N-Gage - Branding, Image, Follow-Up Possibilities 68
Thanks to Costik.com for its in-depth discussion of the Nokia N-Gage's advantages and disadvantages, a post sparked by Scott Miller's weblog post on the same subject, in which the 3D Realms founder argues "Nokia means cell phones to consumers. So, when Nokia jumps into the games market, it doesn't make sense to people", and concludes: "Nokia needs to create a separate company to handle the N-Gage. The 'Nokia' name should never be associated with this device, much like the Toyota name is not associated with Lexus." Greg Costikyan's reply counters: "Launching N-Gage as a Nokia device wasn't a bad idea; the flaws of the device were, however", and ends: "I personally would not be surprised if, two or three years from now, Nokia decides to give it another go, with a new device."
My Suggestion... (Score:5, Insightful)
So next time Nokia go out and talk to your target audience some more. Go to a few malls or something and talk to some people buying games. Go to an arcade or two. Find out where the gamers are and ask them what they think. Don't just assume what we will and won't like. So far you aren't doing so good at that.
Re:My Suggestion... (Score:4, Interesting)
But the fact that you will look like a tit using an ngage as a mobile phone just puts me off. and the fact that the ngage can't be purchased without a mobile phone contract stops me from just using it as a console.
So I agree, complete lack of market research has lead to the downfall of this product. Nothing to do with being associated with Nokia.
Re:My Suggestion... (Score:3, Interesting)
Re:My Suggestion... (Score:2)
It's the only portable doing it right now.
Re:My Suggestion... (Score:2, Informative)
Re:My Suggestion... (Score:1)
Re:My Suggestion... (Score:3, Informative)
Re:My Suggestion... (Score:2, Insightful)
You're talking about a phone and you dismiss PDAs? At least the Tapwave Zodiac has 3D hardware for rendering games, and an analog controller.
Re:My Suggestion... (Score:2)
Interestingly the GP32 only has as much power as an ARM9... An ARM9 will be in the dual-screen gameboy along with an ARM7 coprocessor (sounds like a game developer's worst nightmare if you ask me... writing two programs which need to communicate just to get one game? No thanks.)
Floating point capabilities would certainly make writing 3D engines easier... does the N-Gage have FP?
Anyway I didn't find any problem with the Doom engine on GBA... it was smooth, even if the lack of a mouse made the gameplay
Re:My Suggestion... (Score:2)
I have mixed feelings about that. On one hand, you've got the Sega Saturn. It had two processors, and the developers had a real difficult time on it. On the other hand, though, they were trying to sync the two procs for one screen. The DS, having two screens, means it has a processor for each screen. That's not so bad. I imagine anyway...
"Anyway I didn
Re:My Suggestion... (Score:2)
Yeah, I'm wondering at the moment whether Super Monkey Ball Jr. was done by spriting the monkey, or rendering it with polygons. Having not seen the game yet, I'm willing to guess that they sprited the monkey and used polygons for all the scenery (the same sort of strategy as Doom, really.)
As for the two processors, the thing which scares me is effectively having to do IPC just to get stuff to appear on the second screen. Unless they provide an SDK which made it all happen automagically, it will be evil.
Re:My Suggestion... (Score:2)
Pardon my naieveness*, but wouldn't the real problem be if they shared memory or not? If it's dual proc like how a PC works, it wouldn't be that big of deal?
On the other hand, if they have seperate memory.. well yeah I can see what you mean.
(*Never been much of a programmer.. I'm
Re:My Suggestion... (Score:2)
Actually I have no idea. But even if you have shared memory you still need one to signal the other telling it to pick up data. With a PC, both the processors are working to the same goal, but to the GBA-DS, each one will be working to do different things, one to each screen... I'm so scared. :-)
It would be nice to see one of the developers who have looked at it (they must exist) to get a perspective one way or another.
In the meantime the GP32 is (still!) looking like a damn tasty treat.
Re:My Suggestion... (Score:3, Interesting)
You sure it's all that different? You've got multiple threads performing different tasks, and they often have to communicate with each other. Seems like you'd have a similar problem on a dual proc PC.
