warfare.

      Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war.

      There are a couple of fallacies with that. The basic one is that wars haven't stopped. The US, the UK and other developed countries where parents are discouraged from smacking their children around are still willing to use violence to protect their interests. Vietnam. The Falklands. Grenada. Panama. The Gulf I and II. Etc. etc. They just haven't met an opponent strong enough and that they were willing to take on, to cause a world war. The Soviet Union was too powerful too fight in a warm war but there was still a cold war with plenty of of proxy violence.

      The other fallacies include the facts that kids are violent little sods even without any adult schooling in the ways of violence and that violence seems to be an inherent characteristic of mankind that cannot be educated away.

      If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence.

      Also - take a look around you. Most people believe in the US believe violence is justified by national needs.
    • Oh yes... let me shake your hand for what you did in the war.

      The Germans you killed may have been good people but they were defending an incredibly evil system.

      Sometimes the good die for a bad cause.
  • Guns and games (Score:2, Insightful)

    by Anonymous Coward

    Why is it that whenever a killing supposedly happens because of playing a video game, it is only the game manufacturers who are blamed? Why are people suing the coders, and not the parents of those who actually went out and killed people? Why not the gun companies, without whom there wouldn't be guns in their hands? Why don't we actually go after those responsible? If parents are incapable of keeping inappropriate materials away from their offspring, be they video games or firearms, we must seriously questi

    • The game manufacturers have money. Lots of it. Little Johnny's trailer trash parents don't.

      People don't want to place responsibility where it belongs. People want to cash in on misfortunes. Cha-ching.

    • Why is it that whenever a crime supposedly results because of drugs, it is only the drugdealers who are blamed? Why are people blaming the drugdealers, and not the parents of those who actually went out and bought the drugs? Why not the medical supply companies, without whom there wouldn't be syringes to shoot up with? Why don't we actually go after those responsible? If parents are incapable of keeping inappropriate materials away from their offspring, be they drugs or alcohol, we must seriously question
      • Re:Guns and games (Score:2, Insightful)

        by CraigGraham ( 229095 )
        One of them is illegal for all; anyone selling to anyone is by definition breaking the law.

        OTOH, one of them is (like alcohol and smoking) legal for those above a semi-arbitrary age. Selling to those perfectly allowed to posess and purchase is fine.

        In the case of drugs, the crime is committed typically outside the home and away from the parents. In the case of minors playing adult computer games, the 'crime' is committed within the house, an environment which is the direct responsibility of the parent, an
        • The point was more to demonstrate that nobody would blame the parents of a drugaddict for the what this addict does. And yet you feel perfectly comfortable supporting the contention that the parents whos children do other undesirable things should be punished for the actions of their children. I wonder, should the parents of joyriding teenagers should be convicted for grand theft auto? What you fail to appreciate is that in the end a child is an individual and it is impossible to transfer any and all respos
    • Why are people suing the coders, and not the parents of those who actually went out and killed people?

      Parents poor, Rockstar rich.
  • by graveyardduckx ( 735761 ) on Tuesday January 06, 2004 @05:23AM (#7889544)
    Until someone makes a mod for GTA3 where you can drive around killing RIAA/MPAA members, government officials, talk show hosts, media nazis, small furry animals, and civil rights leaders? That sounds like quality family entertainment!
    • Until someone makes a mod for GTA3 where you can drive around killing [...] small furry animals...

      I use a small fictional furry animal as my online avatar. I am deeply shocked, offended, and appalled that you would even suggest the senseless murder of a member of a minority; not to mention the gross lack of racial sensitivity that would allow you to even conceive of such a horrific act. On behalf of nerds who use small furry animals as their online avatars, friends of people with small furry animals as
  • Responsibility (Score:3, Interesting)

    by FugiMax ( 181273 ) on Tuesday January 06, 2004 @05:26AM (#7889561)
    I've had this debate many times with gamers, professors, mothers, friends. It boils down to there being violent content available to children without regulation. Yes, there are ratings, but they're hardly enforced.

