G-rated Simulation Games? 179
jhl at school asks: "I am a Math and Technology teacher at a middle school, in rural Maine, where all of our 7th and 8th graders are given iBooks that they can use. What they are allowed to do with them is kept within strict limits, and it must be educational. I stay with then after school, and during this time they are allowed to use them for fun -- within limits (no violence, and nothing sexually explicit). I bought a copy of 'The Sims', at the kids' request, but the principal says it's too racy (polygamy is allowed, characters can climb into bed together, and so forth). What simulations our out there, where these kids can play in virtual environment, but keep it G-rated as my principal would like. Alternately, might there be some information to help the argument that 'The Sims' has educational value? I've found nothing I thought was objectionable - but this is a very conservative community. Thanks on behalf of my kids, who could use a little fun."
Sim City? (Score:4, Informative)
Re:Sim City? (Score:2)
Re:Sim City? (Score:1)
yes, maybe, no, no (Score:2)
Re:Sim City? (Score:3, Informative)
Re:Sim City? (Score:3, Funny)
Oregon Trail
Every child should cut their teeth on an Apple II with these ancient games!
Mental note... (Score:4, Funny)
Re:Mental note... (Score:3, Funny)
Kid friendly games (Score:3, Insightful)
Re:Kid friendly games (Score:3, Funny)
Man are you ever not thinking of the children.
(Insert appropriate mention of 9/11/2001)
You can't have that in schools!
Re:Kid friendly games (Score:2)
Tongue is slightly in cheek, but seriously, I wonder if that principal would have allowed such staples as Oregon Trail..
Hunting, forging rivers...ah the memories (Score:2)
Incredible Machine? (Score:5, Insightful)
Re:Incredible Machine? (Score:2, Funny)
Re:Incredible Machine? (Score:2, Informative)
I know that Mac versions of most of Maxis' SIM games can be found for the Mac, such as SIM City, SIM Life, SIM Earth. You just need to keep your eyes peeled. Chips & Bits (www.chipsbits.com) is a pretty decent mail order retailer that still carries a fair bit of
Chromatron is eductional, fun, and addictive (Score:4, Informative)
It's also *challenging*. If you only have an hour or so per schoolday with the kids, this'll probably last until the end of the schoolyear.
Re:Chromatron is eductional, fun, and addictive (Score:3, Interesting)
That sounds kinda cool, but a much better version of that type of game is Enigmo [macupdate.com]. It's not lasers, it's fluids, and it is done in 3d space.
Brilliant game, full stop.
Re:Chromatron is eductional, fun, and addictive (Score:2)
You need more information (Score:2, Insightful)
I'm getting a little tired of all these half-thought-out questions being posted to Ask Slashdot. We're willing to help provided you have a well-defined request.
I've found nothing I thought was objectionable - but this is a very conservative community.
Your first task is to more fully understand what is acceptable to this community. You clearly don't have a grasp on this, yet you ask us (who know even less about the community) for suggestions. Until you can come up with a detailed list of what is not a
Re:You need more information (Score:2)
Lemonaid tycoon (Score:3, Informative)
Off the top of my head.. (Score:4, Informative)
Also from Maxis: SimCity, SimAnt
Something from the Test Drive series (its physics! You may want to avoid the "hot pursuit" series)
Conway's Game of Life
One of those universe/solar system simulations - I forget the name.
I'm sure there's plenty more out there. Good luck.
-molo
Re:Off the top of my head.. (Score:2, Informative)
Re:Off the top of my head.. (Score:5, Informative)
Possibly because there's more than one name to forget... (=
Let's see, for general touring around the Solar system and neighborhood, there's nothing quite like Celestia [shatters.net]. Hours of fun, and very pretty to look at.
Noctis [anywherebb.com] is also similar, but set in a fictional universe.
For more pretty pictures, but less interactivity, see The Solar Journey [indiana.edu] homepage or the Solar System Simulator [nasa.gov]. Also The Nine Planets for Kids [nineplanets.org].
