Buying Boxed Games - Important To The Gaming Experience? 150
Thanks to GameSpot for its 'GuestSpotting' editorial, in which a reader discusses why going to the store and buying a videogame is a vital part of his gaming experience. He argues: "When I hear talk of the future and how broadband-enabled gaming platforms will allow us to download entire games without leaving the comfortable wombs of our homes, I shudder", and sings the praises of "...a place where you can look over your collection [of game boxes] with pride, reminding you of the enemies you have defeated, the points you have scored, the races you have won, and, of course, the money that has been spent." Although the author of the editorial admits he's somewhat of "a fetishist when it comes to the corporeal aspect of the video games", are you happy with buying games that have no related physical artifacts?
Buying Games Online (Score:1)
Re:Buying Games Online (Score:5, Insightful)
1) You download the game onto a hard drive device. Hard drives are a lot different than individual media. If you pay 500 to download 10 games, and your hard drive dies, you lose all of the games. You have to then wait until a replacement drive comes, and even then, whose to say there won't be problems with getting those games back? Currently, with CDs/DVDs, if a CD or DVD gets scratched up, you may have to replace it, but you certainly won't have to replace every disc.
2) The company stores this. In other words, I'm paying for a product that I have access to only over the network. What if the network goes down? What if I have a bad link for whatever reason? What if some asshole launches a DOS attack on my site? I just don't want the media company to have that kind of control. I don't want to pay for 'virtual ownership' and frankly, the bandwidth won't exist for many years.
I would much rather prefer something more along the lines of solid state memory chips or drives before I would consider this sort of technology transferrable. For PCs, this is fine; PC games have worked by this model for a while. But I won't pay 30 bucks for a PC game online if I can get a real physical disc for the game for 10 bucks more, and if it comes with a guide, even better.
Ummmmmmm (Score:2)
Re:Buying Games Online (Score:2)
That's a completely seperate issue from having to go to the store to get a box.
Re:Buying Games Online (Score:2, Funny)
Plus, buying a physical thing also allows you to have an actual manual, which is a must. You can have your .pdf and word files for figuring out the game. Give me a nice beefy book anyday. Yes, I know, most books that come with games are usually found inside the jewel case and contain a half-page of useful data, but I can dream, can't I?
Physical artifacts ... (Score:4, Interesting)
So even when (if) HL2 comes out and it launches on store shelves and over Steam, I'd still buy the store version. No questions about it.
And no, the paper sleeves some games are coming in, just aren't cutting it for me. Jewel cases forever!
CD Jewel Case (Score:1)
And no, the paper sleeves some games are coming in, just aren't cutting it for me. Jewel cases forever!
I actually like the DVD style cases better.
I hate plastic/paper sleeves.
Re:CD Jewel Case (Score:3, Insightful)
What in God's name am I supposed to do with a paper sleeve with the CD key printed on it? That's a situation that's completely ass and awkward to deal with.
Re:CD Jewel Case (Score:1)
Re:CD Jewel Case (Score:2)
Re:CD Jewel Case (Score:1)
Being able to prove ownership is an interesting point, but I've yet to ever need to prove I own a game. Besides, what better proof of ownership is there than a manufactured CD? Hell, anyone can print a nice professional copy of a CD insert now-a-days. I doubt the same person could st
Re:CD Jewel Case (Score:4, Informative)
First person shooter discs go towards the front and adventure/RPG/RTS/etc go towards the rear.
Dividing the two sections are two pages that I have all of the pieces of paper, fragments of jewel cases, and cardboard with the CD keys on them.
Dismantling a jewel case to get at the piece of paper, or artfully breaking a piece of the case off because they glued the CD key to it and stuffing it into a pocket on my CD wallet is a simple chore that I do while I'm installing the game.
The end result is I have at least 5 shelves worth of games in the space of a 3-ring binder, relatively well organized, with my CD-keys easily accessable in case I need to reinstall.
