Can Games Address Serious Social Issues? 82
Thanks to AVault.com for its editorial ruminating on whether games can or should reference the more serious social issues of today. The piece starts by noting: "Only a very few computer offerings have anything resembling any form of probing social critique... In contrast, other entertainment media - including movies, music and books - all address these issues on a regular basis without raising eyebrows." The author concludes by suggesting it's "conceivable that games would reap greater societal acceptance and more legitimacy as a medium for presenting important concerns of our times", although mentioning the worry that "increasing the respectability of gaming might reduce the pleasure of the pastime" if done in the wrong way.
Comparing books to games (Score:5, Insightful)
There's a simple answer to this: for the people who would be negatively affected by this, simply play less respectable games. Just like not all books printed are respectable, there is something for everyone.
Books have been lucky though. After the awful things that people have done to suppress thought (expressed in book form) books now enjoy a special place in our culture. To burn a book is seen as a very bad thing all over the Western world.
Computer games, in comparison, are relatively new, and don't have the stigma of free speech attached to them so much. Some would argue that they don't qualify as free speech at all. Perhaps enjoyably inappropriate games such as the Grand Theft Auto series might eventually allow games as a whole to enjoy the same protected status as books? Time will tell.
Re:Comparing books to games (Score:3, Interesting)
You will know when gaming is an adult medium when porn games start appearing.
PCs already have a few of these, but then PC gaming is always considered more adult than console gaming.
I'm guessing the console big 3 are all refusing to license any porn games for their consoles, which is very short sighted of them. If they want to be
Re:Comparing books to games (Score:3, Informative)
I don't know about Japanese GameCubes and Xboxen, but there are lots of lightweight pr0n-type games for the PS2 in Japan. I've seen many strip-[insert boring game here]-type games, model/posing/voyeur types, and then there's the "Princess Maker" kind.
I don't know how many hentai games there are (don't see many on import sites or eBay) but I'm sure some of the ren'ai gets a bit hot.
GTRacer
- Wouldn't mind making princesses...
MOD PARENT DOWN (Score:3, Insightful)
And how are gam
Re:MOD PARENT DOWN (Score:3, Interesting)
Games are not considered sacred examples of free speech in the same way that books are. This was the topic of the post that I replied to (hence it's title).
Over here in England, it would be almost impossible to ban a book except on grounds of libel. A game or film could be fairly easily banned on many grounds, including decency.
Even the most offensive books don't get banned. Offensive films do, but it's getting less commmon.
The pushing
Re:MOD PARENT DOWN (Score:3, Insightful)
I saw someone's sig the other day... "free your mind: read Slashdot at -1." It's absolutely true. While a lot of -1's are just idiocy like GNAA and goatse, a lot of it is interesting stuff that got lost because a mod didn't agree with it. It's a very good system on slashdot... my customization makes me read only stories I want, and gives extra points to interesting/insightful... and FEWER to "funny" (which 7/10 ti
Re:MOD PARENT DOWN (Score:2)
But, using the age of the actors in the videogame commercials might not be the most scientific method of proof.
There are far more cartoon dogs, leprachauns and jolly fat people in commercials than real life. I don't think the actors always accurately reflect the buying public.
Re:MOD PARENT DOWN (Score:2)
You're missing the point. Porn games won't cause games to be considered an adult medium, but they will be a sign that games have finally begun to be considered an adult medium. Much of the current noise over sex and violence in games is a result of the perception that games are only for kids - once the idea that adults play them too becomes common, the controversy will die down.
Re:MOD PARENT DOWN (Score:2)
So why are you telling me that something I didn't say is wrong??? That's what I get for feeding trolls - I should have known better from your nick.
I don't believe that the controversy you cite is actually coming as a result of a lack of pornographic games.
I didn't say it was. The controversy is a result of the perception - by the general public, not gamers - that games are for kids, and therefore should be sanitized so as to be appropriate for that audience. Once that m
Re:Comparing books to games (Score:3, Interesting)
The reason games aren't tackling serious issues is really the same reason the vast majority of them have the most godawful writing - it's the lowest priority for the developers. There are countless games that satirise Western culture, it's just that they do it in such a forced and clumsy way (the atrociously unfunny radio adverts in GTA3, billboards in retrofuturistic games, etc).
