Desert Combat Mod Developers Sign Commercial Deal 46
Ianing writes "Continuing the trend of developers supporting/hiring mod teams, Battlefield 1942 developer Digital Illusions has signed Trauma Studios, creators of the non-commercial Desert Combat mod for BF1942, to collaborate on Digital Illusions' series of Battlefield games." Blue's News adds that "The game involved is not mentioned, though Battlefield Vietnam comes to mind when reading that: 'This new collaboration is for one of Digital Illusions' previously announced projects'."
commercial or non-commercial (Score:1)
Good for them, but... (Score:3, Insightful)
Crimsonland was fun, but the paid version, from what I've heard, is nothing more than the free one with a few more guns.
Desert Combat is fun, REALLY fun!
Re:Good for them, but... (Score:2, Insightful)
To each what is owed (Score:5, Insightful)
Oh ok. So making money for something that you did well is "selling out"? Give me break. You want free stuff, go pirate. People who make good things should be paid well. The guys who made Desert Combat deserve this, and they deserve to be paid for what they've done. Your attitude is no doubt representative of a larger majority of people that will whine and bitch about how it'll cost money to play Desert Combat. If Desert Combat is "fun, REALLY fun!" then these guys deserve to be compensated for what they've provided, end of sentence, hands down, no questions asked. If you really respect what they've done in Desert Combat, you'd be more than happy that they've "sold out." I'm not aware of 10ton or Crimsonland, so maybe there's something else you're referring to. But if all they did is make something good and originally offer it for free, and then decide to make money of this; why is that bad? Would you do your job for free?
We should be thrilled that Digital Illusions picked these guys up. They're living the dream man. So suck it up, and smack down the $20-40 it'll cost for the Desert Combat expansion because you like it that much.
Re:To each what is owed (Score:2)
I'm really looking forward to seeing what these guys can do when they have the actual SDK in their hands. They'll probably modify the hell out of it..
The real issue (Score:1)
I would pay for Desert Combat just because I like it so much.
Re:To each what is owed (Score:2)
It's so cliche that anyone/any company who tried to make money, especially on something they used to do for less/free, is selling out. Are there evil corporations? Certainly. But are all corporations evil? Certainly not.
Re:To each what is owed (Score:1)
Sure they deserve to be compensated, but isn't the whole idea for one side to be the corprate people and the other side be community people, with, like, an SDK?
This infernal bonding only leads to the assumption that we don't need no stinkin SDK, the "best" mod has it, and since DICE will probally pressure DC to move to BF:V (a new DICE game--another 40$), BF1942 gets left behind and the community that fostered this mod and another 40 live mods get left behind.
Re:Good for them, but... (Score:3, Insightful)
Instead of looking at it as "Why would I pay money for a weak little upgrade to Crimsonland", look at it as "I help support a really cool game and studio by giving them some money for a game I love; in re
Poisoning of Words (Score:4, Informative)
It is very sad how someone in a position of marketing power can poison how a word is used.
I'm sure I'm not the only person who was immediately reminded of these memos and press releases [google.com] where MS tried to link GPL software with the misnomer of 'noncommerical.'
- Neil Wehneman
Re:Poisoning of Words (Score:1)
If you keep finding yourself thinking about Steve Ballmer the problem lies squarely with you.
Re:Poisoning of Words (Score:2)
Ballmer and MS tried to equate GPL'd software (and similar) such as the Linux kernel, Apache, Mozilla, etc. with the term "non-commercial."
As you said, projects such as Desert Combat are non-commercial. I'm glad that the developers of it (who are obviously skilled) are finding some monetary gain out of this side project.
However, Linux / Apache / Mozilla, etc. are orders of magnitude more involved, valuable, and business worthy than projects such as this
Re:Poisoning of Words (Score:1)
Re:Poisoning of Words (Score:2)
Look Valve Software [valvesoftware.com]'s at Counter-Strike [counter-strike.net] and Day of Defeat [dayofdefeat.net] games. They are "non commercial" and have been since the start of their creation. But they also are commercial.
Secret to breaking into the gaming industry (Score:5, Insightful)
With so many big companies afraid to try out new ideas, it seems like independent developers and modders are the only ones trying out new ideas.
Re:Secret to breaking into the gaming industry (Score:2)
Welcome to the business world. Entrepreneurs come to mind here.
Still, it's a lot of work. I would guess that if you compared how much the DC guys get paid relative to the time put in, I'd guess we'd see less than minimum wage. But that's ok. The bottom line is that you've gotta love it. The passion shows in your product.
Re:Secret to breaking into the gaming industry (Score:2)
As for t
Re:Secret to breaking into the gaming industry (Score:2)
Unfortunately, because of the success of CS and DC, there probably will be "mod-contracts" out, in a "make something cool by this Q2 deadline," which will NOT inspire CS/DC quality...
Re:Secret to breaking into the gaming industry (Score:2)
What a great mod!!! (Score:4, Interesting)
Re:What a great mod!!! (Score:3, Insightful)
They're different time periods, they're different locations, they contain different weapons, vehicles, and concepts. The biggest improvements in SWoWWII were mobile spawn points and the "Destroy" objective.
Both of which were used in subsequent Desert Combat releases - which makes sense, since it's
Re:What a great mod!!! (Score:1)
I think Penny Arcade even talked about this...
Menu Fix? (Score:1)
Re:Menu Fix? (Score:2, Informative)
Re:Menu Fix? (Score:1)
Re:Menu Fix? (Score:1)
Re:Menu Fix? (Score:1)
What's wrong with the fix we have now? [aixgaming.com]
Choppers (Score:1)
Re:Choppers (Score:1)
They kick ass, once you learn how to fly them and get a good flightstick with twist yaw.
Re:Choppers (Score:1)
Re:Choppers (Score:2)
I love annoying the living daylights out of the Opp players on El Alamein by repeatedly capping the north and south points from the safety and comfort of my Apache's pilot seat.
*grin*
Re:Choppers (Score:1)
I usually just leave the power at full unless I'm landing. A hover is pretty useless in an attack heli, since when you are hovering level, your weapons aren't pointed at the ground, so I've practiced flying around a target with the nose staying more or less pointed at the same spot on the ground.
Once you can t
Re:Choppers (Score:1)
Re:Choppers (Score:1)
What do you mean?
Re:Choppers (Score:1)
ordinarily, when flying a helicopter (or playing a helicopter sim), you'd require very careful control of the torque (which provides lift) to maintain a state of hovering, and to prevent loss of altitude when moving. using the very digital 'w' key, there is no chance to make the pe
Re:Choppers (Score:1)
You might try that sometime. Basically you can circle and bank and maintain an altitide above a certain point. I'm to the point now where I can take flags by circling above them in the air at 100% throttle, keeping the nose down so I can see approaching enemies.
The goal is to keep the nose pointed at a fixed location, if you fight to keep the nose pointed in the same place on
Re:Not Vietnam! (Score:1)
Personally (Score:2)
But many good things could come of this. First, they can get much more optimization done on their mod
If DICE wanted to support Mods... (Score:3, Interesting)
An artifical horizion is one of the most widely wanted features, and would be client side and probally optional, but hasn't happened because it wasn't in Vanilla.
Instead, they hire DICE, and will probally direct them to drop support for the BF1942 mod, and put their full attention onto their insiders copy of BF Vietnam, so people will have to BUY the next version of the MOD.
This isn't a good thing, its an evil corprate thing.
Soon to be most modded? (Score:3, Informative)
Why?
Battlefield is the first game that has an official Mod Developer's Toolkit [planetbattlefield.com].
It makes modmaking more accessible to the people who have great ideas but very little way to implement them.