Blizzard's World of Warcraft Beta Goes Live 264
craenor writes "Perhaps the most anticipated entry into the increasingly crowded PC MMORPG market, Blizzard's World of Warcraft, has just reached the live Beta stage, for those select players lucky enough to be picked. In a distinct change from the existing trend in Beta tests, they are not going to require NDAs for participating players, and everyone will have read access to the official Beta forums while testing takes place." The WoW site includes a basic game FAQ for beginners, and BitTorrent is now live as Blizzard's Beta distribution method of choice, as the mentioned earlier on Slashdot Games.
Oh No ! (Score:4, Funny)
r.
Re:Oh No ! (Score:5, Funny)
Kierthos
Rejoice! (Score:4, Funny)
Re:Rejoice! (Score:2, Funny)
God, I am so glad I beat my Everquest addiction.
Re:Rejoice! (Score:5, Funny)
Now I'm addicted to Progress Quest. [progressquest.com] and play it often - but the neat part is that it takes all the time-consuming grunt-work out of EverQuest while keeping the fun.
Re:Rejoice! (Score:3, Informative)
Re:Rejoice! (Score:2)
Re:Rejoice! (Score:2, Funny)
Maybe... (Score:5, Insightful)
Re:Maybe... (Score:5, Interesting)
Re:Maybe... (Score:2, Interesting)
Can I get in a ship and fly to a differant planet? Can I get in my X-Wing and blow up TIES? Can I flee in terror from the horror that is an Imperial Class Star Destroyer? Until both space combat and space travel is there it's not Star Wars.
Re:Maybe... (Score:3, Insightful)
Overhyped crap (Score:5, Insightful)
Re:Maybe... (Score:2)
SWG was up there but was still primarily a "geek" population.
But my main reason of posting was to rant yet again against a terrible game by Blizzard Warcraft III. Here you have a game that game nothing new to the RTS domain and even worse did a very poor job of implementing all the previous ideas.
Complaints about RTS games in general (Score:5, Insightful)
The "heros" aspect was newish, but I think it detracted from the game, really. If I want to play an RPG I'll play an RPG.
What bothers me is that after all these years of RTS games they still don't have the improvements I was looking for after playing my first. Specifically, ways to avoid micromanagement. I want
I figure that its much more important in a *strategy* game to set proper "standing orders" than it is to individually tell each and every grunt specifically what to attack. The commander should be thinking about the big picture, where to expand, what unit mix to use, the broad strokes of the attack, where to put forward staging areas, where to place support units (repair bays, etc), not focusing on individual units.
Re:Complaints about RTS games in general (Score:4, Insightful)
Frankly, due to the micromanagement of vast hoards approach we see virtually no strategy in RTS games. When was the last time you saw a well executed flanking maneuver? Or lead your opponent into an ambush (in StarCraft there isn't even a "hold your fire" command, anytime there's an enemy unit in range your units attack, no possibilities for subtelty there...) People are so busy with the nonesense that actual tactics and strategy are almost completely gone.
As I said in my original post, a commander should be working on proper unit mix for the situation, planning tactics and strategy, building expansions, etc. I'll freely admit that it would remove some of the challenge of fighting the computer, but the real challenge has always been found fighting other humans online. I'd much rather match my tactical and strategic skills than match my ability to click a lot. General Colin Powel, General Tommy Franks, etc don't spend time telling individual soldiers what to do, but they're hardly just sitting back and watching either.
At the very least I'd like to see those things as options, that way if you want to see who is the best at controling vast numbers of units you can set up an online game that doesn't allow those options, and people like me can play the other way. It may be that you are correct and a game with those options would be boring (I don't think so, but I'll admit the possibility), but I'd like to see a game set up that way so we can actually give it a try instead of sitting around debating weather it might be boring to try something different.
Re:Maybe... (Score:5, Insightful)
They way they did it sucked, At it showed absolutly NO knowledge of what people want to do in the star wars universe.
The Jedi was a complete screw up.
Even though I know Luke talks about 'womp rats', people do not want to go out and kill rats in the star wars universe, they pretty much want 1 of four things:
1) Get Rebel Scum
2) Get Emperial Scum
3) Be a smuggler Scum
4) Merchant.(really no my thing, but hey its popular)
Now, the Jedi should have been a class you can start with. Base you power on deeds, and have a Good/Dark meter. when you get REALLY good, or Evil, you start to get the bizarro powers.
