Halo 2 Confirmed For Fall 2004 84
Jeremy Parish writes "Bungie has finally announced that Halo 2 will ship this Fall for Xbox, as relayed via 1UP. But to make up for this semi-distant release date, they've released the first Halo 2 multiplayer screen!" Over at Halo.bungie.org, they point out a Bungie development update noting the new screenshot is "...entirely representative of the lighting, polygon counts, bump-mapping and particle effects", and also refer to the original Bungie.net announcement, clarifying: "A number of people have been confused by the title of this news item. The game is NOT named 'Halo 2: In Reach of Fall'. This is just a reference to the title of novel The Fall of Reach.)"
Surprise! (Score:1)
Re:Surprise! (Score:1)
half-truths (Score:5, Insightful)
Certainly not representative of screen resolution though, unless the xbox can display 1600x1200 on any TV.
Re:half-truths (Score:5, Informative)
"The resolution is a little sharper thanks to the way screens are dumped from the frame buffer."
There just wasn't room to include that fact in the above Slashdot under-150-words synopsis.
Re:half-truths (Score:1)
--Jeremy
Re:half-truths (Score:3, Informative)
It's still a reasonable indicator of the lighting, effects, and the detail in the models. Just not what you'd actually see during gameplay. However if you don't do this, then you get a million fanboys crying abou
Re:half-truths (Score:1)
Thus, the image is lying. It's not a framebuffer dump.
(To those who want to say something about 1080i here, note the 'i'
Re:half-truths (Score:2)
Doesn't really mean much, since it is in fact a "live" render. It's not like they set up that scene in blender and set the renderer lose on it for a few hours.
That image was created in real time, all those effects do in fact exist. The final resolution of the image is a bit of a non-issue.
Re:half-truths (Score:2)
Re:half-truths (Score:3, Informative)
In which case, it really does have 'amazing gaphics'.
Re:half-truths (Score:3, Interesting)
Super Mario World has amazing graphics too. Better than Halo 2's if you ask me.
Re:half-truths (Score:2)
Oh man! (Score:4, Funny)
When will they ever learn?
Re:Oh man! (Score:2)
Hmmm (Score:2, Insightful)
Its going to get pushed back, you know it. (Score:3, Interesting)
On another note, I'm really not to impress by the screen shots It does look a lot like Halo 1. The big deal with Halo 2 for me was Xbox Live. But now with Halo for PC I'm finding myself careing less and less about Halo 2. I have everything I wanted for Halo on my PC and I don't have to pay for Xbox Live.
Whats the point of Halo 2 now that we ahve the PC version?
Single Player (Score:2)
Tim
Re:Single Player (Score:1, Insightful)
Sure, they reused the maps, but they balanced the areas and encounters entirely differently. Was that 1/3 of the game less fun because you'd fought around that same hill, tree, and patch of ice a few hours earlier? Or is it ok to admit that so long as the game played differently when you moved through that same area again, it wasn't quite as bad as everyone would like to make it out to be. Or did you have absolutely no fun flying arou
Re:Single Player (Score:2)
The excellent gameplay mechanics persisted in the repetitive and indoor Halo areas, however - my only qualm with the gameplay was that on Legendary I sometimes noticed places where enemies would appear as if out of thin air (usually behind a door or something like tha
Re:Single Player (Score:2)
Re:Its going to get pushed back, you know it. (Score:1)
Halo 2 will def. bring a lot to the table not just Xbox live support. Dual weapons, having the computer driving warthogs and other vehicles, being able to hijack vehicles. If Halo PC actually had been done right then I might agree with what you're saying, but the horri
Re:Its going to get pushed back, you know it. (Score:1)
Re:Its going to get pushed back, you know it. (Score:1)
Perhaps, "Genius", he provided that information to eliminate them as factors in the lag, supporting his notion that it was the network code that was at fault.
Re:Its going to get pushed back, you know it. (Score:1)
Lag is generated by the delay in recieving packets from the server updating the client on the progress of the game. One of the main reasons FPSs are so easily made mutliplayer is because there is very little data (in terms of size) that needs to be transmitted because you just have to transmit player locations and actions, everything else is usually client side. All the net code is reponsible for is tracking down servers, listeni
Re:Its going to get pushed back, you know it. (Score:2)
Re:Its going to get pushed back, you know it. (Score:1)
Furthermore, the net code in a mod like MTA is a whole helluva lot more complex, since it's not integrated into the games engine.
