Unreal Tournament 2004 Goes Gold 480
psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.
Vehicles (Score:5, Interesting)
Re:Vehicles (Score:5, Interesting)
Re:Vehicles (Score:5, Funny)
Re:Vehicles (Score:3, Informative)
FYI (Score:5, Funny)
I loved watching that thing come flying over a hilltop with fire streaming out the vents playing that cute little tune. It was hillarious, right up until the point that it smacked into you, chewwed you up in the grinders, and spit your gibs out the same vents.
Re:Vehicles (Score:5, Informative)
Also, if you bind a key to 'playvehiclehorn 1' it will play a second, slightly more funny horn for each vehicle. Do that by entering:
set input "key" playvehiclehorn 1
At the console, where "key" is whatever key you want to bind it to.
Re:Vehicles (Score:5, Interesting)
The way all games should be developed. Kudos to Epic/Atari.
-- james
Re:Vehicles (Score:5, Interesting)
Yes I know the pros of using DX as the windows based render (there are hooks in it to take advantage of DX9...but the game doesn't show it now) but with opengl having shader support, I think they should return to OGL.
Just one mans uninformed, uneducated opinion.
Re:Vehicles (Score:4, Insightful)
Re:Vehicles (Score:5, Interesting)
What is cooler still is that this philosophy goes all the way up the corporate tree. A while ago I wrote a letter to their support department asking about Mac ports, and I didn't get a friendly, personal letter confirming the Mac and Linux ports from some guy in the trenches, I got one from Mark Rein, Epics V.P.
A company whose big-wigs take the time to answer mail, and who understand the importance of supporting minor platforms is definitely a company I enjoy giving my money too.
Re:Vehicles (Score:3, Insightful)
Yep, my cash is going right to Unreal Tournament 2004 when it comes out and I'm doing the same to World of Wa
Re:Vehicles (Score:5, Informative)
Version 2 - Mac
You're cool, don't cancel.
Re:Vehicles (Score:5, Funny)
What's amazing is that onslaugh is fun despite this
Re:Vehicles (Score:3, Funny)
Next time I'll have a microphone, so I can try the 'Put it in gear, love. Now turn the wheel, bit more, bit more. Now go forward. STOP!!!' routine.
Re:Vehicles (Score:5, Insightful)
Assault would probably be cool too, but I don't like the gimmick map they included with the demo.
Mantas rule.
Re:Vehicles (Score:5, Informative)
Once you're losing, and you're down to your base and only one or two power nodes, it's damn near impossible to fight your way back. The vehicles are simply too powerful, and your base doesn't spawn the two most useful vehicles (the scorpion and the tank). And the ability to spawn at any power node you have captured means that even after you kill everyone rushing your base, they're right back there (they don't have to run across the playing field).
Needs tweaking, but inspite of the downfalls, I've been playing the crap out of it.
~Will
Re:Vehicles (Score:3, Insightful)
Re:Vehicles (Score:3, Interesting)
Re:Vehicles (Score:3, Interesting)
Re:Vehicles (Score:3, Funny)
Re:Vehicles (Score:3, Interesting)
Mind you, the dune buggy with a flickknife on the door is new.
(BTW I do like the Onslaught Demo myself a
Re:Vehicles (Score:3, Interesting)
*2* people take the Manta to node 3, at least. That way less of your crew has to walk. Just slam it down when you get in, and let them jump on the wings.
I've carried 4 on it, thats the most so far.
OTOH, one thing that annoys me is when people jump out of badly damaged vehicles up by the tank node, and jump in the tank, letting the manta or other vehicle coast into the bushes. As long as it is damaged, and not dead, it will *not* re-spawn back "wherever" you took it from for ano
Re:Vehicles (Score:3, Interesting)
A sniper rifle by any other name is still a sniper rifle - even if it shoots lightning.
The lightning gun is a simple case of overcompensation - it was extremely overpowered in the first Unreal Tournament. As proof, play CTF-FacingWorlds against Godlike bots - it is no problem to enter a killing spree with 25+ kills.
