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PlayStation (Games) XBox (Games) Entertainment Games

Midway's Controversial NARC Update Ups Drug Intake 73

Thanks to IGN PS2 for its hands-on preview of Midway's PS2/Xbox action title NARC, an update of the classic '80s anti-drug arcade title of the same name. This game, which Game Informer notes has been "built on VIS Entertainment's State of Emergency engine", takes the "good cop/bad cop" gameplay concept to an extreme, as GameSpot explains: "You'll actually be able to use the illegal drugs you confiscate throughout the game. In fact, they'll actually give you short-term benefits." The drugs include "pot, speed, LSD, crack, and the newly invented Liquid Soul", and effects vary - for example, IGN notes: "Smoking marijuana in NARC slows time down and makes the screen blur, but also gives incredible focus", and GameSpot mentions: "Dropping acid fills the screen with crazy colors, but it also gives innocent citizens large jester heads while giving criminals large devil heads, for easy identification." But GI also cautions: "By taking one of the addictive drugs... the controller vibrations will get longer and longer until the player will literally have to fight to keep the shakes at bay."
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Midway's Controversial NARC Update Ups Drug Intake

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  • by Operating Thetan ( 754308 ) on Saturday February 28, 2004 @04:24PM (#8418437) Journal
    Upon clicking the link, I was greeted by a freevibe anti-drug advert
  • Holy crap (Score:5, Interesting)

    by Mukaikubo ( 724906 ) <gtg430b.prism@gatech@edu> on Saturday February 28, 2004 @04:25PM (#8418441) Journal
    Anyone want to take bets on how long it is before a drug death gets blamed on "Little Jimmy wanted to see who the Devil was in his homeroom"?
  • WooHoo!! (Score:5, Funny)

    by Creepy Crawler ( 680178 ) on Saturday February 28, 2004 @04:26PM (#8418447)
    Screw "Bullet Time"

    Gimmee my weedtime, cracktime, and lsdtime ;-) oh my.
    • by Anonymous Coward
      But not everyone has played Rise of the Triad. Ahh Shrooms. Normally annoying if encountered in the game. Often fatal if you encountered them just before a bunch of enemies.

      But then there was "that one" secret level. All shrooms and trampolines. I think it might have been called The Vomitorium. And if it wasn't, it should have been.
  • by Decaffeinated Jedi ( 648571 ) on Saturday February 28, 2004 @04:26PM (#8418451) Homepage Journal
    Gee...a game like this will produce just the kind of press that the gaming industry needs post-GTA3.
    • Press is press. They'll need a lot of it to get people into side-scrollers again. I can't even remember the last successful side-scroller.
    • For a game like this, the esrb could finally stop pussy-footing around and finally make use of their Adults Only game designation. Hell, if it gets blamed for something kids did, then finally the industry can point to the rating and not be as responsible in the eyes of the public and the public will come to realize it is their own actions, not theactions of developers that lead to bad, stupid things happening. Then again, I may give people too much credit.
  • Sweetness! (Score:4, Funny)

    by Mr. Darl McBride ( 704524 ) on Saturday February 28, 2004 @04:55PM (#8418649)
    I'm glad to see that Midway is finally making kiddie games again. I really enjoyed Bubbles as well. They must have been on all kinds of drugs when they made that one.
  • by nacs ( 658138 ) on Saturday February 28, 2004 @04:57PM (#8418664) Journal
    I wonder how much hands-on "research" the developers did for this game? ;-)
    • by Anonymous Coward
      As one of the coders working on this title, all I can say is not enough :)

      Although I can't be sure about the rest of the team ;)
    • Well, as someone who got to the 'Mr Big Lives' stage of the original, i'd say Mr Jarvis (yes, the Defender/Robotron guy) had done a fair bit of hands-on "research". Kinda explained why he was called Mr Big... (See the middle shot at The Klov [klov.com]).

