Top Ten Handhelds That Didn't Make It? 114
Decaffeinated Jedi writes "Over at GameSpy, they're running a feature looking at the top ten handhelds that never made it. Included on the list are such 'favorites' as the Atari Lynx and the more recent Nokia N-Gage, as well as commentary by the GameSpy editors on why these portables failed to set the gaming world on fire."
The Turbo Express (Score:5, Interesting)
Granted I may be biased because I loved my TG-16, having purchased it myself in 8th grade (I think it was 8th grade). I was begging for one, as I was in the know and knew all about how good the PC Engine was doing in Japan. My mom sarcastically remarked that if I could pay for it myself I could have one... which of course sounded like a challenge to me. So I took my allowance money and bought cheap candy and snacks to sell from my desk at school for a profit and after about 3 months I managed to pull together the $200 needed. The TG-16 is one of the most under-rated systems of all times I think. There were some crappy games for it, but there were also some incredibly GOOD games for it as well (Bonk, Blazing Lazers, Legendary Axe, Chew-Man-Fu, etc), AND it was the first video game system to offer a CDRom drive.... ahh the good old days.
CharlesP
Re:The Turbo Express (Score:3, Interesting)
And now they're bringing back Bonk [ign.com]!
Re:The Turbo Express (Score:3, Interesting)
Re:The Turbo Express (Score:3, Informative)
It was also too big. I used to have one of these, and it was a bitch carrying it around.
Gamespy at it again? (Score:3, Insightful)
The list both the Gamegear and Wonderswan, both of which are/were solid systems. The gamegear sold quite a number of units when it was released, and gave some decent competition to the Gameboy. The wonderswan is still going stron in Japan.
What exactly qualifies as "making it" for these guys? By their measurements the only systems that ever "made it" were the GBA and gameboy. The latter being 10+ years old, which is a phenomenon in itself, and the former just happening to be the only handheld currently available in the US. (That Ngage thing is not real).
Re:Gamespy at it again? (Score:1, Insightful)
Re:Gamespy at it again? (Score:2)
That doesn't mean it wasn't a success. It just wasn't the winner. Sega still made a healthy chunk of change from it.
Re:Gamespy at it again? (Score:2, Insightful)
Maybe being successful enough for the company to be willing to expend more money in the market before discontinuing the product? I only knew one person with a GameGear, and one person (ot
Re:Gamespy at it again? (Score:1)
Another name for the article could be (Score:5, Informative)
It's just that there are very few (multi-game) handhelds, so most of them are in there.
In summary: battery life is much, much more important that anybody would think. Nintendo got lucky with its B/W (actually green/gray) display that required relatively little battery life and the popular franchises didn't hurt any.
Oh, and the Lynx's ultrathick design gives me cramps after playing certain games for only a few minutes.
Maybe this is a market with only enough room for one mainstream system?
Re:Another name for the article could be (Score:5, Insightful)
I rather doubt that. Considering that the market is (arguably) supporting three home consoles, whose prices are all more than the GBA, I would say that the market is there for another great handheld. The problem is just that no company has released a great handheld to compete with Nintendo's GameBoy. I think it takes a number of factors for a handheld to be great. Long battery life, comfort, compactness, and great games are probably the most important. The problem with many of these other handhelds is that they have focused on flashy graphics and sound to the detriment of some of the more important factors. That's what I think, anyway.
Re:Another name for the article could be (Score:2, Insightful)
The two markets are related but also different so I don't believe you can jump to such a conclusion based on your evidence.
Re:Another name for the article could be (Score:2)
Re:Another name for the article could be (Score:2)
Not a good parallel. I can easily keep two or three consoles in my TV cabinet. But I'm not going to carry around two or three handhelds.
Chris Mattern
Game Gear (Score:5, Interesting)
When I was younger and without a steady source of income I would always dream about owning the Holy Grail of handhelds, the Turbo Express. Running on the same cards as the TG16, being able to play Bonk's Adventure and Splatter House wherever you went, and on top of it all, a bright beautiful color screen and TV tuner add-on? Pure Bliss. I think I still have the drool marks on my old copies of Gamepro.
