EA's Earth and Beyond MMOG To Shut Down 63
Zonk writes "The announcement came down yesterday that Electronic Arts' space-based massively multiplayer online game Earth and Beyond is to close this September. There is a detailed official FAQ page regarding the transition to 'Sunset', including dates, content additions, and information about billing. Commentary can be found via Terra Nova and over on Waterthread. Sigh... another one bites the dust."
Re:What? (Score:2)
Yup. Everquest in space. At least that was the impression it gave me during the brief time I played during the Beta.
Maybe the final version was different. I dunno.
Re:What? (Score:2, Informative)
too bad (Score:3, Funny)
Re:too bad (Score:3, Interesting)
E&B had a lot of missed potential; when EA acquired Westwood, it's obvious now that they had no intention to invest in it, but instead to let it fizzle out and then shut it down.
Between this and what they did to Maxis, I am avoiding EA from now
Re:too bad (Score:2)
Why I'm hesitant to play any MMOG (Score:5, Interesting)
A look of shock and surprise... (Score:3)
"...so I don't want to get interested in the game at all."
I didn't find this to be a real danger with E&B. It's the first MMPOG I'd dabbled with since Asheron's Call. I played for about a month, but found it very difficult to bond with my spacecraft.
As avatars go, rather hard to empathize with. And since the humanoid avatar was only really a shopping and manufacturing interface, well, again, no big surprise it's closing down.
Now, WoW...that's another story. Must...resist...
Re:Why I'm hesitant to play any MMOG (Score:2, Redundant)
I'd put it a little more strongly:
I don't buy MMOGs and I won't because of crap like this. When I pay NZ$100 for a game, I expect to be able to play it forever (given backwards compatibility created by the games community). *IF* I'd invested in this game I'd be asking for a refund for the original software from EA right now.
Re:Why I'm hesitant to play any MMOG (Score:5, Interesting)
UO will probably always exist because of the UO emulators.
Re:Why I'm hesitant to play any MMOG (Score:2)
I WANT MY LIFE, LIBERTY, AND PURSUIT OF NEVER-ENDING HAPPINESS, DARN IT!
Re:Why I'm hesitant to play any MMOG (Score:5, Informative)
Really, you only have to worry about this with the really big companies. Smaller, independent developers have a lot more investment into the game. Meridian 59 will never die as long as I have any say in it, and my business partner is even more adamant about this than I am!
It's notable that despite the difficulty in killing off these types of games, EA is the company that's had the most success in doing so. They closed down a lot of Kesmai's games when they bought that company, shut down Motor City Online, and have now shut down Earth & Beyond. That track record speaks for itself.
Anyway, give some of the smaller games a try. We're often cheaper than the bigger games; Meridian 59 doesn't even require you to buy a box to play the game, just pay a subscription fee. You'll find that these games will be around for a very long time because the developers see them as something more than just a cash cow. I went into serious personal debt during the dot-com crash just to buy Meridian 59 from 3DO; I'm pretty serious about keeping it available for people to play.
My thoughts as an indie online RPG developer,
Re:Why I'm hesitant to play any MMOG (Score:1)
"Dont Buy MMORPGs from EA"
Free copies to other MMOs (Score:5, Funny)
Re:Free copies to other MMOs (Score:5, Insightful)
Re:Free copies to other MMOs (Score:1)
It's smart business. By this point the retail boxes of UO and TSO are valueless. The monthly fee is where its at. They don't give a crap about the game, just the subscriptions.
I think it shows how little regard they have for their client base. "Wow, we can shut down this sci-fi themed game, and send these pixel-crack addicts a reality-sim or a fantasy themed game and a significant number will try one of them and continue to pay us for their monthly dose!"
Re:Free copies to other MMOs (Score:1)
This deal with Earth & Beyond is going ahead, no doubt, because EA also publishes The Sims Online and Ultima Online.
Re:Free copies to other MMOs (Score:2)
Some information,
Re:Free copies to other MMOs (Score:1)
Re:Earth and Beyond the Grave (Score:2, Offtopic)
not surprised (Score:4, Insightful)
It actually made me wonder why they didnt just make this into a single-player game.