In UT2003, it's much harder to do so on the same map (although it can be debated that the central Pyrmaid cu
Re:Vehicles (Score:3, Informative)
The ripper was stupid, so its gone. It was easier to kill someone by accident than deliberately.
The biorifle was underpowered. Its not anymore.
The flak cannon was overpowered. Its not anymore.
The al
Re:Vehicles (Score:3, Interesting)
What I really miss from the original UT is the secondary fire from the rocket launcher. Rather than rockets, it would launch grenades. These were really handy for firing around a corner. As much as I liked the number of rockets you could fire in the original UT, I agree that it was too powerful.
I hated the pulse guns in th
Re:Vehicles (Score:4, Informative)
UnrealScript ins incredibly modular and object-oriented. Implementing such mod would be extremly simple and you wouldn't have to touch a single line of OpenGL or C/C++ code even.
It would be a very interesting initiation to UnrealScript and would serve as a very educative experience. You should really try it
http://unreal.epicgames.com/UnrealScript.htmRe:Vehicles (Score:3, Informative)
The announcer commentary is one of the things that makes UT series fun. It always makes me happy to be acknowledged for doing something nifty. Even if the acknowledgement comes from a computer. With the vehicles you get some new ones:
"pancake"
"Road rage"
"Vehicular mansaughter"
"Hit and run"
"top gun"
assault rifles (Score:4, Insightful)
Re:assault rifles (Score:5, Funny)
Re:assault rifles (Score:5, Insightful)
Not the article but not even the Title now? I would have to say RFTT dude. Its Unreal Tournament
Re:assault rifles (Score:5, Insightful)
Uh.. pardon my naievness, but wasn't the reason it was originally called Unreal was that they excelled graphically in both hardware and software mode? I remember being quite surprised when I first got it. Even without a 3D card, they did some neat stuff that just wasn't being done at the time. It did look 'unreal'. I don't think the original reference was to the practicality of the game. Since this is a continuance of the franchise, I can imagine it's still meant in the same spirit.
But who knows, maybe I'm wrong. There's a couple of sides to this issue. On one hand, it has to be semi-grounded in reality. For example, it would be odd if you ran off a cliff, but didn't fall until you looked down in Yosemite Sam fashion. At the same time, though, how much fun would the game be if it was too realistic? I'd have a heart attack if I tried to run a short distance, heh.
There is a fine line there one must walk when designing a game like that. Afterall, if real life was so exciting, where would the game market be?
Re:assault rifles (Score:5, Funny)
It certainly is possible, much like the British SAS' much vaunted ability to fire a rocket at the ground, propelling themselves behind enemy lines.
In fact only the other day, I was walking around town, felt a bit short of cash, and decided to headbut a wall, and bounce a top several passerbys, earned a small fortune that day.
Re:assault rifles (Score:5, Funny)
Re:Stupid special forces tricks (Score:5, Insightful)
Back on the subject, you can fire 2 'assault rifles' or handguns at a time, but there's no need, and plenty of reasons not to. One rifle can lay down plenty of suppressive fire, and more accurately than trying to use up all your ammo in a display of firepower. The target will just keeps it head down til you're trying to clear a jam or reload, and put a single round where it really hurts. Or send out his buddy to flank you. Since you used up all your ammo, and your weapon it too hot to touch, he won't even have to throw his shovel at you.
-cp-
President Bush to Liberate Alaska [alaska-freegold.com]
Re:assault rifles (Score:3, Insightful)
It's a *game*. It's meant to be fun, not ultra-realistic
Re:assault rifles (Score:4, Insightful)
If you want suppressing fire, get a SAW.
It looks really nice... (Score:5, Interesting)
Re:It looks really nice... (Score:5, Interesting)
Most places are urged to provide the maps on a standard web server.
Of course I haven't managed a UT2kx server so what do I know.
You are correct about maps (Score:5, Informative)
What you are supposed to do is setup a web server that holds all the maps, textures, sounds and such that you need. You then set a redirector in the UT config to the web server. When a client needs a file, they get sent there, which then proceeds to send at the maximum rate possible as ber HTTP.