With the Game Gear, I ended up buying one cheap at a Thrift Store last year. Even with the grainy, dated screen and lack of saving games it provided some great, cheap entertainment. Very underrated, and it's next to impossible to find the games around town, but I managed to find some great ones for around $5-$7. Battery power was another issue
There's something about being young and owning a portable system. It's almost a sense of freedom from the parents, saying I can play this however and wherever I want, you can't kick me off the TV! I look at my son with his GBA and can't help sensing the familiarity, and how he'd rather play his GBA with the dated SNES-Era graphics than with the Xbox or PS2. Because "he's" in control.
And with the systems mentioned in the article, it's hard to imagine how Nintendo cornered the market. Being underpowered and going head to head with Color-LCD back in the day was quite a feat, and I give the companies credit for trying to steal some market share from the Big 'N'. I think Sony will have a viable chance with the PSP and for the first time in a long time I have been excited about owning a handheld again, let's just hope the price is decent
Re:Game Gear (Score:1)
Re:Game Gear (Score:2)
Re:Game Gear (Score:2)
It's not so much that they weren't number one, it's that they didn't have a big impact on the market...I mean, back in the day, it wouldn't be that remarkable if a friend had an SNES. Or a Genesis. But having a Game Gear would be almost eyebrow raising, worthy of note. (Same with some other systems...I was surprised that a girlfriend's family had an atari 7800..
Re:Game Gear (Score:1)
Re:Game Gear (Score:1)
Myself, I don't think Sony will have a very big chance, considering the PSP is going to cost between $350 to $450, as opposed to the GBA at about $70, and the Nintendo DS at $150 or thereabouts.
Sony (Score:2)
The gamer generation has shifted, yes there are a large number of kids with handheld
Re:Sony (Score:1)
Re:Sony (Score:2)
Heh, the only PS2 exclusive I really care abot was GTAs...including the upcoming one, which is the only reason I still keep the beast around.
I've been thinking about the early success of GB, and I think it has to do with Nintendo's franchises, getting
Re:Game Boy (Score:2, Insightful)
Oh, and we can't forget a legion of brainwashed Nintendo Power subscribers, back in the day.
Re:Game Boy (Score:2)
Re:Game Gear (Score:2)
Somewhere around here I still have a clipping from VG&CE (the best game magazine ever) that was announcing the Turbo Express.. damn I wanted that thing so bad.
Every now and then I think about picking one up off of ebay.
So... (Score:2)
Re:So... (Score:2)
Microvision: I actually had one of those.
Re:So... (Score:3, Insightful)
Re:So... (Score:1)
A bit too early to pull the plug on NGage (Score:2)
Phone and PDA is melting into one, giving you the pocket room of one gadget less. Ericsson tried this way back (think, like, 2000) with the fiasco R380 (IIRC). Smartphone are (still) a hot potato.
NGage came out last year, and
Re:A bit too early to pull the plug on NGage (Score:2)
Maybe, the idea is a great one, but I think you're more likely to see cell phones in general progress to the point where they can play advanced games, rather than a gamesystem with a cell phone component tacked on be successful.
Re:A bit too early to pull the plug on NGage (Score:2)
Re:A bit too early to pull the plug on NGage (Score:2)
Re:A bit too early to pull the plug on NGage (Score:2)
The Sony/Ericsson P{8,9}00 smartphones, and at least a few others, support an Airplane mode that shuts the RF and Bluetooth parts entirely off, while operating the rest of the features.
Scandinavian Airlines has seen the light, and allows these on (in the airplane-mode, obviously) during flight. Many more airlines will follow soon, due to popular demand..
Re:A bit too early to pull the plug on NGage (Score:1)
Re:A bit too early to pull the plug on NGage (Score:2)
Besides not working (the tap-display) and being discontinued by the manufacturer within a year, IIRC, no, I presume not
Why on earth should I carry around both a PDA and a phone when my P800 does it all so well?
