SNK Dropping Traditional NeoGeo Hardware 39
Thanks to GameSpot for its news discussing SNK's decision to shift its arcade development platform from the original NeoGeo MVS cartridge format to Sammy's Atomiswave. A spokesperson for Sammy commented: "The NeoGeo's games have been played worldwide, but it ran on a 16-bit board that had reached its limits", and the SNK Playmore development chief lamented: "There have been talks in the past about when we'll stop supporting the NeoGeo, but this is going to be the real end. And that's really an indescribable feeling." Fan site NeoGeo For Life points out current NeoGeo MVS title Samurai Spirits Zero Special, the last in an era for SNK, while the GameSpot article explains: "Three new titles have been announced for release on the Atomiswave: The King of Fighters 2004, Samurai Spirits AW, and Metal Slug 6."
Farewell. (Score:4, Insightful)
Re:Lasted longer than all? (Score:2, Informative)
Manufacturing vs. software production (Score:2)
But certainly, no major games were published for the NES just before it was shut down in 2003. The production was for people who wanted to continue playing older games.
The Neo-Geo still had some of the best-honed series around being produced for it. The games were selling.
Metal Slug 6? (Score:2, Interesting)
What gives?
Re:Metal Slug 6? (Score:3, Informative)
Metal Slug 4 and 5 exist as well. SNK Playmore's official sites are at:
Metal Slug 4 (Japanese) [snkplaymore.jp]
Metal Slug 5 [snkplaymore.jp]
Wake up Neo... (Score:1, Funny)
I suppose it was inevitable... (Score:4, Interesting)
Someday it had to stop, but it's been a bloody good run for the system, outlasting just about any other platform ever, or at least 16 bit ones (I think the Famicom outlasted it.) And quite a few very good games. Metal Slug, King Of Fighters, League Bowling, Real Bout etc. Now if only I could afford one...
it probably makes better business sense too, seeing as emulation and piracy might become a bit less of a problem, at least until a Dreamcast emulator is playable (Atomiswave is basically a cartridge based Dreamcast[1].) Sega's last console platform's afterlife is continuing...
[1] Which has been done before, as Sega Naomi arcade boards are basically a Dreamcast + extra RAM (Naomi 2 has an extra PowerVR GPU and a T&L chip as well.)
Re:I suppose it was inevitable... (Score:2)
2600: 1977 - 1989... 12 years
Game Boy: 1988 - either 1997 (pocket), 1998 (color), 2002 (Advance)... 13 years
Neo Geo: 1991 - 2004... 13 years
Arguably, the longest supported system in the industry. Indisputably the longest supported primary system.
I had hoped they would still be supporting it by the time I found a job which paid enough to get one. Sadly, this is not to be.
Re:I suppose it was inevitable... (Score:3, Insightful)
Re:I suppose it was inevitable... (Score:1)
Remakes please? (Score:3, Insightful)
I hope Playmore gets around to making remakes and selling them on more mainstream systems since they stand up to well even against modern graphics.
Re:Remakes please? (Score:4, Insightful)
SNK did somehow convince Sony to let them release The King of Fighters 2000 & 2001 as a bundle pack for PS2 recently, but I doubt they'll be able to do that for many more of the games they want to release, sadly.
Last I heard, though, Microsoft wasn't against 2D games if they were good, so SNK's porting them to X-Box for a US release. Kind of bad news for someone like me who lacks an X-Box, but at least there'll be a legal way to play SNK's games and still support their US operations.
MSGC (Score:4, Insightful)
Re:MSGC (Score:1)
Re:MSGC (Score:2)
Re:MSGC (Score:2)
Interesting (Score:2, Interesting)
To be honest, they should also start porting those games over to consoles. I have heard many people complain about not being able to play Metal Slug anywhere but some random arcade machine in a car wash or a bowling alley. They would make a killing on that.
Re:Interesting (Score:2)
Tell that to SCEA (Sony Computer Entertainment of America)
They just rejected Metal Slug 3 for release in America on the PS2. The port is absolutely perfect (I've played the import.)
This leaves me extremely pissed off, because a big reason I bought my PS2 was for the eventual release of Metal Slug 3.
However, SNK Playmore are releasing Metal Slug 3 in May in the USA for the Xbox. Perhaps they will even go Xbox exclusive. That'd be enough for me to buy an Xbox and a compatable arcade stick.
MAME? (Score:1)
Re:MAME? (Score:2)
They certainly gain some headway against MAME by switching, but I think they were being honest about why they're making the switch: The NeoGeo is just getting old.
Re:MAME? (Score:1)
Re:MAME? (Score:1)
Re:MAME? (Score:1)
24-bit (Score:1)
not really (Score:2)
12MHz Motorola 6800 16bit
4MHz Zilog Z80 8bit
re: no really (Score:1, Insightful)
Re: no really (Score:1)
Unbelievable (Score:1)
It's truly amazing how much life SNK got out of Neo Geo's machine. While every other company was in the race for the newest machine with the largest fanbase, SNK stuck with the 16-bit tank. Good luck to them.
cheaper games? (Score:1)
*hopeful look*
Re:cheaper games? (Score:2, Interesting)
Oh well. (Score:2)
Long Live SNK (Score:1)
Deep down I feel that it's a big advance for SNK to put their games on Sammy's console... but being a 2D fan of SNK for so long, it's just hard to accept that.
Despite everything though, Long Live SNK!
What is Atomiswave (Score:1)
Essentially a bare-bones ( not even Naomi ) Dreamcast config. Not surprising, considering that several Neo-Geo games were released on Dreamcast hence they already have experience with the platform.
Also - good news for the Dreamcast community as this makes any future ports an easy task, which is quite plausible as there are already currently at least 2 Naomi ports coming up: This [lik-sang.com] and This [lik-sang.com]
Don't throw away your Dreamcasts just yet :)
It's not enough (Score:3, Interesting)