Naturally, kids aren't that interested in just flying around. Well, Orbit [head-crash.com] lets them blow each other up in space, but with realistic physics and visuals. Once that gets boring, you can let them fly a space shuttle to the ISS with Orbiter [ucl.ac.uk]. Beware, though. Orbiter is no simple game - you actually need to know how space flight works [nasa.gov]. There's also the Microsoft Space Simulator [the-underdogs.org], which Orbiter has more or less superseded.
If you're not looking to get that far off the ground, FlightGear's [flightgear.org] an excellent flight simulator in which you can fly everything from the original Wright Brothers' craft right up to concept superplanes.
More links, mainly astronomy related, here [t-online.de], here [geocities.com], here [obspm.fr], here [nineplanets.org], and here [cornell.edu].
Finally, you might wish to try browsing the Tucows Games site [tucows.com] and Freshmeat's game section [freshmeat.net] (you'll need to login to make full use of Freshmeat).
Good luck, have fun searching.
Re:Off the top of my head.. (Score:2)
Only problem with Orbiter is that these kids are using Macs, and Orbiter runs on Windows. It's the thought that counts, though ... and I can't criticize anybody who starts a good posting like that off with Celestia (which is available for, and look terrific on, a Mac; on an iBook, it might not be very high res, and might be a little glitchy, but it's open source). Another terrific, high-reality simulation for Mac and Windows is the X-Plane [x-plane.com] flight sim.
Re:Off the top of my head.. (Score:4, Informative)
Educational -
Tuxtype [sourceforge.net] and Droid Battles [bluefire.nu].
Board/puzzle games -
MahJong [stevens-bradfield.com] (the real four player thing, not the solitaire version), Settlers of Catan - versions here [sourceforge.net] or here [settlers3d.net], JTEG [sourceforge.net], a Risk-alike, and Tetrinet [tetrinet.org] (networked T*tris).
General Fun -
Armagetron [sourceforge.net] (definitely have a look at this - I can imagine it being popular with kids), Search and Rescue [twu.net], Astrobattle [astrobattle.com], Tower Toppler [sourceforge.net], MyLink [as-netz.de] (UpLink clone), Airstrike [icculus.org], XRick [bigorno.net], Vegastrike [sourceforge.net], Stoned [cute-ninjas.com] (curling simulation), CarWorld [sourceforge.net], Cannon Smash [sourceforge.net] (virtual Table tennis), Sentry [eicart.free.fr], Noiz2sa [asahi-net.or.jp], rRootage [asahi-net.or.jp], PowerManga [linux.tlk.fr], Spheres of Chaos [streamerp2p.com], Warblade [warblade.as], Epiar [epiar.net]...
More possibilities [reflexive.com].
You might also give Nethack [nethack.org] or one of its many derivatives a shot.
That enough to keep you busy? (=
tranquility (Score:5, Interesting)
It's totally abstract, non-violent and highly mathematical. We have several schools that play tranquility
as a group activity. Download the game and give it a try, then drop us a note on our site support form and
we'll set you up with free accounts.
You know, for kids!!
Re:tranquility (Score:4, Interesting)
Finding a random object in boring nothingness is exactly the point.
My goal was to have the player burn as little brain power as possible:
No puzzles, no path memory, small, nearly imperceptable differences in a self-similar world.
That's also why the controls work like they do, you can only play by the smallest movements,
to the point of being catatonic and mentally shifted into neutral. 1 part mescaline, 3 parts quaalude.
It's done it's thing on you, whether you realize it or not. It acts as a type-A personality filter.
That's why you have a strong reaction against something you say is essentially nothing.
It can't make you tranquil, but you have to force yourself to be tranquil to make it work.
I enjoy a deep FPS as much as the next guy, and I've never found tetris to be especially
exciting, despite it's popularity. We fill a niche, for a very elite clientele. And at ten bucks a
pop, what's the problem? Some get it, the rest miss out. No big deal.
What is this world coming to? (Score:5, Insightful)
I have never played, but the fact that they are concerned that characters 'may' do some things that aren't PC (that's politically correct, not personal computer) doesn't seem like such a big deal. The characters follow the players lead. If they are led to get in bed together, the player obviously had some idea what was going on before. It's not too likely that they would suddenly discover the existence of males and females who get into the same bed by playing the game.