Well, you shouldn't.. Just as you won't carry a GameBoy and a cellphone when your [insert future edition of NGage] does both well.
Re:A bit too early to pull the plug on NGage (Score:1)
Please name your sources. I'm myself my source - being a former Ericsson Mobile Communications employee, Symbian after that, and now consulting at Sony Ericsson
I think cellphones will naturally become better at playing games - I think "future edition of NGage" is just that - a future edition of any cellphone
Cybiko (Score:1)
Re:Cybiko (Score:3, Informative)
Re:Cybiko (Score:2)
I've always thought of it as a glorified TI-85 that can play a bunch of really lame games and needed a HUGE community to make work.
Lynx rule (Score:2)
I was dying to try the sega nomad and no one in the remote vicinity of 100 miles I know had this.
For the longest time gameboy had the ugliest graphics alive. They are lucky to have released GB color and advanced to compete with PSP when it comes out.
Where is the VirtualBoy in this listing? (Score:2)
Re:Where is the VirtualBoy in this listing? (Score:2)
Re:Where is the VirtualBoy in this listing? (Score:2)
Comment removed (Score:5, Insightful)
Well, it's not funny Ha-Ha funny - (Score:1)
Long live the Dreamcast.
Re:I somehow found this really sad (Score:4, Interesting)
Re: (Score:2)
Re:I somehow found this really sad (Score:2)
I mean, hell, even though Super Mario Bros. was a gr
Re:I somehow found this really sad (Score:1)
Now, I don't give the gaming sites credit for effectively killing off Sega (well, it is on life-support, not completely dead), that was caused by mi
Re:I somehow found this really sad (Score:2, Insightful)
Yes. As far as the majority of gamers are concerned, the SNES vs Genesis war was either nothing more than a blip in their real lives or they were too young to even realize it. Some modern gamers, at least the more vocal ones, tend to be whiny 13 year olds who think the PS2 is the greatest thing since their parents bought a HDTV and let them play games on it. I wouldn't be surprised if some gamers didn't even know that Atari was once a big co
Re:I somehow found this really sad (Score:2)
That's funny, since the Genesis was one of the first systems that the "cool" people could own, and not feel geeky about, because of it's fantastic conversions of the [then] most popular arcade fighting games and of course the best versions of the EA sports titles.
Re:I somehow found this really sad (Score:1)
Re: (Score:2)
WHAT THE HELL IS WRONG WITH MICROVISION?!?! (Score:3, Insightful)
I actually had one of these when I was a kid and it r0Xored! It was the first hand-held with a dot-matrix display that used cartridges and therefore wasn't limited to one game, so I don't have any idea why it's on this list other than journalistic myopia.
Also, the article is factually incorrect in one place. The snap-on cartridge/faceplates didn't have a whole set of controls in the cartridge - that would be stupid and expensive. Instead, the device had a touchpad matrix of FLAT calculator-style button "areas" (like a Sinclair ZX81 or an Atari 400 keyboard) above the paddle on the base unit. The cartridge faceplate, supplying a decorated film that fit over this area, just functioned as an overlay, masking off the buttons you didn't need and labeling the ones you did. I'm not sure why GameSpy editors don't know this because they *SHOULD* have actually inspected physical units before reporting these facts and it's a technique that's been used elsewhere [atariage.com].
Re:WHAT THE HELL IS WRONG WITH MICROVISION?!?! (Score:2)
After reading this list, (Score:1, Redundant)
After reading this list, I conclude that it is dumb. Making a list of all the portables that *didn't* make it is the same as making a list of all the portables that *aren't* Nintendo GameBoy.
Sega * (Score:2, Insightful)
Firstly, I never even knew the Nomad existed until well after its death. I didnt exactally live under a rock either. I know I would have saved my pennies for this, vs something like a gameboy.
