Metal Gear Twin Snakes Adapter Talks Future 46
Thanks to Game Informer for its interview with Silicon Knights' founder Denis Dyack, following this week's release of fairly well-received GameCube Metal Gear Solid remake, MGS: The Twin Snakes. Dyack says of the game: "I think we've met the watermark and I think gamers are going to be happy and looking at the responses so far... we think people are fairly pleased", and looks forward to the next Silicon Knights project, suggesting wistfully: "We'd really love to make a hardcore dark Zelda, but at the end of the day, that's something that needs to be discussed with Mr. Miyamoto and his group and that's his baby."
Eternal Darkness (Score:3, Informative)
hed.
Re:Eternal Darkness (Score:1)
Re:Eternal Darkness (Score:1)
Re:Eternal Darkness (Score:2)
Re:Eternal Darkness (Score:1)
Re:Eternal Darkness (Score:5, Interesting)
Re:Eternal Darkness (Score:1)
Re:Eternal Darkness (Score:2)
BTW: Eternal Darkness is kickass.
GC modders beware (Score:5, Informative)
DD: You modded your system didn't you?
GIO: Yes.
DD: Well, you're asking for trouble, you're playing with the synchronization of the laser.
I just figured since a number of people here are hardware modders (I'm sure a good number of us have at least overclocked their PC processors) would be interested in this little bit.
So if you want the full perfect experience, you'll have to play the game on a non-modded Gamecube.
Re:GC modders beware (Score:1)
Re:GC modders beware (Score:3, Informative)
there's no mods for gc that would do anything to laser. in fact there's not any gc mods worth doing that would even be doing that, ever(the playing of copied games, and the linux for gc, happens through the broadband adapter as well..).
makes the article seem a bit pr'istic
Re:GC modders beware (Score:2)
Well, given that the interviewer admitted that the games worked fine on unmodded Gamecubes and didn't on modded ones, I think there is something to it, even if it isn't the laser calibration.
Re:GC modders beware (Score:2)
the laser calibration thingy wouldn't necessarely even relate to the issue, it was just implied. all he said was that it was messing with it - not even the nature of the 'mod' was discussed. not _anything_ else beyond "hey, it's modded, it's not the fault of our engines sucky syncronisation- it's this laser thingamagic syncro that it messes with".
I don't take a 'yeah' as much agreement in situation like this, like, what could he do? lose the rest of t
Dark Zelda (Score:1)
Re:Dark Zelda (Score:1)
Oh, and I'd be happy if they brought back throwing your sword when at full hearts.
Re:Dark Zelda (Score:5, Informative)
Zelda 1: Ganon and all the bosses are uniquely intimidating. Level design is such that you can anticipate boss encounters (map & compass), raising anticipation in the player. Dungeon music is hauntingly melodic, and some dungeons are just difficult enough that players can actually fear for their character. Dropping to one heart causes a low-life tone to sound repeatedly, raising player anxiety. Classic dark game in every way.
Zelda 2: Dungeons and bosses are still intimidating, but in a less charismatic way than in Zelda 1. Relies more on difficulty than Zelda 1 to set dark mood.
Zelda 3: Excellent use of music and sound effects. Goes back to Zelda 1's formula (not just in player perspective), but improves on every aspect of the original. Includes a whole dark world to explore, which incorporates both familiarity and enough unknown elements to keep the player interested. Great game.
Zelda OOT: I don't know what you're talking about, this Zelda had its dark moments all over the place. The kidnapping of Zelda, the revelation of Ganon, the huge dark dungeons with freaky music, the oxygen/heat timers, the twisted/corrupt future full of walking undead, the mysterious backstory of Sheik, the revelation of the Sages, etc. This is a very serious game throughout many major story points of the game.
Zelda MM: This game is so serious and gloomy that it's been described as depressing. Nobody has ever called Majora's Mask an overly whimsical game. I love it, personally, and it's the closest we've seen so far to a dark Zelda. Unlike Ocarina of Time, the player gets a sense that he is completely on his own for the majority of the story. Termina is a far more depressing place than the Hyrule of Link's youth in Ocarina, that's for sure.
Zelda WW: When I finish this game (have had to stop mid-game due to a move), I will have comments on it. But there is no sign that Zelda has all of a sudden become a walk through the park, thankfully.