Re:Maybe... (Score:3, Insightful)
Well, you sum up one of the problems with MMORPGs - when everyone is a hero, no one is a hero.
Also, if a newbie gets the most powerful class/weapon in the fictional universe first thing, what can they strive for later? I mean, if every newbie gets a lightblade and runs around whacking things with it, what differs that from g
Re:Maybe... (Score:3, Insightful)
But the problem at large is not usually the game designers alone: it'
Star Wars Combine (Score:4, Informative)
An alternative to both of them (Score:3, Informative)
As an old EQ player, I can't tell you what a breath of fresh air FFXI has been.
The UI is a bit odd at first but once you get use to it, it's more than functional... it's actually nice. Just takes some adjustments.
Here's more:
http://www.playonline.com/ff11us/gameplay/
htt p
Re:Maybe... (Score:2, Troll)
I'm sorry, but those of us that liked Warcraft II, Diablo I, and Starcraft tend to hate Warcraft III. Diablo II was absolutely nothing new and was so damn buggy it was pathetic.
Replay value on their single player games are horrible too. No PvP. The game is going to be a single player game with chat.
Re:Maybe... (Score:2)
Diablo II rocks, and continues to rock.
Nothing new? More quests, characters, abilities, character variation, items, everything. Did you even play DII?
Re:Maybe... (Score:3, Insightful)
-prator
Open source when it's profitable... (Score:2, Insightful)
It's interesting how they will turn to some open source alternatives for file distribution (Torrent), alleviating the strain from their network, but vehemently attack [eff.org] others who try to improve the gaming experience and lessen the strain from their network.
Re:Open source when it's profitable... (Score:2, Insightful)
Oh, please... (Score:5, Insightful)
Time after time, Blizzard has chosen to let a product launch date slide rather than release an incomplete or buggy game. And time after time, when those products have finally been finished they've turned out to be masterpieces.
Can you name one bad game that Blizzard has made? Can you name another developer that has released three games that have free online multiplayer play that are as popular as Warcraft III, Diablo II and Starcraft? Heck, Starcraft is almost six years old now and Blizzard still supports it! There are even people playing the first Diablo online at Battle.net and how old is that game now?
Blizzard objected to bnetd because it allowed people to play online without CD key verification (ie, without needing to buy a copy of the games concerned). When you consider that the initial purchase of those games (and the almost unnoticeable banner ads on Battle.net whilst you chat) are the only source of income that Blizzard has, it's hardly surprising that they weren't too keen on an online service that directly threatened their existance.
If Blizzard has big $ signs permanently on its collective mind as you suggest then perhaps you can explain why it lets people play its games online for free rather than charging a single penny for the privelege?
Re:Oh, please... (Score:2)
So, I'd say that at least in this instance, id ha
Re:Oh, please... (Score:3, Insightful)
People are quick to say that what they did was wrong, but they're never able to say exactly what would have been right.
Wrong, Blizzard servers do more than matchmake (Score:3, Informative)
Perhaps you are really describing bnetd?
Re:Open source when it's profitable... (Score:3, Interesting)
They didnt like the free battle net software because
1. they couldn't control the gaming experience/viruses downloaded through it, etc.
2. they couldn't advertise for their games and other stuff inside of it.
The downloading software portion does not directly bring in any money, so they might as well use torrent. Not to mention if you used blizzards torrent you know it first involves downloading their torrent program, which is another plac
Re:Open source when it's profitable... (Score:2, Insightful)
But on the other hand they want you to only be able to play on their servers with their serial number so they know who you are, when you play, what you do (remember Warcraft III needs local admin rights on windows, so it could theoretically read your whole harddisk and registry), and most impo
Re:Open source when it's profitable... (Score:2)
So does every other game in existence that has copy protection on the CD.
Re:Open source when it's profitable... (Score:2)
Christ, you probably also think that virus writers are writing them because they want to check the security of Windows.
reasons for playing on Bnet.d (Score:4, Interesting)
As previously mentioned, there are plenty of reasons other than not owning the game to want to play on non-Blizzard servers. A chance for reduced lag is one. Having different standards of acceptable behavior is another. Also, having a smaller pool of players makes meeting people online more likely. Moreover, if this is hosted for a local ISP, you are more likely to meet people in your area.
The comparison of BNet.d writers/users with virus writers is unfounded; a better comparison would be with the writers/users of no-CD hacks or software. Some people may use them for pirating, but many others use them for convenience. Given current hard drive sizes, there is no reason to require a CD or even DVD to be in the drive to play a game or use software. It adds only slightly to the security against pirating, and removing it is a convenience to the end user. (Requiring the CD be in the drive, but providing no copy protection on the CD, which I've often seen, is silly; real pirates will just copy the CD and the rest of your users will be inconvenienced.)
