Games X Copy Stirs Backup Controversy 160
Thanks to GameSpy for its article covering the unveiling of a utility called Games X Copy at this year's CES show in Las Vegas. This commercially-sold gaming backup option claims: "You no longer need to fear losing your expensive PC game collection to scratches, skipping, or freezing... Now you can simply back them up and put the expensive original in a safe place, and the backup will play on your PC just like the original." The maker of this soon-to-launch utility, 321 Studios, has faced lawsuits previously regarding its DVD X Copy software, and a prominently marketed, gaming-specific backup product is sure to cause sparks - the GameSpy article writer comments: "No matter how much 321 Studios claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gamers to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."
Piracy of all sorts (Score:3, Insightful)
Re:Piracy of all sorts (Score:4, Insightful)
Re:Piracy of all sorts (Score:5, Insightful)
Re:Piracy of all sorts (Score:5, Insightful)
As a parent to a two year old boy, I would be fully behind ANY product that let me back up my software that, under fair use laws, I should be able to backup anyway! All the Securom bullshit does on games is screw over legitimate consumers, while the game is still rampantly pirated.
Re:Piracy of all sorts (Score:3, Insightful)
Re:Piracy of all sorts (Score:3, Informative)
Re:Piracy of all sorts (Score:2, Interesting)
For example, AFAIK, the serial numbers that come with Blizzard games, which you need to play online on Battle.net, are pretty damn hard to fake. You can find no-CD cracks for those games, but forget about keygenerators.
I could copy and use my backup discs of Starcraft/Broodwar without trouble, leaving the originals out of harm's way, withou
Re:Piracy of all sorts (Score:2, Interesting)
What this has done is screw over customers like me who have problems running games with Securom. I own the game, but can't play it online anymore courtesy of Blizzard adding this new line of security. I guess maybe the exe can be hacked for cheating. If so, that's fair enough to add a CRC check to Battle Net, but if it's to stop people playing without a CD that's
Re:Piracy of all sorts (Score:2, Informative)
Local CRC checks and the like will never work anyway. Whate
Re:Piracy of all sorts (Score:2)
Undisker creates ISOs out of your CDs.
Daemon Tools lets you create "virtual" CD drives, connect the ISOs to them, and then you can "change" CDs in your virtual drives just by clicking a few keys. No digging through CD cases.
Some manufacturers have coded their games to not run if Daemon Tools (and the like) are running. I won't buy those games.
Re:Piracy of all sorts (Score:2)
What, are you living [suprnova.org] under a rock? [filesoup.com]
Re:Piracy of all sorts (Score:2)
Re:Piracy of all sorts (Score:2)
"As a parent to a two year old boy, I would be fully behind ANY product that let me back up my software that, under fair use laws, I should be able to backup anyway!"
Technically correct but misleading because you're only presenting one side of the coin.
You have the right to back up the material. The maker of the product is under no legal obligation whatsoever to make it simple or even possible for you to do so.
Don't get me wrong, I'm on the side of the consumer on this one, but t
Re:Piracy of all sorts (Score:2)
I don't know what you're counting - amount of storage space or the quantity of plastic, but for those of us who're buying storage space, DVD-R's are roughly twice as cheap.
Re:Piracy of all sorts (Score:5, Insightful)
Re:Piracy of all sorts (Score:1, Funny)
Not until later.
Re:Piracy of all sorts (Score:5, Funny)
I don't know how my 1.5 year old knew the exact worst moment to yank the USB cable out while I was installing my new joystick, but he did. Took me two hours to get the thing running again.
Re:Piracy of all sorts (Score:3, Insightful)
Re:Piracy of all sorts (Score:3, Insightful)
Re:Piracy of all sorts (Score:4, Insightful)
Re:Piracy of all sorts (Score:5, Insightful)
however, real pirates(_PROFESSIONALS_ that REALLY hurt the games biz) have factories for pumping out the cd's/dvd's(and as such are perfect copies, don't need modded consoles) so this hardly has any effect on that(copy protections of any kind hardly have had any effect on it, they just annoy the users to ever increasing new levels). It's just a nice wizard for cd cloning easily.