If you ask me, any Zelda game that might take itself more seriously than Majora's Mask does would have to be extremely well done, otherwise it could be seen as an awkward attempt to "extremify" the series. That would be a major backfire.
Re:Dark Zelda (Score:2, Informative)
What I was trying to say was that Zelda 1 and 3(and to a lesser extent 2) were darker than the later incarnations. They set a darker overall mood.
Ocarina, while yes, it had it's dark moments, didn't seem to have the same feel to it as the earlier ones did(Sure, there were some exceptions, but for the most part I thought it was light hearted). Majora's Mask, well, perhaps my impressions of it were tainted by Ocarina, but it's darker moments seemed more gimmicky than anything else. Wind
Re:Dark Zelda (Score:1)
Riding around on floating lilies? That's for kids!
Pleasing everyone with the next Zelda... (Score:3, Interesting)
Basically, you program the game in a fairly flexible manner so that change some of the graphics rendering methods on the fly, as well as switch some of the character models. Doing this, you could provide an option whether you want a cel-shaded cutesy Link, or a dark, brooding Link. You could probably get away with using the same models for the vast majority of characters in the game (except for probably Link, Zelda, and some other important characters), and for those that don't look quite right, you could probably swap some textures around to make it look a bit better.
Of course, whether you chose cute or dark, you'd still play the exact same quest, but I really think that the entire "feel" of the game would be entirely different in each mode. It would probably be enough to make it worthwhile to play the game in each mode (as if you needed another reason to play a Zelda game a second time anyways).
It doesn't seem to me that this would even be all that hard. I know some video cards are capable of forcing cel-shading and such into games that don't do it themselves... and these days, any programmer worth his salary would probably be using skeletal animation for 3D models, so swapping models and textures out shouldn't be a huge problem. It's not like I'm asking for two seperate games on one disc, just a choice of rendering modes and a handful of small changes to make the conversion complete.
Re:Pleasing everyone with the next Zelda... (Score:2, Insightful)
But, do people still care? (Score:1)
Re:Pleasing everyone with the next Zelda... (Score:1)
Re:Pleasing everyone with the next Zelda... (Score:2)
Which Zelda game is this? I must have missed one.
Please (Score:3, Interesting)
I'd personally hate to see their version of Zelda. A lot of really dark cut scenes, with your controller shaking, and maybe some blackouts where you don't know if it's your TV going out or the game screwing with you. But no actually fun gameplay to keep you interested for the length of the game. Oh, and every enemy is a rehash of the enemies you saw before. (doh! doesn't that happen in Zelda already!)
Yeah, I don't trust SK with Zelda. (Score:2, Interesting)
Re:Please (Score:1)
I mean, yeah, the gameplay itself wasn't as cutting edge as the plotting and madness effects, but it was still gameplay that fell squarely in a really classic tradition - indeed, the Zelda tradition.
Making a Dark Zelda (Score:1)
Even if they don't get approval just rename it to Ezmerelda or something.. we can always just rename names
Metal Gear Solid: The Twin Snakes (Score:5, Interesting)
If you take a look at the game's different reviews [gametab.com], you will notice that the average critics' score is 84%. Now I do not want to sound like some kind of demented fanatic - I know that 84% is a good score -, but in my opinion, the game really is underrated for what it is in terms of gameplay, longetivity, graphics, and story. I know I sound kind of biased, and as a fan of the PlayStation edition I'm sure I am, but surely Metal Gear Solid deserves more than that even as just introduced to new players.
Firstly, such an amazing gameplay surely deserves a bit more acclaim than it is currently getting. Some will call it 'out-dated' - those are the people who haven't really played the game but just checked the original release date and wan't to sound as if they know something about it. Great gameplay is never out-of-date. Metal gear Solid was, and still is, a game that you could play for days on end simply because the gameplay is pure fun; there are so much ways to play through the game, and now, the game has all the best things from its sequel: amazing AI, new moves, first-person-shooting, and general increased environment interactivity. I could already play the original game for a long time without even getting near the pit of boredom; now I have even more ways to play the game, more diverse ways to get through it. How could that possibly not make this gem shine even more?
Sure, once you will have played through the game a few times, you will be able to finish it in less than a few hours, but just being able to play through it in so many different ways will be what will make you come back to playing it over and over again. I just do not see how you can get bored of Metal gear Solid.