Another major thing you've missed about "improving the game experience" is that Blizzard was changing the balancing with each patch, which made a few of my friend's characters impotent (excessive concentration in skills that were nerfed with a patch). I don't know whether each patch was reverse engineered or not, but I assume that each server running Bnet.d had the choice of whether to implement a new patch.
Also, from the ISP's point of view, every player they could get on local Bnet.d servers was less external bandwidth they had to pay for. I don't think Diablo II was that bandwidth intensive, but it probably didn't hurt.
Re:Open source when it's profitable... (Score:2, Insightful)
Now, what would getting a job (more) help me playing my bought and paid for copy of starcraft on a server that actually works, instead of getting connection lost / connection failed even before finishing typing the password on the official Battle Net servers?
As it is now, StarCraft is single player only, unless at a LAN party. Bnetd could have changed that, turning StarCraft into a real multiplayer game, which would have helped me convince
Re:Open source when it's profitable... (Score:2)
Shameless (Score:4, Informative)
Ebay auction [ebay.com]
Re:Shameless (Score:5, Funny)
Re:Shameless (Score:5, Funny)
Re:Shameless (Score:3, Interesting)
Re:Shameless (Score:5, Informative)
"This account is no longer for sale. Don't send me any further emails. Thanks."
So whats new in this game? (Score:5, Insightful)
Re:So whats new in this game? (Score:4, Insightful)
Re:So whats new in this game? (Score:3, Informative)
Re:So whats new in this game? (Score:5, Insightful)
It doesn't sound revolutionary, but rather it takes most of the good aspects of other MMORPG's, and puts into neatly into one package.
So far of course. Beta testing will let the community see.
Blizzard haven't made a misstep yet, in my humble opinion.
Re:So whats new in this game? (Score:2)
Re:So whats new in this game? (Score:2)
Re:So whats new in this game? (Score:2)
They don't use D&D style or really anything like it, a Paladin is not the same as in aother game, neither are dwarves or elves. It's really an incredibly unique gameworld. That's nice too, I think, to play a game
Is this gonna be like Diablo II? (Score:3, Insightful)
Re:Is this gonna be like Diablo II? (Score:2, Insightful)
I remember when that first came out it ran like crap over bnet and they weren't expecting it to be as hard on their servers. Are they gonna test this with like 10,000 people and open it up to over 1,000,000 when it's finally released and realized hey this wasn't such a good idea we should have done more testing?
Yeah. What numbers do you suggest? In reality, online mmorpgs are in a constant beta phase (content wise) anyway, and both the client and server systems are constantly tweaked and enhanced duri
Re:Is this gonna be like Diablo II? (Score:4, Insightful)
Blizzard themselves admitted this problem though and said it was because they had anticipated more players to go single player first. (remember it was released when analog modems were still most common) Instead, an overwhelming amount of players went online.
They won't have this problem this time around, since they know everyone will play online from the start and should be able to dimension the server capacity easier.
Have you seen the videos? (Score:4, Interesting)
Re:Have you seen the videos? (Score:5, Insightful)
I haven't seen the videos yet, but the way you describe it doesn't seem that inventive. In Ultima Online, when you die, you become a ghost and have to wonder around and look for a healer to bring you back to life. Once brought back to life, you can go back to your corpse and grab your stuff, assuming someone else hasn't looted it.
Or at least that's the way it was when I played a few years ago.
Death - Diablo II HARDCORE (Score:5, Interesting)
I was a "hardcore" mode Diablo II addict (in HC mode, you only get one life to live and when you die, that's it--you lose everytihng and you're level one again). I'd go for days w/ minimal food and rest--it was insane. Anyway, that's beside the point--I never had more fun with a game. It was the first time a modern game went beyond a FPS shooter game (ie, instant action), while combining a persistent character, while causing you to exhibit real survival-like behavior. When I played for those hours--and days straight--I was having *tons* of fun and laughs constantly and consistently...
So many of these games these days have you sit there for hours w/o even raising your heartbeat--I don't understand how people let themselves play them! In Diablo II hardcore, I'd stand up after a few hours of play and feel like I just had a two hour-long workout (and I'm shape, before you jump on that one).
