


Has The Xbox Failed In Japan? 84
Thanks to GameSpy for its article interviewing Microsoft executives about the Xbox's popularity in Japan. According to the article, 400,000 is the 'magic number': "...the number of Xbox consoles Microsoft has sold in Japan since launching the system in February, 2002. It is roughly the number of copies of Grand Theft Auto that Capcom has sold into the Japanese market. And, historically speaking, it is the approximate number of 3DO consoles in Japan as well." Apparently, "'That is the yogei-acceptable number in Japan'. [The term "yogei" refers to foreign or Western.]" However, Mike Fischer of Microsoft suggests that "game developers are tired of Sony's dominance in the market, and that that more Japanese-appropriate hardware will lead to better sales in Japan which will lead support from companies like Square/Enix which will then lead even greater acceptance in Japan."
Has the XBox failed in Japan? (Score:4, Funny)
Re:Is rice white? (Score:2)
Yes, I am married to an Asian-American. Why do you ask? :)
Re:Has the XBox failed in Japan? (Score:2, Informative)
Re:Has the XBox failed in Japan? (Score:3, Funny)
Wait, that's not it.
Is a bear Catholic?
failure is such a subjective term (Score:3, Interesting)
Japan might have a bunch of pro-Japan and subtly anti-foreign (US) propaganda, but hey... it's strengthening their economy and weakening ours... I'm not suggesting that we all go throw away our PS2s and GCs in favors of an XBox, but I predict that American electronics will never penetrate Asian markets until it's vastly superior and blows everything else out of the water, (which is impossible to do in a hardware war)
...but I ramble...
Re:failure is such a subjective term (Score:4, Insightful)
Since when does superior hardware specs have anything to do with winning a hardware war?
Re:failure is such a subjective term (Score:5, Insightful)
Have you ever visited Japan? You know who the two biggest commercial draws in Japan were in 2002? Bob Sapp (a washed-up NFL player, turned K-1 "fighter".) and David Beckham.
Japanese markets eat stuff that's huge in the States and Europe up BIG TIME.
The XBox is failing on many reasons. It's HUGE, the average Japanese house has very small living room space, and it's common space. It's also commonly used for sleeping. Kind of hard to do that with a huge-ass console plus controllers there.
Second, the XBox commercials SUCK. The XBox Live commercials in Japan were easily the worst video game commercials. One had this scantily cald woman, who looked like she was on drugs, creeping along a wall that's littered with pie remnants. She slinks up to one of them, and tastes the pie. That's it.
In version 2, a man is in an elevator. A demon pops out from the ceiling. Man's elevator falls through the floor. This makes me interested in a system's online capabilities, how?
What are the biggest console game sellers in Japan the last 3-5 years? RPGs. By far. Pokemon, FF, Dragon Quest. If you ain't selling them, you ain't selling consoles.
What does the XBox not have? An RPG.
Why is the average Japanese RPG fan going to buy and XBox and Live when a PS2 and FFXI is going to take up all his time?
Figure out the answer to that question, and then go apply for a high paying job at Microsoft. Until then, the system fails not out of jingoism, it fails because of Microsoft's failure.
This comment brought to you by (Score:1, Funny)
Re:failure is such a subjective term (Score:2)
And nobody, not even the Japanese understand why that guy at the beginning eats a bell pepper. But, I figure, if I ever went on the show, I'd challenge him. He doesn't seem to know crap about food. I think I could take him and claim Kitchen Stadium.
Re:failure is such a subjective term (Score:2)
Re:failure is such a subjective term (Score:4, Informative)
Every single one of those games is on AT LEAST 1 other platform already.
Re:failure is such a subjective term (Score:2, Insightful)
Datings sims, Horse racing sims, and a bunch of other quirky genre games are huge over there. There is a huge difference between the American gamer and the Japanese gamer.
It is very hard to penetrate the japanese market and M$ should have done the research to get the games that appeal to the Japanese gamer and get those games released over there. Releasin
Re: not only that... (Score:5, Informative)
That's right. The Japanese have no Morrowind, KOTOR, Baldur's Gate, or any other RPG that some westerners find so entertaining.
