GameSpot Recaps 25-Year History of SNK 143
Decaffeinated Jedi writes "GameSpot has offered up an amazingly in-depth history of SNK -- the company behind such classic games as Ikari Warriors, Fatal Fury, and King of Fighters, as well as the NeoGeo hardware system. The 39-page retrospective covers nearly every aspect of the company's 25-year history and includes an annotated list of key SNK titles, trivia, insider interviews, hardware comparisons, screenshots, promotional art, and more."
nostalgy (Score:2, Insightful)
ikari warriors ruled!
Re:nostalgy (Score:1, Informative)
Re:nostalgy (Score:3, Interesting)
I always liked Time Soldiers [neo-geo.com] better. Those rotary joysticks [arcadiabay.com] were a bitch, though!
Re:nostalgy (Score:1)
Good old times... (Score:5, Informative)
They were unique and stylish, as always.. SNK shall live on!
Re:Good old times... (Score:1, Insightful)
The best Capcom fighters have play depth that can't be matched. SNK's unique play mechanics never evolved past timed-sequence multi-hit moves, hops, running, hit evasion, and combo interruption (which Capcom eventually incorporated as well), not to mention gimmicks like multiple planes (foreground/background). Meanwhile, Capcom has always (except in obvious exceptions, like the Marvel games) focused on character balance above EVERYTHING else. If, using any character, you can't get past Dhals
Re:Good old times... (Score:2)
Last Blade 2 rocks all. Samurai Shodown 2 is also quite good. Nothing Capcom has produced really matches those games(well, at least not Last Blade 2), though Street Fighter Alpha 3 is pretty damn good. I mean, it has Dan. Anything with Dan in it is automatically good.
Re:Good old times... (Score:1)
wow (Score:5, Insightful)
2 words... (Score:5, Interesting)
Some argue it's still the greatest baseball game ever made. I'd say it's at least the best one made in the 20th century.
Re:2 words... (Score:3, Insightful)
-B
Re:2 words... (Score:5, Funny)
That's a disturbing image...
Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?
HAI!
Re:2 words... (Score:3, Funny)
I was thinking more along the lines of this
Hayatatatacha!
Kick! Punch! It's all in the mind
If you wanna test me, I'm sure you'll find
The things I'll teach ya is sure to beat ya
But nevertheless you'll get a lesson from teacher
Kick - Punch - Chop - Block
Once more now
Kick - Punch - Chop - Block
Don't get cocky, it's gonna get rock
We gonna move down to the next ya jockey now
Duck - Jump - Turn - Pose
Listen carefu
Re:2 words... (Score:3, Insightful)
My friends and I still get together to have huge Baseball Stars tournaments.
Re:2 words... (Score:1)
Re:2 words... (Score:3, Funny)
Re:2 words... (Score:1)
Re:2 words... (Score:1)
Always loved SNK games (Score:5, Interesting)
SNK still makes great games. Garou: Mark of the Wolves was a revolutionary 2d fighting game, excellent in every aspect.
Licensing. (Score:5, Interesting)
Re:Licensing. (Score:2)
One of the reasons why SNK made/makes such great games was/is because they stuck to what they knew, they made games which they knew were fun, and they didn't f**k up their gameplay formula just so the "casual gamer" could get into it. When you really think about it,
Crystalis ruled (Score:5, Informative)
Re:Crystalis ruled (Score:2)
And for the extremely anal, yes I know SNK didn't develop a couple of those.
Re:Crystalis ruled (Score:2, Insightful)
None of their titles became nearly as popular as their counterparts such as Mortal Kombat or Street Fighter II.
Re:Crystalis ruled (Score:2)
Re:Crystalis ruled (Score:2)
IT SURE DID! :D (Score:5, Insightful)
And for some reason, they never made a sequel, never made a SNES version, never made anything similar.
Re:IT SURE DID! :D (Score:1)
Re:Crystalis ruled (Score:5, Informative)
I can still hum the tower music and whistle the cave theme...
Re:Crystalis ruled (Score:2, Insightful)
Explain. Unless my memory is horribly wrong, Zelda for the NES had a pretty damn good story for an adventure game. Given, it's a pretty standard "slash through the dungeons and rescue the princess", but it was done very well, and was head and shoulders above other games of it's genre. It wasn't an RPG by any stretch of the imagination, so it doesn't have the massive character development or arcing story. Saying Crystalis is better than Zelda is like s
Re:Crystalis ruled (Score:2)
But yeah, it had one of the best plots ever. Almost as fun as Earthbound...