That's my solution, anyways.
Re:CD Jewel Case (Score:2)
the actual piece of plastic I take from the jewel case is relatively small, anyways, since I only take enough of the plastic to get the sticker.
Re:Physical artifacts ... (Score:3, Interesting)
But would you rather have 500 cardboard boxes and CDs than not?
Would your answer changed if you moved every year or so?
Re:Physical artifacts ... (Score:4, Funny)
Also a practical consideration there: by the time you've successfully downloaded HL2 via Steam, HL3's source will have been stolen already.
Who keeps boxes? (Score:1)
But the boxes? Those I ditch within a week.
I prefer the physical product, particuarly if it has a useful manual...
Re:Who keeps boxes? (Score:1)
The worst, imo, were the old PC game boxes, although they left plenty of room for extras (though very few games actually had anything in those boxes).
Re:Who keeps boxes? (Score:1)
Re:Who keeps boxes? (Score:2)
clutter (Score:3, Funny)
And this guy seems slightly out of tune. If you start telling your friends that 'this box commemorates the Great War on Kilrah' and 'I lost some good men in that campaign', they should have you committed.
Media without keys is important. (Score:5, Interesting)
Fast forward about six months: I get a new computer to replace the aging machine. I transfer the hard drive as a slave to my new computer, and a few weekends in, decided to pull up one of my old games. The game failed to load. I pull down a new copy (onto the new hard drive) and of course it is still in demo mode. So I call Real and ask them to help me get the games running on my new computer... figuring that since I have my old drive in the new machine, I can either relink the keys, or get new ones for the demos I downloaded.
Fast forward a few days of dealing with clueless technical support, with the end result being that I have been told that I can't have new keys in various manners. Some simply said it was impossible to transfer the games to a new computers. Others accused me of being a pirate in no uncertain terms, despite my removal of the old hard drive from the old hardware. My entire real account was cancelled on my behalf (not just the arcade portion, but the premium content for Read Audio as well) and yet they billed me for 3 months subsequent to the cancellation.
In the long run, it just wasn't worth the battle to try to get my purchased content back. I did have my credit card company back out the entire Real subscription (which I had only had for three months prior to RealArcade) as well as the subsequent charges after the cancellation that were incorrectly applied.
So, do I find the store experience important? No in the least. However, physical media is critical to me, simply because it lessons the possibility of not being able to use my purchase due to tech support stupidity.
That said, I have had problems even with my physical purchases. I purchased a copy of The Operation Art of War, Elite Edition. Turns out that it is impossible to run this on any NT based OS, period. So I tried it on my old windows 98 box, but it turns out the old copy protection was incompatible with my drive. Techsupport refused to give any helpful suggestions, and refused to return the product. Of course, the store refuses to return opened product.
I still have the game (and a few others in similar state) that are not games that require any technology to run (how hard are hexes and die rolls?), but have crippling technology attached which prevent me from revisiting them, or in some cases, ever playing them at all. Now, some companies are choosing to do this deliberately: I have refused to update my Macromedia products, because the new versions protection. Any product with software keys that have to come from a vendor is going to be useless when that vendor goes away, and none of the vendors I have talked to have a plan for dealing with buyouts or failure.
Re:Media without keys is important. (Score:2)
Re:Media without keys is important. (Score:2)
Unfortunately, I don't know much about RealArcade excapt what I can infer from your post (and yah, I'm too lazy to research it before opening my big fat mouth)...but just the same, I'm so with you on keyless media. I'm pretty insulted that it is just assumed that I'm a criminal when I'm really just a paying customer. Furthermore, whether a company develops or licenses a anti-piracy technology -- the consumer ends up footing the bill (I don't care what people say about economics working that way -- I still
Re:Media without keys is important. (Score:2)
You might not think this makes much sense when dealing with software and installation media, but when dealing with user accounts for a multiplayer online game, it starts to make sense. So it depends on the sort of game you buy and the business model the company is using when they sell it to you -- are they selli
Re:Media without keys is important. (Score:2)
An interesting point about the car, however, in the case of software, this does not applpy. Registration keys are decidely not for my protection. They are an inconvenience posed on the user in order to prevent theft of the developer/publisher's IP. It works the same way for newer Microsoft products (like Windo
Re:Media without keys is important. (Score:2)
Re:Media without keys is important. (Score:2)
Re:Media without keys is important. (Score:3)
However, you made the point I was trying to make: I will never again trust a "subs
Re:Media without keys is important. (Score:1)
Re:Media without keys is important. (Score:2)
Re:Media without keys is important. (Score:1)
Re:Media without keys is important. (Score:2)
Right.