Saying the Sims is harmful to the students is like saying that they are harmful to themselves. If they don't have dirty little minds, they won't run into these things. If they do have dirty little minds how does this affect them?
Children who grow up in a sheltered environment are often unable to properly adapt to the real world when they are forced into it.
Let the flames begin!
Re:What is this world coming to? (Score:5, Insightful)
CharlesP
Re:What is this world coming to? (Score:3, Funny)
How about... (Score:1)
As I know everyone will say Roller-Coaster Tycoon (Score:4, Interesting)
Railroad Tycoon II has pre-set scenarios and perhaps looks better than TT, but I never got into that game quite so much.
Oh, if the Sims is too racy, good old SimCity might be OK - ISTR that there is specific educational information available for it.
Re:As I know everyone will say Roller-Coaster Tyco (Score:2)
My roommate I've been living with for about 6 months used to be a Sim City 2000 junkie. I turned him on to TTDX and he's been playing that ever since
And no, I don't think you can play without an opponent, but the AI usually doesn't cause much worry early on in the game. As for the slow sta
Re:As I know everyone will say Roller-Coaster Tyco (Score:2)
Transport Tycoon Deluxe is awesome. I still play it occasionally.
But make sure you get the unofficial patch [ttdpatch.net]. It fixes bugs, extends limits that were mostly in place for memory / resource reasons, and adds some gameplay improvements (all of which can be turned on or off).
Perhaps (Score:3, Informative)
Alpha Centari, is a different take on civ, there is some battle, (not bloody as I recal but there is some fighting).
If you have an older group I'd suggest wall street raider, especially if they finish a unit on the stock market. Graphics are poor but the game is quite fun. There used to be an excellent risk like game with more updated country borders, the rest of the gameplay was very similar to risk, it was quite fun too.
Wolfenstein ET is the best tool (Score:5, Funny)
It teaches you history. Nazis vs. Allies.
It teaches you physics. Fire that panzer up close.
It teaches you physical Ed. Your wrist will be tired after 10 hrs of wolfing.
It teaches you art. Watch that blood splat.
It teaches you chemistry. Stab someone with that poision needle.
Bridge Builder or any of its brethren... (Score:1)
I mean, unless watching a few blocks representing a train plummet into a river counts as violent.
Re:Bridge Builder or any of its brethren... (Score:2)
Zoo Tycoon? (Score:3, Interesting)
CharlesP
Re:Zoo Tycoon? (Score:3, Informative)
Roller Coaster Tycoon I and II (Score:2)
Re:Roller Coaster Tycoon I and II (Score:2)
Sim Tower (Score:4, Interesting)
You optimize a building. you can put a hotel, restaurants, shopping mall, movie theater, subway stop, elevators, condos etc in and you get revenue streams from it. it's great for seeing who can make the most money and why. Of course, this is for bigger kids (2nd grade minimum, probably 4th grade is better).
The other one is Sim Safari, which optimizes a game reserve. you can put in a variety of animals, but you need to buy services of a game specialist, guide, build a hut, hire drivers, etc. The fun part is that you get to learn what animals can live together (it's designed to be very educational without being too in-your-face about it).
I liked it, too, but I liked sim tower more.
Sim city was pretty good. My dad was a city manager and he loved the idea of it because it simulated all the strange things that could happen in municipal planning. Of course, Godzilla walking thru town is possible in the game but not real life, but even in the game it is rare. Most of the problems are bad street design, lack of firefighters, etc.
The interrelatedness of things is a big thing to teach. The fact that any large system involving many competing interests has multiple solutions, and sometimes the fact that people disagree or that they don't work perfectly is normal.
Lots of uneducated people all around the world (not just in the U.S.) think that there are simple solutions to the world's problems, and the Sim games show that this isn't true and, intuitively, why not.
Re:Sim Tower (Score:4, Informative)
Ooo! Also Simfarm [mobygames.com]. Great little game, completely nonviolent and stealth-educational. Semi-abandonware; if you can't find it for sale, you might still be able to find it online somewhere.
Ooooh, I know... (Score:3, Funny)
Sim Slashdot!
Maintain a minimum population of trolls!
Never ever lern 2 spel!