Re:Crystalis ruled (Score:1)
http://www.flyingomelette.com/oddities.html [flyingomelette.com]
The "END DAY" screenshot is at the end, plus it has two other classic plots for you to laugh at
Re:Crystalis ruled (Score:2)
Neo Geo Advertisements. (Score:5, Interesting)
http://xodnizel.net/neogeo/ [xodnizel.net]
Re:Neo Geo Advertisements. (Score:2, Funny)
Re:Neo Geo Advertisements. (Score:1)
Woa! a Hot-Dog. Just imagine!
Some interesting FUD in there. (Score:4, Interesting)
Lists Neo Geo as 15, TG16 as 10, and Sega Genesis as 8.
Yet http://xodnizel.net/neogeo/Specifications%20Sheet
Lists Neo Geo as 15, Genesis as 10, SNES as 8, and TG16 as 6.
Quite the difference!
The other specs also change seemingly randomly. It's quite the bad-ol'-days FUD that video game companies slung around before they learned that all they had to do was release PR about how their new Emotio^WCELL chip would rock, and let their devoted fan-boys do the rest of the work for them.
The proof's in the games, and these advertisements are the kind of things that cater to people who want to make up for a small penis with game console specs, not people who love games. Sad, really
Re:Neo Geo Advertisements. (Score:1)
NeoGeo Nostalgia (Score:3, Interesting)
Funny how it goes.. you grow older, and you don't have that whole excitement because you can just buy any technology/console you want to check out instead of dreaming about owning it 'one day'. Sadly it seems almost more fun dreaming about how incredible something is than actually getting to use it.
I'd hesitate to say that 3DO was seen in a similar light to the NeoGeo, as they also had a mythical expensive console out in the early 90's (which was 32 bit ARM-RISC with a CD-ROM).
Re:NeoGeo Nostalgia (Score:3, Informative)
Re:NeoGeo Nostalgia (Score:1)
Re:NeoGeo Nostalgia (Score:2, Interesting)
SNK had some of the best arcade games and arcade hardware out there. Their home console was overpriced, but hardly anyone remembers them for their home console.
Who hasn't spent time in an arcade and not seen Metal Slug, Bubble Bobble, Bust-A-Move, those arcade that contained 4 games in one machine? Almost every arcade will have a Neo-Geo machine in it.
Metal Slug is a classic game. There aren't too many other side scrollers that
Re:NeoGeo Nostalgia (Score:1)
How many Korean characters does Capcom have? Around Asia they have Japan, China, and Thialand all represented by multiple fighters, but no Korean, Tae Kwan Do fighters.
SNK has had Korean fighters for a long time. KoF has a Korean team.
I don't play Tekken, so I can't say.
Re:NeoGeo Nostalgia (Score:2, Interesting)
I remember buying the 3DO when it first came out (I believe I was 12 or 13) for $650 at the AT&T store, the only store in our city that carried it.
I also purchased the NeoGeo console for $500 and several games over the years for around $100-200 a pop.
But as a kid I was never given an allowence except for a $5 a week stint that only lasted a few months. And my parents stopped purchasing game systems after the NES because they didn't understand why I needed
They stop selling games for old consoles (Score:1)
my parents stopped purchasing game systems after the NES because they didn't understand why I needed a new one when the one I had still worked (and had hundreds of games I didn't own..)
First explanation you should have tried: Because try finding one NES game at Wal-Mart after 1993. I'm in a similar position with my PlayStation 1; I can't seem to save enough money after expenses to buy a PS2, and Sony has terminated PS1 development.
Re:NeoGeo Nostalgia (Score:4, Insightful)
Re:NeoGeo Nostalgia (Score:1)
Re:NeoGeo Nostalgia (Score:2)
Re:NeoGeo Nostalgia (Score:1)
Re:NeoGeo Nostalgia (Score:2)
Re:NeoGeo Nostalgia (Score:1)
I remember the NeoGeo (Score:4, Interesting)
The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).