Re:Media without keys is important. (Score:1)
I'm also not a troll. You're on here talking about your experience, and I'm telling you how you could have avoided it by using a little common sense.
You've now called me a) a Real employee, and b) a troll. Don't misdirect the anger of your loss at me.
Re:Media without keys is important. (Score:2)
nuf said.
Re:Media without keys is important. (Score:2)
Despite the tagline of slashdot, not everyone wants to be hip-deep in the registry to transfer obscure keys across...
As for wanting things his own way, that's the basis of a consumer society...he bought the games, and they should have records pertaining to that. Given that the average copy protection scheme is broken and distributed within a co
Re:Media without keys is important. (Score:2)
Re:Media without keys is important. (Score:1)
If you look at what I said before, I've already alluded to what you have just said.
Tell the RIAA (Score:3, Insightful)
This fetish for the physical article is exactly what the RIAA should be trying to encourage with CDs if they want a business model that will actually work in the 21st century.
Re:Tell the RIAA (Score:2, Interesting)
--
Recursive, Adjective:
Re:Tell the RIAA (Score:2)
This argument is a very flogged horse, but the fact remains. The dollar to entertainment value of video games is superior to music CDs. If the average game is 10 hours (and that's being very generous), that's $5 per hour. A regular CD is $12-15 for an hour, even shorter some of the time. I'd say the magic price point is around $7-8 for CDs. I
Re:Tell the RIAA (Score:2)
I agree. (Score:2, Insightful)
Pointless article... (Score:2)
Reality for PC Games- publishers have the potential to make more money, and are able to release a more diverse range of games that would otherwise be unprofitable...like EV: Nova. Bigger titles like GalCiv will probably end up selling both ways, but some games will never get published except by direct sales.
Console games will be distributed in good old boxes for quite some time to come...they are mass market items and profitable in main stream distribution. They'll
Re:Pointless article... (Score:2, Interesting)
I don't think anyone's really complaining about that facet of the matter. I, personally, really enjoy downloadable games now and then, especially for smaller games that I normally wouldn't buy outside
Bandwidth (Score:3, Interesting)
boxes (Score:1)
Box or Bits? (Score:2)
All the better to resell on eBay.
Not for MMORPG's (Score:4, Insightful)
Thankfully, a number of companies have realized this. For example, you can download the demo for "Earth and Beyond" from EA, and play the full game for free for 14 days. Then, if you like it, you can buy a new CD key for $14.99 that will upgrade your demo to the full version (and cover your first month's subscription). No, you don't get a box, or a manual, or a physical CD, but you also don't get to pay $50 for a game that you don't really own in the first place.
Excellent point (OFFTOPIC?? Mods are drunk!!) (Score:2, Insightful)
The physical media for traditional games is important because, no matter what, you will be able to play that game.
In MMOGs the real "game", so to speak, is being provided to you by the company on a way similar to arcades. People don't like to go and buy a CD and then pay for the online content since the online content is the only game. You're tied to the company, and they decide the fate of the game, so there is
Re:Not for MMORPG's (Score:3, Insightful)
Depends on the game (Score:2, Interesting)
The games I really love I want in a box. I have been buying an playing games for twenty years. Had I kept all the boxes, they would have filled two bookcases. Now I have two shelves with boxes, all of games I really enjoyed. Wouldn't want to miss them. I store the manuals of the other games in those boxes too.
