Piracy Helping Larger Game Developers? 112
Carlos Camacho writes "Piracy has been in the news recently within the game developer, and game player communities. You've seen all arguments against piracy in the past... Or have you? GBA and Mac game developer Aaron Fothergill of Strange Flavour Software wrote iDevGames a guest-editorial that will hopefully lead more users who copy games to re-think exactly it is that they are hurting. 'One of tenets of the software thief, is that "software is too expensive." They will then usually go on to bemoan how the 'giants' of the industry treat users unfairly and how stealing their software is their way of getting at 'the man.' Unfortunately, little do they realise, that the opposite is happening! Instead, rampant software theft benefits the 100 stone gorillas at the expense of new products that would otherwise be able to compete on price and features, resulting in only the big monopolistic companies keeping their products in the market and being able to control it'."
Thank you, Captain Obvious! (Score:5, Insightful)
How do you think Microsoft got so big? People used to copy DOS and Windows, and when their companies were getting computers, guess what software their employees were familiar with, and which was thus bought?
Same thing with Photoshop. It's really expensive, and gets pirated a lot. Instead, people could have bought Paint Shop Pro or downloaded The Gimp.
Software piracy makes you serve as free advertising for the "victim" company, and when it feels like it, it can sue you for megabucks. Do the math, people (preferably not using a pirated copy of Mathematica. Get GNU Octave instead)!
Not So Obvious (Score:4, Insightful)
This seems more anecdotal than anything else; CP/M and DR-DOS were pirated, but that didn't do much for them in the long run. You could argue that MS-DOS was pirated more, and therefore became more popular. I think the more "obvious" explanation is that MS-DOS was popular, and therefore more widely pirated.
As a profitable third-party games developer, I don't think that piracy has hurt us in terms of pricing versus first-party developers; people assign some value to software based on price, and if anything, The big-name, $50-$60 games are pushing our prices higher rather than lower. Most people, upon seeing a $9.95 game, think, "crappy puzzle game."
Software piracy makes you serve as free advertising for the "victim" company
Dollar-for-dollar, I'd prefer to have the money, and put it towards development or media.
Re:Not So Obvious (Score:4, Interesting)
Piracy is a problem for smaller companies and that sucks, but when you get scumbags like Electronic Arts releasing games like the recent MVP Baseball that only works with "approved" gamepads, leading you to spend two hours hacking around in your system registry to bypass it, I don't care if I get modded as a troll, but those fuckers deserve it.
There is no excuse for pulling this shit, and a lot of people have been screwed over by EA on this, as playing the game with the keyboard is virtually impossible, and after shelling out $50 for a new game, you shouldn't then have to go out and buy a new controller just because EA are money grabbing bastards. (For the record, my "not approved" Gravis Xterminator from about 5 years ago works just fine in the game once I hacked the registry to make the system believe it's a Logitech Dual Action Gamepad.)
I hate to advocate piracy, but companies that mislead and deceive, like Electronic Arts, really do deserve to be punished. Whether that be through pirating rather than buying, or just flat out not bothering at all, whatever the case, making it so they lose a sale is no more than they deserve.
Piracy can help smaller companies though. For a great example of how piracy helps the smaller companies, Id Software would never be as prominent as they are now without Doom and Quake being widely pirated. I also remember a few years ago there was a rather persistent rumour that Lucasarts were deliberately leaking their games onto the net to build buzz for them. Seemed to work too.
I'm glad to support the smaller developers. My pre-order for Out of the Park Baseball 6 is already in:) This is an unpopular opinion, but piracy is not without it's benefits. One pirated game does not equal one lost sale. Piracy has also driven computer sales. The Commodore Amiga, by Commodore's own admission, was as popular as it was due to the rampant software piracy.
I've pirated stuff in the past, and ultimately wound up buying a game I pirated because I liked it. I would never have bought it had I not pirated it.
For all these doomsayers about piracy, the fact is, while there are many negatives, the positives are largely ignored.
I fully expect to -1, troll now, but ah well. Someone has to post the unpopular opinion:)
Re:Not So Obvious (Score:3, Interesting)
Weren't early iD games released as shareware? That seems like a good distribution method, which combines legality with low distributio
Re:Not So Obvious (Score:1)
Id: Yes, Doom was shareware. I don't recall if Quake was. I know you get the first episode for free, but have no idea if it was shareware or regular channels you got it through.