I daresay the first films to address
What about this? (Score:5, Interesting)
I play games to escape... (Score:1)
As far as social interaction on Halo, it doesn't go much farther then yelling "Bitch" to the banshee whores and cussing at the teammate who let Red steal our flag... again.
Halo isn't the point or topic, I know.
But no social interaction (faked or real) is just the way I like it. I'm a perfectly
Re:What about this? (Score:1)
If games are treated only as an escape from reality, then they will have the corresponding amount of respect (ie. none).
Re:What about this? (Score:1)
Do I really want to sit down every day and watch a meaninful deep movie about the serious problems of an Afghan girl growing up in a destroyed country? No. Do I constantly want to watch "The Hot Chick"? No. There is a balance. And if you look at movies, what are the top 10 most grossing movies of all time? I don't see many "ser
Games are games (Score:1)
Re:Games are games (Score:1, Interesting)
"South Park" may be seen as entertainment, but offers a large discourse on social and political issues in American society. The fart jokes are a rouge to the underlining issues the text is trying to project.
For an example in games, "The Longest Journey" provides insight into the issues of gender both with-in the realm of computer gaming as well
Re:Games are games (Score:1)
It is a TV show.
Music and social commentary (Score:2)
I do think this is an amazingly pointless article - some people like political music, some do not. It is the same with all forms of art and entertainment.
"Can" games address these issues? - Yes.
"Should" games address these issues? - If they want.
Next.
Q.
Preachy video games? (Score:2)
Sure. Why Not? Watch he often he gets fragged.
The only reason to beat gamers over the head with the morality stick in a game is so they can grab that stick away and stick it up someone's ass.
Games are cathartic. They are a release from the bullshit in everyday life. If you inject everyday life into a game, it's not going to sell (The Sims being an exception, but people still love torturing Sims, so I thi
Re:Preachy video games? (Score:2)
Re:Preachy video games? (Score:2)
I can see it now. I pull someone out of their car so I can go and shoot someone to complete my mission, and the driver yells "You're bad! You're a very bad man with a gun who voted for Bush!" Eh, I somehow don't think that would add much to my gaming experience... unless I could torture him to death.
Re:Preachy video games? (Score:2)
Or... (Score:2, Insightful)
Hollywood versus the little guy (Score:4, Insightful)
But I agree that we need to balance such popcorn ventures with thought-provoking movies about global issues, told not just from a North American standpoint. Perhaps European game companies should pushing their industry the same way European movie houses do the movie industry. I imagine the global market would like to see games that improve the human condition.
h-bomb! (Score:4, Interesting)
One of the reasons that games haven't dealt with more serious subjects is that they are not based in reality a lot of the time. GTA/Shenmue are some of the only recent games that are someone grounded. If a game was based in NYC without supernatural stuff happening, and with real character development, it could address some of these social issues. Any city would fine, really.
Re:h-bomb! (Score:2)
Fallout 2 had various combat or otherwise performance-enhancing drugs, and one of the side effects of them was addiction, especially for the drug called Jet. There's even a subplot where one of the characters can help you kick a Jet addiction. I think most people just saved up their drugs til the end of the game then just pumped up like crazy to beat the final boss -- game's over after that, who cares about a little addiction?
Reflection of the Times (Score:5, Insightful)
Games like Ms. Pacman recognize the need to appeal to both genders back in the 80's. Clothing styles of characters also show this. In fact, the abstract games of the 80's showed great creativity and artistic flair of sorts. Today, the rise of the music game is demonstrating the digital age of music and remixing.
Games have tried to tackle serious social issues. Time Traveller and N.A.R.C. (apologetically) had "Winners Don't Use Drugs" messages overtly in them. And more recently, the ratings system with good intentions while paving the road to Hell attempts to match content to the appropriate age group as a guideline.
So it's there, but it's always been a sort of background thing. I believe the nature of games being entertainment, it'll be hard to put a serious message in.
