



Halo PC Updates Delayed, Much Desired 53
Thanks to VE3D for its article reprinting comments by Gearbox Software's Randy Pitchford regarding future Halo PC patches. Pitchford, seemingly irked at Bungie/Microsoft testing and approval delays, notes the enhancements Gearbox "...has generated between launch day and now is amazing in quality and volume. Thus far, just a fraction of that work has made it into the official updates." These prospective updates, mentioned last month, include the HEK (Halo Editing Kit), the lack of which is preventing substantial modding from taking place, and a waiting-in-the-wings "massive [graphical] performance boost... we call it 'fast shaders' - we're seeing a 30% to 50% [framerate] increase."
does anybody care? (Score:2, Insightful)
Yes (Score:4, Insightful)
Heck, most Game Boy Advance software could be considered to be roughly ten or more year old computer software, but it's still entertaining.
That being said, I can see Microsoft not having a lot of interest in improving PC Halo. They made a promise to do a release, but have little interest in really polishing it. And, frankly, PC Halo is in many ways (frame rate, lack of sitting next to your best friend and playing in cooperative mode in front of the TV, driving the vehicles with a mouse) not as nice as the X-Box release.
Re:Yes (Score:2)
Yes. I've probably spent at least 40 hours (probably much more than that, but I'm pretty comfortable claiming 40 hours) playing Halo on the X-Box, in single player, co-op, and competitive modes.
I have also played it on the PC, though not all the way through.
Oh, and their vehicle control method is utterly broken no matter what version you choose - vaguely steer where the camera is looking - yeah, good one.
I cannot agree. It is very, very different from conventiona
Re:Yes (Score:3, Insightful)
Two - Where's my co-op patch?
Re:Yes (Score:2, Interesting)
Halo is too little, too late really. If it had come out when it was supposed too, it would have been great, but then MS bought Bungie and it all went to hell. Still, at least Bungie are more than capable of making a good game. (Made my favourite of all time: Myth 2).
Re:Yes (Score:2)
But not wonderfully compared to the Xbox controller, which does the vehicle thing a lot better.
Re:Yes (Score:1, Interesting)
It has the slight advantage that there isn't anything much better available when you're on the move. The market for retro games on the PC is much smaller, since there are actually more modern titles available to play.
Re:does anybody care? (Score:2, Insightful)
Halo has pretty decent graphics (though shittily rendered map textures). It has great gameplay, the best vehical play I've ever seen in an FPS and is generally a very fun game. There is nothign else out there right now that is entertaining gamers since there has been a serious glut in major releases in the last few years.
The last game I looked forward to seeing come out was..
Re:does anybody care? (Score:2)
point 1 - i personally was looking forward to the release of Halo, until Bungie was assimilated.
point 2 - you forgot about Duke Nukem Forever
Re:does anybody care? (Score:2)
Re:does anybody care? (Score:2, Insightful)
Sure, the single player was spiffy, but the lack of any distinguishing multiplayer features pretty much clinched the deletion tab for me.
Re:does anybody care? (Score:3, Insightful)
Re:does anybody care? (Score:5, Insightful)
Yeah, but the single player experience in Halo is miserable. Hey look, this looks just like that corridor I was just in. Hey look, the bad guys are in the same exact spots they were in the last identical room.
The Library will probably go down in history as the single most worst gaming level ever.
Re:does anybody care? (Score:2)
Re:does anybody care? (Score:1)
And yes, Marathon 2, System Shock 2 and Deus Ex are the Holy Trinity of first person shooters.
Re:does anybody care? (Score:1)
Re:does anybody care? (Score:1, Flamebait)
lag (Score:5, Informative)
Quake3, CounterStrike and all MMORPGs that I have recently played work FINE on my network. Zero problems. Smooth as can be except for a moment or two of lag every 30 or 60 minutes. Totally okay.
Halo, on the other hand, is a total bitch lagwise. There are only two maps it is even tolerable on and most (like Prison) are impossible to play because the framerate drops to about 4 frames per second - if that. This really isn't acceptable on a fat pipe with souped-up hardware in 2004 running a video game that was made in 2001(?).
Re:lag (Score:2)
Why would lag affect framerate?
Re:lag (Score:1)
Re:lag (Score:3, Informative)
Re:lag (Score:2)
Presuming your network is a LAN setup, the problem with the lag stems from the way the multiplayer netcode is built. I don't have a link to any exact article stating this but, supposedly all the data in a multiplayer game is transferred to the server so it can be double-checked to make client-side cheating programs ineffective. With this said, I'm guessing you play Halo PC on a non-dedicated server. Try playing the g
Re:lag (Score:1)
Re:lag (Score:2)
Actually, much exciting gamewise has come out. It's just come out for consoles rather than the pc since those are machines designed for, you know, playing games. If you "refuse" to buy a machine to play games, you shouldn't also get to complain about the fact that you have no good games to play.
M$ does not know how to market anything (Score:4, Insightful)
Re:M$ does not know how to market anything (Score:1, Insightful)
Something smells fishy.... (Score:5, Insightful)
And it's taking so long as to make Pitchford publicly angry.