      Anyway, who do these people think they are? Acclaim [slashdot.org] ?!? [slashdot.org]

    • by LittleBigLui ( 304739 ) on Sunday February 29, 2004 @09:00AM (#8422183) Homepage Journal
      They are geeks. They didn't take all those drugs themselves, that would have been way too much boring, repetetive work. They constructed a translation program that takes as its input chemical formulas and outputs perfect C Code for either OpenGL or DirectX.

      Of course, for regression testing and debugging, they had to throw a few parties for every build. And because it was developed in a Continuous Integration [martinfowler.com] process, there was a lot of testing. And because of the parties, there was a lot of debugging. Actually, it was kinda recursive. Like in that song, "Smoke Two Joints":


      I smoke two joints before i smoke two joints /

      and then i smoke two more.


      Yeah, like anybody would bother to read through that much text just to mod it "+1, Funny".
  • by PktLoss ( 647983 ) on Saturday February 28, 2004 @04:59PM (#8418674) Homepage Journal
    I guess they must be planning on shipping a special controller with the game. I simply dont see how its possible for them to make the standard x-box controller impossible to handle with the vibrations. They simply are not severe enough to make them a considerable issue. Its annoying, thats it
  • Stop for 1 moment (Score:5, Insightful)

    by quantax ( 12175 ) on Saturday February 28, 2004 @05:20PM (#8418810) Homepage
    While I agree that this may be a tad over the top, and will serve as ammunition by family-groups and so on, we should stop for one moment and consider intellectually how retarded this actually is: We are actually more concerned with the player taking behavior modifying (and potentially addicting) substances than with a major part of the game's premesis, which is for the player to kill or harm other humans in the game. Somehow killing people isnt as bad as taking drugs...
    • by Anonymous Coward
      This, in my opinion, is why I think pretty much anything should go in video games..
      After all, we've been committing genocide from day one anyway.
    • by Anonymous Coward
      We are actually more concerned with the player taking behavior modifying (and potentially addicting) substances than with a major part of the game's premise, which is for the player to kill or harm other humans in the game. Somehow killing people isnt as bad as taking drugs...

      Pah... murder, drug abuse... petty crimes, hardly worth getting worked up about. You wait till someone makes a game about a serious threat to law and order, like kids sharing music, and see what sort of public outcry there is then.
    • by Xzzy ( 111297 ) <`gro.h7urt' `ta' `rehtes'> on Sunday February 29, 2004 @01:12AM (#8421138) Homepage
      Not to mention the fact that games have basically revolved around "taking drugs" to give temporary power boosts for nearly as long as video games have existed.

      Would pac-man suddenly be taboo if instead they said you ate some steroids so you could beat up the ghosts? Or magic mushrooms in super mario bros.. oh wait they actually did that. ;)
    • Somehow killing people isnt as bad as taking drugs...

      The contention is that killing people is obviously wrong (you wouldn't want someone to kill you) and non-trivial besides (not counting jackasses who have kids and guns that aren't locked up or otherwise kid-proofed). Drugs are much more accessible and frequently have ill-effects or other repercussions that aren't immediately obvious.

      Frequently this same sort argument is applied to sexual imagery or harsh language. Sex is a natural thing that is requ
    • Ah yes you've hit on one of the fundamental reasons why I believe the DARE program has failed. The mentality in the United States is "Only bad people do drugs" and if you do drugs you're a "bad person". Furthermore, by demonizing and forbidding drugs, they only become more appealing to those who want are rebelling against society (ie teenagers who want to be more independant etc etc etc). Maybe it's time we start looking at our real problems, legalize drugs let the government tax the heck out of them and
  • by ezraekman ( 650090 ) on Saturday February 28, 2004 @05:21PM (#8418818) Homepage

    And people "wonder why games have to be subject to crime, no matter how virtual"? [slashdot.org]

    And then, of course, Slashdot's footer quote today was "If God had intended Men to Smoke, He would have put Chimneys in their Heads."

    And it's still a month until April...

