Xbox Live Feature Upgrades Include Online Storage? 46
Flamingcheeze writes "According to a Reuters article: 'Microsoft Corp. is planning a number of new features for its Xbox Live online gaming service this year, including... something called 'title-managed online storage,' a way for game players to store and share data via Microsoft's network.' The piece goes on to note, without directly drawing a link: 'speculation within the industry that Microsoft may not include a hard drive in the next version of the Xbox console, in favor of network-based storage that would reduce the console's physical size and cost', as recently discussed on Slashdot Games." The article also mentions possible "indications... that Xbox Live would eventually allow players to leave each other brief voice messages", and a story at GameSpot has further, albeit brief details on this 'Tsunami' upgrade.
Will technology wonders ever cease?!? (Score:5, Funny)
Wow, you mean, like voicemail?
Re:Will technology wonders ever cease?!? (Score:5, Informative)
Re:Will technology wonders ever cease?!? (Score:5, Interesting)
Most game developers, and a host of non-game developers, have been thinking about better communication integration for quite sometime now. The utility of communication services is directly proportionate with the number of users. Subsequently, it makes a lot of sense to try to increase your user base. Similar efforts have been made in Valve's Steam, and if you want a far older example look at how wireless text messaging systems have evolved -- communicating between wireless phones, landline phones, and desktop computers may not be ubiquitous, but it's certain availible.
Sensitive personal information (Score:3, Funny)
Re:Sensitive personal information (Score:3, Insightful)
One man's troll is another man's +5, Satire.
I think (Score:3, Interesting)
Re:I think (Score:3, Insightful)
Re:I think (Score:4, Insightful)
Re:I think (Score:1)
If all this kind of stuff was included in the Xbox by default I'd happily make it The Centre of My Living Room.
Re:I think (Score:1)
Re:I think (Score:1)
I'm surprised you are consused sith such a crap quote. This snippit of text opens a proposition [no HD], reinforces the proposition [network, etc], but doesn't answer it.
Perhaps including the full quote from TFA "There has been speculation within the industry that Microsoft may not include a hard driv
Re:I think (Score:3, Funny)
Comment removed (Score:5, Insightful)
Re: (Score:1)
Re:Ah.... come on people!!! (Score:4, Interesting)
Non-obtrusive autosaves are also a nice feature that I assume isn't being done on other consoles without hard disks (since poorly programmed multiplatform titles like Tony Hawk feature long pauses for saving, something you really don't find in the better Xbox games).
Re:Ah.... come on people!!! (Score:1, Informative)
There has been speculation that for the next console, an ethernet connection AND XBox Live will be included in some manner. Maybe just the first year free. Doing that would allow them to axe the HD and shrink the box quite a bit, both costs savings I'm sure.
And you'd definitely need broadband to have a somewhat acceptable performance.
That's why it has an ethernet port and not a 56K modem like the Drea
Re:Ah.... come on people!!! (Score:3)
Re:Ah.... come on people!!! (Score:3, Informative)
Wouldn't Get Too Excited (Score:3, Insightful)
In fact, I think that they should worry more about improving upon the ideas that they've already implemented. For one, get the voice chat to work right. Then, how about adding some card games or board games for the people to play while chatting? It's not very fun to stare at a menu when you could be doing something in the meantime.
As of now, most people just set up an empty private server to chat in a game where they met their friend. Hell, it sounds better that way and you have something to do.
Re:Wouldn't Get Too Excited (Score:2)
Xbox Live uses the same VoIP system via dashboard as it does in game. Microsoft purchased the Waterloo based Shadow Factor in 1999 to integrate their VoIP technology into DirectX as well as other MS products. You now see the same technology
Re:Wouldn't Get Too Excited (Score:1)
Well, it must be a problem with their own implementation, because there is a large difference in voice quality. The quality also varies somewhat from game to game, but the dashboard is the worst. I've chatted with many people from the dashboard and they have the same experience.
Re:Wouldn't Get Too Excited (Score:3, Informative)
What differences do occur, are usually in the networking code and initial VoIP settings. It's upto the developer to decide the compression window size for voice data, and how to dea
Re:Wouldn't Get Too Excited (Score:1)
Holy shit! (Score:1, Troll)
if MS backed VOIP on Xbox Live... (Score:2)
then they might actually use their cash coffers to try to mitigate VOIP "taxes..."
Where's The Broadband? (Score:5, Interesting)
Even on 768k DSL it takes up to 5 minutes or longer in some cases to download necessary game patches to even allow online play on XboxLive. Until the broadband speeds pony up to the challenge I think the next Xbox and even the PS3 will be hard pressed to provide the stated functionality sought by gamer for online gaming.
Re:Where's The Broadband? (Score:2)
a) Not every single time one plays - more like one 5-minute delay per month (at most).
b) That's not that long for a multi-meg download.
c) Would you rather they not improve the service when they can?
d) If you'd turn off Kazaa, you would probably experience increased Xbox Live performance.
Re:Where's The Broadband? (Score:2)
He wasn't attacking Xbox Live, so lay off the fanboy defensiveness.
Re:Where's The Broadband? (Score:1)
That being said, you're right. I misunderstood the original point and retract my attitude - I'm no more excited than anyone else about the idea of a Microsoft game console without a hard drive.
Re:Where's The Broadband? (Score:2)
Re: (Score:2)
I see where this is going (Score:1, Troll)
Let's be honest about it, that's where they are going to end up anyways.
What a poor excuse (Score:2)
I'm looking at my PC's hard drive right now and I don't see how a hard drive could add that much to the physical size of the Xbox. I think Microsoft needs to quit making up excuses and just get hardware companies to make specialized hardware for their system to cutting down on the size. (Just look at the size of the Gamecube. You KNOW it has
Re:What a poor excuse (Score:1)
Re:What a poor excuse (Score:1)
Re:Voice messages? (Score:2)
Linux... (Score:2)
Re:Linux... (Score:1, Interesting)
Seriously though, you can run Linux on the gamecube. Why is running linux so important on a console anyway?
Mod me as troll, but consoles are for games.
Here Comes The Spam (Score:1)
Even more likely, Microsoft will use it to spam us with info about upcoming games or add-ons.
"Hey [insert gamertag].
We see that you've been playing a lot of [insert game], and wanted to let you know that [new downloadable content/add-on disc/sequel/another game of the similar genre] is avail
on the one hand it's craziness... (Score:1)
but on the other hand, this could be a pretty cool addition to live...
imagine being able to save a replay of your game and show it to your friends. or have user-created content like levels or customised cars that you could share.