An additonal advantage is that the HTTP redirect supports compression. You can zip up the files (50% size on average) with the UCC program. They then download compressed and decompress on the client side, saving bandwidth and time.
So if you run a UT server, of any version, host the maps on a web server and setup a redirect. It can be on the same physical hardware if you like, or a completely different host, whatever works. However don't have the UT server itself serve up the data, it isn't efficient.
Re:It looks really nice... (Score:3, Informative)
Turn off "performance" DirectX options (Score:5, Informative)
I had this problem but discovered it was because the display settings for my Ti4200 were at "performance" rather than "quality" (right click desktop, settings, advanced, directX, blah, blah). It's probably because fonts are treated just like textures and are reduced in resolution along with everything else. It seems to me there's no difference in speed between performance and quality settings, so it's no loss - and it looks way better anyway.
Hope that helps... it certainly had me puzzled for a while. I think they need to at least add this to the FAQ.
Going Gold (Score:2, Insightful)
Re:Going Gold (Score:5, Insightful)
Can't say that matters a whole lot to me. I tried to download GTA3 after I scratched the disc, ended up getting different games that were just renamed to GTA3. Fortunately for me, I found a used copy for reasonably cheap.
Frankly, I don't see what all the anti-piracy hype is about. If it's easier to just run down the street and buy the game than to wait all day to download and cross your fingers that it's a.) legit b.) works, then I don't see why the "you-cannot-backup-your-game" measures are all that necessary.
Re:Going Gold (Score:3, Insightful)
So you just bought a game twice because you scratched a disk? I bought GTA 3 because I liked the game, I never bought a GTA game before that (downloaded them all, weren't worth the price, GTA 3 was deffinitely worth it) and I wanted to support rockstar since they made such an amazing game. BUT if I scratched the game, I wouldn
This is great! But not for the basic game (Score:5, Interesting)
But when I play it now, there's usually only one server with people playing on it. It's ashame because this is such a great game that tries to be more realistic. Like no floaty crosshairs, get shot with a bullet and you die...not 50 bullets while you jump around like a chicken.
It still needs work, but the guys making it are listening to the people playing it. And with ut2004 and all kinds of tanks sitting around, can't wait to see what they do with the new engine.
Re:This is great! But not for the basic game (Score:5, Insightful)
The game is called UNREAL Tournament for a reason, and I'm glad the people who made it made it the way they did... I get enough realism at school, working my ass off in hopes of a future.. don't need any more realism then that thankyouverymuch.
I love the floaty crosshairs, impossible weapons, guided redeemer missles, and getting-pumped-full-of-led-and-not-caring-cuz-you
Re:This is great! But not for the basic game (Score:3, Interesting)
Jaysyn
Re:This is great! But not for the basic game (Score:5, Insightful)
That comes with a major caveat though: I think strongly that games have to at least be realistic within their own universe. It's one thing for the heavily armed and armored, trained for fighting, shieldpack-wearing ogres in Unreal Tournament to be able to take a chaingun barrage in the chest. It's what the game is all about.
It is not, on the other hand, acceptable for a bored civilian in Deus Ex 2 to be able to withstand a point-blank pistol blast to the head without even getting angry at me. Nowhere in the game's story did it suggest that humans had evolved metal skulls, or that the anti-gun lobby had gotten all firearms replaced with bb-guns.
Mac (Score:5, Interesting)
hope they fixed the audio cpu usage (Score:5, Interesting)
Which versions? (Score:3, Interesting)
Or are the Mac and Linux versions also gold? The article didn't specifically mention, but when that happens I usually suspect it referring to window's only
OSX desktops, hints and gaming [slashdot.org]
Re:Which versions? (Score:5, Informative)
Naming Conventions... (Score:5, Interesting)
Re:Naming Conventions... (Score:3, Funny)
I think we'll all forgive them if they skip a year or two.
