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First Person Shooters (Games) PC Games (Games) XBox (Games) Entertainment Games

Real-Life Halo Armor Creators Quizzed 54

Thanks to Bungie.net for their interview with the creators of a painstakingly-crafted real-life reproduction of Master Chief's Mjolnir armor, as originally seen in Bungie's noted FPS Halo. The interview comes with exclusive pictures, and the official Nightmare Armor site also has pictures from their previous armor reproduction project, the Deepeyes armor from Final Fantasy: The Spirits Within. The armor creators discuss the "good amount of time and devotion [it takes] to complete an entire armor costume", but the guys at Bungie conclude the article with a bang: "After seeing the kind of passion and dedication that the guys at Nightmare Armor had put into the Halo armor project, we were too embarrassed to tell them that in Halo 2, Master Chief's costume will be made of dyed mink fur."
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Real-Life Halo Armor Creators Quizzed

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  • by bigman2003 ( 671309 ) on Wednesday January 14, 2004 @08:13AM (#7972014) Homepage
    I don't know if they have the whole thing done yet, but what they have so far looks like it took an insane amount of time.

    They have a page saying that there will be real-life videos in the future- I hope they can keep up the quality, and move a step or two beyond Power Rangers.

    How is it that they find time to do this stuff, and it seems like all I can do is come home, and make dinner? Oh yeah...I play video games..
  • by Bagels ( 676159 ) on Wednesday January 14, 2004 @08:21AM (#7972027)
    but really, come on, calling it "the biggest milestone in videogame history" is going a bit far, don't you think? There were *tons* of other first person shooters before it, and most (if not all) of the gameplay elements in Halo had been done before. It was very much an evolutionary game (as evidenced by its subtitle - "Combat Evolved") rather than a revolutionary game. That's not a bad thing, but there are games out there much more worthy of being called "milestones."
    • Fuck, no kidding. I finally played it since it came out for PC--it had some good parts, and even some really good parts, but it was awfully repetitious and hardly very revolutionary. I nominate, say, "Quake" for that award.
    • It wasn't what it did, but how it did it. Every piece in the game just fit. The entire game is great fun from start to finish, and has more replay than any other FPS I have played. Sure nothing in the game was revolutionary - but why is it that people seem to think that a game needs to be revolutionary to be good?

      Mario Brothers 3 is better than 2 is better than 1, and yet it was merely an evolution of the game. Should we say that Mario 1 was the better game because it was original? Give credit where credit
      • Best control scheme on a console, ever

        Now, I've never played Halo, but I wasn't aware that Halo has a radically different control scheme.

        In fact, according to this FAQ [gamefaqs.com], it appears to have the exact same layout that was originally pioneered by Rare in GoldenEye: Left stick for movement (forwards/backwards and strafing), right stick for direction (turning and up/down), and index finger(s) for firing.

        This is the same control scheme used in just about any console FPS released these days, from Bond games, to
        • Well considering that the Nintendo 64 only had one stick, I find it hard to see how Rare used two sticks for control...

          The Bond games have all had you move forward and back with the left stick, and look left and right with the left stick; while looking up and down with the right stick, and strafing left and right with the right stick.

          Timesplitters does the same, and Brute Force came after Halo (and even borrowed code).

          I am not sure what FPS games came out for the PS2 prior to Halo's release, but as far a
          • Well considering that the Nintendo 64 only had one stick, I find it hard to see how Rare used two sticks for control...

            They used the digital C cross. Not the same as a stick, but same layout.
            • And by default the C buttons were used for strafing and looking up and down. Until Halo I think most/all games combined looking left and right and moving forward and back on the same stick. Since Halo everyone seems to be adopting Bungie's control scheme (so even if they didn't invent it, they made it popular).

              Anyway, look I could be wrong in saying that Halo is the first FPS to use that control scheme, (but I cannot think of another that used it first) but in any case it was the first FPS game on a consol
              • "but in any case it was the first FPS game on a console where the controls felt comfortable."

                That statement doesn't help your argument because it's so subjective. People raved about how they enjoyed Goldeneye's controls but I found them to be quite unenjoyable. You see, one man's comfortable control settings are another man's uncomfortable control settings. You see, it seems like you're trying to push two lines - one is that Halo is the best FPS ever [which is again, a subjective opinion and for you, Halo

              • I think Turok pioneered that (Halo) control scheme, actually (I.E. C-Buttons/2nd Analog for forward/back/strafe, stick for aiming).

                If not that, then something earlier. In any case, I'm pretty sure I've used that control scheme in 'Perfect Dark' and I'm certain I've used it in 'Fur Fighters' (DC) and 'MDK 2' (DC), so regardless if it was Turok or not it's not Halo's innovation. The difference between using a full analog and face buttons/d-pad for the movement/strafe is pretty much non-existant.
          • Most FPS seemed to have the default setting that you mentioned here, but every single one at least had the option to change it to 'Halo's' scheme. Everyone I knew used this scheme.

            I know that Timesplitters 1 had the same default scheme as Halo, and was released a month or two earlier. The controls can be found in this FAQ [gamefaqs.com]. Unfortunately, I can't find any games that had that default earlier, though.

            And someone already pointed out that the C-buttons were used instead of a stick in GoldenEye.
          • Well considering that the Nintendo 64 only had one stick, I find it hard to see how Rare used two sticks for control...

            Ahh- I see you never tried using the 2.x control styles available in Goldeneye: 2 controllers per player = 2 analog sticks for control.

      • Team Fortress had grenade keys years ago.