Re:Not So Obvious (Score:1)
Re:Not So Obvious (Score:1)
Re:Thank you, Captain Obvious! (Score:4, Insightful)
That's the way it works with applications (though I don't agree with your DOS/Windows example). Games are slightly different, because they don't directly compete with each other (except in scattered cases, like HL2 versus Doom 3). In this case, we assume that people pirate games from both small publishers and large ones (not exactly a stretch). The large ones can take the hit in profits, but the small ones can't, so they go out of business.
As far as the argument itself goes, it's something I haven't heard before, but it still seems to rely on the idea that all piracy translates into lost profits (which is almost certainly not true). I do agree that if you're going to pirate, you're better off pirating the big games and buying the small ones (assuming that the small ones are worth buying, obviously).
Rob (There's also the fact that just because pirates allow publishers to charge $50 a game doesn't mean that the publishers have to)
Re:Thank you, Captain Obvious! (Score:1)
Of course I know that not every instance of piracy equals a lost sale. I also think $50 for one game is ridiculous. Prices have been like that since at least 1990, and it seems like people have just gotten used to that, and find it normal nowadays.
But since software has such a low per-unit cost (all the costs go into development), they cou
Re:Thank you, Captain Obvious! (Score:5, Insightful)
You know, this diverges from your main point, but I'd like to point out that games have a fundamental economic problem moving forward: The cost to make games is rising, but the price of games isn't.
Atari 2600 cartridges, the first mass-market home video games, cost about $30 each. Fast forward 25 years. Last week I bought "The Suffering" for the PS2 for $45.
Now, I don't have precise numbers for the cost of development of 2600 games, but I know most were created by a single person who did all the programming, art, music, etc. Compare that with development today, which involves massive teams with dedicated departments for engineering, design, art, animation, and music. However, because of market forces, developers/publishers can't charge more for games today. The effect is that only the big, big hits make their money back. There's massive risk involved in simply developing and publishing a video game.
Thus, you see publishers trying to reduce risk wherever possible, and what could be more risky than innovation? If you complain about clone after clone, look carefully at your own buying habits. (Obviously, I'm not talking to you, Pluvius -- I'm just speaking generally.)
Re:Thank you, Captain Obvious! (Score:3, Interesting)
Rob
Re:Thank you, Captain Obvious! (Score:3, Insightful)
Not so obvious (Score:1)
Asides from you indicating (at least) a 50% increase in price, there is the economies of scale to consider. That Atari 2600 cartidge you refer to did not have 100 million+ potential customers. Further, the available technology was far more expensive at the time those older games were made. The marginal cost of game production has likely gone DOWN since those early years, even though overall budgets are staggeringly higher.
The potential payoffs today are far higher than i
Re:Not so obvious (Score:1)
Have you ever heard about something called "inflation"?
Guess what $30 in 1980 is in today's dollars.
Re:Thank you, Captain Obvious! (Score:2)
Re:Thank you, Captain Obvious! (Score:2)
Re:Thank you, Captain Obvious! (Score:2)
It only loks like a problem if you leave out a fundamental part of the equation, which is more units being sold. If you sell more games at the same prices you've always charged, you can afford the higher cost of making games.
Re:Thank you, Captain Obvious! (Score:2)
Re:Thank you, Captain Obvious! (Score:2)
That's not direct competition; that's indirect competition. Direct competition is when two or more applications do basically the same thing (e.g. Photoshop and GIMP, or IE and Mozilla). This doesn't really fit with games, as you rarely see two games that do the same thing. If you buy Photoshop, you have no reason to use GIMP,
Re:Thank you, Captain Obvious! (Score:2)
I see tons of games that do the same thing. While I agree that there are more people who want lots of similar games than there are who want lots of similar software of other kinds (like your photoshop example), there are still lots of us for whom similar games are directly competing for our money. For example, if I were to buy one football game, I would probably not choose another football game as my next purchase since
Re:Thank you, Captain Obvious! (Score:2)
Rob
Price=piracy? (Score:1)
Same thing with Photoshop. It's really expensive, and gets pirated a lot. Instead, people could have bought Paint Shop Pro or downloaded The Gimp.