Silicon Knights have greatly updated the graphics, and it is a real pleasure to play through the game with 'next-generation' graphics. It makes the gameplay even more pleasurable, even more enjoyable. Some people say that 'gameplay is more important than graphics'. Metal gear Solid: The Twin Snakes has both great gameplay and updated graphics; what more could one want?
As for the story, well this is where the opinions are more diverse. The game is basically story-driven, and that is a bit of "the problem". Players of the original edition will remember hours upon hours - literally - of CODEC conversations, about nuclear war, government, terrorists and discrete love twists. Some will love the story, and I belong to that batch, but some will just want to get a refund because they asked for a game and not for a movie. The game's story is a bit like Marmite - you either love it or hate it - but you'll just have to do with it, because you can't skip the nigh-on 30 minute conversations, which you can probably do without. It seems Silicon Knights has not added a skip function, from what i have red in the reviews, and this is a feature they should not have overlooked, because of all the complaints when the game came out, most were about these "hellish" conversations. You will have been warned; if you wan't non-stop action, you will be somewhat disappointed.
All I have to say is, beyond the long conversations which cut the gameplay every so often - depicting a story you may love to follow or love to hate -, if you do not buy this game, you will be missing out on a gem of gameplay, one of the pioneers of the "stealth'-em-up" revolution. In my opinion, this will be a future 'must-have' for GameCube owners, and the memories which will be forged will be worth much more than the scores the reviews give to the game.
Re:Metal Gear Solid: The Twin Snakes (Score:5, Interesting)
Which I disagree with. Silicon Knights updated the graphics, sound, AI, and others, but they wisely left the rest alone. It's kind of like watching Casablanca, then getting Casablanca on DVD with voice commentary, multiple languages, optional color track, and then getting pissed because they didn't include a new ending where Rick gets the girl.
The point of a "remake" should be fairly simple: update the graphics, maybe some new features that the developers would have done if they had the technology, and update that don't impact the original game's flow or storyline (such as Chrono Triggers monster gallery and multiple ending viewer in the PS One remake of the game), and that should be it.
A remake is useful not to the "old guys" who have played the game, but to the new guys who've never had a chance to play the original and see what the "big deal" was about.
Re:Metal Gear Solid: The Twin Snakes (Score:2)
But what about a remake fixing the predecessor's obvious and glaring flaws? MGS1 has/had plenty of them (far too short, very few areas, no real playability outs
Re:Metal Gear Solid: The Twin Snakes (Score:2, Informative)
Re:Metal Gear Solid: The Twin Snakes (Score:3, Interesting)
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Why Zelda? (Score:4, Interesting)
Star Fox: Adventures was basically just that - Zelda but with with Fox instead of Link. I think the recent Sphinx game was similar to Zelda, BG&E was also kinda close, so have been a bunch of games.
Personally I would rather Zelda gets kept by Nintendo and Miyamoto, but if Silicon Knights or anybody else want to make a Zelda-esque game, they should just go right ahead... I'll prolly even buy it.
Re:Why Zelda? (Score:3, Interesting)
A game that plays like Zelda 1, with an extensive overworld, lots to do, dungeons with puzzles, items that open up new areas, backtracking to old areas and finding more things you couldn't get to before, and so on? And, to top it all off, a very dark and brooding theme with an overarching plotline?
Silicon Knights has already made this game!
Blood Omen 1 [siliconknights.com], for PSOne and other platforms. It came out in 1996. The first - and many say the best-playing - in the Legacy Of Kain [nosgoth.net] series.
The game has its
Re:Why Zelda? *EASY MONEY* (Score:2)
Smells earthy and vaguely resembles an ocnaria! 95% -Gamespot
Twin Snakes, Mushrooms... (Score:3, Funny)
Now wears the Badger, Badger, Badgers?
Re:Twin Snakes, Mushrooms... (Score:1)
O_O (Score:2)
Um... what? Miyamoto's baby? O_O. Did I just hear Denis Dyack give a subtle hint that SK is working on a Mario? Or maybe a Donkey Kong Platformer? Or maybe SK is working on Mario & Donkey Kong (formerly known as Mario vs. Donkey Kong) for the GBA? O_o
It couldn't be.... or could it? O_O
Re:O_O (Score:2)
I can still dream, right?