Do you have any idea at all how a game works, on the code level? I'm not goi
Re:Its going to get pushed back, you know it. (Score:2)
Of course not. I don't expect it. I'm not complaining about the lag in MTA. I know that there are other reasons why MTA is slow, but when everything you do locally updates instantly, and other players moving around take upwards of a second to update, that does indicate the netcode is at fault.
Furthermore, the net code in a mod like MTA is a whole he
Re:Its going to get pushed back, you know it. (Score:1)
Re:Its going to get pushed back, you know it. (Score:2)
Re:Its going to get pushed back, you know it. (Score:2)
1) Network speed (ie, literally how long does it take the packet to go from player A to player B--or in the case of client/server, from player A to server and server to player B)
2) Network processing time (ie, how long does the networkling layer of code play with the packet, wait for other packets with complete information and convert the packet into useful game material)
3) Rendering time (the packet is now entirely in-game informtion,
Re:Its going to get pushed back, you know it. (Score:1)
A) The graphics card has NOTHING to do with the whole situation. It's constantly rendering graphics, and that never changes, about the only way you can fit it into the picture is you play with graphic settings set beyond what it's capable of handling, and then you always recieve lag even in SP games.
B) I'll grant you that the CPU does have a certain amount of influence, however, any CPU capable of running a game like Quake 3 or any of the recent FPSs
Re:Its going to get pushed back, you know it. (Score:1)
Re:Its going to get pushed back, you know it. (Score:2)
But I liked it more than the X-Box version, at least.
Blech.
Re:Its going to get pushed back, you know it. (Score:2, Informative)
Where have you been? This is the delay. Originally, it was going to be out last Christmas. On the main page at halo.bungie.net is this choice quote:
"So remember last year when we told you we don't announce release dates until we're confident well meet our deadline? Well now were confident. Halo 2 will ship in Fall, 2004. Pleas
Re:Its going to get pushed back, you know it. (Score:1)
I wonder why they don't just release Halo 2 directly to the PC at the same time as they release it on the Xbox. Oh right, nobody would buy it for the Xbox.
Re:Its going to get pushed back, you know it. (Score:1)
No, thats called 'shovelware' and no one would buy it because the console version would run better than a computer, would be filled with bugs, and lack cool features like the ability to crank up the resolution up to 1600*1200 with a bunch of fancy graphic effects. As well as have crappy net code because the Xbox version would be made for broadband player
Re:Its going to get pushed back, you know it. (Score:1)
Re:Its going to get pushed back, you know it. (Score:2)
It's 100% true that if Halo 2 PC and Halo 2
Re:Its going to get pushed back, you know it. (Score:2)
The original Halo pushed the Xbox's hardware pretty far. A sequel can't go much further.
Unlike Doom3 and HL2 which scale down to lesser PC's an Xbox, while like a PC is stuck with 3 year old hardware.
So now that people see what is possible with DX9 OGL2 hardware what would've been awesome 2 years ago is, feh.
Re:Its going to get pushed back, you know it. (Score:2, Insightful)
feh, not splitscreen (Score:2)
Re:feh, not splitscreen (Score:1, Funny)
Nine month slippage? (Score:5, Interesting)
At least you know Bungie's not just rushing out anything wrapped in the Halo logo to capitalize on the buzz. And they're not blaming it on some half-baked code-leak or anything. (Really, what would Valve have to recode due the leak? the network encryption? That shouldn't take 6 months...)
Well, Crimson Skies turned out to be a damn fun game. So if they're holding Halo2 back to similarly refine the gameplay experience, good on em - I'd rather wait than have a glorified expansion sully the franchise.
I'm just hoping the (xbl) multiplayer is up to snuff, and they hit that 24/server xbl target.
Re:Nine month slippage? (Score:2)
256k may not be great, but it's a lot better than 128. It's even broaderband.
Occasionally I take my Xbox to work (around Christmas) and I love to host 16 player Crimson Skies games there. Things chug along great.
