Lawmakers Game The System 116
Thanks to Wired News for its article discussing government officials and massively multiplayer game designers sharing ideas on the best ways to deal with community feedback. Neil Eisner of the Department Of Transportation explains: "We're both dealing with large populations, and (like with the public-comment process for legislation) the public helps them design the rules for the game, or petitions them to change the rules to have things happen." Raph Koster of Sony Online adds that it "was startling to me... that (the federal comment process) is identical to how we build our patches and patch notes", although since the government has "a legal obligation to protect the privacy of people submitting comments on legislation", this means some disadvantages compared to MMO feedback, as Koster explains: "We get to know the people who are good testers, who are good at catching bugs. The federal government is legally not allowed to do that."
Voting for all! (Score:1, Funny)
Re:Voting for all! (Score:5, Insightful)
Re:Voting for all! (Score:1)
No joke.
Re:Voting for all! (Score:1)
Re:executions for all! (Score:1)
Re:Voting for all! (Score:5, Funny)
Re:Voting for all! (Score:2, Funny)
This sounds good (Score:2, Insightful)
---
http://spaceruckus.web1000.com [web1000.com]
These guys are putting together a free 3D action/adventure game.
Re:This sounds good (Score:5, Insightful)
Yep, because influencing the way games look like is soooo much more important than influencing our legislators lawmaking, isn't it?
Re:This sounds good (Score:1)
And what about posting snarky comments to Slashdot? Is that more important too?
Re:This sounds good (Score:1)
Er. OK.
Design by comittee (Score:1)
and you get a camel not a horse
Re:This sounds good (Score:5, Insightful)
Re:This sounds good (Score:5, Insightful)
In other words, people would vote to get something for nothing.
Re:This sounds good (Score:4, Insightful)
Re:This sounds good (Score:1)
http://www.paradox-online.net (down because of DDoS attack currently, but soon back up)
It is still on the beta phase and the player base has affected at making the game a lot, hugely. Still, i as the designer need to make design the bigger chances and come up with them.
But all smaller things is affected by the player base etc. going to improve player feedback still
a lot more.
Re:This sounds good (Score:1)
In theory that's a great idea, but no matter what you do, you won't be able to please everyone. Maybe just make them more customaizable, give people more options to choose from. Just my 2 cents.
In theory, perhaps (Score:5, Insightful)
Like it does with movies, you mean?
Hollywood movies are extensively tested on the general public, and carefully tweaked based on their feedback. I guess we all love the intelligent plots and inventive movies that result, huh?
Design-by-marketing has costs as well as benefits. In general, it will turn bad products into palatable ones... but it also turns really good products into palatable ones. Most really good art is polarizing; for example, Terry Gilliam's "Brazil", half the audience came out of the previews and said "That was the best movie I've ever seen", the other half came out and said "That was the worst movie I've ever seen". If you apply the public feedback process, you get something which pleases more people, but the result is the infamous "Love Conquers All" edit of "Brazil".
Personally, I think we have enough Hollywood-style "Well, it was OK I guess" video games. What we need is more people taking risks, more people producing truly innovative and unique games like "Rez", "Ico", "Sentinel", and so on. Of course, I think that because those are the games I like to play. If you like playing "Generic Sports Game 200x" or "Movie Tie In FPS", you will indeed prefer the results of designers taking more notice of user feedback.
Re:In theory, perhaps (Score:1)
Anonymity in Democracy is overrated (Score:5, Insightful)
I'd probably feel different if I'd ever been threatened based on the way I voted, but since no party or politician I've ever voted for has got into power I don't think that's likely to happen.
Yes, but... (Score:3, Insightful)
Re:Anonymity in Democracy is overrated (Score:2)
Good luck with your chosen parties/politicians.
Re:Anonymity in Democracy is overrated (Score:1)
'round here, we make them buy our votes from us indirectly by going through the media.
Re:Anonymity in Democracy is overrated (Score:3, Interesting)
It's nice to hear that governments are building processes for getting feedback from the general public I still don't see this helping the little guy affect big picture l
When will people learn ? (Score:2)
Democracy doesn't work!