Praise shoddy design and white-heat-inspiration hacking as "visionary" and "wave of the future"! Imply that any project concerned about quality over features is "slowing down" and losing its developer base!
Find wildly biased opinion pages and report them as if they were news! Abuse your position as editor to add snide immature comments as part of the story!
Report them again a few hours later!
Isolate the only actual
Civ 3 or FreeCiv (Score:4, Insightful)
If you feel like paying money, you might also think about getting Civilization 3 [civ3.com], I've never played this game myself, but I recall Civilization II had a lot of good historical information about various technlogies and epochs in history. I would assume that this version would have something like that as well.
If you have any windows machines you might also consider exposing them to Alice [alice.org], not it's not American McGee's twisted (and quite fun) game, but a project from Carnegie Mellon to teach kids about 3D and Game Programming.
Re:Civ 3 or FreeCiv (Score:2)
I only say this because that was the scenario when I once played (maybe I was the Greeks, i cant remember...)
Re:Civ 3 or FreeCiv (Score:2)
What exactly do you mean by simulation? (Score:2)
NETHACK! (Score:1)
Re:NETHACK! (Score:2)
Throwing tripe at wild animals makes them love you?
Shopkeepers have powerful magical forces, and must never be pissed off?
It's okay to eat people if you tin them first?
Comment removed (Score:4, Insightful)
Re: (Score:2)
Hard call. (Score:3, Insightful)
The more modern definition of "sim" that you seem to be using typically doesn't include anything of any redeming educational value. Most of the rules of the world are so simplified that behaviour within the sim is borderline random or very easy to effect by doing something seriously unrealistic. You'd get about as much educational value out of Monopoly as you would out of Railroad Tycoon. You could try looking at word and puzzle games. There's a "Wheel of Fortune [gamefaqs.com] game for the Mac, but I would imagine that a room full of kids would go through the library of puzzles pretty quickly.
My final suggestion might be a little out of your scope: Robocode [ibm.com] or Corewars [sourceforge.net] -- Kids develop their own little programs that battle it out in a virtual arena. The second is a little more abstract than the first. At the very least it will teach them how to program.
I've got one for you... (Score:3, Funny)
Hmm, did you try pong? Actually lunar lander might be ok for them.
Games Are Rated (Score:2)
-m
Ambrosia (Score:3, Informative)
Ambrosia [ambrosiasw.com] has a line of games that I think would be kid safe; Uplink is fun and challenging, and no violence or nekkid, but maybe it simulates "hacking" too closely. "Nova" is a Space Trader game, so simulates some economic theory. I don't recall anything offensive in it, but you have a pretty low bar, too.
There's also iConquer from KavaSoft [kavasoft.com], a RISK-alike that is very like.
Also try Apple's Product Finder [apple.com]; it reminds me that there's several good racing/skating games that aren't offensive, and lots and lots of strategy games. There's even a "kids" section from which too chose.
Good luck! And try posting to some of the Apple lists! [apple.com] I think many of us Mac IT folk are interested to know how this thing is shaking out in Maine.
Re:Ambrosia (Score:2)
Combat rating: Terrifying.
I don't think you played it long enough...
Re:Ambrosia (Score:2, Insightful)
Check out Orbiter (Score:4, Informative)
Did I mention its all free as in beer?
A few options (Score:2, Informative)
Any non-violent mods for QIII? (Score:3, Insightful)
If you can't find any non-violent mods for Quake 3, have the students create one.
The could create the own map, their own non-violent weapons... You'd have to call them something other than weapons. Maybe a non-violent game of tag... Or water balloons.... The hand to hand combat could be pillows for a pillow fight.
Or want about some non-violent mods for Never Winter Nights?
Re:Any non-violent mods for QIII? (Score:2)
Still, not educational other than the tools. Maxis in general owns the educational games - unfortunately, their new owner is running them out of that business and
Wild Divine (Score:5, Informative)
From the site: The Journey to Wild Divine is more than a computer adventure. It integrates a personal spiritual quest with an innovative biofeedback interface and high-end multimedia production. The result is an unparalleled and fulfilling "Inner-Active" experience.
Basically, you explore the virtual world and learn to complete tasks that require you to learn to control your pulse and breathing rate using a biofeedback system.