Even Sega developed Shenmue II didn't come out there. Why? Probably because it wasn't much different than the Dreamcast version [gamingtarget.com] which came out years before. We should also note that while the updated PSO came out for both GC and Xbox, it's "Episode III" sequel is only on the cube.
Microsoft is banking on True Fantasy Live Online to sell systems/Live subscriptions to the Japanese, but it's really too late. Microsoft just needs to have a presence in the market until the Xbox Next comes out at which point they can try again.
For now though, they must just accept that the Xbox has failed.
Re:failure is such a subjective term (Score:4, Insightful)
Don’t blame the Japanese, blame Microsoft’s incompetence.
Re:failure is such a subjective term (Score:1)
You're forgetting the 'Cube, which I believe (haven't checked any sources, so don't eat me up if I'm wrong) came out at roughly the same time - certainly not long enough earlier to make any significant difference to sales if it was just a matter of PS2 being there first. The Cube may still be second to the PS2, by quite a distance, but it's been outselling the 'Box since it was released, and not just because of the time delay.
Re:failure is such a subjective term (Score:2)
It's that time again, folks... (Score:5, Informative)
The truth is, the X-Box failed in Japan because of Microsoft's failure to sufficiently respect the Japanese market, not because of some supposed contempt for all things American on Japan's part.
Think about it: Microsoft was launching a product (whose internal codename was Project Midway, for christ sakes. PR mistake Numero Uno, when that leaked) that was much larger than was convienient for your average Japanese living room, where horizontal space is at a premium vs vertical space (you didn't thing the small horizontal foot prints of the Cube and PS2 (when standing on its side) were an accident, did you?). On top of that, they launched with a very mediocre line up of games that largely didn't appeal to the Japanese market (after all, for a long time Halo was the only bright spot in their US line-up, and First Person Shooters aren't even remotely as popular in Japan as they are here).
These problems probably would have been recoverable by Microsoft, were it not for their fatal mistake: The XBox, on launch in Japan, turned out to have severe problems with its drive; it was scratching the hell out of game discs only days after purchase. Microsoft's response? An imediate recall on first learning of the problem? An immediate apology on the part of MS Japan for the damage done by the machine (the traditional response by a Japanese company in such a situation, and one the public would expect)?
Nope. Just a shitty press release stating "It is up to customers to mail their consoles back to us for repair. The scratch does not affect game playing.", and when the media began reporting this recall they followed it up four days later with the anouncement that "An apparent misinterpretation of information on a Microsoft Japan Web site resulted today in a media report of a recall of Microsoft's Xbox game console in Japan. This report is incorrect. There is no recall of Xbox in Japan or any other market". Fuck you, Japanese consumer.
Selling (what was percieved as) a low quality, defective product to the public and then showing an enormous amount of disrespect for them by failing to own up to and apologize for their mistakes did a hell of a lot more damage to XBox sales than anti-Americanism ever did. Indeed, blaming it on such smacks of the same cultural contempt that led Detroit to attempt to sell cars in Japan in the 80's with the steering wheel on the wrong (left) side of the vehicle, and then blame their lack of success on Japanese people hating American products. The lesson, therefore, isn't the ignorant and trite canard that "Japanese hate American products" but rather the same as the lesson of failing products everywhere: Know your market, and respect what they prefer rather than expecting them to want what you tell them to want.
Re:It's that time again, folks... (Score:4, Interesting)
On an interesting side note, I've heard that the letter X is supposed to be bad luck, and that, since the Japanese are super-super-superstitous, it would be like naming the Xbox 13666box here or something. That's probably another excuse, like the whole "Japanese people don't like American stuff" crap, but it's still pretty funny.
Re:It's that time again, folks... (Score:5, Informative)
Re:It's that time again, folks... (Score:2)
Re:It's that time again, folks... (Score:2)
Re:It's that time again, folks... (Score:2)
Re:It's that time again, folks... (Score:1)
Please bomb us some more, we'll elect you school president.