Re:Piracy of all sorts (Score:2)
for gamecube I don't know(i faintly remember something about a barcode on the disc).
Re:Piracy of all sorts (Score:2)
Put it this way - if you're going to copy games, chances are you got it from a mate who also copies games or you downloaded it (or you download a crack that lets you copy the CD and use the game with a backup cd). In either event, the stuff you download was probably ripped, cleaned up and uploaded to an ftp server within 10 microseconds of
Huh? (Score:5, Funny)
So it's supports whatever the industry is fighting for?
Yep, it's really there... (Score:4, Funny)
Nice to see that these are the types of intellectual giants we're up against.
Double negation? (Score:4, Funny)
You would think this would be considered a good thing by the industry...
Tricky double negations
Game Copy X=Ripoff (Score:2, Insightful)
Re:Game Copy X=Ripoff (Score:5, Informative)
Trust me. It's really easy for anybody to do.
Re:Game Copy X=Ripoff (Score:2)
Re:Game Copy X=Ripoff (Score:2)
FYI-Unreal Tournament doesn't check for a unique serial number when you go online. I believe half-life does.
Re:Game Copy X=Ripoff (Score:1)
Half-Life did/sort of does. Now instead of a CD-Key, you have a SteamID - basically the same thing. A unique identifier that says, you have paid, and can play. However, the nice thing now about Steam is that, I can now safely throw away my HL-CD. Its useless.
Since I've signed up for my Steam account (requries a CD-Key), if I wipe out my machine, I just have to download the latest copy of Steam, and install it, log in with my username(email)/password and I can play. If I want to install another Steam-
Re:Game Copy X=Ripoff (Score:1)
And yes, you have the right to backup your games and movies even if you are a "laxy" slob. Also, there's this thing called the Internet. One of the neat things it lets you do is update software you own in case the software maker wants to add some new features or functionality. You should check it out.
Re:Game Copy X=Ripoff (Score:2)
It doesn't matter how irresponsible you are with your media, you have the right to back it up (according to US copyright law) so that you can ensure that 20yrs from now you can use your license via an emulator. No matter how many times you destroy me
Re:Game Copy X=Ripoff (Score:2)
"It doesn't matter how irresponsible you are with your media, you have the right to back it up (according to US copyright law)..."
Technically correct but misleading because you're only presenting one side of the coin.
You have the right to back up the material. The maker of the product is under no legal obligation whatsoever to make it simple or even possible for you to do so.
Don't get me wrong, I'm on the side of the consumer on this one, but there is a distinction here.
Re:Game Copy X=Ripoff (Score:2)
"Irregardless of
Isn't a word. Stop using it.
"...if you can actually make an "easy" backup of your game, it does not propagate rampant piracy as one would think. Look at Unreal Tournament. Think you are going to give your buddy a copy so you both can play online? Wrong. You have to connect to the internet to play and it checks your serial number."
Actually, it does. You've only shown that you can defeat a very, very small slice of the gaming market. Further, from what I'm told th
Re:Game Copy X=Ripoff (Score:2)
"Irregardless is a word. Stop saying it isn't. It might not be standard English usage, but at least use the correct terminology when you decide to play grammar Nazi."
"Irregardless" is as much a word as "flooberschnizzle," I suppose. If that's the guise under which you wish to be right, knock yourself out.
But if you think you can handle the stress of it all, I'll continue saying it isn't. That ok with you?
Re:Game Copy X=Ripoff (Score:2)
Irregardless is a word, because it has meaning, is used by people in spoken and written English and has been catalogued by Dictionary companies as being an English word. I doubt your "flooberschnizzle" has the same background.
Re:Game Copy X=Ripoff (Score:2)
"Irregardless is a word, because it has meaning..."
Really? What does it mean?
Re:Game Copy X=Ripoff (Score:2)
Re:Game Copy X=Ripoff (Score:2)
"Non-standard synonym for regardless if you'd ever bothered with a dictionary."
I just wanted you to tell me. This is a discussion, you know. You might want to work for it.
So it's two things -- according to you -- a synonym (means we already have a word for it) and non-standard. So basically it's a bovine version of something that works.
