Nokia Admits N-Gage Sales Below Expectations 54
Thanks to the UK Financial Times for its article discussing Nokia's first public acknowledgment that the Nokia N-Gage 'mobile game deck' has not performed to expectations. According to the article: "'The sales are in the lower quartile of the bracket we had as our goal,' Jorma Ollila, the Finnish group's chairman and chief executive told the FT.", and it was further noted that "Nokia has set a target of selling 9m of the devices in the first two years, but the company has now corroborated early evidence from game stores that sales have been sluggish." Nokia had previously reported positive results in the short post-launch period, despite apparent evidence to the contrary, but the FT article ends with the Nokia chairman's comments that "the N-Gage had to be given until November 2005 before it could be judged a success or failure."
November 2004? (Score:2, Interesting)
Re:November 2004? (Score:4, Interesting)
Only if they are giving them away with cell phone plans. That thing is too bulky and cumbersome compared with phones of similar (minus gaming) features.
Re:November 2004? (Score:5, Insightful)
Give it (Score:4, Interesting)
Re:Give it (Score:2, Insightful)
Re:Give it (Score:5, Interesting)
as now(the current n-gage) it's a pretty damn cheap series60 phone(with more ram than 3650/60 too).
why is it important? because of all the 3rd party software available for series60(irc, opera & etc) that seperates it from a plain gaming device.
they will redesign it of course(who thought they would sell the same design for 2 years??), maybe drop the mp3 chip too(though the mp3 chip is quite handy when you have 128mb+ free for mp3's when you have a 256mb mmc).
sonics 'problem' is that it was not designed for the screen in the first place(screen that's pretty good for shooters actually). the screen with the 'borders' is a screen that's scaled from the 'big' view(you can get unscaled screen on too, by press of a button). in fact most of the games so far have been just cheap ports, and I mean really cheap(the dev costs can't have been that high).
as to providing it for nearly no cost with plans, that's up to the telecoms(besides, such tying is illeagal here as it becomes impossible for the consumer to consider how much is he paying for the phone and how much for the connection, this law didn't hurt adaptation at all btw, if anything it helped it).
anyways.. some sort of gaming is going to be continued to be published for their more powerful phones so they might just as well try to get a bite of that. coding for them is relatively simple anyways.
About that MP3 capability. (Score:2)
The good thing about that much space is that it can hold a lot of Atari, Nintendo, Gameboy, and Neo Geo Pocket Color roms. Emulation is the killer app of the N-Gage, not MP3s
Re:About that MP3 capability. (Score:2)
Re:About that MP3 capability. (Score:2)
Re:Give it (Score:3, Interesting)
320*240 is more or less standard, but then cell phones follow different rules, and have different standard dimensions from gaming systems or PDAs. Still, to solve problems like homework you would use the same solution most PDAs use: allow display rotation, or set it up so that most applications run with more vertical space, while most games can run either way
Re:Give it (Score:1, Funny)
Maybe from Taco Bell?
Re:Give it (Score:2)
Re:Give it (Score:1)
Well.... (Score:5, Funny)
November 2005, eh? (Score:5, Funny)
Re:November 2005, eh? (Score:1)
Is this correct? (Score:5, Interesting)
The pricing point in this article can't be correct. I just can't possibly fathom how they would expect people to run screaming into the stores for these things when they're charging this much.
Specs... (Score:5, Informative)
There is a nice FAQ about the NGage here [ign.com]
N-Gage Specifications
CPU: 104Mhz ARM processor 12-bit CPU
Maximum Simultaneous Colors: 4096
Resolution: 176 x 208 pixels
Size: 133.7 x 69.7 x 20.2 mm
Weight: 137 g
Operating System: Symbian OS with Java 2 Micro Edition support
Memory: 4MB internal
N-Gage Features
High performance mobile 3D gaming
Gaming-optimized design and functionality
Bluetooth
Digital music player and recorder
Stereo FM radio
Nokia Audio Manager PC software
New design concept, new UI experience
Multimedia messaging
Full email support (IMAP4, POP3, SMTP, MIME2)
Content with XHTML browser
Tri-band EGSM 900/GSM1800/GSM 1900
Series 60 UI enabling application multitasking
Slave USB 1.1. for digital music download from PC
MP3, AAC, Midi, WAV ringing tones
WAP over GPRS
The author of this was: Scott Tsukamoto
Re:Specs... (Score:2)
Of course, if you want a really bad phoen, be my guest
Re:Specs... (Score:5, Insightful)
nick
The only problem there. (Score:3, Interesting)
Still, I'd be happier if Nokia had actually put some sort of video processor in the N-Gage which wasn't standard on all other S60 phones.