-----end quote-----
True, they indeed could have gotten PSP or The Gimp, but something tells me they wanted to actually be able to get some work done doing image processing, retouching, etc, etc.
Unless this is one of those "Gimp is as good as Photoshop" things. (I love those. They're so CUTE... Wrong, but cute.)
Re:Price=piracy? (Score:1)
Re:Price=piracy? (Score:1)
Re:Price=piracy? (Score:2)
All of them? There is no one pirating photoshop whose needs couldn't be met by psp or the gimp? I'm sure there are plently of pirates who legitimately need the functionality that photoshop provides above psp and the gimp, but there are also plenty who don't, so I think the parent's point is valid.
Re:Thank you, Captain Obvious! (Score:2)
Well, I must count *you* as the clue impaired. When companies started getting computers, what was virtually the only OS available? Thaaaat's right! DOS and/or Windows.
As far as software goes, I guess you weren't around in the early days when the
Re:Thank you, Captain Obvious! (Score:2)
Re:Thank you, Captain Obvious! (Score:1)
Funny, how so many people consider themselves demanding users, yet find Photoshop too expensive to buy...
Re:Thank you, Captain Obvious! (Score:3, Insightful)
You need to realise that the consumers can be divided into two groups - those who pay for software and those
Re:Thank you, Captain Obvious! (Score:2)
Re:Thank you, Captain Obvious! (Score:1)
I thought Microsoft got so big because you paid for DOS/Windows on your new PC whether it was installed or not. So if you bought your PC with no OS and then went out and bought a copy you were actually buying it twice. Or maybe I'm not remembering correctly.
Re:Thank you, Captain Obvious! (Score:1)
That's an interesting argument. (Score:4, Interesting)
Personally the reason I don't have any pirated software is I've found everything I need on packages.gentoo.org, and freshmeat.net. (With the exception of a few games, which I was glad to pay for).
I do understand why people pirate some software, like Photoshop, Autocad, etc... They're industry standard and too damn expensive. And, I can see how this could potentially block out smaller competitors.
However, due to the continuing growth in popluarity of OSS, the software industry is destined to change. Piracy isn't any concern for OSS.
Re:That's an interesting argument. (Score:5, Insightful)
However, OSS won't become dominant unless and until piracy is eradicated. Freedom doesn't matter to most users (for all the pontificating about the draconian EULAs that you read on Slashdot, Microsoft et al are smart enough to know not to be too draconian on the common man). The only valid arguments for OSS that remain are quality and price (which are combined into value).
The quality argument is difficult to assess, and it varies from program to program. GIMP is still fairly far from Photoshop. OSS GUIs are playing leapfrog with Windows (KDE/GNOME have the lead on XP at the moment, but the next revision of Windows will likely see Windows retake the lead in that competition) and are probably somewhat behind OS X. And even quality won't necessarily beat an entrenched base, due to market inertia.
That leaves price. If OSS costs nothing, but so does pirated software, then it's a push, so the value judgement is deferred to quality, with inertia playing a role.
Now, if all of a sudden, everybody was forced to buy Office at full-price, OpenOffice would gain so much traction in the marketplace, it would likely be at parity with Office in a year and have hegemony in the market thereafter.
Re:That's an interesting argument. (Score:2)
then there's games that wouldn't deserve(yes in my narrow scope of view that's my opinion) to be selling are raking in big bucks(the newer wrestling games for one).
however the current state of things doesn't much differ from 10 or 15 years past. only thing that has changed that computer games are mo
How will DRM change this? (Score:3, Insightful)
The article seems to be an anti-piracy article in some sort of disguise.
In the end the consumer will decide and with the advent the choice will be a lot clearer. Let the Fat-Cats extort your money because you wont be able to use illegal software you obtained for free; or Take up on Open Source and discover that quality software is available free, and best of all its legal.
Re:How will DRM change this? (Score:3, Interesting)
Of course DRM will entrench the fat cats, possibly to a greater degree than they are entrenched now.
However, ending piracy voluntarily would end the advantage that the fat cats get over the skinny kittens from piracy.
DRM will not be that draconian. Everybody but the mental midgets at the RIAA realizes that pissing off the customers enough for them to decide to go elsewhere. As long as the DRM allows a certain amount of leeway, consumers will continue to lap it up.