Gee, thanks Shakespeare, for doing your part in keeping the fire under the English language, always prodding it on, forcing it to grow.
Keep using "irre
everything the industry has been fighting against (Score:2, Funny)
Hooray! It's a good thing it doesn't go against everything the industry's been fighting for - then they'd really be in trouble.
Not really new or revolutionary. (Score:5, Informative)
Alcohol 120 [alcohol-software.com]
Blindwrite [blindwrite.com]
CloneCD [clonecd.net]
They all do pretty decent jobs making 1:1 backup copies of software. Granted, there are some copy protection schemes they have trouble with (I believe Alcohol 120 had problems with Safecast2 for awhile. Not sure if they've fixed it yet), but all of them are being actively developed and reasonably priced if you're looking for that sort of thing.
Re:Not really new or revolutionary. (Score:3, Informative)
Re:Not really new or revolutionary. (Score:2)
Not that most Linux games bother with copy protection anyway
Re:Not really new or revolutionary. (Score:2, Informative)
It has to be said, though: Daemon Tools is a windows user's best friend. I always write ISOs instead of straight to disc for my more complex disc types, so that I can test the image before wasting a blank. I also use it for a lot of my games-- I've got all three of the UT2003 discs sitting on my HD right now, though I almo
To get a "perfect" copy, you need cdrdao. (Score:1)
Using dd or standard inferfaces will only get you the standard data session, error corrected. You need to use this lower level tool to get at the more esoteric features, or to make a working copy if the system uses copy protection.
Re:Not really new or revolutionary. (Score:3, Informative)
Daemon tools is entering a 'cold war' with Safedisk. I went out to get SW:KOTOR. I do use Daemon tools so I don't have to find the CDroms for my games. KOTOR installed fine, but then refused to run. I went back and installed from the actual CDROMs. This time, the game refused to load. Why? The error message reported that 'Disk
Nobody mentioned the hardware? (Score:2)
Copy Protection Only Hurts Paying Customers (Score:5, Insightful)
People are always going to pirate games. It's just too easy to copy 1s and 0s. I think the solution is the opposite of what the game industry is doing: Sell me more than the disc. I want physical items that are worth more to me, such as a big thick manual, maps, posters, maybe even a player's guide, right in the same box with the shiny disc. I would imagine I'm not alone on this and that if gamers received something more tangible than a disc with their $50, perhaps they would be more inclined to purchase.
This post is not meant to advocate piracy. It's meant to advocate customer rights. Remember when the customer was always right? Now the customer is a consumer, and the consumer is a lying dirty pirate who needs his entertainment sufficiently crippled to prevent him from stealing. Well, this attitude is exactly the sort of thing fueling the pirates.
Really, the best way to stop piracy is to actually make the game worth $50. Like I said, give us more tangible items in the box, give us the freedom to copy the disc without special hardware or software hacks, and don't cripple the software we purchase with things like SafeDisc.
I could rant on, but I'm preaching to the converted here anyway, I'm sure.
Re:Copy Protection Only Hurts Paying Customers (Score:4, Interesting)
Back in the days of 3GB hard disks and smallish games, when you installed a couple of hundred megabytes and streamed the music, video and some of the sound from the CDs (see: Jedi Knight), it was reasonable to have to put the CD in the drive before playing.
Now that games don't let you play from the CD, partly for performance reasons and partly because the game is on several CDs anyway (like Unreal Tournament 2003 and its 3 CDs, of which about 2.5 CDs of data are copied to the hard disk and the last half a CD consists of optional mod tools and Linux binaries), I don't see any reason why I should be required to dig out the correct CD every time I play the game, just to reassure the game that I have a legal copy of it.
Re:Copy Protection Only Hurts Paying Customers (Score:4, Informative)
Re:Copy Protection Only Hurts Paying Customers (Score:2)
The main problem with anti-piracy measures is there is this sick idea that they should be 100% effective, so it's worth annoying the customer, crippling the game, etc. They don't need to be 100% effective, just "greater then the value lost by the company", and since the value curve is very steep (downhill) in computer games, it's worth removing the pirate
Re:Copy Protection Only Hurts Paying Customers (Score:1, Insightful)
Re:Copy Protection Only Hurts Paying Customers (Score:2)
Re:Copy Protection Only Hurts Paying Customers (Score:2)
Copy protection hurts paying customers and the providers. I don't play many games ... actually I don't play any anymore. The last three I have purchased wouldn't run on my computer, and in all cases it came down to issues with the copy protection.
