Unofficial X-Com Inspired Remake Gets Demo 30
Sacrusha writes "The developers of UFO: Alien Invasion finally released a technical demo for both Windows and Linux, using a modified Quake 2 engine to feature turn-based tactical combat against alien forces on three different maps, in both single and multiplayer modes! UFO: AI is going to be a totally free, fan-made game and is heavily inspired by Microprose's X-Com series - the developers are looking for your input on the product."
Two Words (Score:5, Informative)
Back in the day, X-Com convinced me to upgrade the RAM on my 486DX so that I could play it. I really enjoyed that game, hopefully this game will be cool as well.
Now, if they would just release a version for OS X, my weekend would be complete.
Linux binary not so good. (Score:3, Informative)
Re:Linux binary not so good. (Score:3, Informative)
Re:Linux binary not so good. (Score:3, Informative)
Re:Linux binary not so good. (Score:1, Insightful)
Re:Linux binary not so good. (Score:2, Informative)
Re:Linux binary not so good. (Score:5, Informative)
Re:Linux binary not so good. (Score:2)
Can you please join #autopackage on freenode during GMT hours? I'd like to get to the bottom of this. It sounds like you have a broke libvorbisfile, so what distro is this?
Also what is the output of this command:
objdump -x /usr/lib/libvorbisfile.so.2|grep NEEDED
thanks -mike
Multiplayer X-Com (Score:5, Interesting)
Re:Multiplayer X-Com (Score:3, Informative)
Looks Sweet (Score:3, Interesting)
More info (Score:5, Informative)
This is only a technology demo, but it looks like it could turn out pretty cool.
This is awesome (Score:5, Interesting)
Nice but too late for the single player mode (Score:5, Interesting)
The orignal UFO Enemy Unknown (only infidels know it as x-com) was a classic game. I played the demo to bits. You were in charge of a single base and a hand full of soldier, scientist and engineers. Your job. Stop the increasing alien incursions. Your crap started crap with crap equipment and no idea of who you faced. But as you gained experience in battle you retrieved both bodies and weapons and even live aliens who your scientist could research and whose technology your engineers could copy.
of course as your weapons increased so did the alien incursions so you were in a constant arms race.
The strategic element was mostly realtime (time stopped when making money decissions) but the combat was turnbased. The graphics were good for the day but will probably cause permenant damage to your eyes today.
More importantly was that you had real tactical capability. Alien sniping you from a window? Shoot a rocket through the wall behind and catch him in the cross fire. You could start fires and smoke them out. Brilliant.
UFO enemy from the deep put it all at the bottom of the sea. Essentially more of the same it was a bit disappointing.
X-com apocalypse (the infidels having won the naming war) added an optional real time element. Your soldiers carried out your order but also could take some action for themselves. No longer did you have to target and pull the trigger on each and every alien. Put the squad in good positions and just watch the alien attack being grinded down. Of course if you did it wrong your soldiers would be scrambling for cover while trying to defend their assigned positions. Even more brilliant.
Then....... nothing. Well there was x-com in space and x-com the fps but they were crap.
Fans had given up.
So it is no wonder the some fans wanted to make their own game. That is what the post is about. Nice work. Except. They are too late sort of. UFO Aftermath dumped the turnbased style but forgot to inherit the AI for your soldiers. This left you with soldiers who get totally confused when the enemy does something as cunning as walk behind a lightpole and then happily get slaughtered. It was the worst of both turn-based (your soldiers being idiots) and real-time (to much going on to keep track of).
But rescue was close by. Silent Storm is pure turnbased but added a shitload of extra features the most important totally destructable scenery in an excellent engine. Fans soon discovered that hidden features included the geoscope from the original UFO games making it only a matter of time before a mod will be done.
So is there room for this game? Well. It is the first to add multiplayer. If they get this to work, it ain't in the demo, then they have a reason for being. Without it they can't compete against S2.
Their graphics are barely acceptable. They lack a lot of options like crawling. The soldiers seem unable to see or target behind a small pillar.
Had it been released a year ago it would have been great. Now it might be great fun in multiplayer mode only.
Don't get me wrong. It is a fun game to play. Just if you played S2 then it just can't compete in single player mode.
Re:Nice but too late for the single player mode (Score:4, Insightful)
You can't have turnbased multiplayer? (Score:2)
No some games don't need it and some gamers don't want it. I didn't mean to imply that say UFO Aftermath and Silent Storm or even the orignal UFO games needed it. I mean't to say that a saving grace for this game might be that it offers multiplayer.
As a single player game it can't compete against the new games, S2 just beats if on all fronts except install size and price. But it has an extra angle, multiplayer, that can give it its own little niche. It would be kind
Re:Nice but too late for the single player mode (Score:5, Insightful)
Re:Nice but too late for the single player mode (Score:1)
Other X-com inspired projects (Score:5, Informative)
What about the character names? (Score:5, Funny)
Re:What about the character names? (Score:5, Funny)
I played it. Not bad. (Score:3, Informative)
The mission was difficult, due to the fact that all my squaddies seemed to have terrible aim. I managed to take out two aliens, but the rest easily moved in and took out the rest of my team.
Laser Squad Nemesis (Score:5, Informative)
This is the game that some of the original designers of X-Com now work on.
From that site: "Laser Squad Nemesis has something that X-Com sorely lacked - human opponents. You can play anybody, anywhere in the world as long as they have an internet connection.
But we have also improved on X-Com and created a unique and innovative, turn-based combat system, with the fine control of turn-based games and the exciting action of real-time strategy games. Rewind, pause or review your games using the video style controls. Use the 'test orders' function to fine tune your orders. View the results of each turn, and plan your next turn at your own pace."
Re:Laser Squad Nemesis (Score:1)
How do I play LSN?
The easiest way to learn how to play is to download the LSN software, install it, and play through the tutorials. The software is only 10.5Mb so it shouldn't take longer than 30 minutes to download with a 56Kbps modem, and you don't have to pay for it. You can also download the manual which will explain not only how the game functions but also covers strategies and tips you can employ.
The game is played in 'turns' which represent 10 seconds of real time. Bo
Re:Laser Squad Nemesis (Score:5, Insightful)
it's not great for things that require a lot of action, but for stuff that's more strategic and requires you to think about each command thoroughly, it works well enough and the system requirements for any game that uses it are pretty low, openning them up for just about anyone.
Re:Laser Squad Nemesis (Score:3, Informative)
Once your opponent has done their orders you get an email back that automatically opens the client and shows you the results of your orders.
Its a good system and works really well. I have never made a plan that has survived contact with the enemy.
If anyone is intersted in a game then post a reply on my journal.
Rob
Re:Laser Squad Nemesis (Score:1)
Sweet _technical_ demo (Score:3, Informative)
Another remake of X-COM very worthy of mention is X-Force [xforce-online.de] (warning: it's all in German).
In case it slipped below someone's radar, there was another turn-based tactical game called Incubation a few years back. It also had balancing problems (the difficulty of the missions was quite uneven all throughout) which is a shame for a commercial game, but it was brilliant and very enjoyable otherwise. And it did without the whole strategical part of the game, which to me is a plus. Maybe someone will do another remake of that some day.
Nice demo... (Score:1, Insightful)