Including Linux? (Score:5, Interesting)
Re:Including Linux? (Score:5, Informative)
Big thanks to Ryan (http://tehgordon.com, he "loves" it when I post this link
-- Daniel, Epic Games Inc.
Re:Including Linux? (Score:3, Informative)
It's a better game. If you weren't quite sure about UT2003, suggest you try UT2004. It seems to be a good upgrade. I didn't buy UT2003, but I'll probably pick up this one, especially
A deeply disappointing game IMHO (Score:3, Insightful)
Re:A deeply disappointing game IMHO (Score:3, Interesting)
I tried to get used to 2k3, but it's just a pretty looking, bad playing quake clone with short people players.
I still play UT on the net. Lots of great servers & good players.
Decent price too (Score:5, Funny)
Re:Decent price too (Score:3, Funny)
Re:Decent price too (Score:3, Funny)
everybody interested in having more games on Linux (Score:5, Interesting)
Bacially, thank them for their support of your favorite platform. And let them know you are always looking for quality game titles running linux to buy.
That won't hurt the chances of future ATARI distributed games being ported to Linux.
Re:everybody interested in having more games on Li (Score:5, Informative)
-- Daniel, Epic Games Inc.
Re:everybody interested in having more games on Li (Score:3, Interesting)
Re:everybody interested in having more games on Li (Score:3, Informative)
voice recognition (Score:4, Interesting)
ALPHA GET OUT! the bot will exit the vehicle, or
EVERYONE DANCE!, lol
http://www.beyondunreal.com/content/articles/74
Does anyone remember the original Unreal Tournment (Score:4, Interesting)
Re:Does anyone remember the original Unreal Tournm (Score:3, Interesting)
Although they kept the "lightning gun" sniper rifle clone in the game for some maps. I guess to keep down on the campers in certain areas. It can be hard to see snipers in the foliage in certain areas (I know first hand, even with the lightning trail giving away your position, someone has to be looking to see it
All in all, must of my gripes about 2k3 (which I didn't buy) are gone now
Unreal on the Ides! (Score:4, Funny)
Which version will you pick up? (Score:4, Funny)
Great Game (Score:5, Interesting)
I still haven't played the standard "deathmatch" and "capture the flag" modes (and I am not really in a hurry to try them).
There is much more to be had here then in previous Unreal titles.
Mouse-gesture aim (Score:5, Interesting)
[...] but my favorite is the ability to carry dual assault rifles.
I'm guessing this is like in every other game, you still aim them together?
I was thinking that it would be interesting to experiment with individual aim for dual-weapons. You could have 'hold RMB and move mouse to aim second gun' (would subsume looking around) and 'hold RMB and press LMB' to fire.
But it guess it would be odd to controll one weapon as "an arm" and the other like usual (that is "where you look you fire"), so then you'd have to do the same but in reverse for the "left" gun, which I'm sure few gamers would like. Maybe for an option...
Just a thought.
Comment removed (Score:5, Insightful)
Re:What makes it good (Score:3, Insightful)
The ultimate in replay value would be the game that you completely forget after playing, except for how great it was to play, so you play it again and forget and then back to step one again...
For true replayability though, since the player probably won't forget, is to give the game a great deal of depth- so much that after beating the game the player is able to go back and play in a totally different style, explore more remote areas
"Biggest thing to ever hit multiplayer?" (Score:3, Interesting)
Macintosh performance issues (Score:5, Insightful)
Also, just in general I'd say the frame rates on the mac are a lot slower than on the PC. Are they even bothering to use hardware accelleration? It feels like I'm back playing the original Unreal Tournament on my Wallstreet with its sucky graphics speed, and yet this is a fairly new tibook. My fps drops to around 4 or so during heavy action.
Re:Macintosh performance issues (Score:4, Informative)
I totally agree... and hope that it's more of a threading bug than anything else!
Also, just in general I'd say the frame rates on the mac are a lot slower than on the PC. Are they even bothering to use hardware accelleration?
Both the Mac and Linux versions run slower than the Windows version... mostly because the game's 3D engine was written for MS Direct3D... the Mac and Linux versions have been hacked to use OpenGL.
