Steam Updates On Hardware Changes, Debugging Innovations 50
Thanks to Planet Half-Life for reprinting a note from Gabe Newell discussing the latest changes and survey results regarding Valve's Steam 'content delivery system'. He compares the recently mentioned hardware survey to an earlier one, mentioning: "There's lots of interesting info, for example Windows 98/Windows ME users going from 62.8% down to 8.25%." Newell also discusses the code debugging innovations that Steam is now providing: "We've been able to increase the level and speed of our Steam upgrades by direct reporting of client bugs back through Steam. If a Steam client reports a problem, we can replicate it on our machines and jump directly to the line of code in our debugger", before ending by revealing that the much-delayed Counter-Strike: Condition Zero is now available for pre-order via Steam.
pre-order (Score:4, Insightful)
Re:pre-order (Score:5, Informative)
hmmm...have I got time to attempt to hack it out...?
Re:pre-order (Score:2)
They should not use up space on peoples harddrives just on th eoff-chance that they decide to buy it.
Or am I misunderstanding...?
Re:pre-order (Score:2)
Re:pre-order (Score:2)
The files are all encrypted with what looks like some weak 128bit encryption, and considering how many files you have to compare from the previous CZ leak, it looks like something anyone into cryptanalysis could break.
Re:pre-order (Score:3, Interesting)
The game HAS been delivered - if you got that CZero Steam cache, you have the game.
Re:pre-order (Score:1)
I have no interest in CZero. Why should I have to go in and manually tell Steam to stop downloading something I don't want?
stupid. (Score:5, Insightful)
Re:stupid. (Score:2, Informative)
Re:stupid. (Score:2)
So one of the assumptions must be incorrect.
Survey biased (Score:1, Redundant)
Of course people who use steam would have more modern hardware and software. It doesn't require a broadband connection, but I doubt a 56k, 200mhz pentium, windows98 person would go through the effort of downloading 1.6.
the use of steam (Score:5, Interesting)
Yet even if that were true, it's hard to see how Steam would really increase the amount of people buying Valve games. Even though I was a hardcore HL1 player, I would not buy any game because of the Steam association. If anything it just seems like a cool market research tool and possibly some DRM in the future. But to spend a few years programming a cool market research/DRM tool?
Re:the use of steam (Score:4, Interesting)
Steam is here, so if you want to play HL2, you have to use steam, there is no way around it. When you go to the next lan party and everyone is playing Hl2, what choice do you have?
But I know how you feel, DRM, and other things just pisses everyone off. I just bought a DVD player, and they had a damn advertisement logo on it, when I removed it, it left the sticky tape on the DVD player. The damn tape wouldnt come off. I uses a wet sponge and tried to remove the tape, but scratched the surface of the dvd player.
I was pretty pissed off. Next time I go into the store, im opening the damn box and looking at the unit first. I'm also sending a nasty letter to the company about such shitty services.
It seems like every company just does what it wants, and fucks the consumers, We can just hope that HL2 doesnt suck using steam.
Re:the use of steam (Score:1)
Did you just compare DRM to a sticker on your DVD player? That's...well...the BSD is dead trolls are generally more on topic.
Of course, if you are comparing Steam to a useless sticker attached to the games that serves no purpose to the user, but makes the producer feel good, well now, that's appropriate!
HL2 *requires* Steam? (Score:4, Informative)
I won't buy or play HL2 if it requires Steam. Exception: when I can buy a used copy off of someone for single-player or when a LAN fake-Steam server will fool the software, I might buy it (used) for ten bucks, as long as my purchase won't add a tick to their sales figures.
Think about it - the entertainment industry (Vivendi/Universal, hello? MPAA/RIAA, hello?) wants to own everything. Forget about fair use if this Steaming crap becomes the norm; you won't even be able to use your computer when your ISP borks your net connection. The only way to fight this crud is to fight it by keeping your money away from the people resonsible for this farce, even if it means passing up something that might actually be really fun.
If HL2 really will require Steam, then don't purchase the game. Don't increase their sales figures, don't let them think this is a profitable way to force DRM down our throats. Behave like customers, not simpering consumers, and take your business elsewhere.
Re:HL2 *requires* Steam? (Score:3, Interesting)
I don't really have anything to say about your actual poi
Don't purchase the game? (Score:3, Interesting)
Can someone point me to an official quote from the company that explains that if you don't have a network connection, you can't play HL2? Because other than them requiring me to connect to their computers to play this game, I don't really see the big d
Re:the use of steam (Score:2)
totally off-topic, but there's a few products out there, sold as "Goo-gone" or similar, that take off tape residue very nicely. too late for this DVD player, but in the future...
Re:the use of steam (Score:3, Informative)
Sometimes using nail polish remover will get rid of tape residue. I haven't taken organic chemistry in years, but I believe you need a like solvent to dissolve the "gunk."
Re:the use of steam (Score:2)
Rubbing it with butter or oil and then scraping it off works. Old trick.
Re:the use of steam (Score:5, Insightful)
One word: MONEY.