  • Options (Score:5, Funny)

    by Lord_Dweomer ( 648696 ) on Saturday February 28, 2004 @05:48PM (#8418957) Homepage
    So when are they going to make a game JUST about doing drugs? I don't really want to play a Narc. I just want to exist in 3D in a MMO city with a similar feel to GTA, and I want to be able to take drugs in various forms and just go about my day.......drive to work.....go to school.......etc. Things I'd never do under the influence in real life.

    Awww heck, what am I saying, I'd get baked before playing.

  • by rufo ( 126104 ) <`moc.zehcnasofur' `ta' `ofur'> on Saturday February 28, 2004 @05:50PM (#8418986)
    Apparently Midway's still trying to figure out how to force you to make Taco Bell and Hershey bar runs every few hours...

  • by angryflute ( 206793 ) on Saturday February 28, 2004 @06:03PM (#8419085) Homepage
    I wonder if anybody will come up with a crack for this game?
  • Trends (Score:4, Interesting)

    by Klatoo55 ( 726789 ) on Saturday February 28, 2004 @07:36PM (#8419622) Homepage
    This is part of a trend that I've seen grow over the past few years of games taking into account the moral and ethical aspects of a player's style of gaming. The idea of having a player's environment be changed in accordance with his in-game morality is really pretty interesting. Past examples of this are in Resident Evil:Zero, Black & White, and many of the MMORPG's out there.
  • My take... (Score:2, Insightful)

    by josh glaser ( 748297 )
    I'm sure that the game will probably get some media attention for this, ahem, "feature." Personally, I don't think it's that big of a deal...lot's of games involve shooting people (which is worse) and I'm not going to go and shoot people, or do drugs, just because I see someone do it in a videogame. I'm not stupid, I know that games are pretend, and one of the main reasons I play games is to escape and do things I can't do in real life...I think lots of the media's fascination with the evils of videogames
    • Postal 2 has the "health pipe" which is a little pot pipe, which gives you a bunch of health (125? 115?) and eventually takes a certain amount of health off of you. Of course, Postal 2 also has a talking, urine-sampling drug dispenser with attitude issues, so it's basically just intended to piss people off, which is why it can't easily be banned. Brilliant actually.
  • Screw this new version.. just give me MAME and the original and I am a happy man.

    I hope the new one has the rocket launcer.. it was so much fun to blow away drug dealers with a rocket launcher!
  • Will be able to kill the big headed, Mr. Big, again?
  • Weird... (Score:4, Interesting)

    by Thedalek ( 473015 ) on Saturday February 28, 2004 @09:01PM (#8419991)
    So I'm the only one who, after reading the article, thought this version would probably come under just as much fire from drug activists as it will from the conservative right?

    The game certainly depicts drug use in a negative light, and will probably make them a bit more dramatic by the final release. I predict that they'll come up with some stronger deterrants to Marijuana and LSD.

    Of course, I wish they'd include N20...
  • by ttfkam ( 37064 ) on Saturday February 28, 2004 @09:02PM (#8420000) Homepage Journal
    Cop smokes Pot, heads on over to the local convenience store to grab some munchies, sees a robbery in progress, arrests the guy, continually says, "Hey dude, just chill out man. It's no biggie," buys some twinkies and cheetos, and leaves *without the perp*. (Dude! I totally spaced.)

    Cop drops Acid, sees someone with a devil's head. But was it really a devil's head? How would I recognize a devil's head if I saw it? What is so evil about a devil's head? I mean, I don't even go to church often. It's bullshit. This whole Judeo-Christian thing is just out of control. It brainwashes people. Wait... Am I brainwashed too? No way. To question is to be sane, right? But is sanity mutually exclusive to brainwashing? Brainwashing. Like with soap and water? What would that do? I mean. It might hurt. But would it clean your thoughts...y'know...if you could do it right? How would you do it right? Just be very careful. Very very careful. Very very very careful. Okay, gonna clean those thoughts when I get home from work. Okay, back to the grind. Back to work. Hey! That guy has a devil's head. But how would I recognize a devil's head? ...