    From discussions I've had with various people, here's what I can remember us coming up with:

    1. Ratings System -- Why is there not ONE unified ratings system spanning Movies/TV/Games/Music, etc. I'm sure it has to do with copyright and licensing, but that aside...having 3 different ratings systems that aren't all that obvious (TV is the worst culprit) leaves a bunch of confused parents and consumers.

    2. Regulation -- Ratings exist, but why, unlike movies and alcohol, can a 12 year old walk into a gaming store and buy GTA/Doom/whatever? If they want to get a hold of it, it shouldn't be easy -- just like getting beer when you were 15 wasn't. :) Laws and penalties need to exist for those selling "mature" games to children and/or helping a child obtain such a game.

    3. Social Responsibility -- Even with the above in place, there are some parents or people who just don't care. Mostly they're misinformed and don't know little johnny is beating up a prostitute behind a bush, but there are those out there who are perfectly willing to buy their 13 year-olds GTA (everyone's favorite example, so I use it). Society draws lines all the time -- alcohol sales, cigarrettes, pornography -- why should the same not be applied here?

    4. Censorship -- This is a stupid answer. If I can watch someone's head get blow off in a movie, I should be able to do it myself on my TV too. So, call this an anti-answer. ;)

    The real thrust of the article(s) I thought is that games are seen differently from other forms of media and that gamers are taking the flak. I never understood this. When a really violent movie comes out, are viewers of the movie ridiculed for going to see it? No. So why are gamers compelled to defend gaming? Why is there not something being done to educate the public. Games aren't just Mario and Donkey Kong anymore -- it's not them weilding shotguns and stealing cars. Video games have expanded to include new audiences -- I just don't think the public understands this. Everytime I tell someone the average gamers age is 25 (maybe it's 28, I forget)...they can't believe it.

    Ok, done defending. :) My personal opinion is the adoption of the "movies" rating system along with law to enforce sales of mature games to children. That solves the problem.
  • tools (Score:3, Insightful)

    by dzimmerm ( 131384 ) on Tuesday January 06, 2004 @05:31AM (#7889583) Homepage Journal
    Games, guns, cars, etc. , are all tools that can be used in various ways.

    Games can be used to amuse, to teach, to kill time.

    Guns can be used to defend, to intimidate, or to kill.

    Cars can be used for joy rides, trips to the library, or mowing down a crowd of people.

    It is my opinion that tools and the tool manufacturers should not be blaimed for illegal use of their tools.

    The only exception to this rule is if a tool is so poorly designed that it can cause harm even though the user of the tool has taken reasonable precautions to obey the law and use the tool safely.

  • Comment removed based on user account deletion
  • by nathanh ( 1214 ) on Tuesday January 06, 2004 @05:41AM (#7889615) Homepage

    "If you show a man sucking a woman's breast you get an R rating. But if you show the same man shooting the woman's breast off with a shotgun you get M."

    De Niro, I think.

    • Not sure if you can get to actual sucking in R ratings, yet. Handling, yes, but sucking? In the US we're still way more squeamish about sex (as opposed to implied sex) than about violence.

      I went to see a PG-13 movie last year, and it was full of incredibly disturbing violent images. Someone choked someone else to death -- played for laughs in the movie. Someone stabbed someone else's neck many times until, all on camera, the victim wheezed and died. PG-13.

      Meanwhile, if you see anything more than a glimp

  • by acehole ( 174372 ) on Tuesday January 06, 2004 @05:47AM (#7889632) Homepage
    Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it. If the argument is that people reflect what they see in the video game and believe its also acceptable in real life then why arent thousands of kids out being like mario eating mushrooms and stealing coins?

    And a small history lesson... there were badly behaved people before video games were even thought of! *gasp*

    If people who are against videogame violence were to be believed then the first murder happened shortly after space invaders came out. Gang rapes started happening after pacman, and paperboy bought on genocidal tendencies.

    The blame of any kids that do bad things should be squarely on the parents instead of trying to find someone else for their own failings. If i did something wrong, I got smacked for it and I learnt not to do it again.

