Real-Life Halo Armor Creators Quizzed 54
Thanks to Bungie.net for their interview with the creators of a painstakingly-crafted real-life reproduction of Master Chief's Mjolnir armor, as originally seen in Bungie's noted FPS Halo. The interview comes with exclusive pictures, and the official Nightmare Armor site also has pictures from their previous armor reproduction project, the Deepeyes armor from Final Fantasy: The Spirits Within. The armor creators discuss the "good amount of time and devotion [it takes] to complete an entire armor costume", but the guys at Bungie conclude the article with a bang: "After seeing the kind of passion and dedication that the guys at Nightmare Armor had put into the Halo armor project, we were too embarrassed to tell them that in Halo 2, Master Chief's costume will be made of dyed mink fur."
Lets see the whole thing (Score:4, Informative)
They have a page saying that there will be real-life videos in the future- I hope they can keep up the quality, and move a step or two beyond Power Rangers.
How is it that they find time to do this stuff, and it seems like all I can do is come home, and make dinner? Oh yeah...I play video games..
Halo's a good game and all... (Score:5, Insightful)
Re:Halo's a good game and all... (Score:2)
Re:Halo's a good game and all... (Score:1, Interesting)
Mario Brothers 3 is better than 2 is better than 1, and yet it was merely an evolution of the game. Should we say that Mario 1 was the better game because it was original? Give credit where credit
Control Scheme best EVAR? (Score:3, Interesting)
Now, I've never played Halo, but I wasn't aware that Halo has a radically different control scheme.
In fact, according to this FAQ [gamefaqs.com], it appears to have the exact same layout that was originally pioneered by Rare in GoldenEye: Left stick for movement (forwards/backwards and strafing), right stick for direction (turning and up/down), and index finger(s) for firing.
This is the same control scheme used in just about any console FPS released these days, from Bond games, to
Re:Control Scheme best EVAR? (Score:2)
The Bond games have all had you move forward and back with the left stick, and look left and right with the left stick; while looking up and down with the right stick, and strafing left and right with the right stick.
Timesplitters does the same, and Brute Force came after Halo (and even borrowed code).
I am not sure what FPS games came out for the PS2 prior to Halo's release, but as far a
Re:Control Scheme best EVAR? (Score:2)
They used the digital C cross. Not the same as a stick, but same layout.
Re:Control Scheme best EVAR? (Score:2)
Anyway, look I could be wrong in saying that Halo is the first FPS to use that control scheme, (but I cannot think of another that used it first) but in any case it was the first FPS game on a consol
Re:Control Scheme best EVAR? (Score:1)
That statement doesn't help your argument because it's so subjective. People raved about how they enjoyed Goldeneye's controls but I found them to be quite unenjoyable. You see, one man's comfortable control settings are another man's uncomfortable control settings. You see, it seems like you're trying to push two lines - one is that Halo is the best FPS ever [which is again, a subjective opinion and for you, Halo
Re:Control Scheme best EVAR? (Score:1)
If not that, then something earlier. In any case, I'm pretty sure I've used that control scheme in 'Perfect Dark' and I'm certain I've used it in 'Fur Fighters' (DC) and 'MDK 2' (DC), so regardless if it was Turok or not it's not Halo's innovation. The difference between using a full analog and face buttons/d-pad for the movement/strafe is pretty much non-existant.
Timesplitters (Score:2)
I know that Timesplitters 1 had the same default scheme as Halo, and was released a month or two earlier. The controls can be found in this FAQ [gamefaqs.com]. Unfortunately, I can't find any games that had that default earlier, though.
And someone already pointed out that the C-buttons were used instead of a stick in GoldenEye.
Re:Control Scheme best EVAR? (Score:1)
Ahh- I see you never tried using the 2.x control styles available in Goldeneye: 2 controllers per player = 2 analog sticks for control.
Re:Halo's a good game and all... (Score:3, Informative)
Tim
Re:Halo's a good game and all... (Score:1)
runs of to play Mega-Tf
Re:Halo's a good game and all... (Score:4, Funny)
Don't forget Bungie's innovations on level design: no other game to date has reused corridors and rooms to the same degree as HALO. Even Penny Arcade made a strip [penny-arcade.com] out of it.
All in all it's not a bad game, but the huge amount of praise the game has gotten from most media seems completely unjustified IMO.
Re:Halo's a good game and all... (Score:3, Insightful)
It might have been, was it released FOUR YEARS AGO ON THE PC like it was supposed to be. I don't even think it was evolutionary, and I can't figure out why it got such amazing reviews.
Can somebody explain this to me? What I played was an average FPS with mediocre graphics (*from a PC gamer's POV on the Xbox version). The two things remotely interesting about it was Co-op (a big plus, but they removed it
Re:Halo's a good game and all... (Score:2)
Re:Halo's a good game and all... (Score:2)
I found it difficult to call Halo "Combat Evolved", though I'm sure it will have its place in the evolution of the FPS genre. I suppose it's semantics, as whatever role it played, it is still part of the history of the FPS genre.
> those are the answers I generally hear from people who like Halo to your questions.
That's fine; it's exactly what I wanted to hear, why people liked Halo. Since I disagree with some of it (I found the controls awkward) and w
Re:Halo's a good game and all... (Score:3, Interesting)
Hehe, me too. Luckily, they dropped that part of the name for the Japanese market, so here it was just "Halo".
"Since I disagree with some of it (I found the controls awkward) and wasn't exposed to other portions (multiplayer), it's pretty clear why I wouldn't think it a 90-100% game."
Pardon my English, but "aw, hell yeah". If I hadn't played any multiplayer on it I probably would've hated it. It had some nice parts, but once the Flood appears it
Re:Halo's a good game and all... (Score:1)
I was also disappointed that they didn't offer dual pistols in Halo, they coppied all the other weapons form Marathon didn't they?
Agreement. (Score:2, Interesting)
It w
Re:Halo's a good game and all... (Score:1)
I want to hire these guys... (Score:3, Funny)
Are you sure? (Score:2)
Re:Are you sure? (Score:1)
Nightmare Webdesign (Score:4, Insightful)
No offense to those guys, but that weak website looks like someone on geocities made it. Hire a studio photographer to get some good shots of someone wearing the armor, how much could it cost?
Re:Nightmare Webdesign (Score:2)
Hey, I bet you could market it as snowboard gear.. (Score:2, Insightful)
Re:Hey, I bet you could market it as snowboard gea (Score:1)
I totally agree with you though, the helmet manufacturers need to make this for boarders. It is just that freaking cool. Talk about making a helmet that people will wear.
Re:Hey, I bet you could market it as snowboard gea (Score:1)
Why? Oh god, why?!! (Score:2, Interesting)
I mean, okay, thats a good enough reason, but
Now, if it was -really- functioning body armor, that'd be interesting, but I'm gonna just put these g
OMG!! OMG!!! M45ter Ch31f is teh C0ssdr3sser!!!! (Score:1)
Now I know why I hated halo (Score:1)
in Halo 2, Master Chief's costume will be made of dyed mink fur and that in scene one, we remove his helmet forever so you can see his long golden hair. And his lipstick.
Awesome... (Score:2)
Now i want to see the weapons (Score:2)
Re:Now i want to see the weapons (Score:1)
Re:Now i want to see the weapons (Score:2)
a couple others have been done too, iirc, the SPNKr, Pistol, and Sniper Rifle...
this one is the best, imo.. but the SPNKr is almost as good though..
Wolfenstein Armor (Score:2)
Oh wait, that's just the nazi uniform.
bah halo is just mararhon 4 (Score:1, Insightful)