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Latest Thief Sequel Remains In Light 43
Thanks to GameSpot for its updated impressions of PC/Xbox stealth title Thief: Deadly Shadows, looking at the latest in the now Ion Storm-developed Thief franchise in light of some controversy over the developer's other recent PC/Xbox title, Deus Ex: Invisible War. The article explains: "According to Ion Storm studio director Warren Spector, Thief's control scheme and interface translate well to both a PC and a gamepad. This is because of Thief's singular focus on stealth-based gameplay... Garrett doesn't have a huge inventory of weapons and other items because he simply doesn't need them." The franchise's heritage is also being taken into account, since the title, due for release later in 2004, is being developed "...with input from several former designers from Looking Glass Studios, along with voice-over from Stephen Russell, who provided the voice of Garrett in the previous games."
Cant Wait (Score:3, Interesting)
I am waiting for the demo!
RM
Re:Cant Wait (Score:1, Insightful)
Who cares if it's the same gameplay - there's a new storyline, different characters and different situations. I'm sure there are going to be different weapons too.
So quit your senseless bitching.
Use this handy tool to save time here! (Score:5, Funny)
Did you see [that article, thosescreenshots]?!? Obviously Warrn Spector has lost it. I played and finished [Deus Ex, Thief 1 & 2, System Shock 1 & 2, and Ultima Underworld, all of the above] at least [seven, eight] times the day the game came out, and this is so far from his original vision that he's lost control of his own company. Ok, ok, the graphics are good, but the game runs like ice cream melting in [Alaska, Antarctica] on my [twin processor gold plated 3.2 pentiums, IBM PS/2, Dreamcast running bedian off a burned ISO, Mac]. This whole [transition to third person, revised weapons system, checkpoints, lack of a 255 key controller] just means they are sharing the [pocket protector, pants, mouth] of Bill Gates with an Xbox. Just because [there's more money to be had in consoles, consoles don't have the same customer support issues as PCs, consoles are getting the majority of creative games these days, there's more money to be had in consoles, more people play their consoles for games than PCs, there's more money to be had in consoles] doesn't emean that they should abandon the peeps who got them there.
I've had it up to [here, here, here]. At least we still have [Half-Life 2, Doom III, Team Fortress 2, Duke Nukem Forever, Tycoon games, Mythica] and they're staying true to the cause. So, screw you [Warren Spector, Ion Storm, $icro$soft]! I'm not even going to buy Thief III, I'll just [pirate it, borrow it from a friend, make my own damn Thief game]. PC [ROXOR, KIXASS] [!!!!!, !!!!, !!!!!!]
Re:Use this handy tool to save time here! (Score:3, Insightful)
I know such a fan, and he was genuinly disappointed by deus ex2 look and feel on the pc. He wasnt a ms or console basher until that game but became one immediatly. And when he heard about thief 3 being 3rd person view, the sadness in his eyes!
It's always hard to be betrayed by those you respect the more.
Come on, those games are about immersion! You can't have a feeling of immersion following a puppet from above!
Re:Use this handy tool to save time here! (Score:3, Insightful)
Me, I didn't like Deus Ex 1, so I wasn't going to be buying Deus Ex 2 in any case. I have played and enjoyed Thief 1 and 2 a lot (like, two of my favorite games ever), and the previews for Thief 3 haven't yet convinced me to buy it. I may download a demo, but I don't
Re:Use this handy tool to save time here! (Score:4, Interesting)
I'd agree in general, but Thief is a little.. different. Part of the point behind it was to get the player wrapped up in it: a lot of its atmosphere depended on it. And it worked, it worked so well that when LGS died the community mourned but carried on. Not only are there still a large number of people making missions for it, in many cases of better quality than the original missions, and several immensely ambitious projects are effectively creating new Thief games in the Dark engine. The fans of the game know how it works, what makes it work well and how to improve the game to make the final part of the trilogy the best of the series. These are people who know Thief as well or better than most, if not all, of the team working on T3. If T3 ends up in the same mess as DX2, with dodgy graphics quality, painful framerate, tiny areas, rediculous level mechanics and all the other criticisms that were leveled at Dx2 (and, so far, very little has been released that would seem to suggest it won't) there will be a lot of very angry Thief fans, because that wouldn't be taking the franchise in a different direction, it would be gutting it.
Re:Use this handy tool to save time here! (Score:4, Interesting)
I still play Thief 1 and 2 pretty regularly, and if people just make more missions for it, I don't see, in the end, a real problem. Sure I'd like to have a better graphicsed version of 1 and 2, but I'll still take what I have with people making new stuff for it. Hell, I've played Half Life mods for as long as I've played Thief. Nothing wrong with that. Yeah, I'll be angry if the new one sucks, but angry isn't near the kind of bile that people lately seem to be heaping on stuff lately. They didn't slit your brother's throat, they made a crappy sequel.
Re:Use this handy tool to save time here! (Score:3, Interesting)
It's just that it's not its favorite game. It's his favorite genre, the last game of this genre and the creator of the best games of the genre, all going to the toilets together, because one has to design his games for the console first, now, period.