(I also felt there were a lot of big psycho-babble words in the article that made it a little too unreadable.)
Games, books, and movies share an important trait (Score:1, Insightful)
Re:Games, books, and movies share an important tra (Score:2, Insightful)
Ummmm.... (Score:1)
Yes, and it's called "Going Postal 2" (Score:4, Interesting)
Zelda: Windwaker (Score:4, Insightful)
Why are there people in the world that insist on trying to push their ideals on to the rest of the population? I'm a firm believer in the fact that if a person doesn't want to feel a certain way, they won't. And pushing harder will only push them farther away from your viewpoint. The only solution is to provide examples of your viewpoint and hope that people agree.
And back to my original example... Windwaker did just that. It doesn't force the view upon you, it just makes it's point and carries on.
Re:Zelda: Windwaker (Score:4, Funny)
Re:Zelda: Windwaker (Score:1)
That's a lesson I'd rather learn in a video game instead of real life.
Re:Zelda: Windwaker (Score:2)
Wind Waker didn't have chickens, so they had pigs and the like play the same role. The whole thing was just a running joke through the series, not any type of social commentary.
Ecco the Dolphin? (Score:1)
Re:Ecco the Dolphin? (Score:2)
Once you're addicted to jet, most of your game effort will go towards getting enough jet to keep your stats from dropping multiple points. The first turn of every combat sequence will be devoted to using jet and getting your stats up to their normal le
Re:Ecco the Dolphin? (Score:2)
Have you changed your gameplay strategy to avoid using jet? Why, in the game, would one shoot up jet in the first place?
You're a sample of one, but anyway.
Re:Ecco the Dolphin? (Score:2)
As to why a player would shoot up with it to begin with: The game never says anything about its adverse effects until long after you've been exposed (and even then, it's a
Re:Ecco the Dolphin? (Score:2)
I don't see any point in "addressing
So, has your gaming experience changed your Big Blue Room attitude? Or perhaps, has it re-inforced your original attitude? No change?
Pro-drug? Anti-drug? Judge-each-drug-on-its-own-merits?
Re:Ecco the Dolphin? (Score:1)
Before you get too socially aware (Score:2)
They've evolved alot and I liken them more to interactive stories. I think that's why alot of games even with halfway decent gameplay blow, they may tell a story but it sucks and is usually just a rehashed story or licensed from a lame property in t
Re:Before you get too socially aware (Score:2)
I thought that part was kind of ham-fisted though.
At least compared to the rest of the game. I was really impressed by the relationships between different NPCs.
For example Bastilla and her mother, or between Mission, her brot
Pax Warrior (Score:2, Interesting)
Pax Warrior is not really a game as such, but an "interactive multimedia documentary". It is marketted as, and plays like an interactive Social Studies game. Users (students) are presented with a first-person interaction taking them through the experiences and decisions faced by a UN Commander on a peace keeping mission to Rwanda.
Pax Warrior is very interesting in that, like many games, it presents users with choices that must be made, and consequences that arise from those decisi
Unreal Tournament 2004 (Score:2)
just look for the Goatse thread in the atari forums (and various weblogs), or fire up that map and see for yourself.
And people have noted how the map maker forgot the wedding ring on the, um, structure.
Can be and has been done sucessfully (Score:4, Insightful)
1. Game X has done this successfully
2. I play games to escape => this shouldn't be done
3. This is just a whiny, Liberal, politically-correct issue.
As a mature (read: over 30) gamer who has played a lot of games, my general position is that, in the right genre, done correctly, socially-relevant games can showcase some of the best ideas and talent in the medium. I'm not talking about arcade games with the FBI's "stay away from drugs" splashscreen or making the blood in Mortal Combat green for the kids at home.
I *am* talking about some of the most emotionally powerful moments in gaming, such as the child-abuse cutscenes that explain character motivation in The Longest Journey, or the brilliant handling of a variety of social issues in Planescape: Torment (IMHO the best CPRG of all time), or the socially-relevant and mind-blowing puzzles in IF such as Infocom's classic A Mind Forever Voyaging. In games like these, the social commentary was relevant and important to plot and character, and did not distract from the escapism in any way. Moreover, the player does not come away from games of this sort feeling like s/he has been lectured at.