Imagine: The original Ultima IV -- in its box! The original System Shock -- in its box! Original Infocom Adventures -- in their boxes! With feelies!
Yes, all on my shelf.
as long as it has the swizzle stick (Score:4, Interesting)
These days, most boxes are fairly useless. Big bulky empty cartons that often don't even have much in the way of a manual. Blizzard is still nice and usually includes a pad of paper or other such in their boxes to show appreciation, but other than that I don't really want a box. Physical media, absolutely, but the boxes in most cases are disposable...
Re:as long as it has the swizzle stick (Score:2, Interesting)
Blizzard's actually gotten better over time, but for the really good boxes they charge more. The Diablo 2 collector's edition had all kinds of fluff when the
It's all a big fruit basket. (Score:1)
Re:It's all a big fruit basket. (Score:1)
Re:It's all a big fruit basket. (Score:2)
Boxes. (Score:1)
It's like the hunter and gatherer thing. We collect coins or stamps. Things that we don't need in our life, but if something happens that they are damaged, we make a big issue about it. The things we own, end up owning us.
But what
Re:Boxes. (Score:2)
Slightly OT, but...
The reason that I still carry cash around is actually completely different. It has nothing to do with needing to "feel that I have something". Rather, I use cash whenever I can because I am tired of every aspect of my life being tracked.... and cash is still anonymous
(uh-oh, i must have something to hide!! call the anti-terrorist hotline
Re:Boxes. (Score:2)
I like boxes too. Pretty much the same reasons that everyone else has stated... I still have a lot of old games sittting on a shelf. And, I actually pulled out and used the journal from Pool of Radiance a month or two ago when I was playing the PoR module for NWN. The map of the city that they included in the original journal came in quite handy..
And the boxes look nice on the shelf all lined up
Re:Boxes. (Score:2)
bleh
Re:Boxes. (Score:2)
"Yeah, he's on Slashdot. It seems like some kind of pro-terrorism site."
Similarly (Score:3, Offtopic)
Discuss:
Re:Similarly (Score:2)
There are problems with internet voting to deal with. But this one isn't bad for the people. The current system results in only those who have been well conformed and brainwashed voting. An internet voting system means EVERYONE will vote since they can do it while avoiding work at the office.
A-S-S-ume (Score:2)
I do not care about box art! (Score:2)
I do not suffer this problem. The box only lasts long enough to get home.
When Interplay was having trouble with their distributor and box cover art, I was screaming on the message boards 'Let me download a dvd image and I'll send ya $60.'
Of course this was October and BGDA2 just came out yesterday. Who knows maybe BIS would still be around if Interplay had been able to ship their two most anticipated games of 20
It's the subscription you have to worry about (Score:5, Insightful)
CWD The Best of Both Worlds (Score:2, Insightful)
oh yeah, piracy, copy protection, the eventual emergence of a DNA Dongle to prove it's really you.
Not important (Score:1)
And Im not buying a box that I can trash after I installed my game. Im buying a game that I can play on my computer. If I got it electronicly or in store doesn't matter
Re:Not important (Score:2)
No internet access at home... (Score:1)
Some things I can download at work, burn to a CD and take home, but in the case of Steam and other installers where you just download a front end, I'd have to pack my computer to work (or a friend's house, was at a LAN party last weekend and we had access there.)
On the subject of keeping those boxes, I used to save all but the ones I disliked, now most of those are thrown away except the "important" ones (Ultima I-V, C64) and the ones that are
bandwidth (Score:1)
"Never underestimate the bandwidth of a truck full of tapes hurtling down the highway." -- Andrew S. Tannenbaum
Used Games (Score:5, Insightful)
And what about games for old or discontinued systems? (I loves me some Dreamcast.) How would you manage to resell games for an out-of-date system if they're all stored on the console itself?
