Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
PlayStation (Games) Entertainment Games

Sony Demonstrates PS2 Video Conferencing 23

Thanks to GamesIndustry.biz for its article discussing Sony 's demonstration of a PlayStation 2 using a USB webcam to run a video-conference across the Internet, as showcased at the IPv6 Business Summit 2004 in Japan earlier this week. GI.biz points out that, although this conference was "about the IPv6 [Internet] protocol", according to their sources, "Sony has been encouraging developers to use the EyeToy webcam peripheral to add video communications to their online PS2 games - over the plain old IPv4 Internet - and it's expected that the first games to use the functionality could arrive before the end of the year." The article concludes that this move "would give Sony a technological lead over Microsoft", but is also "likely to raise a number of contentious issues - such as the possibility for abuse of the service."
This discussion has been archived. No new comments can be posted.

Sony Demonstrates PS2 Video Conferencing

Comments Filter:
  • Useless in games (Score:5, Insightful)

    by MBraynard ( 653724 ) on Saturday February 21, 2004 @11:24PM (#8353778) Journal
    I can't think of a single game existing where this would be remotely useful. Voice? Very useful. Seeing your opponent give you the middle finger after you sniper him? Pointless.

    • by wan-fu ( 746576 ) on Saturday February 21, 2004 @11:51PM (#8353903)
      What about a game like Ghost Recon or SOCOM where signaling can be just as effective as voice (and maybe even adding a 'cool' factor to the game) and perhaps if the game were to do something like in NS or Counter-Strike (a current or soon to be feature? I can't remember) where voice communications can be overheard by the opposing team? Or how about a game like DDR? I think a game of DDR over internet could be very cool if you could see your opponent/partner. It's not just about being useful either, it's about enhancing the game experience.
      • Re:Useless in games (Score:5, Interesting)

        by MBraynard ( 653724 ) on Saturday February 21, 2004 @11:56PM (#8353925) Journal
        There are a lot of features in games that go unused. This will probably be one of them. The resolution on most of these TVs will be too low to be good enough picture-in-picture and just think of how much it will slow the PS2 down to have to decompress the streams. The processor is already getting maxed out in many of these newer games anyway.
      • by Babbster ( 107076 ) <aaronbabb@@@gmail...com> on Sunday February 22, 2004 @04:36AM (#8354749) Homepage
        Yeah, enhancing the game experience, meaning making it better. Having some 15-year-old moon me while playing a video game is not my idea of enhancement. As far as signaling in a team game like you describe, that's just plain pointless unless the movements are actually mapped and replicated by the avatars on-screen (THAT would be cool). If it's just a little window with a picture, that actually HURTS the immersion factor and would get people killed as they switched attention back and forth between the video window and the game proper. DDR would be a bad idea for a completely different reason in that there's no way - unless the encoding is being handled in its own hardware - that a camera like this could keep up with the movements in a fast song (of course, add that to the delay and, again, you have something that would be more distracting than fun).

        Apart from hearing-impaired people who obviously can't use voice features, and maybe slow, turn-based games, video conferencing within a game seems like pure, useless gimmick. Just because voice is cool in games doesn't mean that video automatically has the same potential.

  • by MMaestro ( 585010 ) on Saturday February 21, 2004 @11:54PM (#8353913)
    How could this make my gaming experience more fun? I know Sony is trying to make an "entertainment system" with the Playstation line (PSX anyone?) but considering the majority of PS2 owners bought it for the games, how is this going to make games more fun?
  • by Anonymous Coward
    Just wondering if they're using H.323, SIP, or some home rolled beast to get this working...besides the codecs involved. I'm curious if this is setup to tie into an existing application/appliance or if they're exclusive to the PS2 itself.

    If someone has a link to a white paper please post it!
  • by CowboyNick ( 612553 ) on Sunday February 22, 2004 @12:33AM (#8354064)
    Sweet! Now I have a legitimate excuse to order and expense a PS2 for the conference room. :)
  • Bandwidth Issue (Score:5, Interesting)

    by superpulpsicle ( 533373 ) on Sunday February 22, 2004 @12:47AM (#8354121)
    I can't imagine sending voice with any network game I play already.

    To send voice & video conferencing image during the game would just grind everything to hell.

    Did people forget that U.S. broadband is no where close to 100Mbps.
    • Re:Bandwidth Issue (Score:3, Informative)

      by AIX-Hood ( 682681 )
      Whatcha talkin' about Willis? Xbox live already does this exceedingly well over even substandard broadband connections. VoIP for these things generally only uses 1.4kbytes/second for each user, and that gets muxed together into a single stream to cut down on bandwidth waste. Video on the other hand uses far more unless they're using mpeg-4 or better compression which would probably be hard on the PS2's relative slow cpu.
  • by Anonymous Coward
    It's called a PC
  • First we get the risk of some guy putting his dong on the head of his MMO character, now we get that same risk moving!
  • it adds a lot to the experience if you can see who you're playing against... especialy for strip poker.
  • Hah (Score:4, Funny)

    by General Sherman ( 614373 ) on Monday February 23, 2004 @01:49AM (#8360310) Journal
    PS2 Camwhores, anyone?
  • by fikx ( 704101 )
    This doesn't have to be used for games. Video conferencing on a playstion2 could be a killer app just by itself. Instead of having to setup a computer with matching apps and protocols and praying the driviers work, here's a way to get person-to-person video phone calls on the game system you've already got in the livingroom. Sign me up!

Your own mileage may vary.

Working...