- Homer J. Simpson
Re:Anonymity in Democracy is overrated (Score:2)
Furthermore, there are ideas that nobody wants to officially back, but which people will bring up if they have been mentioned anonymously. People can say, without lending thei
Yeah, but shouldn't they first remove the old laws (Score:5, Insightful)
go read this, it will tell you why not : (Score:4, Informative)
Things You Should Never Do, Part I
http://www.joelonsoftware.com/articles/fog0000000
Re:go read this, it will tell you why not : (Score:3, Informative)
That having been said, the difficulty with changing the laws in this manner is that you have to have two votes, one to add the new law, and another to repeal the old. Both have to pass or you have problems:
addition passes, repeal fails: contradictory laws
Repeal passes, addition fails: You have no law
You have the same principles
Re:go read this, it will tell you why not : (Score:3, Insightful)
The article in fact encourages you to refactor, optimize, and prettify an existing code base, instead of throwing it out -- and I think that's exactly what the grandparent suggested.
The answer, by the way, to why we can't refactor our legal code, i
Re:go read this, it will tell you why not : (Score:1)
Re:go read this, it will tell you why not : (Score:1)
Re:go read this, it will tell you why not : (Score:2)
Well, that was one of the cool things about having lots of states... each one could try something different, and if it worked the rest could adopt it too. The Federal Government has taken on too much stuff to really allow this to happen, though...
Re:go read this, it will tell you why not : (Score:3, Insightful)
Re:Yeah, but shouldn't they first remove the old l (Score:1)
Cabaret laws made a recent comeback in NYC and in other cities. You know what those are? An establishment needs a permit if people there are going to dance to recorded music. That includes shimmying in the corner because the jukebox is on. From what I've been told, the law in NYC was passed way back in the days of yore to keep a handle on clubs in the disreputable parts of town (ie. Harlem). Nowadays the
All we need now is Anti-cheat software for politic (Score:5, Funny)
PWNED !
Re:All we need now is Anti-cheat software for poli (Score:5, Funny)
G30rg3_BU5h69: WASUUUUP!!!
France: Aw damneet, 'ow deed he getz in 'ere?
Australia: Oi! One of ewe buggars betta' notta' told 'im tha' passy!
England: Aw now, don't be silly chaps! No one 'ere woulda done a thing like that now!
Russia: *growls*
England: Hey! Wot ewe lookin at me for?
Germany: Ach! Ver ish das admin?!
UN: Hey guys how do buy stuff???
Korea: Bah! Admin is dumb like bowl of noodles! No good for us!
Cuba: Si, and without admin, we stuck with this... loco muchacho.
Afghanistan: Pfft.
Bomb has been planed!
G30rg3_BU5h69 was killed by Afghanistan
G30rg3_BU5h69: WTF!?!? OMFG U R CHETER!!! U SUCK BITCH IMA PWN JOO NOW!!!
Afghanistan: Eep.
Afghanistan was killed by G30rg3_BU5h69
Iraq: Hahaha! George is silly, like little infidel boy!
G30rg3_BU5h69: WTF FAG U WNT SUM 2?!?
Iraq: You cannot touch me! The will of Allah will not allow it!
Iraq was killed by G30rg3_BU5h69
G30rg3_BU5h69: PWWWNEED!!!
PUNKBUSTER: Warning, cheats detected!
G30rg3_BU5h69 was kicked: WMD-Spoofing
France: Haha!
Germany: Haha!
Canada: Haha!
Russia: Haha!
Italy: Haha!
Japan: Haha!
Switzerland: Hey guys, whats THAT?
CONNECTION ERROR: HOST NOT FOUND - #877: Catastrophic Meteor Event
Disconnected.
Exiting game.
Logfile closed, 02/13/04 02:11:32
Not true (Score:5, Insightful)
This is not true. I can come up with at an example that should work from a practical standpoint off-the-cuff.
You can build a black-box database that can identify the same persona as being the source of multiple input submissions. This box must be given supeona-proof status. There are a lot of improvements you could make to the thing, but this should work at a basic level.
Now, this may or may not be acceptable in terms of data logging. However, statistical analysis of the text will inevitably allow linking of comments to some degree, and if the MMO guy is right about a practical benefit to logging, this should work. There would be some onus on users to not submit information that could be linked back to their real identity, but that's true of just about any anonymous feedback system I can think of.
There are people [cmu.edu] much more experienced in this field who could give a much more intelligent answer than I do -- if the gov't wants a good system that can provide a certain set of functionality with certain privacy restrictions, they and similar folks should be talked to. It's hardly an insoluable problem.