        Tim
      • by hibiki_r ( 649814 ) on Wednesday January 14, 2004 @11:33AM (#7973587)

        Don't forget Bungie's innovations on level design: no other game to date has reused corridors and rooms to the same degree as HALO. Even Penny Arcade made a strip [penny-arcade.com] out of it.

        All in all it's not a bad game, but the huge amount of praise the game has gotten from most media seems completely unjustified IMO.

    • > ...calling it "the biggest milestone in videogame history" is going a bit far, don't you think?

      It might have been, was it released FOUR YEARS AGO ON THE PC like it was supposed to be. I don't even think it was evolutionary, and I can't figure out why it got such amazing reviews.

      Can somebody explain this to me? What I played was an average FPS with mediocre graphics (*from a PC gamer's POV on the Xbox version). The two things remotely interesting about it was Co-op (a big plus, but they removed it
      • First, you probably misspoke, but it was evolutionary; it just wasn't revolutionary. It took things that already existed, and refined them. The graphics were nice (*from a PC gamer with a medium priced rig POV on the XBox version), though I'm sure better graphics could be found if you spend the price of an XBox on a graphics card alone. The controls worked well. The game flowed well. The multiplayer worked well. It was a lot of fun. It didn't reinvent the wheel, but it made an excellent wheel nonethe
        • > you probably misspoke, but it was evolutionary
          I found it difficult to call Halo "Combat Evolved", though I'm sure it will have its place in the evolution of the FPS genre. I suppose it's semantics, as whatever role it played, it is still part of the history of the FPS genre.

          > those are the answers I generally hear from people who like Halo to your questions.
          That's fine; it's exactly what I wanted to hear, why people liked Halo. Since I disagree with some of it (I found the controls awkward) and w
          • "I found it difficult to call Halo "Combat Evolved""

            Hehe, me too. Luckily, they dropped that part of the name for the Japanese market, so here it was just "Halo".

            "Since I disagree with some of it (I found the controls awkward) and wasn't exposed to other portions (multiplayer), it's pretty clear why I wouldn't think it a 90-100% game."

            Pardon my English, but "aw, hell yeah". If I hadn't played any multiplayer on it I probably would've hated it. It had some nice parts, but once the Flood appears it
      • In addition the level design was repetitive as hell. What they should really do is re-release Marathon on the Halo engine. It also might be a nice FU from the Macintosh core at Bungie to their new M$ Masters. I always loved the mad AI humor of Marathon.

        I was also disappointed that they didn't offer dual pistols in Halo, they coppied all the other weapons form Marathon didn't they?
    • Agreement. (Score:2, Interesting)

      by Rallion ( 711805 )
      I don't play that many console FPS games. I like them, but neither I nor my friends put too much money into them. In fact, there are only three traditional console FPS games from this latest generation that I've played much of: Halo (XBox), Turok Evolution (GameCube) and Timesplitters 2 (GameCube). Now. I think Halo is good. But I still thought it was least fun of those three--both in single and multiplayer. Part of my opinion is based on my hatred of the XBox controller, I think, but I'll ignore that.

      It w
  • by Khamura ( 664892 ) on Wednesday January 14, 2004 @08:50AM (#7972141)
    ... so they can make a fullblown Varia suit for my girlfriend!
  • by MalachiConstant ( 553800 ) on Wednesday January 14, 2004 @08:51AM (#7972154)
    The armor looks great, I love the deepeyes set, but for the love of god someone buy these boys a decent digital camera and some web design skills.

    No offense to those guys, but that weak website looks like someone on geocities made it. Hire a studio photographer to get some good shots of someone wearing the armor, how much could it cost?

    • Probably about $125 for the portrait sitting. Web-sized images for internet distribution, probably about another $75. Print prices vary widely depending on the studio, but if you went through all that work to make the armor, spring for ~$200 for a 16x20 or something, and another $100 for a decent frame and mat.
  • by Anonymous Coward
    I'd buy it. Hell, I'd board with it.
  • Why? Oh god, why?!! (Score:2, Interesting)

    by torpor ( 458 )
    Anyone else notice that he didn't really answer the questions, just kept it at "well, we're inspired, quality artists who love Halo2, so we just did it".

    I mean, okay, thats a good enough reason, but ... eh ... I forget what I was trying to say. It just seems like the dude waffles on about art instead of really getting into 'WHY' make a non-functioning suit of body armor based on designs from a video game.

    Now, if it was -really- functioning body armor, that'd be interesting, but I'm gonna just put these g
  • Master Chief's costume will be made of dyed mink fur and that in scene one, we remove his helmet forever so you can see his long golden hair. And his lipstick.
  • It was aiming for the X-Box audience with their target market...

    in Halo 2, Master Chief's costume will be made of dyed mink fur and that in scene one, we remove his helmet forever so you can see his long golden hair. And his lipstick.
  • That is excellent. I wouldn't mind trying that armor out. However, I've always wanted a cool wargreymon armor suit. [216.97.27.143]
  • I want to see someone do one of the asault rifles now
    • There are a few pages (including this one [pressroom.com]) showing how people have created airsoft or paintball version of the assault rifles from Aliens (complete with working digital counter for ammo!). I'm sure these guys could pretty easily come up with some weapons to go along with that suit. Of course, you'd only get to carry two at once, so choose carefully.
    • *ahem* [bungie.org]

      a couple others have been done too, iirc, the SPNKr, Pistol, and Sniper Rifle...

      this one is the best, imo.. but the SPNKr is almost as good though..
  • I want to see the armor worn by the axis in return to castle wolfenstein.

    Oh wait, that's just the nazi uniform.
  • by Anonymous Coward
    Halo = Marathon 4 nothing new same old marathon just not on mac

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