Then we have the Game Gear. This one was more out in the open, but the true treasure of it was NEVER known by many people... that you could buy a $10 adapter and play your old Sega Master System games! Had my friends and I known th
Re:Sega * (Score:2)
they also had an infared controller i wanted
Re:Sega * (Score:2)
I knew this at the time, but still didn't buy it. Mainly because the Game Gear came out a year after I bought my Genesis.. and I, like a lot of people, took advantage of the amazing trade in deals going. Trade in 3 SMS games for 1 genesis game.
When the Game Gear came out, I didn't have any SMS games left.
Game Boy Light (Score:3, Interesting)
Nintendo wisely decided to not release the GBL outside of Japan. Unfortunately, this blunder may have made them think that the public wasn't willing to spend money on a backlit portable; something that they held fast on until their release of the Gameboy Advance SP.
Offtopic... when the Gameboy and the Lynx were released, I chose the Lynx camp and still have three of the systems: A Lynx, a Lynx II, and my self-modified Turbo Lynx which is overclocked to 1.5 times normal speed. (playing Stun Runner on it is a blast) Personally, I've always believed that the Gameboy prevailed simply due to the Tetris license and Nintendo's foresight to include it as a pack-in. The Lynx had an early lineup that was wonderful (Blue Lightning, Chip's Challenge, Gates of Zendocon) and put the Gameboy's games to shame but it did not have Tetris. The rest is history.
Re:Hey... (Score:2)
Silly article (Score:1, Redundant)
But getting to my point, ALL handhelds failed except those with the name 'game boy' in them (excluding the 'super game boy'). There has essentially be ONE sucessful handheld. What's the point of saying the others are 'failed' because it is so obvious.
PSP (Score:5, Interesting)
Here's why I think this:
Home gaming seems to be for adults and older kids. Supposedly, the average age of a gamer is over 20, etc. etc. etc. This is, as far as I know, with consoles (home) not portables.
The only people I see with gameboys are kids. They carry them in there backpacks, pockets, whatever... they play them in backseats (because they don't drive), they play them in school, church, wherever.
Adults (save a few... I actually have a gba -- but rarely play it) don't fit in well to the portable market for the following reasons:
1. They drive
2. They listen when they go to meetings, classes for work, church, etc.
3. They go home after work and CAN take over the tv set
4. Because of 3, would rather play on a 50" tv than a 3" LCD Screen.
5. Why buy something for the same price on one of these when I'd rather play a better one on a bigger screen at my only disposable time (which is at home)
6. These are always going to be a generation behind the at-home model... even with the PSP.
7. Because they are a generation behind, the games are fine, but not as good.
8. more reasons, but am supposed to be working...
The price point is aimed at adults. The games will be aimed at adults. But, I THINK, adults aren't as interested as they think they are...
Nintendo owns this market because they're cheap, the batteries last long, and they KNOW kids.
The GBA SP Dillemna (Score:2)
Not to sound too hardcore (or more like too much of a loser) but I actually started taking public transit to work until it got too cold to squeeze off a couple 30 minute rounds of FF:TA in before work. I also liked the fact that I could have a battle or
It's all about the games (Score:3, Insightful)
I live in Brooklyn and ride the subway to work every day. I'm 30, know a lot of other 25-30 year olds who all have gameboys. On any given day I'll see 5-10 GBA SP's on the subway, and usually only one of those will be in the hands of a kid.
At home I have a gamecube, decked-out pc, and what I find myself playing the most are my gameboy games. Wario Ware, Advance Wars 1 & 2, Golden Sun, Mario & Luigi... these are all just great games. Sure I can load stuff up on the tv, but
Re:It's all about the games (Score:2)
Granted some of the nostalgia gets me (Zelda) but I can't remember the last time I had to even charge the damn thing.
The fact that it's much more portable than the hardback book I'm reading also helps. And I can play FF:TA with one hand if I don't find a seat.