They get control of the distribution channel and get themselves a bigger cut. The more copies of the game they can sell via direct download (as opposed to in stores), the more cash they get. Typical costs are something like:
CD & box = $5
Advertising costs = $5
Retailer = $15 (shelf space == very expensive)
Publisher = $10
Developer = $15
Total price = $50
By selling directly they can eliminate both the publisher - and the retailer costs. Except that now they can change the price to $40 a downloadable copy. They not only sell the game for less - but they also make double the money on that copy:
Bandwidth for distribution = $5 (say, 4 GB transfers over the course of the game's life if it's installed three or four times when the customer upgrades machines)
Advertising costs = $5
Retailer = $0 (no shelves)
Publisher = $0
Developer = $30
Total price = $40
Re:the use of steam (Score:2)
However every time I load up HL I connect to the Steam server. I wonder if these costs add up to negate the initial boost in cash? Keep in mind I have been playing HL since 1999 or so.
Re:the use of steam (Score:2)
Basically I'm assuming that means we the users will be responsible for paying a significant bulk of Valve's bandwidth for distribution costs in the (near?) future.
Re:the use of steam (Score:1)
Re:the use of steam (Score:2)
Re:the use of steam (Score:5, Insightful)
Whether you like their games or not, Blizzard struck gold with Battle.net. Easy one-click access to online gaming; built-in with the game, automagic patching when you log on. No messing with server lists, etc. Chat rooms. Battle.net is a PR dream and really helped propel Blizzard to the forefront of online gaming.
The easier you make it for people to play your products, the more product you are going to sell. In Valve's case, one can easily envision a whole number of retail mods being released. Since multiplayer is the rage, money is to be made in the online arena. Given that from the total HL population, a minority of them actually played online (no idea how small, but it's certainly much less than the millions that were sold), any opportunity to get a fraction of them online and potentially buying your online mods is money.
In the case of HL, I'm somewhat relieved that they're going the online autopatching method. There were a ridiculous amount of patches released for HL and if you didn't keep up with them you could easily get lost in what you needed (they released full standalone retail-to-current patches somewhat infrequently and lots of incremental patches inbetween). So an easy "click to update" system (or better yet, leave it running and have it updated and ready whenever you want to play) is a nice convenience.
granted, it sucked mighty hardcore when it was first released and it'll absolutely suck for a couple weeks after HL2 is released, but overall, I'm not too worried about it.
Re:the use of steam (Score:2, Interesting)
I would imagine that this is a somewhat correct assumption. I once had a copy of a Steam PowerPoint presentation [steampowered.com] (Dead link, send me a message if you happen to have a copy of it.) that pretty much stated that Valve was going to use Steam, and it's DRM related design, to force markets like Asia to pay up for their cop
Does anyone find Steam annoying? (Score:2)
Re:Does anyone find Steam annoying? (Score:3, Insightful)
You cite Lack Of Free Time as a reason for stopping to play (which I understand perfectly) , but then you say you'd rather manually find, download, and install game patches, rather then let Steam do it all for you overnight or something.
Re:Does anyone find Steam annoying? (Score:2)
Drop in Windows 98 users (partially) explained (Score:5, Informative)
DirectX 9 broke 98. I've been telling everyone within earshot that this was the way that MS was going to force the gamers off of 98 - via DirectX. All video files, under any format that I can find, (except real; I don't use it) are broken. They refuse to load. Breakdown of the issue here [corecoded.com] and here [corecoded.com]
It isn't a critical problem at this point, but the second "solution" is so obscure that I wonder how anyone managed to find it. (The first involves re-running the directx installer, which will allow the system to play back videos fine until the subsequent reboot.) How likely is an official fix for this issue? That's what I thought. Too bad, though - Win98SE still had a year or two worth of gaming life left in it.
Re:Drop in Windows 98 users (partially) explained (Score:4, Informative)
I mean, your choice, but it seems strange.
Re:Drop in Windows 98 users (partially) explained (Score:2)
Slightly OT: Steam and your hard drive (Score:5, Interesting)
Yeah, let's all give game developers on-demand access to our storage. Cheat detection notwithstanding, this is bad news; is it worth the cost? I like to think intelligent people agree: it isn't.
Re:Slightly OT: Steam and your hard drive (Score:2)
Valve have no right to load unrequested software onto your PC, despite any clauses buried 3 billion pages deep in a EULA that no-one reads anyway.
Re:Slightly OT: Steam and your hard drive (Score:2)
I've got steam running (and usually leave it running when I'm not home) on my DSL line and the only games installed are HL and Day of Defeat. None of the other mods have installed giving me the "icon is now colored indicating game is ready to play" condition described in the post. And I'm sure most of the gaming population has experienced the same. Sure it sucks that something is going wrong for this guy, but that's just 1 guy.
Re:Slightly OT: Steam and your hard drive (Score:1)
Re:Slightly OT: Steam and your hard drive (Score:2)
Re:Slightly OT: Steam and your hard drive (Score:1)
p2p and steam (Score:3, Interesting)
*********
Here's what happened to the silent majority of people that found themselves with steam having downloaded CZ to their machines without any real notification. Story below is in chronological order. The reason I'm making this into the separate thread is because I don't believe something like this belongs in the CZ forum (this is steam issue and has nothing to do with CZ mod) and because I have two questions I'd like to
see als firingsquad. (Score:2)