I haven't played it... but it certainly looks cool
Re:Wild Divine (Score:2)
I can't tell from the page what it's play style actually is.
Kind of like Myst with biofeedback control?
Creatures (Score:5, Informative)
OK, they do "mate" but its about as asexual a mating as you can get (ok, they don't get "married" so I guess it will offend those who are easily offended). And the creatures aren't human and I'm not entirely clear on the specific doctrine of offense involved. Do these people require that chickens marry before they mate?
The players do get to raise the kids - and those kids are not always the best behaved of creatures so it can be an interesting process. Rather more demanding than the "carry an egg around for a week" type thing that has been popular.
Who knows - it is possible that if there are enough people who demand that everyone adhere to their particular mating rituals that maybe the makers would add in a "you must be married to have eggs" option to make using the game possible. Naturally (and I mean that word quite literally) that also raises the questions of the death of a partner, adultery, divorce and what not. Not to mention heaven and hell (and purgatory and beatrice and ...).
Kate Has Died of Dysentary (Score:2)
pretty much anything cvilian (Score:3, Informative)
MS Flight Simulator
MS Train Simulator
The most violent you can get is crashing, but even so, nobody gets hurt. You see, that's the whole point of simulation!
In my day... (Score:2)
Although, judging from today's anal society, I'll bet your principal would have an objection to the 2-bit hunting scene in Oregon Trail.
Pontifex or "Bridge Construction Set" (Score:2)
(Lifted from the website)
In The Bridge Construction Set(aka Pontifex II), Building a bridge that doesn't break is what its all about, although watching your bridge creation break and plunge a train into the watery depths below can be half the fun. In the Bridge Construction Set you design and build bridges and then stress test them to see how your creations hold up under pre
Re:Pontifex or "Bridge Construction Set" (Score:3, Insightful)
Re:Pontifex or "Bridge Construction Set" (Score:2)
Oh well, I tried. That shouldn't keep the rest of you lot that do have access to Windows or Linux from trying it out though.
soldier of fortune II with a paintball mod? (Score:2, Interesting)
when I was little we player Oregon Trail (Score:2)
Re:when I was little we player Oregon Trail (Score:2)
A few suggestions (Score:4, Interesting)
* Anything in the "programming game" genre. When doing this, a player designs a robot to go through some kind of puzzle or challenge (or theoretically fight, though as much of this is rather abstract, it may work under your violence issues). The original game in this genre is "Core Wars" (despite the name, if you consider this violent, I will be impressed), where little bits of code struggled desperately to try to control more memory. There are other games in this genre, like "Mindrover". I found a quick list of games in the genre here [mcgill.ca]
* There are a number of simulation games that would work. Most games in the sim genre really *are* okay. The SimCities have been in the educational market forever for a good reason (makes me realize how dated my educational software knowledge is, though). For Linux, Lincity is good -- plays quite different from SimCity, with distribution of goods and power more of an emphasis than utilitiy coverage.
* Many puzzle games can be considered educational. Go to Info-Mac [mit.edu] or another Mac software site and look under "Puzzle". I'm personally rather fond of sobokan and clones, where one pushes boxes around in a "warehouse" into proper locations. It's untimed, but fun.
* The Simple End User Linux (SEUL) project maintains a lot of links to software (including educational software) for Linux. Open source software has a way of getting ported, and I suspect you'll find that a fair amount works on OS X. Take a look here [richtech.ca]
* Ultimately, I'd say that web-browsing can be an awfully educational experience (seriously, I've learned so much of what I know from the Internet that it's nuts -- almost anything you want to know is out on the Web somewhere), more so than most "educational" games. If they have a laptop, they can browse the web, no?
I never thought much of the whole brand of "educational" software. The ones that simply included some interesting facts, like Oregon Trail or Sim City, seemed to provide a relatively low amount of knowledge for the amount of effort that gets put into them. The ones that made you do math quickly to play the game just doesn't seem to help real-world math skills much. When I learned to do math rapidly in my head, it was not using a video game.