Morons.
Re:It's that time again, folks... (Score:3, Insightful)
A Japanese Ambassador spoke at my university in my freshman year. The X-Box specifically didn't come up, but this same sort of thing was discussed for a while.
One particular professor (who's about as ethnically open minded as a Grand Inquisitor) asked why Japanese consumers so widely reject US products, while
Re:failure is such a subjective term (Score:1)
Actually one of the main reasons for buying American products (especially cars) over foreign models is more than a mere xenophobia. American cars might be more expensive and slightly inferior, but the money is going back into our economy. The production costs pay for our works, our neighbors, and the profits stay on our soil. Buying foreign cars transfers our economies money overseas.
So don't just assume that Japanese don't buy American tech p
Re:failure is such a subjective term (Score:1)
My Honda? Made in Ohio.
YMMV
Re:failure is such a subjective term (Score:2)
RPGs? (Score:5, Interesting)
Re:RPGs? (Score:1, Flamebait)
First off, IAAHNF (I am a hardcore Nintendo fanboy), but if your argument is true, why is nintendo so popular? The gamecube is lacking in RPGs as well, yet it is the solid #2 console in Japan and profitable.
Re:RPGs? (Score:1, Interesting)
Re:RPGs? (Score:1)
- They have been around longer than the Playstation and used to be the king.
- They have established game brands like Zelda, Mario, Pokemon, Metroid, etc. Zelda is the most popular Gamecube title if I'm not mistaken. It is pretty much an action RPG if you ask me.
- They are based in Japan.
- Japanese homes are very small and so is the Gamecube.
- It is kid friendly (perhaps?)
- I still believe that they have more RPGs than X-Box
Re:RPGs? (Score:2)
There's also Arx Fatalis -- an excellent Ultima Underworld-esqe RPG -- but I'm not sure it was even released there.
Actually, I'm not even sure KOTOR and Morrowind were released there.
Re:RPGs? (Score:3, Informative)
System Total Sales in 2004
GameBoy Advance SP: 971,900
PlayStation 2: 960,500
GameCube: 321,400
GameBoy Advance: 117,300
Xbox: 16,500
PSone: 8,300
WonderSwan Crystal: 4,700
Solidly in 3rd is struggling to hold onto 1/3rd of the #s for #2.
It is easy to see the impact of the quality RPG.
Re:RPGs? (Score:2)
Developers are tired of *whose* dominance? (Score:1, Insightful)
Hello? Anyone home? Ever wonder why you're having trouble breaking into new markets? Or maintaining existing ones? If recent trends are any indication, there's one company whose dominance developers are getting tired of and it's Microsoft.
Re:Developers are tired of *whose* dominance? (Score:2)
No.
Developers have ALWAYS pointed out and complained about the difficulties of programming for the PS2. If the PS3 is also difficult to program for, chances are most third-party developers will move to Nintendo, the tried-and-true champ, or possibly to Microsoft (assuming they don't screw up the X-Box 2).
Re:Developers are tired of *whose* dominance? (Score:2)
That's the main problem with your comment. It's illogical and unreasonable on a number of other levels, but I'll just leave it at that.
System architecture or cultural rejection? (Score:5, Insightful)
The first is quite frankly a cultural rejection of a product made in the USA which is admittedly similar in nature to the kinds of autos the US would have a problem selling in Japan and which sort of defines us to them: big, bulky, and power-consuming. This is of course in sharp contrast to the culture and of course their subsequent designs for the Gamecube and PS2, which both have fairly eloquent designs.
If anyone would understand the other reason their product doesn't sell so well, it'd be Microsoft. Software. The hardware is fairly good, but their most popular-selling titles are Western titles like Halo, KOTOR and Morrowind. While RPGs are very popular in Japan, Morrowind and KOTOR definently don't fit their archetype.
I just don't think Microsoft is going anywhere in that market, because I don't think their market is nearly as open as a US market.