Nokia hire me (Score:5, Funny)
for $100k , I'd tell them a year and nine months in advance that it was a complete failure.
Final Comment (Score:3, Insightful)
As in, yes we promise that we won't screw Symbian up as badly as we screwed up this whole N-Gage thing...
- Neil Wehneman
Re:Final Comment (Score:4, Interesting)
They won't. Mainly because they can't afford to.
Nokia are shit scared (like every other manufacturer - bar Motorola) that Microsoft are going to muscle into the mobile phone industry and take it over. If that happened, all mobile phone manufacturers would be relegated to producing hardware on flimsy margins and licencing the OS from Microsoft (a la the current PC situation).
The biggest thing that Symbian has in its favour is that the Microsoft Phone OS is truely truely aweful. However it won't be like that forever.
What went wrong (Score:4, Insightful)
If Nokia had just released it quietly as a gaming-oriented S60 phone and the games had been available on CD and MMC, then it would probably have exceeded all expectations and been the homebrew (game) programmer's phone of choice.
Re:What went wrong (Score:4, Insightful)
1) You have to turn off the N-Gage, and take out the cover and battery in order to CHANGE GAMES. Not to mention the fragile games were the size of a triscuit.
2) Anyone using an N-Gage as a phone will look like an idiot holding a taco sideways [sidetalkin.com].
Re:What went wrong (Score:2, Interesting)
Actually, the grandparent poster was on a relevant line to this talking about the DRM on the games. They are actually just plain ol' Symbian games that (as unscrupulous crackers have done) can be played on any Symbian phone once you've got them in an unencrypted format.
If that were the case as standard, then you could easily fit several games on one large MMC card and choose between them without even a reset. Th
Re:What went wrong (Score:2, Insightful)
Re:What went wrong (Score:1)
The NGage games could come on standard MMC cards just fine, as the machine can read these. Its only because they don't want you storing multiple games on one big card that stops you from doing
That, and the screen. (Score:2)
If they threw in a split thumboard (half on each side) so I could IM, i'd ditch my t600 in a heartbeat for it. Unfortunately, it's just not a replacement.
N-Gage a failure? Nooooo... (Score:5, Funny)
I was so shocked to read this.
Taco Phones (Score:5, Insightful)
Really, great features, but you fell like a dork using one. I think the best phone from Nokia right now is the 3620, normal dialpad, cameraphone, and tons of features.
Myself, I want a sony P900, no thumb board (for ssh).
Re:Taco Phones (Score:4, Funny)
Re:Taco Phones (Score:2)
besides the audio quality on them is excellent, and if it really matters that much pump up the volume and hold it like a normal one.
3300 is like the dumbest choice ever to buy. s40 for more money than similar looking s60 phone..
36** would be fine otherwise but they(at least 3650) have less memory for programs to run in than n-gage(this is rarely said anywehere, but it matters because it makes using opera while other program
Re:Taco Phones (Score:2)
In other news... (Score:2, Funny)
Give them for free (Score:2)
Re:Give them for free (Score:2)
And I'd imagine them having given them away for 'free' to certain developers as well(they do that with oth
It deserved to sell badly. (Score:4, Interesting)
Re:It deserved to sell badly. (Score:5, Insightful)
My problem is with the poor design decisions, not with the design flaws. The N-Gage doesn't seem to have any real flaws, just conscious improper choices. The original PS2 had design flaws, i.e. with not playing DVDs, lasers going bad etc. However, having to disassemble the phone to change games is something they actually discussed and felt comfortable with.
That's what I can't stand. It's one thing to hear someone say something stupid. They may not know better, but when a group of people choose to be ridiculous, well, my sympathy goes way down.
Re:It deserved to sell badly. (Score:3, Funny)
Reminds me a lot of these guys [slashdot.org].
Re:It deserved to sell badly. (Score:1, Interesting)
Ever hear of the Abilene Paradox? A group of people can unanimously agree to something that each individual member opposes. It's much easier for a group of people to do something incredibly stupid than it is for one person.
Re:It deserved to sell badly. (Score:1)
Makes sense now.
Wha? (Score:1)
Woah (Score:1)
Re:Woah (Score:1)
Hello (Score:2)
Kettle: Wzup!
Pot: You're black!
Kettle: [dial tone]
Sorry, had to do that! Seriously, if Nokia is serious and has some guts, they should be able to have a redesigned N-Gage out in time to compete with the Sony PSP. That's when the real fun begins.
They really only need to
1) Get better games.
2) Design a sane way to install and remove game cartridges. Just copy from Nintendo and everyone else who ever manufactured a portable gaming system...duh!
3) Design and pack in a cool headset that
To paraphrase their ads (Score:2)