Re:PSP (Score:1)
I do quite a bit of business travelling. When I fly, if I show our TSA overlords a GameBoy SP, they understand. If I pull a PS2/GCN out of my bag, they aren't so happy. And I can't check them, because:
A) Hamfisted baggage handlers
B) I don't check baggage in the first place
If I'm driving to my destination, and only staying for 2-3 days, it's also not worth lugging my console only to have to hook it up with the craptacular UHF box, since hotel TVs won't let me use com
Re:PSP (Score:1)
1.Some of us commute to work (for 2 hours)
2.Some of us fly in airplanes routinely (and believe me those magazines become thiner in air)
3.We have to go to the bank, Drs office, ticket lines, taxes, And wait for HOURS
4.We have to wait for a package, boss, wife doing shopping.
5.Sometimes our wifes and kids take over the TV
6.And (well hopefully not that much) we must sleep in the couch.
Those are adult situations in which a GBA or another handheld would be pretty
Re:PSP (Score:2)
7. The average age of the typical gamer is around 30.
8. Work restrictions forbid us from putting games on our laptops. Handhelds are perfect.
9. Did I mention disposable income?
10. Playing a game on one of these is so easy in a hotel room and doesn't suck up my laptop juice when I need it for my presentation the next day.
11. You can hide easily from your boss.
12. You can play at lunch or during breaks.
Early entry (Score:5, Funny)
Punk Rock (Score:4, Insightful)
Re:Punk Rock (Score:1)
Manhunt (Score:2)
Manhunt was no where
Not quite handheld, but... (Score:3, Funny)
Now that's obscure.
Nomad, hands down (Score:2)
First, it plays all my old Genesis games flawlessly; it has full Genesis hardware inside.
Second, it can plug into a TV to function like a full sized Genesis machine, it even includes a second joypad port on the top on the unit for two player games. I have used it on occasion during long flights and it always draws a lot of attention, well ok, from people who love old Genesis games.
The article described the Nomad
Re:Nomad, hands down (Score:2)
The Nomad was a wonderful machine. Mine is sitting on my desk right now.
I did not experience any screen blurriness either. And I don't think size was the big deal. But the fact that it could drain 6 AA batteries in 2 hours was a HUGE problem.
My father always got a ton of free AA batteries, so it wasn't a matter of cost for me, but simply having to interrupt game sessions (I didn't often play it 2+ hours straight, but usually I would start it for the 3r
I have a great idea for gamespy! (Score:1)
guess which one will be on top?
Silly Gamespy, journalism is not for hmm... you.
obscure system (Score:1)
no one I've ever talked to knows what the heck I'm talking about
Re:obscure system (Score:1)
But to answer your question, I don't really remember what prizes were given out at the end of the Nickelodeon show, but I'm sure I saw what you're talking about in the catalogues... and damn if I remember what it was. I think I was just getting to the age where I became able to separate crap products from good products, so while I'm sure I still desperately wanted
The article title is wrong. (Score:1)
However.. how many caught the "tongue in cheek" humor of posting this article one week from nintendo announcing the DS? (bastards)
Yes, but does it run... (Score:2)
I had no idea how much experience I have (Score:1)
Game.com - owned it, even the Williams Classics Collection didn't run smoothly. The best game I ever played on it was Lights Out, built in and also available in board game form. Huge waste of money
Game Gear - I'm surprised to see this on there, since even though it didn't top the Game Boy, it was still a household name. It definately had its flaws (where'd my batteries go?), but I definitely had a bunch of friends with them.
Nomad: Much like that fighting-game rin
Digital stick (Score:1)
While th the NGPC had the best stick of any handheld I've owned, it was digital, not analog - which gave the system a very nice 'arcadey' micro-switch joystick feel.
Lynx was great... (Score:1)
Road Blasters on the Lynx in 1990 beat the Game Boy hands down. Xybots rocked too.
Too bad the Tramiels were to cheap to really advertise and promote Lynx the way it deserved.
My opinions (Score:4, Interesting)
I kinda liked the device. It was a pity my favorite game was Lights Out.