Wasn't even really MM. :P (Score:1)
Unfortunately, of the 16 hours we spent playing the game total, only 1 of them was as a group- basically what we found was that it might as well have been a single player game with an IRC client built in so you can chat with other people on a channel devoted to the game. Maybe a little trading going on- mostly seemed to be "I'll give you a bunch of credits if you'll say
Bad Decisions on top of Bad Decisions (Score:5, Insightful)
This makes no sense to me. Why not kill it now and save money on the server costs? Everyone is going to leave way before September anyway. With no future for the game, actions have no meaning and the (already stale) content will have no appeal.
Of course, they likely have a clause in the EULA that states that they have to give sufficient warning of the game closure.
Regrettably all Around.
If you dig/dug Earth and Beyond, I know some folks who like Eve Online [google.com].
I also have some commentary on this sort of thing in my editorial [mmorpgdot.com] today on MMORPGDot [mmorpgdot.com], as well as at my own site [randomdialogue.net].
Re:Bad Decisions on top of Bad Decisions (Score:2)
I'm guessing that you can buy multi-month (e.g. 6) account blocks. If that's the case they can't shut off the servers until the end of the billing cycle, as they won't want to issue refunds.
Re:Bad Decisions on top of Bad Decisions (Score:2)
'Killing it off' sooner and not give players an opportunities to exchange some e-mail addresses and whatnot between each other? Two words : angry customers. Although its hard for some people to believe but, when it comes to online gaming, some people form friendships (as far as an online friendship can go) between one another.
With no future for the game, actions have no meaning and the (alread
Why they are waiting (Score:2)
The End-User License Agreement guarantees that the player base will be notified a minimum of 90 days before they pull the plug on the servers.
As for why 6 months? probably so that the people who bought 6 month packages don't demand a refund for the 3 months remaining...
check out http://www.ebportal.com if you want to read what all of the players have to say...
-- Fareq
Sigh? This is good. (Score:2, Insightful)
Re:Sigh? This is good. (Score:3, Interesting)
I forsee the crowd thinning out quite a bit more.
There are over a half a dozen new MMOGs coming out this year alone. While the field has grown quite a bit since Everquest's first birthday (happy b-day EQ!), I'm still not sure it can support *that* many games.
Me, I'm just waiting for WoW [worldofwarcraft.com].
A shame indeed (Score:1)
First Person Impressions (Score:2, Interesting)
Re:First Person Impressions (Score:3, Interesting)
Re:First Person (beta) Impressions (Score:5, Informative)
The Good:
For one, the universe. Seriously. It had an interesting backstory. Man reaches out to the stars and spreads his seed... and then history repeats itself and the whole place goes fucking nuts and trys to kill eachother. Things settle down after a while, but the whole galaxy is gripped by a cold-war style paranoia. And then... weird extra-dimensional shit starts showing up (and we all know thats NEVER a good thing). Throw in a few thousand psychotic mercenary-role players, and voila! Even the factions were cool. Ok, sure, they weren't anything new (anyone played Jumpgate? Same three factions, different names), but they were interesting. You had the mysterious, spiritual, hippy, crazies in the Jenquai. The thick-headed, warmongering, genetically modified warrior caste in the Progen. And then you had the ever random, unpredictable, money-grubbing Terran faction. The ballance between the three was pretty interesting sometimes.
Second off, E&BO had one of the best newbie zones i'd ever seen. You started off in a completely nonhostile zone that other factions couldn't enter, and spent your first 5 levels or so running through literal training grounds. After the beta started filling up, they even had seperate, load-ballancing instances of the newbie sectors (home zones). From there, new players wandered out into their factions directly controlled space and took on more difficult missions. After that, you started crossing through riskier neutral territory. Eventually you'd wind up in the middle of friggin nowhere as a high level player. It worked VERY well IMO.