    If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?
  • by sqlzealot ( 553596 ) on Tuesday January 06, 2004 @05:49AM (#7889637) Journal
    This argument has already been played out for decades with music (and movies, pr0n, etc), namely whether they influence culture or merely reflect it. Of course the answer is both. Music gets it's initial impetus from some street culture (hippies, punks, gangsta rappers) but as it becomes popular it influnces more people to percieve said culture as a "good thing". Studies have been done that show that people exposed to pr0n in controlled environments show a marked shift in internal attitudes, such as considering sexual promiscuty as common/desireable and not wanting to have daughters (wacky!).

    Video games are no different than any other input to our brains. Anything we experience influences us in some way, and if we experience blowing people away as a fun, of course we will have a shift in values that is more tolerant of violence. Children are especially vulnerable to programming by experience (see the results of wife-beater/drunk parents), so I could certainly see society want to stop kids having access to these ideas.

    That said, noone should feel they have the right to tell any grown adult what to think or experience. If a video game makes me more violent, let it be on MY head if I go out and shoot someone. However, the best way to ensure that video games for adults are not banned outright is to make sure that they stay out of the hands of kids. As everyone knows, enforcement of the ratings system is a joke.

    gdp

    • Exactly (Score:3, Insightful)

      by code_rage ( 130128 )
      I am fed up with the false dialectic which is peddled on a variety of controversies: guns, violent video games, reality TV, etc. The false dialectic is that a culture can only have two possibilities: either there is a race for the bottom, as media peddlers compete to out-do each other in outrageous behavior. Or, there is some sort of nanny government overseeing what sorts of images and messages can be portrayed in the media -- meaning that books are banned and so forth.

      Those advocating "freedom of expressi
  • Forgive me for a second if I cast back to my walk back from the pub the other night. I really, really needed to go to the toilet ... really badly (don't mod me as offtopic yet, this is going somewhere ... really!). Why can't I go to the toilet right here? Well many drunkards do, but the point is that victorian London shows us why we shouldn't. Cholera and whatever else, that bag.
    The thing is that we live a technologically advanced life, especially in western cities. I can't go to the toilet in the street,
  • by mc6809e ( 214243 ) on Tuesday January 06, 2004 @05:51AM (#7889646)
    Why should there be just one standard of risk tolerance for the whole country?

    Violent video games do have an effect on the young. The question is, how willing are you to accept this risk in exchange for greater freedom?

    The tolerance for risk varies from person to person, so the answer to that question will vary from person to person.

    At some point, a compromise must be reached amoung people about just how much risk they should all accept. It is possible though, that some people accepting risk in one part of the country add no extra risk to those in another part of the country. What game kids play in Seattle has little affect on the people of Tampa.

    The best approach to this problem, IMO, is to allow cities/communities to set their own standards. There is no single "right" answer for the whole country. This seems like it ought to be a "cities-rights" issue.

  • Two points (Score:3, Interesting)

    by Andy Smith ( 55346 ) on Tuesday January 06, 2004 @05:53AM (#7889650)
    1. It seems to me that the "violent games" issue, like most cultural issues, is being debated by two sides whose primary argument is "the other side is wrong". Even when one side presents some form of evidence to support their standpoint, the other side tries (not necessarily successfully) to discredit that evidence, and pretty soon we're back to the whole point/counter-point argument. The two sides both need to find some undisputed facts and grab onto them like a bulldog. Whoever has the best facts... wins! It's a whacky concept, I know, but it usually works.

    2. Am I the only PERSON WHO PLAYS VIDEO GAMES who is sick of hearing the word "gamer"? If someone plays sports then they're a sportsman/woman and that has a certain credibility. If they drive racing cars then they're a racecar driver and that has credibility. When I hear SOMEONE WHO PLAYS VIDEO GAMES describe him/herself as a "gamer" it sounds to me like they're trying to wrap their fun hobby in a veil of credibility, as if it has social merit or importance. It doesn't. You play games because they amuse you. Chances are you only play games when you have nothing else better to do. Please stop trying to create some sort of respectable social niche to put yourself into.
    • I don't know that being a "racecar driver", or a team player in some sport, or a snowboarder or a rockclimber, or any of the above rate above a "gamer" in terms of credibility, social merit, or importance.