Remember, one of the things that makes novels, films, and, yes, games, great is there ability to engage the viewer/player emotionally. Ultimately, it is the games of this sort that will be remembered in the gaming "canon" as the steps that moved the gaming from a "fad" in the post-Atari '80s to a "fine art" in the future.
MGS (Score:2, Insightful)
I'd like to add that the inclusion of weighty issues in games need not come at a sacrifice of escapist and recreational qualities. I just finished playing the remake of Metal Gear Solid: The Twin Snakes, and it was interesting to be reminded how the plot dealt with political issues that, IMO, made for a more interesting game. One one level, the game has your basic "Terroris
Of course not! (Score:2)
*sigh*
How can people even ask this question?
Commentary or just making fun of people? (Score:2)
Just like movies (Score:1)
Did anyone else think about Final Fantasy 6 as a good example? Back in '94 this 16-bit RPG talked about teen pregnancy, suicide, and the responsibility of individual soldiers for their own actions during war. Plus, in how many games does the main character get to set up an orphanage?
This is the worst idea ever.... (Score:1)
Many already do (Score:2)
Time is a big issue (Score:2)
Many games already subtly do (Score:1)
Coincidentally, I just wrote a paper on how RPGs reflect the basic premise of the Iterated Prisoner's Dilemma. I then go on to discuss Social Dilemmas in general and propose how games could be used to address them.
In short, Social Dilemmas explore why it is that people don't participate in their communities, that when given the choice, they would rather make the rational, self-interest decision. If, however, enough people made the unselfish, trustworthy decision (as in choose to contribute somehow) the
What? (Score:1)
Deus Ex was all about social issues . . . (Score:5, Insightful)
It was also very interesting playing that game in 2003. My wife, who hates video games with a passion, was actually interested in the game's plot and actually started studying in my office so she could hear the dialog whenever it happened. This usually led to me pausing the game and discussing politics with her, because often some aspect of the game directly related to current political goings-on.
So, yes, I think that games can address social issues. Games can be used to tell stories. Some of them are interesting and thought-provoking, like Deus Ex. Other games tell entertaining stories, or no story at all. Games are an avenue for expression, just like painting, music, writing, or film. What creators (be they painters, composers, or game designers) chose to do with their medium is entirely up to them. Can they "address serious social concerns?" Sure. Can they be purely for entertainment and fun? Absolutely.
Re:Deus Ex was all about social issues . . . (Score:1)
Re:Social commentary in Mega Man Zero (Score:2)
Been done. Few examples: (Score:3, Interesting)
if you think games are art... (Score:2)
Disposable pop genres can be elevated to art forms -- having just finished reading Alan Moore's Watchmen, I feel particularly convinced of this at the moment. But I would suggest that videogames are not particularly close to becoming meaningful art. In time, I think they will -- but we're not there yet.
some do (Score:1)
The Sims (Score:1)
As far as movies and music being more social than video games... that just depends on the audience. I personally would pick video games over the two -- simply because you're in total control. With books, movies, and music,
Re:The Sims (Score:2)
I can't believe you said that. Does not compute.
Unlike real life at times, you can't "buy" women on The Sims -- you actually have to go after them with love and affection.
Yes...yes. Affectionate clicking of buttons.
It's not even close. If anybody really expects the Sims to be good dating practice, I pity that person's sex life.
Sometimes they at least spark conversation. (Score:2, Interesting)
War as an interactive experience (Score:1)
Can Love Bloom on a Battlefield? (Score:2)
Yes, but we also risk getting more preachy, shallow, melodramatic screeds like the Metal Gear Solid series.
(I agree with the basic idea that games should try to do this more, but it is apparently far too big a hurdle for many developers to even attempt.)
I'm writing just such a game (Score:2)
A major part of the game implements a global capitalist economy - an international stock market and a large number of mega-corps, which the players can buy and operate for themselves. The players can then use the enormous power this gives them for their own nefarious purposes, for instance funding rebe