Falcon 4.0 - The Game Which Refuses to Die 48
jonerik writes "Today's Boston Globe has this article on the worldwide cult following behind Falcon 4.0, a 1998 flight simulator program which was discontinued by its manufacturer (Hasbro Interactive) the following year. Shortly after it was dropped, someone leaked the game's source code and before you could say 'open source' Falcon 4.0 buffs around the world began fixing bugs in the game and adding new features. Enter Claude Cavanaugh, who approached the current owners of Falcon 4.0 (Atari, which is currently owned by a French company formerly known as Infogrames) with the idea of incorporating the hackers' improvements into Falcon 5.0. Although Falcon 5.0 won't be appearing anytime soon due to financing issues, happily Xicat Interactive will be releasing Falcon 4.0 Gold: Operation Infinite Resolve in April, which will include all of the upgrades originally intended for 5.0."
Re:MOD ARTICLE UP (Score:2, Interesting)
The closed development was partly motivated by the fact that
Bravo to Atari/Infogrames (Score:2, Insightful)
Now if they'll only consider doing it for some of their other properties (hint hint, "Total Annihilation").
Re:Bravo to Atari/Infogrames (Score:3, Insightful)
Re:Bravo to Atari/Infogrames (Score:4, Informative)
and just fyi, Atari/Infogrames sold/leased the TA license to Phantagram Interactive, so the sequel in name is coming very soon.
Chris Taylor (the original designer) is also working on a spiritual successor, but that will come after Dungeon Siege 2 is released.
I feel like a fool! (Score:1)
Re: (Score:2)
Re:Battlefield: Vietnam (Score:5, Insightful)
Repeat above process maybe 20 times or so, until you run out of powder or musket balls. Spend rest of match attempting to bayonett enemy. Get bayonnetted. Wound is minor but becomes infected. Have limb amputated.
Respawn in next map, get mowed down by cannon because you can't break rank.
Now I can't say I wouldn't play an RTS (or preferrably, a turn-based strategy game) set in the Civil War or Revolutionary War (I know there have been several good ones, but nothing lately that implements nicer 3D graphics and the accompanying terrain systems they afford), but any FPS set pre-WW I will either bite because the designers try to retain some semblance of realism, or be so ludicrously unrealistic that the setting would be pointless. Plus, do we really want to encourage a mad rush for the horses at the beginning of the match ("D00D... that horse was mine!")?
Re:Battlefield: Vietnam (Score:3, Funny)
But really, that would be one hell of a game. "Say you love God, primate...say it, say it!!"
OR something like the Salem Witch Trials...that might be too easy tho. "What proof do you have, sirrah?" "My neighbor looked at me funny!" "Then he shall be tested!!"
Anyways....i'm done.
You are right! (Score:5, Funny)
Re:You are right! (Score:2)
Re:Battlefield: Vietnam (Score:4, Interesting)
Besides, naval combat of the era could be fun too - with cannons and boarding actions and landing and suchlike. Good bloody fun.
Battlefield: 1812 might actually make for a good game. Personally, I wouldn't like it, as I don't like CS, but others do. Depending on what era you set it, you get different options on gameplay - earlier means more focus on horses, swordplay and cannons (cool) - later means more focus on rifle muskets, revolvers, and early machine guns (also cool). And there are no shortages of wars to choose from - Napoleonic, Revolutionary, 1812, French Revolution, etc. A whole era of underrepresented warfare - we basically ignore everything from between the invention of the musket and the invention of the assault rifle.
BTW, WWI is also sorely underrepresented. I'd like a WWI game as you could do the early war where there was more than just 2 factions and finally have something more then axis vs allies.
Re:Battlefield: Vietnam (Score:2)
In a pre-WWI game, you would have plenty of opportunities to fire more than once every 30 seconds in a typical full-on battle, but your weapon wouldn't support much more than a shot every 20-30 seconds. The weapons back then were single-shot and you had to manually reload essentially by assembling the bullet on t
Re:Battlefield: Vietnam (Score:2)
Falcon 4 Unified Team (Score:5, Interesting)
Of course, I didn't have the time to go out and equip myself with all the flight sim paraphernalia (rudder pedals, joysticks and so on), so I haven't really had a chance to explore the game in detail, but it looks really fun. I was more used to EF2000 (a EuroFighter 2000 sim from the UK, which was great fun) which had less steep entry requirements, but if I ever find the time to explore simming in detail, Falcon 4 + SP4 would be the way to go - judging from all the comments by real fighter pilots, it's the ultimate flight sim.