      It all depends on your point of view.

      For example, I could absolutely not care less about football - and I'd have a lot more fun watching someone who was a world champion player annihilate people in Quake as opposed to watching two teams of lunks toss a ball around.

      One is using your muscles and getting m
  • Child's Play (Score:4, Insightful)

    by gassendi ( 93677 ) on Tuesday January 06, 2004 @05:57AM (#7889661)
    Seems a little OT, but any post here is either going to be OT or redundant (given that we've already discussed the original article), and Child's Play was mentioned in the post.

    Child's Play [penny-arcade.com] wasn't done to get the "public" to like gamers, nor to counteract the "games make you a psycho-killer" lobby. It was done to help some kids. You can be cynical and disagree, but so what? Sure it also has the effect of projecting an image of games as fun, as something good for a change, but "two birds with one stone" isn't a crime (provided you stay metaphorical).

    In many parts of the world motorcyclists organise "toy runs" where lots of bikies/bikers collect money and toys, meet at a pre-arranged spot and then ride en masse to a children's hospital where they hand the goddies over. This creates an alternative image for the media. They can run a story about bike gangs / speeding "organ donors" or one about subverted stereotypes and outlaws with hearts of gold. It's a cliche either way but at least the toy runs give them the option.

    It sounds as though the media didn't know what to make of Child's Play, so they pretended it wasn't there. The kids still got their toys, and if it becomes a regular feature, perhaps the media will have to develop a similar bifurcated view of gamers.

    Sure they'll still be tossing a coin, "heads = GTA psychos, tails = human interest story with sick kids", but at least there's a positive stereotype in there too.

    This won't change the fact that games, like motorcyclists, span the gamut of psychos and idiots through to saints and whatnot, but it might help a little. Give it time.

    Of course, it's worth keeping up just for its own sake too.
  • TV (Score:2, Interesting)

    by The_DoubleU ( 603071 )
    What about the ammount of violence on TV/Movies?

    You can't switch on a channel without somebody getting shot, even the news channels now show dead bodies in full color.

    It is about time that we drop the legal age for soft porn movies to 12 and make programs/movies with violence 18+.
    Or it is time for some familie value sessions, but he, the parents are at work 60 hours a week, no can do.

  • by droleary ( 47999 ) on Tuesday January 06, 2004 @06:27AM (#7889742) Homepage
    1. Let voices in your head guide you.
    2. Get high powered rifle.
    3. Climb to top of clock tower.
    4. Empty clip into crowd. Repeat until captured.
    5. Sign with amoral publisher/media giant to tell your story.
    6. Profit. (That's right, people, I got to profit without a mystery step! :-)

    Then they'd have some real news to write about instead of fabricating bogus issues to distract people from things that actually matter. But, really, nothing after point 1 is significant. Someone who is messed up mentally will likely act out, and I personally would rather they have a virtual environment to fill that need. Games being a whole lot of fun for a sane person at the same time is just an added bonus.

  • Violence itself is not a cause nor a consequence of criminality. A violent society without crime and a society with purely non-violent crimes are both very possible. Violence only makes perceived damages more important. Reducing violence to reduce the damages consecutive to crime in the hope that it can reduce crime to zero is a FALLACY.
  • by quintessencesluglord ( 652360 ) on Tuesday January 06, 2004 @06:50AM (#7889800)
    *Yawn*- same thing played out in the 1950s concerning comic books, communism and rock & roll. Can't really say much about the 60's and 70's (there was enough crap going on that people didn't need to create new boogiemen). In the 80's, it was everything from drugs, D&D, more of that damn rock music, Satanist and...Heh, maybe they had a point about the drugs.

    And now it's video games.

    Can you say Generation Gap? Can you say power grab? Can you say neurosis? I knew you could.

    You can cite study and statistics stating that video games are mostly harmless (and maybe even beneficial) until you're blue in the face, and it wouldn't do a damn bit of good.

