Fire Emblem's History Analyzed 18
An anonymous reader writes "N-Philes just finished up a 10-part history of Nintendo's Fire Emblem SRPG series, which we Americans just got a taste of for the first time, this past Fall, courtesy of the GBA version. You can check out the history at N-Philes and learn about the game I can't stop playing." I've yet to play this, but Hemos has been playing it almost since it shipped and tempting me with it.
Brilliant Game! (Score:5, Interesting)
I am surprised that the other FE games weren't ported over, considering the popularity of strategy and RPG games. Perhaps we'll see a "perfect collection" or something similar in the not-too-distant future.
The game has ups and downs. I find it frustrating that you can't buy items unless you are on a battle map. This means you must create a "pony express" method of sending out party members to the armories, then "trading" backward until the item you want reaches the party member who needs it. There are many other frustrating bits (like the inability to go back to a battle and do it again), but the game is so damned addictive!
* The plot can go into great detail if you choose to use the "support" capability of various characters. Doing so will unlock different endings and increase stats. Of course, you can "opt out" of the deeper plot points by eschewing the "support" capability altogether.
Console gamers find it frustrating or rewarding (Score:5, Interesting)
The most disconcerting thing will probably be having the game frequently save (after every turn), such that you can't simply reset it if a major character dies never to return.
I think it's somewhat refreshing. One can focus entirely on the strategy instead of constantly rebooting because they think they lost a character that'll be critical later on. But I can see others being upset about this.
Another thing that'd be nice would be to get rid of the concept of burying obscure items and characters and 'easter egg' style content in RPGs where you've got to play through them a couple of times with the aid of a FAQ/walkthough to collect stuff. Sometimes the concept is rewarding, but when you miss the 16th step of a 24 step process and have it change the ending of the (40 hour) game it does less to increase the replay value than it does the level of irritation.
Re:Console gamers find it frustrating or rewarding (Score:1)
The game also will save you turn the system off, so if my siblings have been playing my cartridge, I usually end up resuming their games to see if they were just taking a break (as you're only allowed one game to be played at once, even though you can save on three slots between chapters), or if one of their characters had just been struck d
Re:Console gamers find it frustrating or rewarding (Score:1)
If you don't like the outcome, just choose to restart the chapter. You can press start to skip thru all the cutscenes.
Anyways.
-B
Re:My only question is (Score:1)
Re:My only question is (Score:1)
Re:My only question is (Score:2)
Complaints, complaints, complaints. (Score:3, Informative)
If you're having to use your brain to beat the game, and if you have to restart a couple times, that's GOOD. It shows that the game is challenging. If you think that THIS Fire Emblem is hard, you should try out Fire Emblem: Thracia 776, the most difficult game in the series!
The Fire Emblem series is popular for a reason: It gives the player a challenging game with great all-around value. If you find it annoying that you have to think a bit, then you shouldn't have bought it.
And to whomever may find it annoying that you can only have one chapter in-progress at a time: It's like this in many GBA games with a quick save feature. Once you access this quick save, which can be made at any point, except cutscenes, usually, the data is erased. It's a temporary save file stored inside the cartridge's memory, and hardware limitations prevent there from being multiple quick saves stored at one time.
Visigothe, you get a merchant to store and organize your items very early in the game. I don't know where you are, but in chapter 13x, your problem is solved. Frankly, you shouldn't be doing TOO much item buying up to this point.
And you can redo battles. You just can't choose to play chapter 11 in a save file where you're at chapter 15. It wouldn't make sense to be able to go back and replay missions in the same quest file, due to the nature of the game. Think about it: If you could go back to chapter 11 with level ten promoted characters from level 20, there wouldn't be much strategy involved in chapter 11, now would there? Not to mention the fact that the game's plot wouldn't permit that.
Sheetrock, you don't HAVE to use walkthroughs. The game gives very subtle hints as to how to find these secrets (such as a dialogue mentioning a certain character in your army's name, or a villager mentioning seeing something suspicious near a pile of bones in a desert). If what you're referring to is the support convos, dont' worry: Once you beat the game, once, and/or get five support conversations, you can see a full list of characters, the characters they can have support conversations with, and you can also view any conversations you have already obtained with that character.
Ok, I'm done. Now, back to gaming.
Re:Complaints, complaints, complaints. (Score:1)
Re:Complaints, complaints, complaints. (Score:1)
GBA = The new home for turn-based strategy games? (Score:3, Interesting)
With this in mind, where do you think Nintendo would tell Intelligent Systems to re-release the older games? A 10-in-1 game for the Gamecube or 10 seperate games on the insanely installed Gameboy fanbase which is already going rabid over the fact that it missed so many good games over the past 10 years?
Re:GBA = The new home for turn-based strategy game (Score:2, Informative)
If you haven't checked them out yet, you might want to try Tactics Ogre: The Knight of Lodis and Onimusha Tactics for the GBA. Both are more in the style of FFTA, but offer significant differences to justify owning each of them (assuming you're e
Re:GBA = The new home for turn-based strategy game (Score:2)
Re:GBA = The new home for turn-based strategy game (Score:1)
That's all assuming I'm not getting Onimusha Tactics and Tactics Ogre conf
Wonderful Review (Score:1)