And on top of that, he has to listen to this designer telling him, like "straight in the eyes", that no, the console gameplay doesnt impact on the game, it works well.
Re:Use this handy tool to save time here! (Score:3, Insightful)
Microsoft I have no problem hating. I'm sure they're part of the problem here. I was furious at Microsoft for buying off Sega to screw over Dreamcast owners on the US release o
Re:Use this handy tool to save time here! (Score:2)
The people who decided that it should be for console primarily did.
Yes, that's the problem. The console market is so huge, this dumbass is listened to. When someone figures out that the port don't sell well because they're designed for console and suck in front of regular pc games, and if they can make more selling a pc version than it cost to have it adapted, then we wont see such fiasco again. Otherwise, they will continue to release those hmmm things.
Dreamcast... best
Re:Use this handy tool to save time here! (Score:3, Interesting)
I see this same attitude with *my* favourite series (see sig), and I still don't understand it.
How is a game designed for a PC instead of a console allegedly superior? Is it the ton of unnecessary control options? The ability to play with a keyboard and mouse? The possibility of bragging to your frien
Re:Use this handy tool to save time here! (Score:2)
A good console game design can be wasted when ported to the pc by bad design decision.
The size and the feel of the deus ex II interface comes immediatly to my mind. The size, the ergonomy, what a waste of pixels in a game where you expect to be completly taken by and into the surroundings of the action aka the universe, and not by and against the interface.
A good pc game that rely on the pc particularities, like you said the keyboard
Re:Use this handy tool to save time here! (Score:1)
Wow! That IS ambitious! I'd have a hard time creating a game with the lights on!
Re:Use this handy tool to save time here! (Score:1, Troll)
Re:Use this handy tool to save time here! (Score:2)
Especially in a game about awareness of your surrounding.
cutting out the extra 90 degrees I see in real life by unconciously glancing left and right truly ups the immersion level a ton.
Re:Use this handy tool to save time here! (Score:1)
Warren Spector claimed DXIW would translate well (Score:2, Insightful)
I guarantee Thief III has Xbox-sized maps in the PC version, and just like DXIW I guarantee that it will ruin the game.
Not me... (Score:5, Interesting)
Thief: Deadly Shadows is using the exact same engine and was designed in the exact same way - as an Xbox game first. It's going to suffer from the same problems DX:IW did - small areas, limited interaction, difficult to use interface. And what the hell was wrong with the name Thief III?
Fool me twice, shame on me.
Re:Not me... (Score:5, Insightful)
The frame rate sucked. But it didn't kill the game
The Levels were tiny, very clausterphobic inducing, but it didn't kill the game
Interface was very awkward, but it didn't kill the game
What did kill the game was that it took a total of 10 hours to complete and was very easy (in terms of puzzle solving...were there any?)
I'm hoping that with Thief III, they can optimize the engine, make larger maps and make better use of the engine in general.
And Liberty Island at the end of DXIW was a joke, 4 seperate maps for what a 5 year old engine did with one map
Re:Not me... (Score:4, Insightful)
the complaint that translates from console to PC equally is the tiny tiny 'maps'. If there were too many interactive objects in each map - then for chrissakes just make some boxes or pews static, drop some polygons, lower particle count - something.
aside from the maps i thought it was pretty standard Spector-type stuff. *Although if they plan on railroading all the possible story 'branches' back to the same core events, maybe they should just remove them? If there's no functional difference between choices, they are false choices.
You'd think a company who defined the terminology [cdis.org] for exactly such a behavior would recognize it.
Re:Not me... (Score:2)
I am not really a Deus Ex fan, but I played the demo and I thought the interface was nicely done. What didn't people like about it?
Re:Not me... (Score:1)
I think I spent about 2 or 3 hours on the demo alone. That's just one level.
Maybe people should stop playing every game like Quake Done Quick and enjoy the sights a bit more.
title (Score:1, Insightful)
Guard:"Hey look I see him"
Theif to himself: "Must hide! but where? there's just too much light!"
I'm sorry, just had to be said.
worried - PC and Xbox games suffer (Score:3, Interesting)
Life of the Party (Score:4, Informative)
Whaaaaa? (Score:2, Insightful)
Re:Whaaaaa? (Score:2, Interesting)
Re:Whaaaaa? (Score:1, Insightful)
Re:Whaaaaa? (Score:3, Interesting)
Its not shitty AI, its prob the shitty graphics that prevents them from climbing ropes.
Re:Whaaaaa? (Score:2)
Guard 1:- Hey wheres Bob?
Guard 2:- He's lying on the floor over there with an arrow through his head.
Guard 1:- How did that happen then?
Guard 2:- Not really sure. There was a whoooshing noise, then he keeled over.
Guard 1:- Think we should look around?
Guard 2:- Nah, I'm not quite suspicious enough. I'll wait until you get taken out, then I'll look around a bit
a little prayer (Score:1)