Lynx:
I purchased one off of eBay some years back with a whole bunch of games and accessories (All new). Not too bad, great games, especially Chip's Challenge and the Mahjongg one, but unfortunately the cards lacked memory and ate batteries.
Game Gear: It was ok, but everytime I saw someone playing it, they were using an AC adapter to play it. It defeats the purpose, plus it didn't fit in your pocket. Although the Disney games were some of the best.
Nomad:
Battery WHORE.
Turbo Express:
THICK, bright screen.
GP32:
I like SM cards, but the community is built off of pirated roms and emulators. Plus the Zodiac2 blows it away now.
NGPC:
Got one at Fry's with 6 games for $70. Great deal. I love it all around. There's a reason it was #1.
N-Gage:
I own an MDM game that works in PPC, PalmOS and N-Gage. I hate the N-Gage.
Microvision:
A collector's item I'd like to have.
Wonderswan:
I never really had a chance to see one. Some games intrigued me, especially the MMBN on it.
Re:GameGear (Score:2)
When I left to college I left all my Game Gear stuff at home so nobody would jack it. Who would have thought my mom would loose everything? I've still got the system, the game that was in it, and the AC adapter because those were out and not in the storage bag. All else it lost. Broke my heart because that was such a cool system.
Some complaints... (Score:4, Insightful)
The Microvision also failed for a very good reason: It was horribly underpowered. I know it was released in the 70's, but the thing uses a 100kHz 4-bit CPU (I'm not kidding here), 32 nibbles of ram (Since the CPU is less than 8-bit, it's meaningless to refer to things in bytes), and the screen resolution is 16x16 (again, I'm not kidding). I seriously don't see how you can actually do anything meaningful with a system like that. I commend Milton Bradley for their innovation, but the technology just wasn't there.
I also question the wisdom of including handhelds that were never released in North America. Even if we're talking about worldwide sales, the fact that the Wonderswan and GP32 were never released here pretty much guarantees that they won't be successful regardless of how good they are.
Having said that, I think the Lynx and Nomad are very underrated... the Lynx had a lot of nifty features, like the ability to turn off it's backlight to save batteries when you pause, the ability to flip the screen so you could play left handed, and some games could play sideways to get a better aspect ratio. It really could have used more big name games though... all it really had were Atari's arcade ports, which weren't as popular as they were in the Asteroids heyday. Atari's marketing certainly didn't help either.
As for the Nomad, the system was overpriced and undermarketed... aside from the fact that it tears through batteries (If you got three hours from 6 AA's, then you did good), it's a very impressive system from a technical standpoint. A friend of mine has one, and he plays it all the time. You really need an AC adaptor for this one though.
Great article (Score:1)
I wish... (Score:2, Insightful)
Lots of people hate it, that's for sure, but did anyone ever try modding one to do something else, maybe play a game they made themselves, or add another colour or two to the display? ambitious, yes, impossible, dunno.
Also, are there any handhelds that allow you to develop your own games fo
Re:I wish... (Score:1)
It's the controllers! (Score:1)
The classic 8 bit NES controller was a revolution and a godsend. It saved us from a
Re:It's the controllers! (Score:2)
Re:It's the controllers! (Score:1)
Personally, I hate, hate, hate d-pads, thumbpads, or anyother controller that relies on the thumb to control movement.. It's one of the reasons I stopped playing video games from '86-'93. Maybe it's a bias because I grew up in the classic video game era, but I don't understand why anyone would find it preferable to control movement with small thumb motions rather than movement of an entire hand. (Of course, my wife, who is slightly younger and grew
Re:It's the controllers! (Score:1)
Then again, Nintendo have always had the most innovative (and arguably, comfortable) controllers. It (seems like it) was the first console to introduce shoulder buttons, analogue sticks and rumble features (The Dual Shock came after the N64). Although there may have been other systems that already featured
Sega's handheld power eaters (Score:1)
Lynx (Score:1)