Superior Software Discusses Exile, Repton 17
Thanks to TotalGames.net for its feature exploring the history of '80s-era UK game developer Superior Software, noting that the Europe-centric "BBC Micro and Acorn Electron were often overlooked by many of the larger software publishers", but Superior, "responsible for hits such as Citadel, Exile and, of course, Repton", is still worth remembering. An interview with Richard Hansom of the still-in-existence Superior Interactive discusses new versions of the Boulderdash-like (although devised independently) Repton, and also notes that an update of the seminal Exile is a "possibility for the future". We've previously mentioned chess players' Repton addiction on Slashdot Games.
Repton 3 (Score:4, Informative)
*sigh*.. they don't make 'em like they used to.
Exile?! (Score:2)
PREPARE TO DIE FOR REPTON (Score:1, Interesting)
hmm repton? (Score:3, Interesting)
Re:hmm repton? (Score:2)
I first thought of the Exile series by (Score:2, Insightful)
(mac, windows and linux no less)
http://www.spiderwebsoftware.com/products.
Blimey, does no-one else remember Exile, then? (Score:3, Insightful)
It did the whole 'sandbox' thing wonderfully well, too, thanks to its amazing physics.
Re:Blimey, does no-one else remember Exile, then? (Score:2)
Exile was basically too damned difficult for its own good. It was pushing the Beeb to the very limits of its capabilities,
Re:Blimey, does no-one else remember Exile, then? (Score:3, Interesting)
I must admit that despite working on the A1200 and C32 ports (I'm Tony Cox), I never actually played through the whole original game myself. Without walkthroughs from Peter (and William Reeve) I'd never have seen the whole game except during debugging.
It was ahead of its time, though. Despite all the clever little tricks in the code (of which there were many), Peter's overall architecture was clean and one that wouldn't look too amiss in a modern t
Re:Blimey, does no-one else remember Exile, then? (Score:1)
Re:Blimey, does no-one else remember Exile, then? (Score:2)
I didn't work on the core of Syndicate Wars, although some of the library code I worked on at Bullfrog I think found its way in there. I mostly worked on Dungeon Keeper, a bunch of library code, and a couple of cancelled projects.
I remember Exile (and Repton...) (Score:1)
Exile had a bitch of a copy protection system... that was my first experience of running code in a debugger, and using breakpoints!.
The debugger was a rom which SIMULATED the 6502 processor in software, because AFAIK the 6502 had no support for debugging and breakpoints
Superb game though, would love a console version in 3d
Re:I remember Exile (and Repton...) (Score:2, Informative)
Re:I remember Exile (and Repton...) (Score:2)
I didn't find the Exile/Repton Infinity protection very hard to break - took me a week of evenings if I remember rightly. The disc looked like it was only 1 track long normally but there was another catalog sector hidden and encrypted for the loader to use.
The m
Ravenskull (Score:1)