    You can't have a rational debate with those who are irrational (equating game playing with molestation... I guess Michael Jackson isn't so creepy after all). If god himself came down from on high and stated he got a kick from jacking FBI cars, they'd only say that the FBI were the tools of Satan. You can't win.

    So forget mentioning the game was displayed at a major museum as a work of art, forget mentioning that with the sheer number of copies sold you'd expect at least a slight blip in the number of crimes being committed, forget that several generations of youth have grown up with comic books, video games, and rock music without seemingly any adverse effects: they wouldn't understand you.

    This isn't about video game violence. It's about control.

    And I shove it right back in their face: "Where are all the damn Satanist? Where are the Communists? Where is this Legion of Doom sent to corrupt the youth? Where the fuck are they? You've been WRONG so many other times, why should I believe you now?"

    We are a schizophrenic nation: we want the freedom to take away everyone else's freedom; we want freedom from freedom.

    So no, let's not talk about video game violence. Let's talk about how many serial killers have read the New York Times. Coincidence? I think not. Let's talk about how people fear technology and change. Let's talk about how easy it is to gain political leverage by enforcing arbitrary rules against those most defenseless: the children. Let's talk about that.

    Video games? Never touch the stuff personally, why do you ask? Ooh look, did you know the murder rate goes up with every unsavory editorial piece the New York Post does? See, look at my graph, it's true. Just between you and me, I hear if you run the Times backwards through your fax machine, it tells you to invite NAMBLA to cater your child's next birthday in Gaelic. I read it in the Washington Post, so it must be true.

    Upon reading the Times article, I went up to a little girl and asked if she would rather be raped, or prefer me to continue playing GTA. She said she'd rather me continue playing the game, but she could still kick my ass in Virtua Fighter 4.

    Who ya gonna believe?

    God bless insomnia.

  • As a responsible adult, I have to say that law-breaking, violent and pornographic games are deplorable. As an irresponsible adult, I say they sure are a lot of fun! The libertarian in me is saying that violent video games are a victimless crime - and therefore something the guvuhmunt should not mess with.
    • Re:Game violence (Score:3, Interesting)

      Unfortunately most people (aka The Media) forget one important fact.

      These law-breaking, violent and pornographic games are aimed directly at YOU the responsible adult and NOT at impressionable children.

      Because you are a responsible adult with the ability to know "right from wrong" (at least to an extent that's acceptable to most laws in your country/state), these games are fine and dandy for you to play. They're just a wild break from reality that your mind is happy to enjoy for a while.
  • Here's what I don't understand about life in the US, and I grew up here.

    Why is it that we let 16 year-olds operate heavy machinery at high speeds, yet we don't consider them legally responsible for anything, except perhaps the odd ticket they migh receive in relation to that mentioned machine-operating privilege?

    Does it make sense to anyone out there how there is no graduated system of gaining control and responsibility over one's life, and how magically at age 18, suddenly one has control over all areas,

  • Excuse me, but being human, I have something called "free will" that I excersize daily. You will never convince me that a video game will make me take potshots at people driving on the interstate simply because I will never choose to do something so stupid and illegal. Consequently, the rest of humanity, however stupid or depraved they may be, DO POSSESS a free will of their each and individual own.

    When you (or anyone) try and say that games or movies make the world more violent, you're arguing that h
  • by Bull999999 ( 652264 ) on Tuesday January 06, 2004 @08:53AM (#7890387) Journal
    Critics argue that violent games should be banned because:

    1. They are meant for adults but kids still get hold of them.
    2. They cause violence.

    By same arguement, you'd figure they'll also call for the banning of alcohol for the same above reasens, not to mention the various health issues. However, I doubt that it will happen because:

    1. Many of the critics probably enjoy alcohol and most people are all for banning everything except for things that they enjoy.
    2. Alcohol industry lobbiests gets paid more than the gaming industry lobbiests.
  • NY Post Article (Score:3, Insightful)

    by JSkills ( 69686 ) <.jskills. .at. .goofball.com.> on Tuesday January 06, 2004 @09:18AM (#7890563) Homepage Journal
    I live in NY - work in NYC every day. The NY Post is known as the "rag" newspaper here. No one who really puts any thought into life really takes anything it has to say seriously, except for perhaps the sports section. It is generally right-wing, blockheaded, and sensationalist wherever possible.