The Web is a fantastic research tool -- boy, it's irritating when teachers try to discourage students from using any Web sources. As a matter of fact, I'd consider having a web browser always available to be one of the most valuable educational resources available. When I didn't know what a word meant, my mother always tried to train me and my siblings to go find a dictionary and look it up. The problem is that it's a real pain in the ass to do so, especially if I'm comfortably reading a book. If I have a nice, fast, stable-and-not-swapping system with a web browser up that doesn't need to run through a modem (most people used to get this in university for the first time), I'd very inclined to look up words and concepts that I'm interested about. Just recently, I read an article on "The Onion", a decidedly non-educational piece of satire that alluded to the Dauphin, some sort of French nobility. I got curious. I never, ever would have done this if I had to use paper encyclopedias, because of the effort involved, but I read up on the Dauphin, and ended up reading for much of the day about French political and military history.
Independents Games for kids (Score:2, Informative)
There is also The Incredible Machine [sierra.com] but it may only works on OS 9.
If you want something a little more "arcade", you can find on GarageGames Marble Blast
And FroGames will soon release a fun racing game : MiniOne Racing [frogames.com]. (ad)
SimEarth? SimAnt? (Score:2)
There was even a cheat in SimAnt to become the spider and go raid the rival ants' colony.
I don't know how easy they would be to come by these days though. You could look on some of the abandonware sites:
http://mac.the-underdogs.org/
Well, (Score:2)
Any of the Citybuilder games from Impressions might fit the bill; Caesar 3 (Ancient Rome, obviously), Pharoah/Cleopatra (Ancient Egypt), Zeus/Poseidon (Mythic Greece), and Emperor: Rise of the Middle Kingdom (Ancient China).
Yes, there's war, but it's bloodless in depiction.
Truck dismount (Score:2)
How about something to teach grammar? (Score:2)
What simulations our out there...
Oregon Trail (Score:2)
Teachers == Pirates (Score:2)
Don't mod this funny, the BSA will render it 'insightful' soon.
non-violent sims (Score:2, Informative)
SimCity is obviously a good candidate (though you may need to disable the in-game disasters, depending on how strict you want to be).
Tropico would run a very close second in my book, excepting that you're a dicatator and can issue some serious edicts (
'The Sims' has educational value (Score:2, Informative)
The player has to balance the actions these Sims (individual people) take over the days and weeks in the game. You have to make sure they go to work and get paid, so that they can eat and pay the bills. They have to do a c
Pharaoh & Cleopatra (Score:2, Interesting)
Since they're iBooks... (Score:2, Interesting)
It's a puzzle game, and highly addictive.
Also, it's pretty unoffensive, but involves some good strategy play, Spaceword Ho! at DeltaTao Software [deltatao.com]
pop-pop is a great knockoff of the classic breakout, at Ambrosia Software [ambrosiasw.com]
And of course, as people have mentioned, there's always Sim City
All these companies, with the exception of Aspyr (who publishes a lot of the triple-A ports),
Re:-1 Flamebait (Score:1)
Re:-1 Flamebait (Score:1)
Ratings (Score:2)
Re:ibooks? (Score:2)
Or that in 8 years when they hit the job market that they'll be tainted by that Mac exposure in grade school?
Or that in 2011 we'll all be running Windows 2012 on HyperPentium VII's so they need to start training now?
Lameness abounds.
Re:Flight SIMS (Score:2)
On an iBook?
Re:Flight SIMS (Score:2)
Re:Flight SIMS (Score:2)
Re:Flight SIMS (Score:2)
Re:Flight SIMS (Score:2)
Less pretty, but more realistic. And you can design your own aeroplane, so the kids could learn about aerodynamics.
Re:iObese (Score:1)
What benefit has been actually observed in the students having the laptops?
What are they used for that could not be achieved another way (eg: a diary)?
I ask this as my children's primary school (K-6) has several computers (dells) in each classroom, but they are only used for kidspix or to type up compositions, which to me is counter productive, in t
Re:iObese (Score:2)
If you can keep get rid of social and physical contact, cloistered with their own "safe" computers, you can turn every kid into a hideous prude like Michael Powell.
not to mention homosexuality! (Score:2)
If you put a guinea pig into your game [d/l or expansion pack], be sure to take care of it.