Re:I remember the NeoGeo (Score:5, Informative)
Well, that's probably because they were, but you can't directly compare them. The Neo Geo AES shipped with arcade joysticks, a fundamentally different type of controller than MS's (and the rest of the current industry's) gamepads. SNK also made gamepads for the Neo Geo systems and they were about the size of a Sega Genesis or Super NES pad (which means smaller than the Xbox gamepad).
I always loved the aesthetic design of the Neo Geo AES and its controllers, though. They're these sort of monolithic black slabs, very large but with subtle curves that make them look a lot smaller than they are. The system itself is so sleek that I thought it was about the smallest system I owned, until I stuck it on a shelf with the rest of my collection and discovered it's just the opposite - as large as an Atari 5200, much larger than a PS2, as deep and wide as an Xbox (though not as tall - unless it has a cartridge in it!). It's truly about the pinnacle of industrial design in the game console industry.
The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).
Well it didn't get any recognition here (in the US) either. It's one of those things that nobody bought at the time but now that the company's got such respect, everybody claims to be major fans. It's really a bandwagon thing. But there are still relatively few of these systems out there and they're still quite expensive, so I have to always scratch my head at the sheer number of people claiming to have these vivid Neo Geo memories these days. I suppose the arcade machines were more ubiquitous but the home systems were never particularly popular. (I acquired mine through trade; I could have never justified the cost otherwise.)
Oh, and the Neo Geo AES didn't just feel like bringing arcade coin-ops home, that is in fact what you were doing. The home carts were exactly the same as the arcade carts except for the pinouts (in fact adapters exist to let you play the arcade carts on a home machine - they just adapt the pinouts). There's no technical reason why the pinouts were different, either, it was strictly so SNK could charge more for the home carts, as the arcade carts were quite cheap - the idea being to make the money in arcades on the machines themselves, whereas at home it was just the opposite.
Re:I remember the NeoGeo (Score:3, Informative)
The reason you see so ma
Re:I remember the NeoGeo (Score:1)
Re:I remember the NeoGeo (Score:2)
Pictures at http://www.nuxx.net/gallery/arcade. There's a picture of both game systems at http://www.nuxx.net/gallery/condo_basement/DCP_05
Metal Slug influence for Duke Nukem? (Score:2, Insightful)
The thing I don't know is, what came first - MSX or DN3D? Perhaps the influence was actually the other way around?
-JT
Re:Metal Slug influence for Duke Nukem? (Score:1)
Re:Metal Slug influence for Duke Nukem? (Score:5, Informative)
Same with the characters. Marco (one of the two guys you could pick in Metal Slug X, and the only character in Metal Slug), was invisioned way after Duke Nukum had been released.
So, either Duke Nukum influenced the Metal Slug series, or there was no influence at all.
Re:Metal Slug influence for Duke Nukem? (Score:1)
Re:Metal Slug influence for Duke Nukem? (Score:1)
Gotta hate Gamespot on this one.. (Score:4, Funny)
Re:Gotta hate Gamespot on this one.. (Score:2)
Re:Gotta hate Gamespot on this one.. (Score:1)
Re:Gotta hate Gamespot on this one.. (Score:2)
Re:Gotta hate Gamespot on this one.. (Score:4, Insightful)
Gabe says it best (Score:5, Funny)
They forgot to mention one early game (Score:5, Informative)
VIEWPOINT (Score:3, Interesting)
Was hyped as the second coming of the classical isometric shooter, produced only a few 1000 times and sold for more than a SNES+Megadrive combined?
And after all, it was only an "okay" game, but who would admit after spending 200$+?
Re:VIEWPOINT (Score:1)
Re:VIEWPOINT (Score:1)
Re:VIEWPOINT (Score:1)
Re:VIEWPOINT (Score:2)
Step into the time machine (Score:2, Interesting)
Ikari Warriors - Responsible for my love for violent games
and of course Crystalis, was one of the better rpg's of its time, oh the time I spent.
Re:Step into the time machine (Score:2)
Forget 'of its time', Crystalis was one of the greatest RPG's ever. At the very least, it is without question the greatest RPG for the orginal NES. I still go back and paly it every couple of eyars. Haven't touched Final Fantasy or the Legend of Zelda since 1995.