Check the CD (Score:4, Informative)
My version came with the book that was only about 1/3 there, rest were stored on the CD in PDF format I think.
Re:Check the CD (Score:1)
Falcon 5.0 (Score:1)
Re:Falcon 5.0 (Score:2, Funny)
Dave
Enlightened (Score:4, Insightful)
so lemme git this straight (Score:2, Insightful)
Re:so lemme git this straight (Score:2)
Since they have to get permission from everybody, this can't harm anybody.
Re:so lemme git this straight (Score:2)
It pretty much goes without saying, but IANAL, so I could be totally wrong here. Someone with more legal knowledge want to clear things up a bit?
J
Re:so lemme git this straight (Score:2)
Re:so lemme git this straight (Score:3, Informative)
I almost wish there wasn't a new publisher... (Score:4, Interesting)
I think I have more faith in the SuperPak team than in the new developer, who thus far has given the community nothing but thus far unfulfilled promises...
That being said, I hope the upcoming games are yet another improvement on the best and most realistic jet combat flight sim out there...
Long live Falcon.
F4 SP3 (Score:2)
You had me scared for a second there; you know that the SuperPaks and BMS [benchmarksims.com] mods/patches are still available here [simmersworld.com], right? I see that the last SP, SP3, was released in 2002, so I guess that that's what you meant. I just applied it to my own F4 install and -- WOW!
"...Ignore the rants, the raves and bitches,
Just give us all a lot of switches.
This one to pull.
This one to push.
This one for firmness under tush.
Switches to start.
Switches to stop.
A switch so my load won't prematurely drop.
This wil
Now if they could only do the same for... (Score:1)
But seriously, while there are security issues involved, I don't think it would be the worst idea in the world to submit a game to an open source or expert group prior to release to examine the source code and tweak game design for many companies. Obviously, NDAs abound, but there are worse things in the world than releasing an awful, awful game. As always, money is the underlying factor. But look at Daikatana. They could have used some independant observers when they released that atrocity.
The enormity of Falcon 4.0 (Score:5, Insightful)
It is the most intricate, complex, massive, and realistic simulation ever released to the gaming public. There is no second place - whatever second place is is a galaxy away. The fact that this game was achieved in 1998 is still mind-boggling. Here we are in 2004, and no simulation has even attempted to do what Falcon does, let alone tried and fell inevitably short.
Unlike Daikatana and (probably) Duke Nukem Forever, Falcon 4.0's endless years in development created a true achievement. The game was flawed - oh, there were bugs, and things to fix, which is where all this open source development is happening - but it's also a major testament to home computing power. It is what gaming should stand up and point to as, "this is what we are capable of". It's awful close to bringing military-use simulations into the home. Almost scarily so, as the game essentially teaches you how to pilot a true blue F-16.
Re:The enormity of Falcon 4.0 (Score:3, Insightful)
Re:The enormity of Falcon 4.0 (Score:2)
Falcon is no game. It's a simulator. Compare MicroSlush Flight Simulator (add weaponry and far more realism).
Oppose Starfighter.
Re:The enormity of Falcon 4.0 (Score:2)
Re:The enormity of Falcon 4.0 (Score:1)
I can't do it justice in a simple reply, but you should try Lock On: Modern Combat, the successor to Flanker 2.0. As far as flight simulators, Flanker 2.0 (and moreso the 2.5 patch) was the Russian counterpart to Falcon 4.0, although lacking in immersiveness in a campaign.
LOMAC takes all that and builds on it an amazing and modern graphic engine, even further improved flight physics (beyond the already stock-Falcon quality physics in Flanker), and allows you to fly eight such highly detail aircraft--Su25,
Falcon 4.0 is still amazing (Score:4, Informative)
The AI is pretty advanced too. Former and then-current F-16 fighter pilots test flew the crap out of the game engine before it was released as well as acted as a big part of the development process, so you know this sim is realistic.
I should reload this game and play with it on WinXP (if I can) again. If you want to see your fancy video card put out some amazing in-game 3D graphics, load up Falcon 4.0.
If only they could release a ground war FPS game on par with Falcon 4.0, I'd be in gaming heaven.
Re:Falcon 4.0 is still amazing (Score:1)