That said, you're going to need a modern Mac (or Linux PC) to run this game... newer than what would be required to play on a Windows PC. The game runs more than fast enough on my 15" Aluminum PowerBook G4 (1.25 GHz G4, Radeon 9600 Mobility). Performance dops a bit when I run higher than 1024x768, though... it may be a fillrate issue with the GPU as this game makes heavy use of multipass rendering. Hopefully the new Radeon 9700 Mobility will fix that! The same game on a similar iMac 17" (1.25 GHz G4, GeForce FX 5200) runs quite a bit slower dispite similar system architecture. My guess is that the FX 5200 can't pump the pixels as fast as the Radeon 9600. Disabiling audio speeds up both machines, so there might be room for improvement.
I had an opportunity to play the demo on both a monster pc gamer rig and on a dual processor G5 at a local mom-and-pop computer store. The PC, with a Radeon 9800, showed about 3x the FPS frame rate as the Mac (dual 1.8 GHz G5, Radeon 9600) but game play felt about the same on both machines. Though the numbers are smaller on the Mac, the game didn't feel any "choppier" than the PC.
Why is it always idsoft and Unreal? (Score:5, Interesting)
Meanwhile, BF1942 and others get little coverage -- even though other titles were the ones to pioneer 64 player servers and larger maps.
The only thing I can figure is the old school FPS game with a gun that fires the EXACT same while running at a scale speed of 38mph, jumping, etc.
I remember posting the same question about Counter-Strike getting no
Personally, being a seasoned player of FPS titles since Wolf3D, I prefer games that have some level of chance when it comes to firing a perfect shot. Getting 18 consecutive headshots in MP with a sniper rifle is just lame after a while.
I also play paintball a lot, which is fairly inconsistent when it comes to accuracy. I've also got a couple of scoped rifles I enjoy doing some target practice with sometimes. Even with the bipod extended and laying prone, I can't hit consistently within a foot at 100 yards. Mind you, I have some eyesight problems.
This just makes the running and shooting perfectly thing in Unreal and Q3 just too cartoony for it to be fun.
Re:Why is it always idsoft and Unreal? (Score:4, Insightful)
Re:Why is it always idsoft and Unreal? (Score:3, Funny)
Then there's the eating. Since Duke3d we haven't had hot-dog stands in FPS maps, and even those weren't fully operational. What
Re:Why is it always idsoft and Unreal? (Score:3, Insightful)
Ya know, you *can* help change that. Submit articles about other games. I looked at your submissions [slashdot.org] and the list is so vast...
Offnote tactic for the airvehicle (Score:3, Funny)
Spidermine it first, then lightly scrape over the floor while flying past the high-redeemer spot : The spider mines will jump off, and target any enemy on top of it :
Great fun
original UT (Score:3, Interesting)
That's one good reason why I like the original UT better than either 2k3 or 2k4. Others include the ability to boost the game speed up to... something like 200%, and older but much much less graphic-intensive graphics engine. My computer will theoretically run 2k3 and 4 just fine, but I still like the original's gameplay much better.
Runs on TNT2 (Score:3, Informative)
PIII-700 with a TNT2 M64
Low-end...
I may have 15-20 fps but runs with a fair amount of visual goodies anyhow!
Amazing, considering the age of the card.
Re:Can anyone help me out? (Score:3, Funny)
Re:Hardware requirements? (Score:5, Informative)
Also, while you are there, read the forum thread on n00b Raptor camping and the posters that the fans have made up. You'll laugh up a lung, guaranteed!
Regarding systems, I had been on an Athlon XP 1600+, with PC133 SDRAM and an NVidia Ti4200 64MB card. When I started playing the demo a couple of weeks ago in Linux and Doze, I decided to upgrade. The demo is soo awesome. I never played UT before, as it always ssemed to be a bunch of bunny hopping clowns. But, I digress; I did buy the SE DVD edition.
