Space Station Managing, Post Mortem 28
M0b1u5 writes "Mistaril is a small company with an intriguing product: Space Station Manager. It's a finalist for the Independent Games Festival and a follow-up game is planned: Luna Base Manager. However, the SSM project has a developer post-mortem which is well worth a read if you're thinking about launching a game development company, or are just interested in game development."
MIR mode cheat codes (Score:5, Funny)
Also, due to MIR's rather porous hull, the game is by default set to "noclip ON". Make sure to turn "noclip OFF" if you want to stay inside the ship.
What's so intriguing? (Score:1)
Re:What's so intriguing? (Score:3, Informative)
This game seems more like a sandbox environment. Still very cool looking and probably much more fun but not like the NASA-sim. (That's what they should have called it, instead of Operation: Space Station.)
Re:What's so intriguing? (Score:2, Informative)
Re:What's so intriguing? (Score:2, Informative)
http://www.thelogbook.com/phosphor/apple/stat ion.html
EOS: Earth Orbit Stations (Score:3, Informative)
it is a great game (Score:1, Funny)
Even the Wrongs Went Right ... (Score:1)
Love it. (Score:3, Interesting)
Maybe because I've never worked in the games industry....
Re:Love it. (Score:4, Informative)
Really, what you seem to be describing is MUCH more related to small startup companies. Being a small startup GAME company does allow for some more freedom and zaniness to go on, certainly, but there are big, old, monolithic game companies, too. =)
I've worked for both small startup (non-game) tech companies, and game companies of a few different sizes. It's really being a small startup that makes the workplace -feel- exciting. The work at a game company itself is sometimes more exciting, but sometimes it's really just
Re:Love it. (Score:2)
While it can be fun, exciting, etc, realize that your "shot from the hip" will generally be reviewed by your lead, the designers, the producer, the QA staff, and the owner. Your lead will think it's great but not quiiiiite what he was thinking of, the designers will think it's great but not quiiiiiiite wh
Re:Love it. (Score:1)
The period leading up to starting the game project involved working on technical prototypes and doing market research to find a good game to develop. If you are going to spend 1-2 years of your life on something, you might as well plan a bit ahead.
However, working in a startup company does amplify things (I really loved that phrase). What you do from moment to moment matters a lot, you have to be
Xtreme Programming (Score:2, Informative)
Re:Xtreme Programming (Score:2)
Duh.
Re:Xtreme Programming (Score:2, Insightful)
Profit!!! (Score:5, Interesting)
The game found an appreciating target audience and managed to generate enough profit to let the company continue developing games.
This goes to show, people are finding indie games, and done right they can generate enough profit to sustain a small development studio. They did have a little help from the IGF nomination, but still its an incredible achievement given they worked full time and risked it all.
Is that a light I see at the end of the tunnel?
Reminds me of... (Score:2, Interesting)
Re:Reminds me of... (Score:2)
Re:Reminds me of... (Score:2, Insightful)
Re:Reminds me of... (Score:2)
Accurate Simulation? (Score:1)
It would sure make it more entertaining.
Re:Accurate Simulation? (Score:1)
Re:Accurate Simulation? (Score:2)
I would wonder whether this simulation includes Russia selling the USA a SOYUZ module and then after sale but prior to delivery, using that SOYUZ themselves to maintain orbit for MIR?
After that, do they offer to sell the USA ANOTHER SOYUZ for an additional one hundred million dollars?
That would rock!
Re:Accurate Simulation? (Score:2)
The Progress module used was slated for ISS use and funded by the USA. This module was extremely important. For diplomatic reasons, not much was really made over this, but it was a very serious betrayal. It delayed delivery to the ISS of several items by about 20 months. In the end, the Russians did improve diplomatic