    And where's the alcohol? Cop drinks a bunch of shots, and suddenly "everyone" wants to start something. You want some? You want some of this!?! Get over here ya fucking punk! I don't give a shit what you said. You calling me a liar you little...? What's up! Get in the fucking car!
    (1 hour later)
    What Chief? No! They guy was getting in my face. Hell no I didn't do that to his face. Witnesses my ass. I would remember doing that. No! All I'm saying is...

    -----

    In other news, "the shakes"? From Pot and LSD? LSD and Pot are physically addictive? Since when? I don't know about anyone else, but after 10-12 hours of an LSD, I am more than done for the duration.
    • From the article: As for the marijuana and LSD, since they're not addictive drugs, the only drawback that we saw was that the badge meter slipped down a few numbers.

      There ya go. No apparent physical drawback for pot or acid, but you get a notch closer to losing your badge.

    • In other news, "the shakes"? From Pot and LSD? LSD and Pot are physically addictive? Since when? I don't know about anyone else, but after 10-12 hours of an LSD, I am more than done for the duration.

      Actually, somebody hasn't been reading their literature. Marijuana has been found to be addictive for a certain part of the population. Not a huge percentage, but a fair bit. Don't know the exact numbers. Nasty withdrawals symptoms include severe depression. Thankfully, withdrawal does not include, ya kno
  • Instead of being a bad enough dude to rescue the president, you can be a [i]badder[/i] dude, sock ol' Ronnie right in the kisser and go bag a Dragon Ninja hooker. It's edgy that way, you see.
  • by DragonPup ( 302885 ) on Saturday February 28, 2004 @10:14PM (#8420371)
    ...for proving once again that creating controversy is easier than creating a good game. Say hi to Acclaim there. :-|

    -Henry
    • Midway and Acclaim are pratcially twins when it comes to game making.

      It wouldn't suprise me one bit if Minday jumps the cliff after it saw acclaim do the same thing.

      IMO, the only reason Acclaim is still around is because of Midway giving Acclaim the rights to their coin-op library during the 16 bit era. If Acclaim didn't have that golden goose back then they would be gone by now.
  • by toiletsalmon ( 309546 ) on Saturday February 28, 2004 @11:04PM (#8420551) Journal
    It's all well and good that parent and child protection groups are watchful for titles like this, but I'm still having trouble understanding what the big to do is all about.

    I can pretty much guarantee that this game will be rated "M - For Mature" and many retailers have resorted to id checks at the register already. What else can we do? If YOU don't think your kid should be exposed to this kind of stuff, then don't expose them. That's YOUR responsibility as a parent.

    "But aren't you worried about the kids?"

    Well you know what? I DO worry about the kids. My kids. All freaking day. Contrary to popular appearances, it's a full-time job. And once the little people go to sleep at night, it's time for me to relax and do something "adult" for a change. No more Elmo, or Teletubbies, or those ever present "kids songs" collections.

    My daughters must think it's really odd that I always pause my videogames or turn them off completely when they're around. But I don't rely on Joe Politician or Jane Activist to protect my kids, I do it my damn self, because that's what I'M SUPPOSED TO DO as a parent.

    If everyone spent more time filtering what their kids see, hear, and do, this wouldn't even be an issue. I'm not talking about locking them up in a room, but if they happen upon something "objectionable", you just have to explain it to them. "This is not real..." or "This is not right..." goes a long way. Is it really that difficult or unusual?

    Kids are smart and explaining the context of a given situation is the key.
  • In this game, you play a cop whose job is to kill people who would dare sell or use something that you fully intend to use.

    I think it's a sign of our times. We have heard government propaganda about "drugs" for decades, but, in the day of the Internet, facts about drugs are freely available. The government, not willing to admit that they were wrong (political suicide), has not abated their propaganda or their persecution of people who sell or use "drugs". Hence, we have people who believe that it is bot
  • Seems like a good way to wear out the rumble, and sell more controllers. Back in my N64 days, even with the only occasional shaking of Zelda, I found the rumblies get less and less as the months rolled by. A game like this would change that to weeks, if not days.

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