My new system isn't anything extreme, as I always go for the sweet spot on the price/performance curve. I got an Asus A7V8X-X motherboard with 1.25GB of PC2700 333MHz RAM. AMD XP 2800+, same GF4 4200, added cooling and overclocked it to 4400 speeds. And I got a nice Lian Li case to put it in, and keep it cool. ~$250 for everything but the case. The gorgeous LianLi 6077 from Directron.com was $165 with PS.
I play in 1280x1024 or 1600x1280 at 32bit color and get ~75FPS. The benchmarks give me between about 45FPS and 350FPS, depending on what's going on.
It plays well on an 1800+ (~1600MHz). I'm sure it plays very well on 3200 systems, but it's not necessary. though maps like Onslaught and the physics models are very CPU intensive, and the performance is not bound to graphics processor. Build a system with a good balance of memory, internal bandwidth, CPU and graphics,and you should be fine.
Plays beautifully on Mandrake 9.2 with NVidia modules.
I can't wait to get my boxed set. My studies are really suffering.
Re:Hardware requirements? (Score:3, Informative)
SB
Re:Misleading hardware req.'s (Score:3, Informative)
It's been my experience that missing one or two of the "minimum requirements" by a
Re:Linux??? (Score:5, Informative)
Re:Linux??? (Score:4, Funny)
Yes
> Thought not.
That makes no sense. Yes it does run on Linux
> Yet, this same crowd who hates Microsoft with a passion still
> love the precious windows games.
Yes I hate windows, I havent run it this century. I'm still an intense gamer. I don't play Windows games
> Hypocrites.
Having a little argument with yourself there Mr. Slow minded?
webalizer - thousands served daily [67.160.223.119]
Re:Linux??? (Score:3, Insightful)
It's not that they don't get it. It's that a AAA successful game sells 40,000 copies in the Linux market. The problem isn't lack of respect for Linux, it's that there isn't enough of a base to be reasonably successful in that market.
You want more games for Linux? Start encouraging others to use it. Want a good suggestion for that? Burn a few Knoppix CDs and give it to peeps who run Windows. If they're
Re:Linux??? (Score:5, Insightful)
Wishful thinking
Re:emphasis on gameplay? (Score:3)
The Onslaught game is so totally not decided in the first 30-40 seconds. I was in a game yesterday that took 52 minutes. That's right! Thes server did not have overtime mode turned on (this is usually at 15 mins, and get triggered a lot). I've been in many games where the tides turned against the team that looked like t
Don't complain about performance... (Score:3, Informative)
"The pistol is gone; it was highly accurate"
Pistols aren't supposed to be accurate. You cannot snipe people with pistols. If a game allows you to do such a thing it's rediculous even for a fantasy world.
If you like unlimited firepower with "can't miss" weapons, feel free to use cheat codes in single player or continue playing the original. It's not like there's a shortage of maps or pla
Re:emphasis on gameplay? (Score:4, Informative)
you can easily turn the tide towards the end of the game if your team is skilled enough... one camper in a tank on the hill overlooking the enemy's vantage point blowing to hell every vehicle that re-spawns will allow you to overrun that power node quickly.
I suggest you play it with some people instead of AI only.
oh and nothing feels better than driving a pickup recklessly into the enemy base and jump it into their power supply, jumping out of the vehicle in the air and watching it crash into their cell as you launch a few rockets into the truck and target winning very VERY quickly.
Re:Speed Hack (Score:5, Informative)
Re:UT 2004 is good, but consider... (Score:5, Informative)
Re:Unreal (Score:3, Insightful)
Re:linux geeks please help me (Score:3, Informative)
1) Mozilla (http://mozilla.org)
2) Mplayer (http://mplayerhq.hu)
3) GIMP (http://gimp.org)
4) OpenOffice (http://openoffice.org)
5) Cinelerra (http://heroinewarrior.com/cinelerra.php3)
6) K3B (http://www.k3b.org)
Not knowing anything about Linux, I would recommend having a friend help you set up your computer and having him available once in a while to ask how to do stuff. You'll get the hang of the OS pretty quickly though. I got my friend up and running with Fedora Core 1 a couple of weeks ago