"It would be nice to see one of the developers who have looked at it (they must exist) to get a perspective one way or another."
I ima
Re:My Suggestion... (Score:2)
I guess the problems are the same... on the PC, the compiler deals with all that so you don't need to worry about it often. If you use threads you have to be careful about the possible need for extra synchronisation, but that's not quite as bad.
As for the GP32, the main thing making it a want for me is that people have ported every emulator under the sun. At one point I heard it could emulate GBA. I'm not sure whether it can because it's only an ARM9 to GBA's ARM7. But it certainly can emulate SNES an
Re:My Suggestion... (Score:2)
The Zodiac is very rapidly replacing the GP32 as the handheld emulator device of choice.
Wait, what were we talking about? The ngag (aka "Taco")? The concept is good. Phone and game console. Add in a large, hi-res touch screen, a tiny hard drive and PDA functions. Oh, and make it look less goofy. Right idea, really bad implementat
Re:My Suggestion... (Score:2)
What I meant was the games looked impressive for a handheld, but I wasn't clear in my post.
Re:My Suggestion... (Score:1, Insightful)
so it is interesting to me that some of the first complaints about the xbox when it was released was that it had controllers that were enormous and that the box itself was too big... i guess it all depends o
And Sony? (Score:5, Insightful)
Was Sony ever considered a gaming company before they released the Playstation?
Re:And Sony? (Score:3, Interesting)
It also helped that the only competition at the time was a disappointing Sega Saturn. By the time they got their act together it was too late.
Re:And Sony? (Score:4, Insightful)
I see what you're saying, but this particular example is a bit faulty on the grounds that Sony's had its hands in entertainment for years. Walkmans, VCRs, TVs, etc. It wasn't a huge leap for Sony to go into the gaming world, nor would it have been for Nokia really.
Re:And Sony? (Score:4, Insightful)
Re:And Sony? (Score:2)
Nokia, on the other hand, can't release a phone where the battery falls off the back of it while I'm walking. Or a phone that randomly turns off at full battery life in the middle of a call..
Sometimes maybe convergence isn't a good thing. (Score:5, Interesting)
Of everyone I've ever known who has had any kind of handheld gaming device, I honestly can't say I've ever heard even one person say, "You know, I really wish I could make phone calls on this, too."
Feeping creaturism.
Re:Sometimes maybe convergence isn't a good thing. (Score:4, Insightful)
You're missing the point a bit. The reason why one would want a game machine/phone/camera/mp3 player/pda/etc is that most people carry cell phones around with them non-stop. Whereas a game machine, MP3 player, camera, pda, etc usually only go with you when you know you're going to want it. Often the moment comes where you want one of these devices for whatever reason, and you didn't bring it because you've only got so many pockets.
I can at least speak for myself. I have a Nokia 3650. It is my alarm clock and calendar. I get news on it from time to time via the internet, usually when I'm waiting for Burgerville to deliver my meal. Yesterday I played Snake while waiting for an appointment to start. Its camera has come in handy numerous times. Just recently I snapped a photo of my nephew being silly at a restaraunt. To do all this stuff traditionally, instead of carrying around a small phone, I'd have to wear a trench coat or something. I'd look like Inspector Friggin Gadget.
Seriously, though, the appeal is there.
Re:Sometimes maybe convergence isn't a good thing. (Score:2)
Re:Sometimes maybe convergence isn't a good thing. (Score:2)
Re:Sometimes maybe convergence isn't a good thing. (Score:2)
But it's only been a little while since I sent that note to the BBB about it, so... we shall see.
Re:Sometimes maybe convergence isn't a good thing. (Score:2)
Re:Sometimes maybe convergence isn't a good thing. (Score:3, Interesting)
I think it says something about the N-Gage that it's the only games machine released since the Dreamcast that I haven't bought. It doesn't have any redeeming features (even the GP32 had the 'easy to code for' argument).
