Halo 2 Release Date Slips? 60
George Bailey writes "Forbes.com/Reuters has posted an interview with Microsoft's Chief Xbox Officer Robbie Bach, who provided some vague hints in regards to the launch of flagship Xbox FPS sequel, Halo 2. In his own words: 'We're going to ship it when it's ready...That might be the first half of 2004, it might not. You have to be careful with franchises like this.' The current projected release date is, or was, April 1st 2004, according to game retailers." Update: 01/11 07:46 GMT by S : Several commenters point out that 'slipped' is in the eye of the beholder: "What I get from Mr. Bach is that they don't have a firm release date at all - hell, they've probably never had one at all - and they're avoiding a firm commitment to consumers on the issue."
Bah, they should've just kept the April 1st date (Score:5, Funny)
New release date? (Score:1)
Re: when it's ready (Score:3, Insightful)
Re: when it's ready (Score:2)
Re: when it's ready (Score:1, Offtopic)
Re: when it's ready (Score:2)
Not that the kids who frequent this area of /. would undertstand...
Re: when it's ready (Score:1)
How were they selling out? Because they made a game for the Xbox and tha went on to sell over 3 million copies in the US alone? Geez... why be a lil troll about it because you are one of those people that think that PC games are actually profitable.
Game developers these days are getting smart, and smart enough to realize that PC gaming is a dead end and the money
Re: when it's ready (Score:2)
Actually, I think it's possible he was referring to the fact that Bungie literally sold out to Microsoft - you know, like, they were for sale and were subsequently purchased?
Re: when it's ready (Score:5, Informative)
Bungie software was formed in 1991 by Alex Seropian. Late in 1991, Alex hooked up with Jason Jones, who was apparently a Comp Sci major at U Chicago, a classmate of Alex's. Alex convinced Jason to come on board Bungie, and from the mouths of these babes (and a host of others) came Pathways into Darkness, Marathon, Marathon 2:Durandal, and Marathon Infinity. Myth was released in 1997, and Myth II in 1999. Bungie software was making money making games for both the Macintosh and Windows platforms, simultaneously releasing on both platforms.
Apparently, it wasn't enough to make the greatest games. Halo was announced, previewed (by Steve Jobs, no less) at MacWorld, and was going to be a simultaneous release for Macintosh and Windows, as both Myth and Myth II had. That was enough for the Borg Collective's Hive Mind, Bill Gates.
Microsoft enticed Bungie with stories of untold riches, and by all accounts has delivered. The simultaneous release of Halo, announced at MacWorld, became the slave's response of "we were just kidding. We may never deliver Halo for the Mac or the PC"
So, I ask you: how is that not selling out? Bungie Software was making great games (and still is making a great game, by all accounts), and making more money than anyone in Bungie had ever dreamed of. Making enough money to buy themselves new cars, give away computers at trade shows, living what amounts to the pre-IPO/dotcom startup dream. Then, with one whiff of freshly-minted greenbacks, turned their backs on the very customers who had paid all that money for their success.
That, my fellow slashdotter, is how they sold out.
Re: (Score:1, Insightful)
Re: when it's ready (Score:3, Insightful)
I still think it's rather inexcusable that they didn't release it sooner, but my feeling is that MS pressured them into doing this, as Halo was one of the top X-Box games.
Also, by some people's accounts (no official ones, but then there are no official accounts on this that I'm aware of), Bungie was in serious financial trouble. With Oni being constantly delayed and looking more and more dissapointing, and similar
Re: when it's ready (Score:2, Insightful)
Most of Microsoft's money comes from illegal abuse of monopoly powers. See the recent anti-trust trial and the 1995 consent decree. Read the details of the consent decree - that's why Windows is around today. If Microsoft didn't do those things, then mentioning Win
Re: when it's ready (Score:1)
Re: when it's ready (Score:5, Insightful)
Re: when it's ready (Score:2)
I work for a university. Trust me: the kids who play Halo have no clue who developed it. Some of them don't even know that MS makes the Xbox... which then begs the question: how the hell did they get into college? But, I digress...
Re: when it's ready (Score:2)
That's not 'selling out.' That's 'making a sound business decision.'
Re: when it's ready (Score:2)
Try worldwide, not just in the US. The biggest percentile of those copies are in the US/Canada, yes, but the rest of the world has also bought quite a few copies (or got them bundled for free ala Australia).
Re: when it's ready (Score:2)
Re: when it's ready (Score:1)
> before it was ready (when it was still
> just Pathways into Darkness II)
In this event you mention, they have not tried releasing Marathon before it was done, they just showed an early version at a Macworld and, yes, that got slammed because it was "just another PiD". The "Marathon Trilogy Box Set" has that and other pre-release versions - some of them were so bad, you needed Macsbug!
Much later, they indeed had to delay the game a few months because they lo
Another possible date? (Score:1)
Re:Another possible date? (Score:1)
Mmmm, I'm hungry just thinking about it.
This is a MS strategy (Score:2, Interesting)
Though I have to admit I tried original Halo on the PC and was terribly disappointed. I think xbox owners are wowed by it cause they don't have much to compare to on that platform. As much as I am pro-PS2, first person shooters belong on a mouse on a PC.