See, as far as I'm concerned (Score:2, Insightful)
Re:See, as far as I'm concerned (Score:4, Insightful)
As soon as a company goes out of business (have you been keeping track? Thief, for example? Origin? others?), then you lose too.
Re:See, as far as I'm concerned (Score:1)
Re:See, as far as I'm concerned (Score:2)
Re:See, as far as I'm concerned (Score:2)
Re:See, as far as I'm concerned (Score:1)
Or, put another way, if the entire ecosystem is founded on flawed and immoral premises, its death may not be an entirely bad thing.
Re:See, as far as I'm concerned (Score:2)
Re:See, as far as I'm concerned (Score:1)
Re:See, as far as I'm concerned (Score:3, Insightful)
When the time comes when you can have artificial auxiliary memories (and interfaces), stuff like copyright laws etc will really get in the way.
In the RIAA/MPAA dream future you might be paying for each memory you share with your friends (virtual telepathy - wireless + aux mem), or heck you might even have to pay just to recall a movie you watched.
And you'd have to pay someone each time
The gaming arena hasn't had a big change... (Score:2, Interesting)
As a matter of fact, it's more easy to argue the relatively small price increase of games reflects inflation and the steady increase of standard pay for programmers in the 90's. Quite frankly piracy doesn't do jack to the gaming industry, other than to cause game developers to whine and moan. Had
Wrong: "piracy doesn't do jack" (Score:3, Insightful)
That is an amazingly ignorant statement. Piracy has had a huge effect on the industry. It raises the barrier to entry quite high. The "big" developers can survive it, but the small companies and the startups who already have enough problems can easily be taken down by piracy. Piracy helps keep the big guys big, an
Wrong: "companies spend a lot of time on piracy" (Score:3, Interesting)
Developers do not spend much time or money on anti-priacy. It is a pretty small amount of time overall and does not really take away from real development efforts.
Even when develo
Re:Wrong: "companies spend a lot of time on piracy (Score:2)
Re:Wrong: "companies spend a lot of time on piracy (Score:2)
No, you are mistaken. The trivial piracy that common anti-piracy methods prevent is a different and larger problem that is largely addressed. The remaining problem with non-trivial piracy still exists and for smaller developers can be catastrophic.
To give you an idea of how bad things could get without the simplest copy protection I'll mention some chemistry software required
Re:Wrong: "companies spend a lot of time on piracy (Score:2)
Computer network piracy is d
Re:Wrong: "companies spend a lot of time on piracy (Score:2)
Re:Wrong: "companies spend a lot of time on piracy (Score:3, Interesting)
Look, I steal a lot of software, so while I may be mistaken in this specific case (although since you haven't named the program, there really isn't a specific case to be mistaken about) I'm not mistaken about the general case. Even if the crack available, it's still vastly easier to exchange software by trading cds around IN A CLASSROOM--i.e. your example still is not generally applicable.
One p
Re:Wrong: "companies spend a lot of time on piracy (Score:2)
I disagree. People frequently have friends with similar interests to themselves, which means that those pirating "obscure" software will likely know other people with an interest in the software. You are trying to treat the users of obscure software as being distributed uniformly at random throug
Re:Wrong: "companies spend a lot of time on piracy (Score:2)
If we're talking about obscure games, then I would indeed believe it's distributed in sufficiently uniform manner. If I manage to steal some obscure simulation game, chances are I'm only going to be able to find one or two friends who would also want to play it, and probably none
Re:Wrong: "companies spend a lot of time on piracy (Score:1)
If saying that makes you sleep better at night then good luck with that. You are still ripping people off.
If your are having problems with CD-check then 1) call tech support, 2) return the product (don't take no for an answer, they will take it back if y
Re:Wrong: "companies spend a lot of time on piracy (Score:1)
Remember also that those who pirate games outright will likely cost the company MORE money than someone who buys the game, then forces a re
Small developers... bad games. (Score:2, Interesting)
Valve doesn't even sell games anymore, they sell CD-keys
Re:Small developers... bad games. (Score:3, Informative)
Re:Small developers... bad games. (Score:1, Insightful)
Wrong, people pirate the games they consider good. The average person determines this by reading reviews (sometime big companies affect the rating in popular magazines through their ads), seeing an ad (the larger the company, the more often you see it), or chosing games from publisher you know have produced a good game (the larger the company, the more games, the more likely this happens.)