Now, a handheld machine as powerful as a PS2 but with 3G internet access (no phone features!) that was designed soley for mobile online
Re:Sometimes maybe convergence isn't a good thing. (Score:2)
That's why every Windows XP "Media Center" PC ships with TV output, a remote, and a fullscreen interface designed to be readable on a TV and usable with a remote. The IR reciever is even external.
Now, I think that the "Media Center" PC's are too expensive (who wants to pay $1200 when a TiVo is only $350 *including* Home Media Option).
Because the Media Center PCs are so expensive, people want to use them as comput
Re:Sometimes maybe convergence isn't a good thing. (Score:1)
of course silly, thats cause they were all so embarassed at having to carry something as uncool as a GBA around with them in the first place. just ask nokia.
Choice B (Score:3, Insightful)
The problem was that it had a crappy display, crappy controls, and you had to take the battery out to change the games.
They could have released that under any brand name, and it would have bombed.
Except... (Score:2)
Accept for Microsoft. If M$ released it...there would be city block long lines around every store. :-)
and TEST! (Score:2, Insightful)
And who was dumb enough to think that peopl
Re:and TEST! (Score:4, Informative)
Heh. The problems you've mentioned, though they suck, are somewhat tolerable. What REALLY bugged me about the N-Gages was that all the demo units I played with had a "out of memory" message that you get when the phone feels it's time to reboot. I have enough of these problems as a Windows gamer, I aint taking that on the road.
Image, branding, meh (Score:2, Insightful)
I don't care that it says Nokia. I don't care that it is a cell phone. I care that it's price is more than double a Game Boy SP. I care that it's execution was poorly thought out (see: removing the battery to change games; looking like a taco while talking). And the game selection: nothing to write home about. If Nokia wants to give it another go, more power to them and best of luck.
Re:Image, branding, meh (Score:1)
+
I care that it's price is more than double a Game Boy SP
=
you missing the point of the whole thing in the first place.
but nokia probably did over estimate the demand for a phone that played playstation games as well.
Branding not the problem (Score:2)
Cell phone or handheld gaming device? (Score:2)
That's the problem that cell-phone companies are creating for themselves. They think that adding-on features to a cell-phone means it's going to be sold as a cell-phone. Nope. Nothing could be further from the truth. If you make a gaming device, you've got to design, implement, market and sell a gaming device.
Re:Cell phone or handheld gaming device? (Score:3, Interesting)
is your pc sold as a gaming device, was the ibm pc's
No Console has Ever Recovered from a Weak Launch? (Score:3, Insightful)
But then, as someone commented about the time the first Playstation came out, nobody would say the competition put up much of a fight or had stronger launches when they did launch. It's all relative I suppose
Re:No Console has Ever Recovered from a Weak Launc (Score:1, Interesting)
Re:No Console has Ever Recovered from a Weak Launc (Score:1)
Games wise, the PS2 had the weakest launch I can remember. Way weaker than N64, Dreamcast, GCN.. even worse than the XBox!. The only console that comes close is the original Playstation. However, the PS2 launch can be considered a success overall due to the incredible amout of hype that Sony generated. The press just loved the PS2, and with so much publicity going on, almost every single third party publisher knew that they had to jump into the PS2 bandwagon.
Compare that to, let's say, the GCN launch. The
Typical Marketing Department Rubbish (Score:4, Insightful)
The Lexus comparison is inappropriate. The reason Toyota created a different brand name for Lexus is because the knew there would be consumer resistance among executive car buyers to a very expensive Toyota, no matter how good it was. As the failure of the Volkswagen Phaeton shows, they were right.
The N-Gage isn't a premium product aimed at stuck-in-their-ways 50+ executives who are being asked to spend 6 months income in one go, it's a phone aimed at kids, so sticking a (formerly) respected phone company name on it is entirely appropriate.
Having said that, there *is* a really good reason the phone should not have had Nokia written on it that the article seems to have completely missed - there are a whole generation of kids growing up with 'Nokia = embarassingly bad design' lodged in their heads.
Re:Typical Marketing Department Rubbish (Score:1)
Europeans are more than happy to be driving around in a Honda RSX, or a Toyota IS300...