    This one quote in the Post article regarding GTA Vice City sums it up for me, saying the game "is 10,000 times worse than the worst thing anybody thinks Michael Jackson ever did to a little boy". That's it. Enough. I have 2 small children and I have played both GTA games (never letting them see it of course). Anyone who could equate sinister premeditated child molestation with an adult playing a video game that harms no one should be fired from their job as a reporter. Period.

    We all know the game is not what you'd want kids to see, but neither is porn. Is that against the law? Should the platform in which something is viewed or experienced dictate the way in which its content is judged? Ridiculous.

    The GTA games are so great for just the very reason that they are such complete departures from reality, where anything can happen - and guess what? No one gets hurt for real.

  • by crashnbur ( 127738 ) on Tuesday January 06, 2004 @12:04PM (#7892439)
    The press is currently under the impression that we, the gamers who play these violent video games, are not aware of their violence or the things that happen when deviants use the images of that violence to carry out some devious action on their own. The press is also under the impression that these deviants are perfectly normal, good little people until they play that video game.

    If a personal, child or adult, runs outside and starts shooting people, conservatives/Republicans (loose label) start screaming "electric chair!" and "get him!", whereas liberals/Democrats scream initially while under fire, only later to figure out who their next target for the blame should be. Gun manufacturers? Gangsta' rap? Violent video games?

    Never mind the fact that man has been capable of doing his worst since before the age of technology began. Never mind that even cable television sometimes shows more gruesome depictions of violence than the video games currently under fire. Never mind that none of these children who do these things were not taught by their parents or peers the difference between right and wrong, or even how to handle negative emotions that might incite such violent acts.

    After all, it is very clearly marketed for adults, which puts the responsibility on their children playing those games on the adults, not the kids (exception: idiot store clerks who sell games or any other products illegally to minors).

    But who cares? Blame the video game. After all, spending months designing an incredibly realistic 3D environment in which we may run around and do the things we would never do in real life (i.e., quench our thirst for blood in fiction rather than reality) is the same thing as pulling the trigger, isn't it?

  • by ciphertext ( 633581 ) on Tuesday January 06, 2004 @02:15PM (#7893857)

    Perhaps, after heavily debated research, violent video games are shown to make it "easier" by desensitization to commit acts of violence. What does this mean? Should we seek to rid our society of all violent content that desensitizes us to such actions? Should all simulations of violence either real or fictional be removed from American culture? Would we revert to movies of the quality of action made in the 30's, 40's, and 50's? While certainly there were some good shows made during those time periods, I doubt the public would appreciate the perceived regression. Perhaps we would see literature and music that relied less on the action and thrills of violent content, but I doubt it would be a welcome reversion.

    Perhaps the real question should not be "Does video game violence contribute to real life acts of violence?", but "Why are violent video games such as GTA a huge seller in the video game market?". Additionally, we should perform some introspection on why our society creates violent content in the first place? Could it be that we are a society that still finds violence an acceptable method to reach our goals? Perhaps, or pehaps not.

    Personally, I think the researchers are barking up the wrong tree. The questions they should be asking are not being asked. If they are, we don't see the media reporting on such research. Rather, we are playing the "blame game" and "pass the buck". It is easier to pass the blame than to address the underlying issues. Why do we play violent video games in the first place? Because they are "fun" is not a sufficient answer. What makes simulated violence fun? Why do we enjoy going to action movies that depict peoples' heads being chopped off, massive explosions resulting in death, etc...? Is it a substitute we seek to fulfill a lack of "excitement" in our own lives? We should be more concerned with how to create a responsble person in today's society. Responsible people do not believe that violence is an acceptable measure to accomplish their goals. Responsible people can be trusted to drive a car sober, parent their kids appropriately, own firearms, and generally "fit in" with society on a level that precludes violence altogether.

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