I think the book idea is a good one. A lot of old role-playing games used to do this ("You see a box. Read paragraph 230."), and it was pretty effective at making people buy the original.
Re:Copy Protection Only Hurts Paying Customers (Score:1)
I remember back in those days, doing one of two things to get past this:
downloaded a file from a local BBS that had an answer to all those questions
or, have a xeroxed copy of the instruction manual (or the required pages)
Re:Copy Protection Only Hurts Paying Customers (Score:3, Interesting)
Re:Copy Protection Only Hurts Paying Customers (Score:3, Interesting)
Re:Copy Protection Only Hurts Paying Customers (Score:1)
Or you could just wait a few months until the price drops. When you're paying $50 for a game, you're paying for novelty of having the latest, "greatest" game.
Re:Copy Protection Only Hurts Paying Customers (Score:1)
Re:Copy Protection Only Hurts Paying Customers (Score:4, Insightful)
Perfect example...the Ultima series. I copied Ultima 6 from a buddy of mine, until I realized how much I wanted the cloth map, the Compendium, the stupid little black gem that came with it, etc. Ultima really gave you your money's worth, giving you items that made you feel like you were a part of the game.
Another form of copy protection that I actually liked was using a code wheel. I remember Bard's Tale III had one that we were able to copy, but it was a pain in the ass. You were also able to play the first level until a certain point where it would ask you about the password. Good idea from those guys.
--trb
Re:Copy Protection Only Hurts Paying Customers (Score:2, Interesting)
There are people who I stop lending my music CDs and DVDs to because I know that the first thing they do when they get them home is fire up a ripper. I spent good money on my collections, just to have a mate rip the shit for nothing.
They look at me strange when I recommend buying s
It's all the same (Score:5, Informative)
If you can read it, you can *copy* it.
Period.
It's all just varying levels of difficulty beyond that. If people want it bad enough, it will happen (even of they have to run a wire to each pixel of their DHCPv4 enabled LCD or whatever). Any copy protection to be viable over the long term needs to be based not on media based protections, but on real cryptography. Smart companies know this, hence, Palladium.
you almost had it. (Score:2)
If the content is meant to be read, it will be copied, regardless of the scheme used. the instructions for what the protection scheme is looking for to determine authenticity of the media are right in the executable. you've handed the map to your stash right to the treasure hunters - it's all a matter of time.
the only situation that can get you around this, and even then it's largely temporary, is if the software has to be 'enabled' by a central authority to operate each time. Eg. CD
Old news (Score:4, Informative)
Re:Old news (Score:2)
Re:Old news (Score:3, Informative)
"There is already a 3.5mb shareware program that will copy any and all games. Google Alcohol 120%. CloneCD is crap, i've seen it fail on numerous games, whereas Alcohol 120% never fails to make a perfect copy. I doubt even this overpriced Game X Copy program will even match it. There were better free DVD copying programs around on the internet long before DVD X Copy came out. Google Gordian Knot, by the way."
Careful. Much relies on the ability of your CD burner's ability to write subch
Re:Old news (Score:2)
321 Studios needs to learn their ABCs (Score:2)
Re:321 Studios needs to learn their ABCs (Score:1)
Copying (Score:3, Interesting)
I suppose it also generates registration numbers and hacks into MMORPG accounts too does it?
Most games are heading towards an online model where the ability to copy the game media is often encouraged.
Here Here! (Score:2)
Except that I wasn't. The server wouldn't accept the key for multiplayer. After hours of searching, no key, keygen, or crack online could be found that would allow my machine to communicate with Epic's servers. I was very effectively locked out.
I'm not saying
Re:Here Here! (Score:2)
But I agree, central CD-key protection is both fairly easy to set up, fairly consumer friendly and the only vaguely effective copy protection. Of course it only works for multiplayer online games. It does that fairly well, though: although pirates can play the game, their community must be split from the "legal" community which plays on authenticating servers.