SNK love (Score:3, Insightful)
I've been a fan of SNK since I played Fatal Fury at a local arcade. After that, I would purchase most of their SNES porting efforts, even if those ports sucked because of extreme size-reduced sprites. Then the golden days came along with my Sega Saturn, importing classics like the King of Fighters Collector's Edition (95-97), Real Bout Fatal Fury collector's edition, Metal Slug, etc. Dreamcast came, and so did Last Blade 2, Garou: Mark of the Wolves, and Capcom vs SNK, which was basically a dream-come-true for me.
Nowadays, though, the talent looks like it is pretty much gone. No more sweet arranged music for the home versions of KoF, and they're only just now switching to the Atomis Engine (Sammy's fighting game engine, seen in the extremely popular Guilty Gear series) to hopefully abandon the woeful graphics the series currently suffers from. Compare KoF 2000/2001 for the Playstation 2 to KoF 97 on the Saturn - they look the same, but the 97 version just has that added detail of polish, in presentation, music, etc. The hits seem harder, the desparation-moves look cooler, and it just adds to a more fun experience while playing.
Hopefully Playmore will remember that the little details help make a good gaming experience. Not stuff like giving Kim Kaphwan more frames of animation just because he's Korean [note: Playmore is Korean].
Back to playing my KoF97...hoping for a return of SNK's former glory.
SNK Playmore is located at OSAKA, JAPAN (Score:3, Informative)
>little details help make a good gaming
>experience. Not stuff like giving Kim Kaphwan
>more frames of animation just because he's
>Korean [note: Playmore is Korean].
Hah? Playmore is Japanese pachinko/slotmachine maker.
Re:SNK Playmore is located at OSAKA, JAPAN (Score:1)
re: ATOMISWAVE, more (Score:3, Interesting)
Super-anal-retentive article nitpick time (Score:1)
Re:Super-anal-retentive article nitpick time (Score:1)
Re:Super-anal-retentive article nitpick time (Score:1)
Last Blade (Score:3, Insightful)
Guerilla War rocked (Score:4, Informative)
Good article (Score:3, Interesting)
Finally, not long after its first release, the Neo Geo Pocket was on its way to follow the Hyper 64 into the great void of defunct video game systems and was officially abandoned in late 2000.
All these of SNK's adventures finally lead to a financial desaster. Unable to pay the bills, SNK tried to find an investor. At the same time, when the word of SNK's economical breakdown had spread throughout the gaming world, several third parties began to show interest in the companies' treasures.
It has to be said that the company we all were referring to as "SNK" up to and until 2001 actually was the core of SNK ASIA LTD, the once proud corporation which also did most of their hardware construction themselves. In 1999, the inner sanctum SNK decidet to close all the Asian branches, including the hardware departement, and to get rid of the Neo Geo World merchandise, a chain of amusement centers with themes and artwork from SNK's universe in Japan. All the financially negative projects had finally taken their toll.
On of these "interested third parties" were Aruze, a Patchinko company, one of Japan's most popular amusement machines. They signalled that they'd support SNK by taking over parts of their debts. It sounded too good to be true, but soon several SNK executives and Aruze managers confered about a possible "friendly take over" of SNK by Aruze. With lots of concern, but without a real chance to escape their kismet, SNK finally nodded, and Aruze jumped aboard.
Dark day in SNK
Aruze had promised to keep away from running projects and the overall SNK philosophy. As we know now, sequels to highly successful series like Samurai Shodown and Fatal Fury/Garou Densetsou were planned and partly under developement, but as it were, Aruze appruptly closed all projects and went to make their bucks with SNK's family silver, the intellectual properties of series like The King of Fighters or Samurai Shodown. It seemed that Aruze just wanted to boost their Patchinko biz by liquidating SNK's most valuable licenses. After a while, some SNK executives came to the same conclusion, and finally went into the boardroom, only to witness that the whole board had been fittet with Aruze-friendly staff.
Although it was planned that SNK moved over to Aruze's properties, SNK suddenly stopped the process and returned to Osaka, while trying to regain control over the general direction of the corporation. Meanwhile, Aruze's share holders began to grumble about the way Aruze treated SNK and their funny little video game licenses. They wanted to see profits, but felt that parts of the Aruze board worked against the interest of SNK and thus against the share holders. It has to be noted that not only Aruze executives were suspected to work against the interest of SNK, but also about five SNK managers who rather wanted to sell all the stuff and retire than to fight against bancruptcy.