I can see three possibilities: either the Microsoft lead for the Halo PC patches is incompetent, not enough money and/or men have been allocated to that particular project by Microsoft, or Microsoft is playing dirty with both Gearbox and the paying public. Note that the first and second explanations could also be the last, though that may not necessarily be the case.
I'm no fan of Microsoft or how it usually plays with plebs and politicians, but I have to give them the benefit of the doubt. It could simply be that the Microsoft lead doesn't know what he or she is doing in getting these patches out, that Pitchford can't get Microsoft to put a new lead in, and public pressure by fans hasn't had an effect. It could be that Microsoft simply didn't anticipate the number and complexity of the patches Gearbox has been issuing, and is now reluctant to make changes to the personnell and/or funding levels.
Hell, it could even be Gearbox trying to shift some blame in order to get out from underneath the heat that a portion of the Halo PC fanbase has been giving them.
Or (and most of you have probably been salivating in anticipation of this one) it could be that Microsoft has an ulterior motive and is malevolently, quietly, and intentionally sabotaging Halo PC and Mac updates. Reasons for this could be to boost xbox and Halo xbox sales due to a difference in the ammount of profit gained, internal politics against Bungie for making sure that an outside company did the port (or making sure the port was made at all), or any other of a number of reasons.
I'm not trying to excuse Microsoft or Gearbox here, or lay any blame at either company's feet; but if patches are being delayed intentionally, as Pitchford (and some critics) has suggested, then there is reason for anger and outcry.
What kind of outcry is left to the individual Halo PC fan / Microsoft basher.
~UP
you forgot one (Score:3, Interesting)
Your forgot one: the patches are so buggy that not even Microsoft would release them. (okay, Microsoft has gotten a lot better in the last 10 years, so this can just mean bugs that most users would consider minor)
Re:Something smells fishy.... (Score:2)
Great (Score:3, Funny)
Finally, now my framerate can be 8 frames per second instead of 5 frames per second.
Re:Great (Score:2)
--Seriously though - with a 900MHz AMD Duron with 512MB RAM, and a Geforce 4 MX440 (64MB) AGP graphics card, my framerate varies from about 8-15 FPS, on average. Truly pathetic, even with all the suggested speedup mods from the support boards. I also have the latest Nvidia patch (altho I'm still running Win98SE, so that's from a few months ago.)
--So yes: even though these patches are horribly delayed, it still might make some people (like me) dig out the game again,
I just want it to RUN (Score:3, Informative)
I went looking for fixes, and people were having the same problem, and proposed registry hacks to fix things. I sold the game. I shouldn't have to do THAT much to get it running, and if it doesn't run, they should patch it as quickly as possible.
It was easily the worst port I ever played, so I sold it. I tried the Mac version, and I managed to make it off the ship before I ran into the same problems with the game crashing. I gave up. I'm glad I got the game in trades. I would have been really mad if I had paid money for it.
The possible reasons (Score:3, Interesting)
2.The people running halo QA at MS are incompetent
3.Not enough money or personell allocated to halo QA.
or (the conspiricy theory) 4.Microsoft doesnt want the editor and the "patches that make the game better" to appear since that will make Halo PC better than Halo XBOX and lead to more sales of Halo PC and less sales of Halo XBOX (and therefore potentially less XBOXes).
I suspect that Microsoft is waiting for the (XBL enabled) Halo 2 to appear so that people wanting a good halo online experience are forced to get Halo 2 (plus an XBOX and an XBL subscription) and then, once its been out for a while, then release the patches.
Ultimatly, the only reason MS wanted Halo was because they wanted "a game that would sell XBOXes". Thats why they screwed gamers with the PC/MAC ports and thats why they continue to screw gamers with the patches and the editor.
BTW, I was able to play completly through the PC version of the game (forget which difficulty level though) with (as far as I can remember), no major crashes or lockups (this is on windows XP).
Re:The possible reasons (Score:1)
Re:Doesn't matter. (Score:1)
Re:Doesn't matter. (Score:1)
Boohh Whooo, who cares (Score:1)
If anybody wants to argue the beta phase point, a 50% speed increase sais it all.
no thanks microsoft... (Score:1)
I totally feel for Gearbox. (Score:3, Informative)
Gearbox, for those of you who don't remember, developed 007: Nightfire for the PC. This game was Published by EA and it's console version, which is different than the PC version, was published at the same time by a different company.
As RTM neared, EA forced Gearbox to publish the game as/is which was anything but complete. The PC version of this game featured a GREAT multiplayer and had a GREAT grassroots interest for Modding. However, the much promised Editor and improvements didn't come until many, many months after the patch was ready and promised. By this time any/all interest in Modding or extending the life of this game all but disappeared, thanks to EA.
It's too bad that Gearbox doesn't have the $$ to publish these games themselves without the Big game distributors messing up serious modding potential.
Perhaps they should stick to working with companies like Valve who have a great track record for understanding and nurturing the potential in a modding community.
Dolemite
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Re: (Score:2)
Re:Team play in FPS (Score:1)