Also in the news... (Score:5, Insightful)
Posted by ConceptJunkie on 83-05-31 3:51
Thanks to Byte magazine for its article covering the unveiling of a new version of its utility called Copy II PC at this year's Comdex show in Chicago. This commercially-sold floppy disk backup option claims: "You no longer need to fear losing your expensive PC software collection to bad or erased floppy disks... Now you can simply back them up and put the expensive original in a safe place, and the backup will work on your PC just like the original." The maker of this soon-to-launch utility, Central Point Software, has faced lawsuits previously regarding its Copy II PC software, and a prominently marketed, software backup product is sure to cause sparks - the Byte article writer comments: "No matter how much Central Point claims that users with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous people to copy software to give to or trade with their friends. It goes against everything the industry has been fighting against."
We see how much illegal copying has devastated the software industry so far. No one could ever make a hundred-million-dollar company in such a crook-friendly climate. Besides, selling replacements discs is a legitimate means of revenue for companies. I had to pay $5 for a replacement copy of Autoduel for my Amiga. It's my fault the floppy was damaged.
Plus ca change, plus ce la meme chose.
Re:Also in the news... (Score:2)
Wow, you've really done the world a service by pointing this out.
I hope someone mods you up to reflect the significance of your accomplishment.
What are people complaining about? (Score:3, Insightful)
Coz the others won't buy Games X Copy, they'd copy it instead, or just use other CD/DVD copying software. Doh.
regsub (Score:2, Interesting)
No matter how much Smith & Wesson claims that parents with the most honorable intentions are its target market, it's easy to see where it would be the perfect item for unscrupulous gangsters to rob
cut and paste and see how silly it is (Score:3, Funny)
Buy vs Pirate. (Score:1)
Now say I pirate the game, I have no waiting in line, no
They'll find a way (Score:1)
At least... (Score:5, Insightful)
CD protection (Score:2, Interesting)
Fine, get rid of the backup software (Score:3, Insightful)
As long as they are going to assume I'm a pirate, and I *have* to stick the cd in the drive for my game to play, then I'd like them to cover the replacement of legitimately-purchased cd's damaged due to normal wear & tear. (If you have kids that use the computer, you know that those are usually the first ones to fail...)
I have at least 30 game cd's (out of maybe 300) that won't work anymore due to scratching, and the 'cd resurfacers' don't work as well as they claim. If I was smart, I guess I'd just pirate the games off Kazaa, but I don't want to do that.
Re:Fine, get rid of the backup software (Score:2)
And I'll be damned if I pay for them again.
God Forbid... (Score:2)
They'll never learn ... (Score:3, Insightful)
The reaction of many businesses was "We back up our disks periodically. If a license doesn't permit copying, it will not be installed on any company computers. End of discussion." Lots of companies rigorously enforced this, on the advice of their lawyers.
After a while, the software makers caught on, and now most of them allow backup copies. Even the tech-challenged dummies in the US Congress caught on, and they passed a law that explicitly permits backup copies of software.
Most personal/home computers aren't backed up, for various reasons. The biggest is probably that historically backups have been done mostly to tapes, and a tape drive as big as your disk has either been not available at all, or if it's available, it costs more than the computer. But this is changing. Backup to DVD is now not only possible, but cheap, and a R/W DVD drive isn't that much more expensive than a read-only drive. Backup over the Net is becoming easier, and there are companies around who will do it for you cheaply. Or you can get a 200-MB USB disk drive for not too unreasonable a price.
So people are going to start backing up their own stuff. It's already happening with people who have gigabytes of digital photos that they don't want to lose. Many people have their personal financial records on their computer, and are backing those up (for when they get audited 8 or 10 years from now
A "no copying" clause in any commercial product is rapidly becoming a block to retail sales, just as it did in the business environment. I don't want to become a criminal just because I have the sense to back up my disk. One by one, every other computer owner on the planet is going to realize the same thing.
So I'm going to be looking for such clauses, and if I see them, I'll likely decide to wait until I can find something equivalent that I can back up.