Re:Not true (Score:5, Insightful)
Let me second the parent and put it a little differently.
Koster explains: "We get to know the people who are good testers, who are good at catching bugs. The federal government is legally not allowed to do that."
Anonymity and authentication are not mutually exclusive. My userId doesn't have to be "Robert Bushman".
Heck, look at the various karma systems at sites like this - they don't rely on knowing the true identity of the poster. They don't even care (and shouldn't care) if it's one person, a company, a collective, or a computer program - only that it's the same entity as last time.
I can already predict this one (Score:5, Insightful)
That's not the only issue. Most readable MMOG-related websites maintain a contingent of flame-happy antibodies to kill any infectious stupidity, and those that don't slide rapidly into sycophancy. I really can't see your average busybody soccer mom taking well to being told to die in a car fire, especially not under the auspices of the federal government.
Uh oh (Score:2, Funny)
On the contrary (Score:4, Insightful)
A trip that cost local tax-payers 58,000 pounds! [thisisnottingham.co.uk]
(for some reason slashcode won't let me enter £)
Beta Test US Government 2005 XP (Score:4, Funny)
Dumb & Dumber (Score:5, Interesting)
If they want feedback, they should just create slash.gov and post proposed laws there so every could post feedback. At least that would be better than some anonymous e-mail comments that never get acknowledged. But wait, we can't have democracy, we need "democracy"
Billmaking + Public Online Forums (Score:3, Funny)
Re:Billmaking + Public Online Forums (Score:4, Funny)
Somewhere else: Your moderation to vote #112734123 -1, Troll has been meta-moderated "Unfair".
And most importantly, CowboyNeal would be in every single voting and election!
Re:Billmaking + Public Online Forums (Score:1)
Your take on bill proposal #32-A?
Yes -- 11%
No -- 7%
DIE!! -- 26%
Cowboy Neal for president!! -- 56%
Re:Billmaking + Public Online Forums (Score:1)
Re:Billmaking + Public Online Forums (Score:1)
Re:Billmaking + Public Online Forums (Score:1)
There's no system to protect the viewpoint of the minority, which makes it unsuitable as a true representation of public views and opinions. All you hear about a
I dont know but somehow.. (Score:1, Funny)
democratic game requests (Score:5, Interesting)
It seems to require a lot more time to filter and prioritize requests, but I think it's more honest than the 'lobbying' style that most games (and government) use. The citizen most adept at being heard by the developers/lawmakers isn't always the most representative.
--Owen--
Re:democratic game requests (Score:1, Informative)
Re:democratic game requests (Score:1)
Not to take anything away from your (valid) point, but neither is the overwhelming direction of a thread in a forum necessarily representative. Quick and dirty examples from recent
Goverment and MMO Games (Score:3, Insightful)
MMOG... (Score:2, Interesting)
great (Score:1)
Look on the right side... (Score:1)
Anyone else suddenly feel forced Realm vs Realm wouldn't be so bad?
The final conclusion:dont let it matter too much (Score:5, Insightful)
The same applies to governments of all sorts.
So if it becomes clear that any sort of government on the masses is going to susceptable to cheats, hacks and manipulators, the conclusion must be that the thing must not be allowed to become too important.
Game and internet forums already have the built in, regardless of what some slashdot readers might think
To keep government from becoming important, the individual must choose to be responsible and independent of the government, lest they become manipulated into little slave cells by the greedy and unscrupulous.
Re:The final conclusion:dont let it matter too muc (Score:5, Insightful)
So if it becomes clear that any sort of government on the masses is going to susceptable to cheats, hacks and manipulators, the conclusion must be that the thing must not be allowed to become too important.
Your post operates on two assumptions:
1. There is no such thing as fair administration.
2. Slash, K5, etc. represent the pinnacle in public commentary systems, and cannot function without admins.
Item 1, while probably true in an absolute sense, is not true in a general sense. Reasonable administration is entirely possible, and I would argue works pretty well here. We already assume that it works in our gov'ts - for example, in the US, we assume that Congress is capable of administering law creation.
Item 2 may or may not be true, but it's certainly too soon to tell. Massively multiposter forums have only existed for a couple decades, and have only acheived true mass within the past 10 years. It is still a science in it's infancy, there's a lot of room for advancement.