Besides, having a physical medium lets me hurl something across the room when I realize what utter crap the game I just bought is.
-Carolyn
Re:Used Games (Score:2)
That said, I don't know of any publisher that is doing this.
Re:Used Games (Score:3, Insightful)
What about used games? There are a lot of games I wouldn't pay $50 for, but might try if I saw in the used bin. I know it doesn't generate any revenue for the studios, but if they're going to claim that they care about their customers, they have to acknowledge that used games are a part of the market.
I'd say it does generate revenue, but indirectly. I discovered the Spyro games (PlayStation) based on buying one in a used games store. I loved it! So I bought the other Spyro games (even the PS2 version
Re:Used Games (Score:2)
Otherwise, great post :) I too have gotten a lot of milelage out of used/rented games, and have bought games I wouldn't have touched otherwise.
Re:Used Games (Score:2)
Just a friendly little FYI... the Spyro games were not made my Naughty Dog, but by Insomniac. However, as far as I know, there were some people involved with both companies in the creation of Crash Bandicoot (Naughty Dog) and Spyro.
Doh! You're right. However, AFAIK Naughty Dog and Insomniac did share technology - I believe the engine used to create Jak & Daxter was the same used in Ratchet & Clank.
Re:Used Games (Score:2)
I
Yes it's important: (Score:1)
No box, more flexibility, more future potential. (Score:3, Interesting)
One, the distribution costs fall through the floor. Less money required to distribute the game means more money to develop it -- or it could give games which might not be blockbusters a chance to appeal to their niche market without having to produce a limited-yet-expensive run of boxed games just for those people who want the game. Online distribution is cheap and the savings are passed on to you in one form or another.
Two, it eliminates the middleman -- the one step that prevents independent game developers from making mad money is that they can't afford to get a box onto the shelves. If you sell content online then you control every aspect from front to back of your game's distribution. Cheaper, more flexible, more suitable for a smaller company. Even if the company contracts out to an 'online distributor', it's still good for independent game developers since you could easily take your hobby and go professional with it via services offered by an online distribution center.
Now, the disadvantages.
One, ensuring that you can re-install the game or transfer it to a new machine. This is solvable by having a key system that makes sense -- allowing you to re-download games, allowing you to burn games to a CD, allowing you to jot down an easily accessible game key for later use. It's a minor, minor hurdle and one that can be surmounted if you're willing to loosen (useless) piracy controls. People who want a physical CD can make one themselves and do it for less money.
Two, you can't include Infocom-esque extras. Except nobody does this anymore. Your average PC game comes with a paper-sleeved CD, a manual (which is duplicated in PDF format on the CD anyway) and a bunch of pack-in glossy paper promotional flyers. When I get home from the store the first thing I do is throw everything but the disc itself and the manual away. I only keep the manual if there's a key printed in it and there's no electronic copy provided, and even then they tend to pile up on my desk in a useless, rarely accessed stack of booklets.
Three, advertising your product can be tricky since people aren't used to seeking things out online yet, and there's no universally known system for doing so. Steam's trying to become that system and failing horribly. This is an area that needs to be focused on, getting people aware of how online content sales works, making it easier for them to work it, and making sure they know your product is available.
Four, people who go "Nyaaah! I'll never buy virtual content! It's evil! Away from me, foul beast!" will not buy your game. There's not much you can do about this, until public attitudes change... no thanks to Steam and Real screwing things up and souring people on what would otherwise be a workable concept.
Imagine a future where you can publish your own games, you own music, your own writing, anything you want -- online for less money than ye traditionale retaile systems, without needing massive industry connections and layer upon layer of production systems. Once the technical details and business models are tested and smoothed out, it can be a reality.