Or maybe I'll just get a "pirate" copy. If I'm going to be labelled a criminal, I suppose I might as well be one.
They're shooting themselves in the foot. Nothing new there, I guess.
Host on sourceforge (Score:2)
In Todays World Product Makes No Sense (Score:3, Insightful)
On the flipside it is also much harder to just copy a game and give it to a friend. With keys and internet play and phone home features those who share their keys risk getting their keys disabled.
Re:In Todays World Product Makes No Sense (Score:2, Insightful)
The major game genre that doesn't require this are MMORPGs to due them requiring a key, and the monthly charge to the subscribers. If your making $10-$15/month off 1,000,000 or more people, why worry about them having the disk in their drive?
While I don't like it, I still buy games. The one thing I do though is immediately download a
Re:In Todays World Product Makes No Sense (Score:2)
That said, I
Why doesn't the industry... (Score:4, Insightful)
You want to fight piracy? You don't want devices like this? Well make it so they aren't needed.
I want this product... (Score:2)
Maybe, just maybe, this isn't a bad idea in and of itself, and we just need an implementation with disc authentication (ie, disc is encrypted,
Re:Avoidance (Score:5, Insightful)
You have a right, protected by Congress, to make copies of this sort. It's called 'fair use', and it covers all sorts of stuff. You've purchased the right to use copyrighted material, and you have the right to protect your investment by making a copy.
People who ask to make use of their rights are never in the wrong. Companies that provide products to make it easier for people to make use of their rights are also not in the wrong. This software is legal, its use as advertised is legal, and the people buying it have every right to make use of it for its stated purpose.
You've set up a straw-man argument, implying that the majority of people here believe "you have unlimited rights to do as you wish with purchased copyrighted material" -- you'll find that's not true. If anything, the people here most likely have a better understanding of copyright law than the common public. Why? Because most of them deal with intellectual property day-in and day-out. It's simply not fair to bundle "Free Software advocates" and "hackers" (in the sense you seem to be implying) together.
As to government intervention: government intervention is what gave us copyright law, 'fair use', and the DMCA. Maybe someone can find the details for us, but I'm fairly sure our government has also ruled that there is a conflict between the DMCA and 'fair use' when it comes to DVD's in particular -- and as I recall, it was decided that 'fair use' wins. I really hope someone digs that up for us, I'm heading to bed.
In the end, that's your stuff they're selling to you, or at least your grandchildren's, our society's. Intellectual property, once published, is destined to become ours, collectively. You have every right to archive it as you see fit (protected by 'fair use') considering we can't trust those who produce this stuff to make sure we get what's ours. Extreme? That's the price they pay for copyrights, the price they agree to when they get in the business of producing stuff, whether it be games, music, images, text, video (etc.) or a combination thereof.
Re:Avoidance (Score:2)
Unless you're a lawyer who has had judgements for copyright suits, you dont know diddly.
Reason is that the idea of "Fair Use" must ALWAYS be tested in court. There isn't a hard and fast definition of that idea.
Re:Avoidance (Score:2)
Reason is that the idea of "Fair Use" must ALWAYS be tested in court. There isn't a hard and fast definition of that idea.
I can't disagree with the fact that only IP laywers would really know ALL the ins and outs of copyright law...but I disagree with your statemet that ALL cases must be tested in court for validity. In our current (corp-friendly) legal climate, validity isn't exactly a good measure of what's "legal"
Re:Avoidance (Score:2)
Title 17, Section 117 - Computer Programs (Score:3, Informative)
Oh, look. Sorry, the right to make a backup of software is actually spelled out separately from fair use, which, I'll agree, is rather vague (though we do have case law to work on.)
In the end, all laws and infringements thereof are tested in court. Murder may be illegal, but you still go through a trial to determine if what happened fell under the existing laws -- what's your point? That you should fear to step out your door because something you say or do mig
Re:Avoidance (Score:1)
You might as well wear a 10-foot billboard that says "I'm a troll"! That wasn't a subtle enough troll to make any but the stupidest slashdotters bite.
Re:Avoidance (Score:2, Insightful)
Re:This will not be popular... (Score:2)