Re:This is a MS strategy (Score:1)
I have Halo on the XBox, and I was wowed by it. Like you said, I haven't found much to compare it to on that platform - I tried several other first person shooters for the XBox, and they all paled in comparison to Halo. These included Medal of Honor, Brute Force, and Unreal Championship, plus some others that I tried only brie
Re:This is a MS strategy (Score:1)
Tribes 2 has a lot of the elements Halo has(vehicles, weaponry). It tanked tho, so not too many people play it.
Half-Life was truly groundbreaking in how they pieced together everything and made so many improvements over past attempts at similar things.
Team Fortress Classic is great, so is Counterstrike(Multi-player).
System Shock 2 is a classic, similar reasons as to half-life.
Deus-Ex is fantastically complex, wonderfully immersive and just all around great(
Re:This is a MS strategy (Score:1)
Gameplay/story. Definitely. By far. I am not terribly concerned with graphical realism.
Re:This is a MS strategy (Score:1)
I bought an X-Box for Project Gotham Racing. I also got DOA 3 because I like DOA 2 on Dreamcast (too bad it was the same game with better graphics). Anyway, like you, I felt that FPS games belonged with a keyboard/mouse and held off on buying Halo becaus
As usual: RTFA (Score:5, Interesting)
The dates quoted by retailers further than a month in advance are tentative, and they've been so for a long, LONG time (which is part of the reason it's news when a game "goes gold"). I can still recall my "favorite" waiting period back when Microprose kept promising Gunship 2000. The Software, Etc. I frequented at the time had it on the "maybe next month" list for an exceedingly long period of time (at least a year).
Re:As usual: RTFA (Score:2)
April 1st huh? (Score:2, Funny)
Really, no firm date? No surprise. (Score:4, Insightful)
This was around the time when they had a release date of June 6th, 2003 for Halo 2.
After a couple of months passed, the dates for DNF and TF2 were deleted (they had probably sat at June 6th, 2003 for a looong time), and Halo 2 was moved to April 1st, 2004. Fable used to be listed as January 16th, 2004 -- it's not coming out anytime soon, either.
Unfortunately for the gaming public, EB doesn't have any way to signal that they don't have a relatively firm release date for an item. The closest they get is when they have a release date with a 0$ price on it. Anything else could be firm in stone, or entirely hypothetical -- it's just there to generate preorders so thay have an idea of what the demand for the game is going to be, and thus how to ship things. After all, EB's entire profit structure is based around carrying the minimum number of each title in order to maximize the number of different titles they can carry (thus beating the crap out of Wal*Mart for selection).
Re:Really, no firm date? No surprise. (Score:2)
The selection for new releases hardly makes them $$, and the console sales actually break nearly even. They make a killing on people trading in a random game for 5 bucks and then later selling that same game for 30.
People still haven't figured out that EB does nothing to the games, they just put them back in cases. You get a much better deal going on eBay than you do at EB.
Yea, true as well. (Score:3, Interesting)
This does ignore some of the other sides of the equation, though. I tried to sell my Steel Battalion on eBay and got a non-paying high bidder who stalled me long enough that the next highest bidder wasn't interested anymore. eBay still charged me 20$ for sellin
Who are you gonna call? (Score:1)
- shazow
Usual for Bungie (Score:2)
I don't know about the BorgBungie, but pre-X-Box days the Bungie fellows were always pragmatic and forward about this. It looks like their view of taking their time, at least, has not changed.
Cyan
Re:Usual for Bungie (Score:1)
What ! Me Hurry ? Ha ha (Score:3, Interesting)
Slightly on a Tangent to the Main Topic, but whatever happened to the notion of companies being Agile and Business being a dogfight ? The bottomline is that MS has never been in a hurry. And the point is - do you want to bet money against that paradigm.
Some juicy quotes from Steve Ballmer in April 2003 [com.com]
Tuning could be replaced with extortion and the sentence would probably be more true. But what I think MS is missing that few people are expecting and clamoring for FREE hardware (FreePC experiment notwithstanding) but many people are clamoring for FREE software. And the RIAA has helped ingrain that paying for digital bits is putting the money in the wrong pockets. So I think the leverage that MS expects from software is overestimated.
Maybe it is time to turn the ship like they did in 1995.
That reminds me... (Score:1, Funny)
The thing I'm annoyed about is... (Score:2)
Re:The thing I'm annoyed about is... (Score:2, Informative)
It actually made some sense in context, and was funny, in a way.
Re:The thing I'm annoyed about is... (Score:2)
April 1st (Score:1)
As for Halo, it's important to remember that Halo 1 was rushed so that it could be ready for the Xbox's launch, and ended up being a poorer game because of it. They're definitely doing the right thing by taking their time with the sequel.
phantom (Score:1)
I think Gamestop already slipped it... (Score:1)
I really don't expect it until xmas '04, and haven't since early last year. This whole 'don't set a concrete release date, then push it back every few months' really reeks of a scheme to get more pre-sales for retailers.
My $0.02
Probably this has to do with the PSP launch (Score:2, Insightful)
Ninja Gaiden/DOA online (march/april/summer(?))
Doom 3 (october/november/Halloween)
Halo 2 (December)
So yes, I would expect Halo 2 to be released until december, cry, laugh, cringe about it, then accept it, it is the best time for the title to ship.
p.s.
IMO theres as much chance o