The "don't let it matter too much" theme I agree with, sort of. Slashdot works because the amount of investment in impartiality of the system is in proper proportion to the weight of the subjects at hand. K5 works, even thought the subjects tend to be weightier, because there is a larger investment in the impartiality of the system. One might argue that the US gov'ts current failings are, likewise, a direct result of the lack of investment in impartiality of the system - EG: rather than pay the price of campaign finance reform, we have chosen to take the less expensive route of letting our politicians sell their votes.
To clarify the last rambling paragraph: Absolute impartiality is not possible, and so critical decisions should not be left to the system. But there are very few truly critical decisions in gov't.
Things like whether to nuke Cuba during the missile crisis should probably not be decided in an online forum (at least not yet). However, for a huge percentage of more mundane decisions, it is entirely reasonable to assume that with a sufficient investment of effort, a sufficiently impartial system could be designed. It could be made sufficiently impartial that the benefit of the public participation would outweigh the cost of the remaining partiality.
First-hand experience being in an MMORPG minority (Score:2, Insightful)
I find this interesting (Score:4, Informative)
Re:I find this interesting (Score:1)
Re:I find this interesting (Score:1)
Grammar Nazi. (Score:2, Insightful)
Its one thing to talk about government knowingly, its another thing to have a good command of the English language:
The federal government is legally not allowed to do that."
Should be:
The Federal Government is legally required not to do that.
There is a huge difference between 'not allowed' and 'required not to'.
Re:Grammar Nazi. (Score:2)
I'm sorry, could you explain that difference? I just don't see it.
Re:Grammar Nazi. (Score:1)
v. tr.
tr.v. required, requiring, requires
Lobbyists are neither anonymous or powerless (Score:5, Insightful)
"In other words, Koster explains, the government has a legal obligation to protect the privacy of people submitting comments on legislation and, therefore, it can be difficult if not impossible to assign any kind of special weight to a comment from an expert on a topic.
"You're not allowed to look at the history of the given proposals that person's made in the past to see if they have a good history," Koster argues.
with the following caveat:
"There's not a whole lot of anonymity," Stuart Shulman says. "Most people want you to know where they're from, who they are
The first statement is hopelessly naive. The second only partially hits the real point.
Politicians do have screens to identify high-value high-credibility input. These include:
- Reputation
- Power
- Money
Together, these traits are wielded by lobbyists. Lobbyists, by practical definition, yield influence through reputation, power, money.
Reputation. A highly reputable source of input can have a very high impact to legislation. When the National Academy of Sciences (historically very objective, and producer of excellent research) makes a finding or suggestion, it certainly has more weight than the Federation of American Scientists (which, although it has over 60 Nobel-prize winning endorsers, was founded on a political stance against the A-bomb).
Power. Legislation always involves compromises, and input coming from a very powerful party usually takes much more weight. When the Sierra Club, America's largest (and oldest) environmental advocacy club, makes a statement or sponsors research that could have legislative impact, you can bet that legislators will give it more thought than many other groups.
Money. When a certain company is a legislator's former employer or when the company is funnelling money into a legislator's pocket/campaign-fund, you can certainly bet that that company will have a big say in legislation.
Everybody with a stake in legislation has a chance to make their voice heard in a democracy. But face it, some voices just will be louder, clearer, and more persuasive. That sometimes works to the benefit of society (FSF, EFF, etc.) as well as to its harm (Big Tobacco, oil lobby, etc.) To beat the game, you've got to play the game.
Re:Lobbyists are neither anonymous or powerless (Score:3, Interesting)
I don't think Big Tobacco really fits the role here. They are in defensive mode now. We have managed to strip them of most of the benefits of a capitalist system and still manage to vilify them.
Trust me, there are plenty of people who would put the gaming industry in the same department. What we are ultimately talking about here is freedom. We know the limitations of the political/legal systems. I think some of us just had hi
Re:Lobbyists are neither anonymous or powerless (Score:1, Offtopic)
I don't think Big Tobacco really fits the role here. They are in defensive mode now. We have managed to strip them of most of the benefits of a capitalist system and still manage to vilify them.
Big Tobacco is in the defensive now, but historically, they have been very powerful. Lots of money, lots of jobs at stake, and ruthlessly unethical management made for very effective lobbyists and influencers of legislation/policy.