Not a good argument.. (Score:3, Insightful)
But when it comes to games? Frankly, it's barking up the wrong tree. I don't see how piracy would help the big guy over the small guy. I mean, it's not like there's not millions of keygens floating around for all those small download games..right?
In any case, I don't think it's piracy that hurts creative industries at all. I really don't. People who tend to do that obsessivly (meaning they don't buy anything..there are quite a few like that), wouldn't have a preference over one thing or the other. You're not going to get them to buy anyway.
Not so much for the PC market, but especially for the console market, what is really hurting them is the presence of the used/pre-owned game. The same thing that is really hurting the movie industry. This creates a new sub-market for such goods that the producers don't see a penny out of. Every person that buys, for example, Metroid Prime for $20..
#1. Doesn't have that $20 to spend on another shrinkwrapped budget game..you know, one someone actually gets paid for?
#2. Considering that the shrinkwrapped price is near 20, it actually denies the producers rewards for their production. This is exactly the argument they make against piracy. But they can't do anything about this because it's above the law.
So I think complaining about piracy frankly, is half-assed until they start cracking down on used/pre-owned copies. Of course, legally, they're not on firm ground here. However, a widespread advertising campaign and pickiting campaign may convince people that going into that used-media shop is ethically wrong.
Re: Picketing campaign? Ethically wrong? (Score:3, Insightful)
The fact is that, while game m
Re: Picketing campaign? Ethically wrong? (Score:3, Interesting)
The real term to use is ethically equivilant.
And yeah. When you buy used books it's akin to piracy, at least from the perspective of the producer. The producer receives no additional benefit for your enjoyment of the work. Maybe it's right, maybe it's wrong, but there's absolutly no difference from the perspective of the producer
Re: Picketing campaign? Ethically wrong? (Score:1)
Absolutly no difference.
Wrong! Actually so wrong it hurts.
Piracy of theft of property, intellectual, physical, whatever.
Used games/books/whatever are the second sale of property. After something has been bought at retail it becomes property and whatever a person chooses to do with his own property is his business within the
Re: Picketing campaign? Ethically wrong? (Score:2)
I'm talking about ethical matters.
As far as I know, copyright and IP law exists to make sure the producers get rewarded for their work, in order to encourage more to be produced. At least that's the commonly acknowledged reason...it's a good reason too.
If 500 people copy a game off a friend's CD, doesn't that cost the producer 500 sales?
If 500 people read a book through the library, doesn't that cost the author 500 sales?
What's th
Re: Picketing campaign? Ethically wrong? (Score:1)
No. I might have decided that the game is crap so why bother paying for it? Or my computer wasn't powerful enough. Or I didn't have enough money.
Here's a serious example of not enough money. One russian user on a game company's website admitted that she pirated the $30 or so game. The developer flamed her for that of course.
Now, from the US this is all clear. But think of this: In Russia, at that time, my aunt's wage wa
Re: Picketing campaign? Ethically wrong? (Score:2)
That's fine. That's a personal choice. What my posts are more about are talking about why nobody talks about the used market in the same light as they do about piracy. It's something that mystifies me, and makes me think that the anti-piracy forces just arn't serious about what they say they are, rewarding the producers, and instead they're just being pricks.
Re: Picketing campaign? Ethically wrong? (Score:1)
I work in retail, and have done so for over 6 years. I cannot begin to count the number of pieces of product I have been forced to see destroyed because of lack of sales. You might be inclined to say that is because of piracy, because of secondhand sales, or some other causitive reason.
Regardless of the reason, the bottom line is that the producer
Re: Picketing campaign? Ethically wrong? (Score:2)
I'm talking about it from the PoV of the producer.
There is a clear line legally..what I'm saying is that if the goal of copyright law is the reward the producers, then there shouldn't be that clear line. Because like it or not, when you buy a used game rather than a new one, the producer really is losing a sale. It's not even just a potential sale, a hypothetical one as you see with normal copying.
