Mizuguchi On Life After Sega, Rez Pseudo-Sequels 27
Thanks to GameSpot for its interview with Space Channel 5 and Rez creator Tetsuya Mizuguchi, held on the final day of last week's GDC show. As for his future projects, he seems in no hurry to reveal anything, mentioning: "Well, it's been about six months since I left Sega... I think we'll be able to make an announcement [about new projects] at E3 or maybe next year." But he does indicate: "I think my next game will be for the PSP or Nintendo DS", and when asked if it would be a sequel to Rez, suggests: "In my mind, yes. But I won't use the Rez name because that belongs to Sega."
Trippy (Score:3, Informative)
Re:Trippy (Score:2)
Really, this is like those Harry Potter vibrating broomstick things... girls buy em for reasons
Hi. I'm Troy McClure (Score:3, Funny)
Hi. I'm Troy McClure. You might remember me from such pseudo-sequels as "Indiana Jones and the Temple of Mild Inconvenience" and "Star Trek 12: The Search for Any Remaining Trekkies Out There".
Look for me in the extended DVD version of "Gigli II"
This so fits (Score:2, Funny)
Seems dangerous (Score:4, Interesting)
Does anyone else hear Sega's lawyers ears perking up? He's basically saying he's going to circumvent copyright/trademark law (no, I'm not a lawyer) because they own the name but he wants to do a sequel. Good for him, but I certainly wouldn't speak about it in public.
It would be like the producers of a movie saying "we wanted to make a James Bond movie but couldn't get the rights from MGM so we just made a slightly different one." Remember the Goldmember controversy?
Re:Seems dangerous (Score:1)
Which had nothing to do with copyright/trademark law. Parody movie titles are supposed to be pre-registered with the MPAA as a matter of course; New Line failed to do so and had to work out a separate deal with MGM. Had New Line done it properly there would be no issue. Anyway it seems to me that making a sequel to Rez and not calling it "Rez" would be no more a violation of copyright/trademark law than Rare making Perfect Dark after Goldeneye and not calling it "Gold
Re:Seems dangerous (Score:3, Interesting)
IAalsoNAL (making us brethren!), but it really depends on what part of Rez Sega owns. If it's the name and likeness, he can produce a game with a different name and different graphics, but with the same gameplay style, and be legally safe. That's where Goldmember, etc. have problems.
Really, if you think of it, if game style were part of copyright/trademar
Re:Seems dangerous (Score:1)
Re:Seems dangerous (Score:2)
It is not a parody and clearly is trying to cash in on the first one. That is why trade mark law exists, of course Xenogears may not be trade marked, in which case there is some wiggle room, but depending on how the story is intertwined it still may not work (I know nothing about the games).
Re:Seems dangerous (Score:4, Interesting)
Re:Seems dangerous (Score:2)
"In my mind, yes" (Score:2, Interesting)
I doubt Mizuguchi is interested in making a straight sequel of Rez... he seems rather too imaginative for that. I personally hopes that he takes the synaesthetic ideas in Rez in a direction no one expects. The Kandinsky/Tron hybrid is done, and it's excellent... hop
Re:"In my mind, yes" (Score:4, Interesting)
We can't fault Mizuguchi if those were made as a result of Sega's decisions and not his own (ie he didn't propose the sequels, but Sega put him in charge of them).
I actually would welcome a new Rez-like game. The original was mind-blowing, but it was too short because it was limited by the Dreamcast's disc space. Give Mizuguchi the chance to do close to the same thing with a dual-layer DVD (and, by extension, better audio compression tools)-- and that'd be the one game I'd put a pre-order on the import for.
Another poster weighed in on if Sega had the copyright on the name and style... I think that there're plenty of ways you could do the same thing as Rez, but still get away with it. On the other hand, I doubt that Sega would begrudge Mizuguchi the opportunity to keep working on one of his most beloved games. (witness what happened with Xenogears/Xenosaga and Square Enix/Monolith Soft-- same basic dilemma)
Re:"In my mind, yes" (Score:1)
That being said, sequels are certainly part of the bread-and-butter of game sales. Not only do sequels give the
Re:"In my mind, yes" (Score:2)
Umm, nothing could be further from the truth. Rez used well under half of the max space a Dreamcast disc has. An interesting theory, but there are two far more obvious/likely/possible reasons:
1. The game is meant to be played all in one sitting. Otherwise the intention of creating the stated goal of synaesthesia [wikipedia.org] simply wouldn't work - you can't space something like that out. It also fits into the well
Small Studio (Score:1)
Wow! (Score:1)
Dude! Not only did this guy make Rez - he can speak anchor tags!
Re:Wow! (Score:2)