It took decades of solid science, credible whistleblowers
Re:Lobbyists are neither anonymous or powerless (Score:1)
VR to become as bad as RL ? (Score:2, Interesting)
Now, I don't want all of my life to hang of a menu-driven system, with somebody else designing the menu. I think that if the online games culture rigidifies to the same extent as political life
Politics for all the wrong reasons? (Score:5, Insightful)
The largest outcry of customer response in MMO's have typically been the extreme gamers with an agenda, or those who currently reside in an operational game that feel either disenfranchised or threatened by the development cycle.
During game development, you have the RP'ers who want elements that allow them the freedom to practice role playing, although each person may have a completely separate intrepretation of this. You'll have the hardcore players who'll want rather strict rules of PvP, as cutthroat as possible. You'll have other players, the perennial drifters from game to game, who want the perfect utopia.
Once the game has been launched, you'll have factions built within the gaming community. The vocal components will voice their concerns over whether certain aspects are unbalancing. In a class style system (which most are), you'll have classes, which fearing nerfs will be quite adamant in professing their perceived flaws so that they will pose less of a target to the masses. You'll have others, who might feel their class is disenfranchised and not seeing the same benefits from the company, wanting dev attention.
This is fine for MMO's where not only is "all characters are created equal" the creed, it's also, "all characters must remain equal, regardless of time, effort or ambition". MMO's cater far more towards the Lowest Common Denominator than you'll find in modern society. You can't take these same concepts of lowering the bar of achievement and transferring them to the real world, otherwise you end up with schools that don't teach children how to compete.
Basically people are only willing to speak up when it benefits them, since our "Commercialistic Democracy" as a whole centers around being selfish. People will cater to that which benefits themselves the most, and given a choice, they don't care unless it affects them.
Those who typically have an agenda are those you normally fear the most. People with a single item or issues they wish to push through. Yes, the US is founded upon fervent idealism, but far too often you have passion coupled with politics. Political issues that are far more emotional than objective, and yet you're creating laws for the populace. One thing you want to avoid is kneejerk "nerfs" in the real world, that purely emotional, otherwise you end up with such far reaching laws like the Patriot Act.
Re:Politics for all the wrong reasons? (Score:1)
When Bush got into office due to some shady politics in florida, I shrugged.
When Bush shit on the Geneva Convention and the UN for his war on Iraq. I got curious.
But when I found out that Bush is driving this country into the ground while lying to our faces, I stood up.
The point of this is that it I stood up because my fellow countrymen and women were being ro
how to govern? (Score:2, Interesting)
Please.
If you play SWG, you know what kind of society it is. One where players are encouraged to do mindless missions in pursuit of the mystical plum to be a jedi. Have players complained? Sure, check out the development forums (restricted to paying subscribers of SWG), and you'll find many requests going untouched. And the people who actually go and complain on a bulletin board is just a small percentage of the persons who actually play, get disg
Another thing I find interesting... (Score:2)
The RL government of banning would be capital punishment.
That's it. No lawsuit, no jury, no appeal, no recourse. Bang, you're out of the game. Just because we didn't like the article you've posted about our country. Bullet to the back of the head, right here and now.
Do we really want to live in that kind of a country
Re:how to govern? (Score:1)
And slashgov is a good idea! With all the spin, it would be nice to have a forum such as slashdot where political concepts could be discussed from all angles.
Maybe just a sub-board under slashdot, like the game section.
Re:how to govern? (Score:2)
I don't recall that being mentioned in the article at all.
The article was about the similarity in the methods of handling feedback between the SWG team and some agencies within the federal government. Raph Koster was not billed as anything more than a designer of SWG, and the article also had nothing to do with the current quality of SWG.
It's a shame you started your post by flaming Koster, because your second comment, about having a
Raph Koster! He's *PERFECT* for this job! (Score:2)
> Raph Koster of SWG is now an expert in designing societies?
> Please.
> If you play SWG, you know what kind of society it is. One where players are encouraged to do mindless missions in pursuit of the mystical plum to be a jedi
"He's perfect for the job!"
- Treas. Secretary John Snow
> Have players complained? Sure, check out the
Should come as no surprise (Score:3, Insightful)
Good ideas should be judged on their merit whether they come from reality or a simplistic model or reality, since reality is hard to measure.
SCARY! (Score:2)
Get to know people who are good testers? (Score:1)
Sony Online (EQ in particular) was notorious for ignoring bug testers. Heck, I remember when I still played and there was a public forum, I gave a 100+ itemized bug list, to which they completely ignored. And after that
Good Model? Puft hardly. (Score:4, Insightful)
As was stated here before, MMOGs aren't a very good model to base real life on. Why?