I just don't think that having Nokia attached to the console would hurt the sales in the least.. if anything it backs it up as a good product seeing as how Nokia phones are the top sellers over there... I think the assumptions here are fal
Re:Typical Marketing Department Rubbish (Score:2)
Re:Typical Marketing Department Rubbish (Score:2)
Re:Typical Marketing Department Rubbish (Score:2)
Here is the IS300 on the British Lexus site:
http://www.lexus.co.uk/modelrange.php?mode
http://www.honda.co.uk/cars/newcars/showAl
Retardo (Score:3, Insightful)
Pretty lame argument. If anything, the Nokia brand helped N-Gage. The problems they have with that machine have nothing to do with the name on the package. They have everything to do with it performing poorly as a cell phone and a game machine. A no-name company could easily wipe the floor with them in this space.
Don't get me wrong, branding can help. (It can also detract.) But slapping the name Nintendo on this machine wouldn't have done it a lick of good.
They should, instead, pursue the N-Gage SP.
value of a name (Score:2, Interesting)
Sony is a company that uses the same name on all it's product, indicating quality, with the exception of products aimed at the low-price market, which it carries under a different brand.
A name brings the advantage of association, with quality, class, price, etc. A new name lacks this and thus already deals with a disadvantage.
Why did N-Gage fail? My view only here and having only see the device, I can only say look, f
Re:value of a name (Score:1)
In the game-console market, however, it is a _completely_ different picture.
You Guys Suck. (Score:3, Interesting)
Changing games? Remember that it supports HUNDREDS of java based games for the Symbian OS. I personally run South Park on mine through Real Player.
You aren't using it to the fullest advantages and yet you sell it short. Screen too small? I love the size of the screen.
Everything you have all mentioned is your opinions. The system has not failed. It was not even in volume enough at introduction to fill the demand.
So please open your minds. It may not suit your needs, but I enjoy using it to sneak in entertaining games at work on the small screen that can easily be hidden. I love the clarity of the games for it since they are crisp and clean.
Keep your Gameboy SP, for I am willing to use my N-Gage to eliminate the amount of items I carry around from 3 to 2 and with a good comfortable phone that works well with bluetooth even if it is in the glove box of my car and I am driving.
Re:You Guys Suck. (Score:4, Interesting)
Offtopic (Score:1)
I love your sig. =)
Re:You Guys Suck. (Score:3, Interesting)
It supports hundreds of java games, eh? Whoop-ti-friggin-doo. What are the games that Nokia themselves pushes in all the store displays and tv ads? Sonic, Tomb Raider, and all the cartridge-based games. Not the java games. They tried to compete against the GBA juggernaut and failed. Lesson learned.
Yo
Re:You Guys Suck. (Score:2)
It may very well support HUNDREDS of java based games, but you could play those as well on your PDA. The attraction of a console is Tony Hawk, not another Tetris clone. And without the cartridge slot being accessible, it really is just another powerful Nokia phone.
The screen ratio is poorly chosen for anything other than top-down shooters. You may love it, but you are by far in the minorit
The store demos were worthless (Score:3, Insightful)
Tried playing an NGage in the store, a local Game Stop. The device was too complicated to figure out in the ten minutes I had. Had a small screen and the options were hard to set. Many buttons. Looked and worked more like an all-in-one remote than a handlheld game console.
They could have solved my issues by setting up some sort of kiosk where I can try the unit out completely and ask questions.
If I can't figure out a toy in under ten minutes, I'd better be able to program for it later on. Especially when the device costs > $100 and has monthly service fees.
Freedom is trouble :)
Why the ngage failed. (Score:1)
Another factor: (Score:3, Funny)
and, in a somewhat unrelated way,
http://www.penny-arcade.com/view.php3?date=2003-0
It wasn't the branding. It was the fact that Nokia chose to combine bad marketing with a bad product. And I wouldn't be at all surprised if Tycho and Gabe had something to do with it, either. Gaming culture in general backlashed against the N-Gage and that turned it into a non-product. And who wants to hold something shaped like a taco to their ear, anyway?