In a way, if I was a producer, I'd be crying bloody mur
Re: Picketing campaign? Ethically wrong? (Score:1)
Explain to me how a producer is losing a sale when a used copy is purchased. Again, the physical copies of the software sitting on every shelf were already purchased by the retailers from the producers. Whether or not you purchase the new shrinkwrapped copy or not, that piece of software on the shelf was already paid for. Now, if you try to claim a causality chain, such that if I
Re: Picketing campaign? Ethically wrong? (Score:2)
Regarding the first point, you are aware that the exact same argument can be made for piracy, right? That the $0 price tag is just another price level to be competed with.
School textbooks? Frankly, I think companies should
Re: Picketing campaign? Ethically wrong? (Score:1)
If they felt it was that much of a problem, they could simply quit selling to ED, Babbages Inc (Gamestop), FYE (which I think it Transworld Media...), Blockbuster, etc. I don't think game companies are worried about used sales in the least. By the time people are buying used copies of the game (at least in my experience working at a Gamestop), customers who were interested in paying retail have already got the game. Most used game sales are made up of games that are months or
Re:Not a good argument.. (Score:3, Insightful)
I don't think you're correct here from an economic standpoint-- which makes the ethical question irrelevant.
I've studied a lot of pricing theory, and one of the tenets is that resale value is factored into the value the consumer is willing to pay for a new product. Say you intend to buy a car and get $10,000 value out of it over 5 years. Say the car will have a re
small companies need to be doubly competitive (Score:1)
And if it wasn't unlicensed copying, it would be loss leaders and differential pricing from the big guys. The big guys just have more money to absorb costs and losses, to price their product aggressively, and to get their product out there. Either way, the small players have an e
Piracy kills small companies, have to admit it (Score:2)
Another thing is certain: Piracy makes the small developer's already tough job that much harder and can easily turn an otherwise survivable situation into failure.
Re:Piracy kills small companies, have to admit it (Score:1)
Small companies need to figure out how to market and sell their products so as to avoid piracy. It's hard. Life sucks sometimes.
The motivation of a software pirate (Score:2)
I've known many people who pirated software and none of them did it to hurt The Man or because they didn't like the developer. They did it because they wanted software and they didn't want to pay for it. That's all. If anyone ever said they were fighting The Man by pirating softw
Re:The motivation of a software pirate (Score:2, Insightful)
I doubt anyone REALLY pirates applications for any other reason than to avoid paying. Anything else is
Re:The motivation of a software pirate (Score:1)
Meh (Score:2)
Re:Meh (Score:5, Interesting)
BigAwesomeSuperGame2004 costs $49.95. Joe wants to play a game and knows BASG2k4 is hot right now, but doesn't want to pay $49.95 for it, so he pirates it. Joe completely ignores PrettyCoolAlternativeGame from Small Software Co for $24.95.
If there were no option to pirate the game, it might work like so:
Joe doesn't want to pay $49.95, but knows that's the only way to play BASG2k4. Instead, he wanders up and down the software rack and finds PCAG for $24.95 and buys that instead.
Piracy is hurting the small game developers, not just because their software is getting pirated, but because people won't even consider it if they can pirate the big name games instead. Maybe if the big companies actually felt some pressure from sales lost to smaller companies with less expensive games, they might change their pricing.
What exactly prevents the guy from getting both? (Score:2)
Besides, if the cheaper game is not a basic clone of the other, there's no reason why having one will prevent playing the other.
Re:Meh (Score:3, Insightful)
Do you reach for the classic tried-and-true Hershey chocolate bar at $1, or do you go for the no-name store made brand which no one seems to buy at $0.25? In cases like these, most people are willing to reach for
Agreed. (Score:2)
My "justification" (Score:3, Interesting)
Why did I pay big money for games that often are broken and were never repaired? If they were normal physical products each and every game company would be in court getting its ass chewed out by consumer watchdog agencies.
And it just doesn't look like it is getting any better. Hell with "copy-protection" schemes it even gotten worse. Buy the legal product and you end up with something you can't copy to preserve the orginal CD, wich is a legal right in holland, and no way to get new cd's (only often send to american residents).
Where as if you download the game you can archive it as much as you want, you have no bloody keys to keep, and because they rip out the cd checking code the game frequently even runs faster. I lost 1 cd to my legally own "the longest journey", got the box if you don't believe me, I downloaded the game and notice how playing it from virtual cd's is a lot faster. No waiting for the CD to spin up to play a movie.