1)Accountability. In MMOGs you can't get a punch in the face for making lewd comments to a member of the opposite sex for example. People are more 'loose' with their actions and statements without the imminent threat of physical pain or restrictions of their freedom. If the worst thing that can happen to you is a few days suspension or even a ban from the game....if you want to be counter-social there isn't much to stop you.
2)Input, and how it changes things. Every MMOG I've played to date provides lip service to user input for change, but it's false. As a gamer you can't really change anything the developer doesn't want you to. This may seem to be a parallel to real life until you realize that the chance is always there for revolution through the use of violence. I mean really, what are you going to do when something is changed hundreds (thousands?) don't like? Stamp your virtual feet and hold your character's breath till they turn blue? I suppose if you're wanting to model a dictatorship then it may be accurate. I know from personal experience at least one of these 'industry leaders' behaved more like Sadam or Adolf than Washington or Kennedy.
3) Don't like your elected officials? Vote them out! Don't like your developer? Here, have this nice can of Vaseline and a pack of Marlboros. It's either that or pack your toys and play in the other sandbox.
4) Freedom of Speech.
-Raph Koster
Don't like what your 'community' has to say about you? Filter it! Castro would be proud. I'm sure if he was involved the first thing that would happen is you'd have to prove you're an American citizen to post on slashdot.gov (I mean Koster, not the other dictator).
Hardly. In a game 'money' isn't a commodity that runs out. People don't starve to death because you made a bad policy decision in EQ. The last time I looked mothers weren't crying because their SWG babies were killed during the batte of Endor. And try as I might, I can't recall a single Jenquai in Earth & Beyond complaining about the developer's healthcare plan.
Your whole perspective on life is changed when you can just push a mouse button and you're back alive again.
Saying a MMOG is a good model for real life is like saying paper airplanes are good models for stealth fighters. MMOGs are without exception ran like miniature dictatorships.
I suppose I should quantify my statement. MMOGs are good models for tiny communist island nations, not large democracies.
Dead on (Score:2)
THe bottom line is that the dictatorial solution is always what wins out because it's easy. In a MMOG no one has any share in the game except the owners of the company that produced it. People keep saying "listen to the players", and the result of this is that the winner is the one who fakes the hardest while trying to put across an impression of being "democratic".
Re:Dead on (Score:2)
Exactly as with a real-world government. The MMOG model should therefore work in the real world just as it does in the game world.
Re:Good Model? Puft hardly. (Score:2)
Nomic (Score:2)
Federal Gov respects privacy? (Score:2)
http://yro.slashdot.org/article.pl?sid=0
http://news.com.com/2100-1028_3-5137488.html?ta
Crucial Differences Between Gov and MMOGs (Score:1)
1) MMOGs design and admin can't please everyone. The good one's accept that, and design around a creative vision that will appeal to some people and not to others. The others will just play some other game, or not play at all. Government, on the other hand, does not have that option. It can't create a paradise for 5% of its users while pissing off the rest (or maybe it can, but it shouldn't be able to).
2
Well that explains it... (Score:1)
Well that explains why both the govt. and SOE take forever to create change, and when they do, it's usually a change that no one wanted, that doesn't manage to fix the original problem. I suppose it's interesting that the Feds are looking at MMORPG as a model, blah blah blah, but why for the love of God did they have to pick SOE? Expect households w
So we would need something like a 'demoforge'.. ? (Score:1)
Sounds reasonable. But how does the "(project administrator|government)" decide which requests will be implemented ? Do they use a "(priority|voting process)" to decide which requests are more important ?
Would there be a versioning system like CVS for the "(sourcecode|democracy)" ? And can I download the "(sourcecode|democracy)" version
It was an enlightening meeting to be at (Score:4, Insightful)
Ultima Online. (Score:2, Interesting)
Secrecy against our wills? (Score:2)
Oh I'm so funny... (Score:1)
Sony is clueless (Score:2)
an end to lawyers??? (Score:2, Funny)
MMORPG for 2004 - the House of Representatives (Score:2)
I guess I picked the wrong day to stop sniffing glue.
Community Feedback and Success ... or not (Score:1)
test post -pse ignore! (Score:2)