Another thing was the graphics. For a space RPG, it was stunningly beautiful. I remember being totally blown away the first time I saw Saturn. It was this MASSIVE orangy-browinsh sphere that completely filled my screen, acompanied by a never-ending halo of tiny glittering rocks (the ring) tumbling through space. Toss in a gorgeous lense-flare from the sun, and I was ready to wet my pants. For its time, it definitly had some very pretty parts. (Too bad graphics don't make the game). Oh, and speaking of graphics... any other testers remember Megan? Your friendly neighbourhood holo-helper? And I don't mean that stupid silver-jumpsuited, anoerexic robo-whore that shipped with the game. I mean, the friggin smokin hot and button cute Megan they first had. Damn she ruled. And then they replaced her, because "it was just a temp". *Sigh*.
Now, the Bad:
Primarilly, their "three activities" sucked. E&BO tried to pride itself on giving players choices between three major activities: Combat, Trade, and Exploration. Too bad they were the worst parts of the game!
Combat. Combat sucked. Hard. It was the worst implementation of space-based combat i'd EVER seen. When most people (myself included), think of space combat, they think of things like TIE Fighter. Ships darting and dodging, diving and rolling, basically jousting for a tactical advantage. Now, as an RPG, I expected combat to be somewhat toned down, but E&BO was just rediculous. It was, quite literally, nothing more than a game "press the button lots till you win". There was no manuvering. No jousting for position. No zipping around trying to dodge your enemies fire. Nope, because it was all just a poorly-concieved cover for a standard fantasy combat system. Eg: Stand there, and hack away till it dies. Combat in E&BO was simply retarded to witness. It went something like this: Two ships (or a ship and a monster), fly towards eachother. They both stop, face eachother, and shoot their strongest weapon until someone dies. Thats it. Seriously, it was just stupid. No one flew bothered flying around because, one, you could NEVER get behind anyone (ships could turn waaay too fast), and two, it didn't matter anyways since all "to hit" rolls were done regardless of speed, position, or any
Re:First Person Impressions (Score:1)
When I buy a game where I hop into a spacecraft, I expect to be able to use my joystick. Major gripe number one, was that not only did it have one of the silliest flight models I've ever flown, it did not even support joysticks to create that ammount of realism.
It was simply point-and-click everquest in space. There was nothing new. And as so
Re:First Person Impressions (Score:1)
story (Score:2)
I played it a few months (Score:3, Insightful)
I'm pretty surprised it lasted as long as it did as a pay-to-play service. If EA were to release something similar as a single player game I would surely pick it up.
yeah (Score:1)
Should be interesting in Sept... (Score:5, Interesting)
Re:Should be interesting in Sept... (Score:2)
Re:Should be interesting in Sept... (Score:2)
At all.
No Loss (Score:1)
Re:No Loss (Score:3, Interesting)
Plus, as a coder, I'm interested in seeing how a Stackless-Python based MMO would pan out.
Re:No Loss (Score:3, Interesting)
It's very heavy on PvP, which isn't really my thing, and a casual player MUST have some affiliations or get left out. I'm not super keen on either, so I dropped. Getting shot down by some asshat who thought I was intruding in his territory was the last straw for me, so I cancelle
Re:No Loss (Score:2)
The best description of Eve would be a game of monopoly where you had to located and purchase, then nail-by-nail build your houses and hotels.
Good (Score:3, Interesting)
It's EA. They tried to introduce their big budget, highly advertised yet devoid of substance game model into the MMORPG market and it failed. Maybe this will make them stop and think about the importance of quality design the next time they move to absorb an independent studio
only 2 years? (Score:2, Interesting)
it gives me vertigo (Score:1)
A viable alternative (Score:2, Informative)
For you EnB'ers who are on the lookout for another space-sim, Jumpgate has a (free!) trial download, with 10 days free. It's also one of the cheapest MMPOGs on the market, at 9.95/mo.
It has a robust (while not quite realistic - even in space your ship has drag. It makes it easier to fly. Otherwise docking would be a nightmare. What
The next one to go?? (Score:1)
Now UT04 has hit with the mighty onslaught mode, could Planetside start feeling the pinch in the coming months?
Its only $4.77 at Wallmart... (Score:1)
EA and closing MMORPG's (Score:1)