So game companies should get their act together. I was a paying customer who bought all his games except doom, no credit card. I now got even more money then when I was a kid and you lost me. Spend some time figuring that out. I tended to buy at least 1 game every single month and frequently more.
Have I just become a thief or am I rebelling against being ripped off by selling me broken products?
Problem with the "I Pirate Quality!" argument (Score:3, Insightful)
The problem with the "I only pirate good games" argument is that you're missing the core point of the article. If you didn't pirate anything you would have to weigh the merits of software in terms of their real cost.
Most small dev shops may not be capable of the quality of the big ones, but their stuff usually doesn't cost as much either. So Paint Shop Pro might not be as powerful as PhotoShop, but it also costs 1/10.
When pirate software, that fact just becomes irrelevant. Worse, you aggravate the situation by widening the gap between the developers - in effect degrading the quality of small software devs by siphening their revenue.
This is doubly painful for games - where smaller shops might need to try something innovative or different, which is harder to market when people are more like to try and pirate UT2004.
You can justify it any way you want - but the reality is: piracy sticks it to nobody but the little guy. So when every year games become more and more mainstream, less innovative and EA buys another license - just look to you hard drive and you might know why.
Blah (Score:1, Insightful)
I downloaded two games recently. Secret Weapons Over Normandy and Battlefield: Vietnam. I purchased SWON after only an hour or so playing around with the warez. It was a fun game and I wanted to support the developer, and let the publis
Holy crap, this article is really stupid. (Score:2)
The thing is, the total number
Sorry, this is what I meant at the end. (Score:2)
B: Lack of sales
A->B
not B
Therefore, not A.
Re:Holy crap, this article is really stupid. (Score:2)
No, piracy takes money out of the pockets of developers through thoroughly non-magical means. Inserting the word "magically" into an assertion doesn't automatically make it dumb.
Like, I download a copy of your game, and your bank account balance automatically decreases $20.00. Obviously, this is crap.
Yes, it is. Giving a ridiculous example based on your twisted interpretation
Re:Holy crap, this article is really stupid. (Score:2)
bad formatting, read this instead. (Score:3, Interesting)
Inserting the word "magically" into an assertion doesn't automatically make it dumb.
You're right, it's pretty fucking retarded all by itself with no insertion of words necessary.
Software sales generally come from people who meet both of the following criteria: "want the software," and "don't already have the software." If you pirated a game, you obviously met the first criterion, but you've removed yourself from the second one. That's one poten
Re:bad formatting, read this instead. (Score:2)
A much more interesting question is, what would happen if some strange holocause killed IRC, Usenet, DC, and all the other "sharing" tools. How many people that would have pirated the game w
Re:bad formatting, read this instead. (Score:2)
It is the wrong question. It is still the case that pirates have no effect on your business-it is like they do not exist. It is well known that there are more legitimate users that there were in the past, therefore things should be better than they used to be for developers--whether there are more pirates than before does not enter into this equation.
Your question
Monopoly-sharing (Score:2, Interesting)
Why isn't this a main page topic? This is most certainly an important topic for anyone involved in the business side of software.
But the real point of my comment is to introduce a name for this side-effect of piracy, and it is monopoly-sharing [washington.edu]. I chose this name since piracy usually occurs on file-sharing networks, but the sharers are actually perpetuating monpolies. The link is to my blog post about the topic.
... flexible licensing might help ... (Score:1)
What ends up happening is either 1) we pass a cd around to bootstrap those people who don't have a copy (only works if the game doesn't cd-check during play), 2) find a hacked .exe that doesn't do the CD chec
On the other hand... (slightly OT) (Score:2)
I doubt this style of copy protection has ever caused a single sale. It's just annoying to those of us who actually buy the game (like me).
Re:*SIGH* (Score:2, Insightful)
We also know that warez trading is prevalent among Linux-run IRC servers
I know several people who warez trade using Kazaa runnining on Windows.
Quit stealing source code: SCO, Windows 2000.
Correct me if I'm wrong, but as far as I know there is not one line of SCO or Windows (9x, NT, 2000, or XP) code in Linux.
Quit trading in illegal MP
Re:They are small BECAUSE they suck. (Score:2)
Go sell your crazy somewhere else, we're all stocked up here.