Looking back, there wasn't a *single* hour or loss of a character where I didn't have hoots of fun. What other games (and/or game formats) can boast that? Sure, some of the deaths were painful and sad at the equipment I lost, but that's what real battle and gaming is--it goes beyond fun and enters the realm of glory.
Glory isn't something that you can save to file, accumulate from killing a high xp monster a hundred times using hours of free time, or get from nice equipment. It's when you and a couple others that you've been fighting alongside with rush in a room where the outcome is unknown and is also for keeps--you get one and only one chance. And when you fought off the odds, the glory was yours. And when you didn't, and fought to the end, the glory was still yours. I bowed down--and fell in love--with a game that could let your experience that.
Hardcore does change your expectations (Score:2)
If you can just run in and hack away without regard to strategy because you know death is no big deal, where's the fun? If everyone is running around with ultimate items because it's impossible to permanently lose your gear, where's the game economy?
D2 Har
Re:Hardcore does change your expectations (Score:2)
Again, though, lag death or something would completely piss me off. Spending months building up a character only to die because of packet l
Re:Death - Diablo II HARDCORE (Score:2)
There is also a small segment of the MMO community that wants a game with similar rules. The rest of the MMO players seem to view 'permadeath' as disgusting and unfun. I guess they want no real challenge in their march to 1000th level and the Vorpal Sword of Bunny Killing.
Trials of Ascension, Atriarch, Realms of Torment, Frontier 1859 and a few more M
NOOOOOOO!!!!!!! (Score:3, Funny)
Blizzard game are like the purest of drugs. I got hooked on WarCraft I by a free demo in the store (the first one is always free) and I've been a junkie ever since.
My lowest moment ever was turning down sex with my girlfriend the first week that Warcraft III came out because I didn't want to step away from the game. I fear it will be even worse with World of Warcraft. : (
-Colin [colingregorypalmer.net]
Re:NOOOOOOO!!!!!!! (Score:2)
--trb
Wait... I thought we were At War With Blizzard (Score:5, Funny)
Over them suing bnetd?
Well, I guess posting all those snippy comments on Slashdot really showed them who was boss. So now it's back to the usual fawning at their feet, is it?
Well.. (Score:2, Insightful)
I can't speak for everyone else (amazing that), but I'm still "boycotting". This particular game wasn't anything I'd go for anyhow, but..
Whats this "we" stuff? (Score:5, Insightful)
People need to stop thinking of Slashdot as one big collective with the same thoughts and goals. Its a website full of unique people, they think differently.
Some of them are upset over bnetd, others couldn't care less.
Comments from an Alpha Tester... (Score:5, Informative)
Re:Comments from an Alpha Tester... (Score:2)
But what I'm really interested in, is to know how the leveling system works.
The no.1 reason why I get frustrated by most MMORPG's is the extremely tedious system of leveling. (which usually consists of killing the same type of creature for days on end)
Take Lineage2 for example.
It's a very pretty game, with lots of potential (great engine)
But I stopped playing once I spent 2 nights getting my character up above lvl5 (by killing the same types of creatures over and over,
Re:Comments from an Alpha Tester... (Score:5, Informative)
I've played a number of mmorpg (way too much eq, played ao some, daoc, ffxi), and wow is definately the game to look forward to. If the quality of content I've seen extends all the way to the higher levels, it should be a great game.
Nothing new to see here? (Score:2, Interesting)
Is that it? They can't be more creative than that? You just described the quest system in every MMORPG that exists for the most part. Hec
I'm anticipating Guild Wars at least as much (Score:4, Informative)
Developed by ex-Blizzard employees, and in the same spirit as Battle.net in terms of a free multiplayer service. New extra features can be bought (this is how the MMOG is financed), but they won't be necessary to play with those who have them.
It has pretty graphics [guildwars.com] too.
Re:I'm anticipating Guild Wars at least as much (Score:2)
Re:I'm anticipating Guild Wars at least as much (Score:2, Insightful)
Why the hell are most hand held weapons (swords, clubs, etc.) used by characters in 3D fantasy games as big as themselves? Do game developers have any idea how heavy a sword that big would be?
Ahh, ok, it's a magical sword. That explains it. Too bad the other swords marked as "not magical" are as big and carried the same way.
Review from alpha tester (Score:5, Interesting)
Linux? (Score:3, Insightful)
Is a Linux port planned? I don't care wether it's Transgaming working to make it a "5" on WineX or a company doing the port or Blizzard themselves providing a Linux client, but it is one of the first game I feel like I'm gonna miss :(
Re:Linux? (Score:2)
For what platforms will the game be available?