Re:No box, more flexibility, more future potential (Score:2, Interesting)
With the way most of the developers and publishers have gone to 3rd parties to distrib
Re:No box, more flexibility, more future potential (Score:2)
<angry_rant>You're damn right it's not the ideal method! It's nowhere near ideal!</angry_rant>
What about laptop gamers? With the rise of the Radeon Mobility and Geforce*Go lines, games can go mobile with ease. How are the
Download vs Store bought (Score:3, Insightful)
Overall, I would say that there are just as many people out there who want the "instant gratification" of buying it and downloading it immediately, instead of waiting for the boxed version to arrive. We do offer the original manual in a pdf format, but not the CD sleve (which we could, but there really haven't been many requests for it.) We also suggest that people download the ISO version, which has both the linux and windows installer, and burn it to CD, so they will always have it handy (although the download servers will be up for as long as the game survives).
Just my two cents.
Rob
iGames.com
Re:Download vs Store bought (Score:2)
Re:Download vs Store bought (Score:2, Interesting)
Would I buy an iso (or bin/cue) of a game online? You bet! I get linux distributions this way, there's no reason a game won't work as well.
Would I buy a game that I couldn't easily make a copy of from online?
I need something to read in the bathroom (Score:5, Interesting)
Like an earlier article mentioned, in the early days getting a game box was like getting Cracker Jack prizes. You never knew what was going to be inside. Now it's mostly air and some shrinkwrap. For a smaller title or extra titles, I'm willing to download it. For a triple A title I expect a box, a CD and a manual. I'm willing to pay a premium for those items. Give me something tangible. Is it too hard to ask?
Re:I need something to read in the bathroom (Score:2, Interesting)
online systems for content purchases not worth it (Score:2, Interesting)
There would have to be a significant cost savings for me to justify buying a game online. During the time it would take me to download the normal 1 to 2 CD game, I could go get lunch, run some errands and drop by my game store on the way home and still have it before it was finished downloading.
Not only that, but as other people here hav
I LOVE THE BOXES!!!!!!! (Score:1)
I'm looking for the C&C generals boxes and WC3 (full size except the undead design) boxes in particular.
TIA
aer2ATcoxDOTnet
So-Called Experience (Score:2)
Call me silly, but for me the so-called "experience" is much enhanced by actually playing the game. Which is what I'll be doing while he's having his Calgon Moment (TM).
Saying that schlepping to the store to go about actually purchasing the game is vital to the "experience" is a bit like saying that the act of standing in line to buy a coffee is part of the "coffee experienc
Likewise... (Score:2)
Pack-ing and The Nature of Physical Tangibility (Score:2)
Okay, okay; the employees take this crap home themselves and hoard it. The intent of the publisher, however, remains. There is this understanding that when you give m
get a poster (Score:2)
yeah, right... (Score:2)
I say Both.. (Score:3, Interesting)
Seems a no-brainer and a win-win. I want the game that I just fell in love with while playing the demo NOW.
As a side note, no screw authentication schemes on my download or I FUCKING kill you. If I can't whip my system and reinstall it from backup media you've ripped me off. Period.
Not just games (Score:2)
I must admit, thought, that when I got the box in the mail just before a staff meeting, I brought the box with me and quietly opened it bit by bit throughout the meeting. The anticipation was painful.
When I opened the box and found a 200+ page owner's manual, I got genuinely excited, and even my wife said "ooo,
No box needed (Score:3, Insightful)
Collecting - Consumerism at its finest. (Score:2)
I would write that as "...a place where you can look over the stuff that owns you, as opposed to the stuff you own..."
Call me too new-age or negative. I've purchased a lot of games in my time. How many boxes of boxes could I stand to have? I finally junked them all, and the jewelboxes, and haven't looked back.
Sure, it's a matter of personal taste. Or maybe it's a matter of the degree to which you are consumed by consumer
Re:Collecting - Consumerism at its finest. (Score:2)
Pot, Kettle, Black (Score:2)
Re:needs a girlfriend (Score:5, Funny)
"Hundreds of games" in your "collection" and you call that guy a loser?