Re:System architecture or cultural rejection? (Score:1)
Excuse me? Us? As a non-american, I ought to take offense.
On the other hand, I'm english.
Tiredness (Score:4, Insightful)
I didn't know that developers would get tired of developing games on the most ubiquitous home videogame system. It's usually the best way to make a profit.
Re:Tiredness (Score:3, Insightful)
Seriously, consider the following:
1) Launch titles usually look / sound / play weak compared to games developed later for the same console. The hardware hasn't changed during that time, so what did? All of the quirks and the bottenecks have been figured out.
2) The XBox doesn't have this disadvantage, because developing for it is *very* similar to developing for the PC.
Personally, all I believe MS has to do to become successful is get someone like Squen
Pretty confident, aren't you? (Score:5, Insightful)
Because if they get tired of Sony's dominance, clearly they have no one else to turn to besides Micorosoft, right?
If they want someone other than Sony but who has more "Japanese-appropriate hardware," there are good odds that they'll flock back to Nintendo long before they consider you.
...at least it's a start... (Score:5, Insightful)
Jingoism aside, the XBOX is a very American-centric system. It's big, bad, and proud of it, pretty much why everyone hates all things American at the moment. It's hard to buy loyalism this way.
As a counter example, I present Apple. Apple takes up a significant computer market share in Japan, despite being an American company. The Japanese love Apple products because they're simple and elegantly designed. As a corollary, this is also why they like laptops.
All things aside, the XBOX is a great console. From a developer side, it's a godsend. It unfortunately has the problem of being a Microsoft product being marketted by idiots. It is also so American it might as well bleed red white and blue.
If MS would just drop the arrogance and American pride for some humility, as well as hire a competent marketing team with global marketing experience, and finally hire some hardware designers with some modicum of zen aesthetic design, Microsoft would be a force to be reckoned with.
--jedi\/\/.
So let me get this straight... (Score:2, Insightful)
Good luck with that one, guys.
Re:So let me get this straight... (Score:3, Insightful)
No, what they're hoping for is that all of the Japanese game developers that really really chafed under Nintendo's iron-fisted rule (if you can dig up a copy of Game Over, read it) and who jumped to Sony when Sony offered them freedom and light, and who now see Sony as becoming the new Nintendo, might want to work with the current 'new company who will bend over backwards to accomidate them,' that being Microsoft.
Re:So let me get this straight... (Score:1)
Of course, you could make the argument that developers are worried about Nintendo becoming like that again. On the other side though, you have Microsoft who is notorious for using all means at their desposal necessary to win.
Nintendo... Microsoft...
Who would you choose?
I think the more important question is (Score:1)
Re:I think the more important question is (Score:1)
Appeal (Score:5, Interesting)
The last time I was in Japan (last summer), there were more new Dreamcast games coming out than XBox games. That's encouraging to a DC fanboy like me, and indicative of the XBox's acceptance there.
Tecmo is arguably the only important Japanese developer that takes the XBox very seriously. Everyone else ports to it or releases a game or two just to cover their bases.
Yes. Next stupid question. (Score:5, Insightful)
To all of the clueless idiots talking about 'pride': this is a system that only sold in any numbers near release, to Tecmo completists who wanted to play DOA3. The Xbox no longer registers as a going concern in Japan (or most other Asian markets). It's not just 'underperforming', it's dead. And yet MS still try to put a brave face on it. Just as they do with the (moderately successful among US teenagers, utterly rejected by gamers and developers worldwide) Xbox Live system.
MS have subscribed to the belief that hardware brute force, suffocating software conservatism, spiralling production costs and infintely deep pockets can overcome the need for support and cooperation from the rest of the industry. Obviously, they think, the consumer is expected to buy what they are told is cool. This is why they have failed to make much of a dent in Sony's dominance of the sector (the sole objective of the Xbox's existence in the first place). And they still can't figure out why.
Re:Yes. Next stupid question. (Score:1)
Way to jinx it, Micro$oft. (Score:1)