The game will be available on PCs and the Macs. We are developing both versions simultaneously and will be shipping them at the same time, as with our other recent games.
No more NDA (Score:2)
I've been Alpha testing this game for four months, now that the beta is out my NDA is lifted.
I suppose I should say something meaningful now, but all I can think to really say is that if you like fantasy RPGs, and questing, it's definitely worth giving it a try.
I've been having a lot of fun, and after four months, I'm still excited about playing.
Two words (Score:2, Funny)
WOW beta testers (Score:2)
No PVP (Score:3, Insightful)
How exactly do they expect to get the DAOC players, the AC Darktide players, the original UO PVPers, etc., who feel that it is more important to have something to do other than play a stupid single player game with IRC?
Alpha tester's report (Score:4, Informative)
http://www.graffe.com/forums/showthread.php?t=155
Re:Honestly (Score:2)
Re:Honestly (Score:5, Informative)
Re:Honestly (Score:3, Funny)
Don't worry (Score:2)
Tim
Re:FreeC**** (Score:2, Interesting)
Pirate MMORPG software? impossible. (Score:3, Insightful)
Oh, and good luck building your own pirated server lol
Yup it sure is. (Score:2, Informative)
Re:Pre-order=beta access? (Score:2)
Re:BNETD was here (Score:2)
Re:Screw Blizzard (Score:2, Troll)
Yeah, but their games are good, so no-one cares. If their games were buggy and sucked, then people would be screaming injustice everytime Blizzard made a move.
Re:Screw Blizzard (Score:2)
Screw Bnetd (Score:3, Informative)
This may be ok for a game that's been out for years, but bnetd had warcraft3 before it was in stores!
Re:Screw Bnetd (Score:3, Insightful)
First, Bnetd never had wc3 support - before or after the beta release. You're thinking of a different project.
Second, Warforge, the server project that did provide wc3 support, wasn't doing anything wrong.
Third, Blizzard's beef should have been with the crews that cracked the protection built into wc3, thier beta testers who illegaly distributed copies, and their own developers that buil
Re:Screw Bnetd (Score:2)
That's like saying that it's the rape victim's fault for dressing a certain way, or an assault victim's fault for not carrying a weapon.
Re:Screw Bnetd (Score:3, Interesting)
Yes, arming the citizenry would provide a deterrence to assault. Yes, dressing less attractively will reduce your chances of rape. Both of these carry personal and societal costs that may or may not outweigh the value of the solution in question.
It has nothing to do with fault, but with reality. The fault in this situation is obviously in the hands of
Re:Screw Blizzard (Score:5, Insightful)
Unlike MMORPGs, Blizzard only has the sale of their games to provide revenue. They provide BattleNet free of charge, and it is superb. While bNetd was great and all, it DID make it so people didn't have to buy their game and have a unique cd-key. Having played D2 for a couple of months now (and getting thoroughly addicted to online play on BattleNet), I'm certainly in Blizzard's corner...their games are superb and people should pay what they're worth.
Could the bnet thing been handled better? I dunno, I didn't hear all the inside info, but I seriously doubt that Blizzard wants to release their cd-key algorithm, and since that's the only way I can see them being happy with bnet, I don't see another way they could have handled it.
--trb
I'm going to regret asking this... (Score:2)
Freedom of speech is a right.
Freedom of religion is a right.
Where exactly in the Constitution (or elsewhere) was "Freedom to play Starcraft without buying it" a right?
For the record, I also think Blizzard's business plan (via battle.net) was not only not a bad one but a good and even fairly visionary one for its time.
Re:I'm going to regret asking this... (Score:2)
Note that I'm not even altering the original game. I'm not offering my new server for sale, infringing on a copyright in that regard. I'm working on only something I purchased, that is in my grubby little hands.
How is it any of Blizzard's business, what I've stated above? What "right" do they have to legally push me around?
Re:I'm going to regret asking this... (Score:2)
By the right to liberty, he intended for every person to have the right to think and speak freely as well as to hold any opinion and persue any endeavor without fear of persecution. The pursuit of happiness was the intention for every citizen to have a right to
Re:Screw Blizzard (Score:2)
--trb
Re:Screw Blizzard (Score:2)
But don't go out and steal it just to play and then the next day spout off in your holier than thou attitude about bnetd and freecraft.
Re:Dadgumit! (Score:2)
There will be an open beta later.