Jagged Alliance 2 Source Code Released 26
kovi writes "You might remember that game - it was ported to Linux a while ago (by Tribsoft) and is one of the 'overall top sellers' at Tux Games.
Well, according to
this press release from Strategy First, the newest mod for JA2, 'Wildfire,' will include full source code of the original retail release! It might not be the biggest news, and it might not even matter, but it is not very frequent in the gaming industry that source code gets released." No word on what's included with the source release, but the game's been out for a week now, so likely someone with a copy knows more. S! Apparently, the Bear's Pit Forums are discussing the code as we speak, including why shooting cows is bad.
Licencing Agreement? (Score:2, Interesting)
Re:Licencing Agreement? (Score:5, Informative)
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8. THAT N
Re:Licencing Agreement? (Score:3, Informative)
Re:Licencing Agreement? (Score:2)
Does that clear it up?
Good News probably (Score:3, Interesting)
Re:Good News probably (Score:5, Interesting)
Definitely. Turn based multiplayer would even out the lag and twitchy reflex factors. Then the game would be about strategy and tactics, not pixel perfect aiming with your mouse, nor how many FPS you can get out of your video card, nor how low you can get your ping to the server.
And hell, while we're at it, you could definitely combat cheating with this too. Since combat is not realtime, you would not have to offload very much processing to the client. Shooting your enemies becomes a matter of sending a "I want to shoot at the guy on my left. Server, please calculate my to-hit roll and tell me if I hit him," request, rather then "Server, please fire bullet along vector (x,y,z) which has conveniently been generated by my aimbot."
Ahhh... a more cheat free game... tell me that's not attractive.
Mechanik
Re:Good News probably (Score:2)
Re:Good News probably (Score:3, Insightful)
FPS has been well served in the "here, have the source code" world, so it's nice to see a turn based strategy game get it's code out there. Never played JA myself, but heard MANY good things about it.
Re:Good News probably (Score:3, Informative)
Yay Turn-Based Strategy Games! (Score:4, Insightful)
Besides its only $20, some people spend more than $20 on food a day.
Re:Yay Turn-Based Strategy Games! (Score:4, Insightful)
NOT being turned based is what completely ruined Baulders Gate for me. It is a great game, but I can not manage 6 charactores doing 6 different things at once (telling you fighters to pull back as the mage is casting a fireball and the archers to target something else...all at once!)
And I still love the Heroes of Might and Magic games due to the turn based gameplay.
Re:Yay Turn-Based Strategy Games! (Score:2, Informative)
did you know you could pause the game at any time, and then give your people commands? you could also choose to automaticly pause every turn, which would make the game play pretty much turn based
Re:Yay Turn-Based Strategy Games! (Score:2, Interesting)
JA2 was pretty ok, nothing spectacular. imho laser squad was superior. i recently bought silent storm, which is also much better than JA2, and also cost me around 20e. should i buy a so-so JA2 while i can have silent storm? buying old and average games for what? supporting linux and games? uh... they'll have to do better than that to get my interest.
So what's needed? (Score:5, Interesting)
Can people distribute this code?
Will I need to buy the original to get the data files (artwork + level maps)?
Re:So what's needed? (Score:5, Informative)
so, the game is not public domain, your still supposed to pay for it
Re:So what's needed? (Score:4, Informative)
There's what appears to be a modified version at http://www.webcodesign.de/the_whitehat_project/ [webcodesign.de] which requires VC6 to compile it "painlessly" (according to the readme).
Re:So what's needed? (Score:2, Informative)
The source builds just as painlessly with VC7, and VC7.1 as well if you point it to iostreams.h and its family from VC7 (iostream.h et al were removed in VS2003)
Re:So what's needed? (Score:1)
Lucky me, that i bought the game back in the day. Now i think my investment really paid off.
Ha, if only other the publishers would do such things...
Jagged Alliance 2 (Score:1, Redundant)
OH MY GOD! (Score:4, Interesting)
JA2 is a phenomenal game. It's absolutely *fantastic*.
JA2 is also one of the few games that has had a Linux port.
If you'll look here [happypenguin.org], you'll notice a snapshot into the kind of problems that Linux people have had trying to keep the ported binary running on modern systems. Linux binary compatibility cross-distro and over time is not exceptional, and this source release means that Linux folks can continue to patch and play JA2 without problems well into the future.
I'd like to give Strategy First a big thumbs up for this -- if I hadn't already purchased JA2, I'd do so again.
Unfortunately, from what I can tell, the source release does not include the Tribsoft source for the Linux port, which means that this stuff may need to be ported again to run on Linux (but when it does, it means that Linux gamers can play the Wildfire release as well). I hope this doesn't mean that Tribsoft makes even less money from their port -- as Linux gamers already didn't give them very many sales.
Estimates to really start improving on JA2 (Score:4, Insightful)
I suspect that it would probably be easier to integrate an interpreter(such as Python or Lua) and start converting the gameplay to that, though regardless it will be quite a mammoth task to refactor the project
Here's the current CVS (Score:2, Informative)
cvs -z3 -d:pserver:cvsanon@207.192.154.134:/home/cvs co ja2-src
At the moment they need people experienced with DirectX and I guess someone would be interested in porting the whole thing to Linux / BSD.