I would be happy with an 8 person game- but hopefully we will be able to do more.
Translation (Score:4, Interesting)
That statement screams "doctored picture". And on closer inspection there are a lot of things that don't make sense about that image:
(1) This is not a 1st person perspective picture. It's not representative of a 1st person shooter. The viewpoint is too low and there's no HUD. You will never see screens like this when you own the game.
(2) It's a bit too well composed. Almost like they paused the game, then moved the camera around to try and get the best picture. Or used photoshop.
(3) The blue player on the left appears to be shooting at the blue player on the right (with the shield effect). This is indicative of clueless compositing, unless all the players were completely incompetent.
(4) Note the faint motion blur on the ejected machinegun shell that's rotating in mid-air. Um.. motion blur? This suggests badly repaired interlaced video capture, not direct digital framebuffer capture.
(5) Odd stairstepping in places. Check out the antenna on the rear of the car. Why is it so blocky? Also look at the edge of the canyon wall on the right side of the picture - it's clear this image has been resampled. And resampled up - not down. This is most odd.
This picture definitely has some fishy elements to it - motion-blur and antialiasing at 1600x1200 not withstanding. The very early trailer video [bungie.net] they released of Halo2 Xbox (which I believe was in-game since all the movies in the 1st game were) was basicly 640x480 with no antialiasing.
Re:Translation (Score:3, Insightful)
The weird blocky effect on the antenna is a result of the antenna "wobbling." Perhaps you'll recall the antenna on the scorpion tank in the original halo. It flopped back and forth. The antenna is apparently not supposed to be a stiff metal
Re:Translation (Score:1)
2. 'Well composed' pictures are always used for media purposely. When you publicise a game, do you show the screenshot of the player crawling through a vent slowly, or do yo
Re:Translation (Score:2, Insightful)
FYI, Bungie has built in camera settings to their engine to stop any kind of action, move the camera where they want and take a snapshot. This really isn't all that new. Think of it similar to Quake 3 when playing online and being able to "fly" around the map when your not playing and watching the other player
Halo 2 and production values (Score:4, Interesting)
The official Xbox magazine has a demo disc and, for several months, this featured a series of discussions with the Bungie development team discussing in detail various aspects of what they went through in making Halo, giving a far greater appreciation for there work and revealig production values that I had not noticed, despite beating the game on highest difficulty.
They go into great detail about things I never would have noticed - like the way a wall and floor looks with the player's headlight turned on versus off and how ther are three layers of passthrough transparency.
I'm not sure how long we are going to have to wait, but the example Bungie set with Halo makes me anticipate another 'game of the year.'
disappointment (Score:2, Insightful)
The screenshot released today shows that they have functional multiplayer now, too. Beta testing should take a few months, but it seems to me that Halo 2 is clearly past the alpha stage at this point.
So why 8-10 months more? Even IF t
It's harder to patch a console game (Score:2)
Re:It's harder to patch a console game (Score:2)
Re:disappointment (Score:2)
Boycott them? (Score:1)
Funny, you couldn't boycott them if Microsoft hadn't bought them...they would be out of bussiness.
I'm just as pissed as you, probably more (I'm a mac user).
Re:Boycott them? (Score:2)
EA or someone else would have bought them before it came to that.
I'm just as pissed as you, probably more (I'm a mac user).
I used to be a Mac user. I remember seeing the previews for Halo at MacWorld like 5 years ago.
LK
Uhm. . . (Score:2)
It will be good in HDTV (Score:1)
The novelty has worn off... (Score:1)
Bungie can go fuck themselves (Score:2)
The way they acted towards the PC (and worse, Mac) community regarding Halo was disgraceful. On top of that, Halo 1 really wasn't that good - the single player game was boring and repetitive, and the multiplayer was NOTHING on QIII, Medal of Honour or virtually any other half decent MP PC game. The saddest part was seeing all the fawning 13 year olds proclaiming Halo the 'greatest game of all time' and the gush
Stupid, Blind people (Score:1)
Blind, stupid, People (Score:1)
Ok Reality check (Score:1)
Seriously I think is seriously immature and stupic to claim immaturity or stupidity from anyone just because they dont share your beliefs and tastes.
Some people loved Halo (as the best console FPS) and w