The whole thing escalated with the filling of suit against Aruze by the share holders, accusing the company of a loss of more than 27.5 billion Yen. But the ship was sinking already. Throughout the whole year 2000 and the first half of 2001, SNK fought for their life, but it was too late; in October 2001, events culminated in the bankruptcy of SNK parent company. Requiescat in pace.
Aruze, unwilling to go to court, tried (and prolly still try) to find a compromise. Yet, all of a sudden, two of the possibly sold SNK IPs of Metal Slug and The King of Fighters licenses showed up - Eolith announced their King of Fighters 2001, while the Korean company MegaKing all of a sudden opened a Metal Slug 4 web site. Looking through the tears of despair about the death of SNK, the Neo fans couldn't believe their eyes. The synergy that resulted from this however lead to a new frontier. BrezzaSoft, about to develop a new ar
SNK: very brave company. (Score:2)
Cool Cool Toon (Score:2)
I'm thinking of starting a collection of import DC games... Cool Cool Toon's one of those at the top of my list.
Re:Cool Cool Toon (Score:2)
An excellent idea. I haven't yet played Cool Cool Toon (soon I will), but the DC has some amazing Japanese-only games, just like its father the Saturn...
Love SNK, hate Gamespot "writers" and "editors" (Score:1)
-m
Ikari Warriors (Score:3, Funny)
Ikari Warriors was performance art. You'd throw a grenade as the enemies ambushed you, and if you timed it right you'd get half a dozen of them evenly spaced across the screen, all going into their spin-around-and-fall-over death animation simultaneously. We used to call that one the North Vietnamese Formation Dying Team.
Ah, nostalgia.
Best of all time... what? (Score:2)
But given the technology of Neo Geo at the time and the price they were charging, the last thing we want to see is a street fighter clone. This machine should have destroyed the competition.
Instead it didn't remotely come close.
The scaling effect was the most over utilized effect I have ever seen. A system with this advanced of a c
Re:Best of all time... what? (Score:2)
And plenty of Neogeo games had four times the graphics ability of the SNES...
They forgot the MSX port of Ikari Warriors! (Score:3, Informative)
Hello Frank,
I just read your SNK article on GameSpot.com. A very nice in-depth article!
Although, I think you forgot to mention that SNK also produced software for the MSX system, which is virtually unknown in the USA, but used to be very popular in Japan and certain parts of Europe, as well as Brazil.
For some more information about this home computer system, you might want to check out these sites:
The Ultimate MSX FAQ [msxnet.org]
The MSX Resource Center [msx.org]
The only MSX product of SNK I know is Ikari Warriors. For some information about the game, see this page: Ikari Warriors on Generation MSX [generation-msx.nl].
In short: it was released in 1987 for the MSX2 system (the second generation standard of MSX). It's a 2Mbit game.
Some scans of the cover in a higher resolution: front [funet.fi], back [funet.fi], side [funet.fi].
I'm also in posession of this game myself.
I hope you will update the article!
(At least pages 2 (near the bottom) and page 31 should mention the MSX port of Ikari Warriors, I think.
Re:Text is not aligned with Mozilla 1.6 (Score:1, Offtopic)
And such things seem only to happen if border and text have the same color...
Re:A question about Playstation RAM (Score:1)
That's what is loaded from the CD/DVDROM. Think of how much video RAM you would need to run at 640x480...(not much).
If they would just use a faster DVD drive it could probably cut those load times down considerably. A mod I've always dreamed of doing...
Re:A question about Playstation RAM (Score:1)
One important thing you're missing here is streaming. You don't need to load everything off the disc, because you can stream texture and music, and get rid of it as soon as it's used..
Re:A question about Playstation RAM (Score:2)
Thanks for all the answers.
I just remember now that I could play the music from the games in my CD player.
ALSO SPRACH HONKIETHUSTRA (Score:2)
"Rapper's Delight": Sugarhill Gang, 1979
"The Message": Grandmaster Flash, 1982
"Planet Rock": Afrika Bambaataa, 1982
"Rock Box": Run-DMC, 1984
"Roxanne, Roxanna": UTFO, 1984
"Fight For Your Right": Beastie Boys, 1986
Yeah, rap music sure did come around at the end of t
You forgot Blondie (Score:2)
Just as rap did not define Blondie's catalog, neither did seven songs define a decade's music.