


Metroid Prime 2 - Echoes Shows Multiplayer Action For GameCube 78
Thanks to Nintendo.com for its new info page officially revealing Metroid Prime 2: Echoes for GameCube, showing several impressive screenshots of "this highly anticipated sequel to Metroid Prime", as the first hints of setting are discussed: "Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet." The previously rumored multiplayer mode is also confirmed: "Up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes."
What?!? (Score:4, Interesting)
http://games.slashdot.org/article.pl?sid=04/02/
"It is best described as "walk through hallway. Shoot door.
Walk through door. Shoot enemy. Repeat."
Bullsh1t!
Metroid Prime is filled with diverse puzzles and many enemies that require different battle tactics.
What specifically would you add/change to make it better? (besides add multiplayer). I would just add more of what it already has.
Re:What?!? (Score:2, Informative)
enemies that require different battle tactics."
Plus the incredible atmosphere of the game, and the tight controls!!!
Re:What?!? (Score:3, Informative)
You either haven't played it or don't have the mental capacity to cope with such complex control schemes.
--Jeremy
Re:Wasn't a fan of the first (Score:3, Funny)
and how is that different from every other Metroid title?
Re:Wasn't a fan of the first (Score:5, Insightful)
GTA: Walk around city, shoot at people, get in car, get out, repeat.
Mario: Enter level, jump around, jump on enemy, collect stuff, repeat.
Halo: Run around, shoot at enemies, drive a jeep, repeat.
Re:Wasn't a fan of the first (Score:5, Funny)
Re:Wasn't a fan of the first (Score:1)
Nintendo games: Have Fun. repeat. repeat.
yeah, call me fanboy!
Re:Wasn't a fan of the first (Score:3, Insightful)
What made Prime so much better is that it wasn't slow and repetitive like the original, and hopefully echoes will keep that going.
Re:Wasn't a fan of the first (Score:1)
Although you didnt have to shoot the doors for them to open (though you could still shoot them if you wanted to. Maybe to try and convince your brain that you are playing a better game?)
Re:Wasn't a fan of the first (Score:2)
At the same time it did really end up feeling like a Metroid game to me, and within hours I was finding myself successfully using some of my old Metroid strategies--tactics that I never tho
Metroid Prime and multiplayer (Score:4, Interesting)
Unfortunately, this is the kind of "multiplayer" I was hoping for.
Why is Nintendo so averse to doing providing a real online multiplayer service? I have a blast on XBox Live and I think that being "Live Enabled" drives the sale of many games.
It just seems like they're ignoring a potentially lucrative part of the market.
-BHJ
Re:Metroid Prime and multiplayer (Score:3, Interesting)
According to that post, Mario Party 4 - a single-console (offline) multiplayer game - has performed better in the market than any Xbox Live game. And that is the point - that the sales of online multiplayer console games is nowhere near the perceived hype, not when compared to offline multiplayer games or (especially) single-player games.
Personally, I don't play online multiplayer games (other than slashdot). That's not because I have any sort of
Re:Metroid Prime and multiplayer (Score:1)
PC + monitor + keyboard + mouse + TCP settings + installing every fricking game + idiots who have half-assed rigs that can't run the latest games and don't listen when you tell them so = wasted day of non-gaming.
Some people have fun lan parties, but it's not for everyone. On the other hand, most everyone who can operate a game console, can figure out how to connect one cat-5 between two consoles and plug them both in the wall. An
Re:Metroid Prime and multiplayer (Score:1, Insightful)
Portable LCD screens (at least the ones I think you're talking about, the 4"-5" screens) sound pretty lame for party gaming. Even someting as small as a 19" screen is pretty much only good for one or two people, sitting right in front of it. For PC LAN parties, sheesh, it's just as bad as you say (luckily I've never set one up, only visited).
When my friends and I get together for a good fighting game session, or racing, or Monkey Ball, or whatever, it's always in front of a
Re:Metroid Prime and multiplayer (Score:2, Interesting)
Re:Metroid Prime and multiplayer (Score:3, Interesting)
As for the online... I think Nintendo doesn't see it as profitable yet. Because it really isn't. Out of the estimated 14 million + Xbox users, only 750,000 are subscribed to Live. So Live really isn't pulling that much for Xbox when you look at the general numbers. I love playing games online, and I think it would be great if Nintendo made more of their games online for the
Re:Metroid Prime and multiplayer (Score:2)
Re:Metroid Prime and multiplayer (Score:2)
Re:Metroid Prime and multiplayer (Score:2)
Re:Metroid Prime and multiplayer (Score:5, Insightful)
Because then they'd have to filter out all the assholes online.
Re:Metroid Prime and multiplayer (Score:5, Insightful)
When all is said and done, the image they're trying to project is one of a family company...which is quite different from a kiddy company, despite popular opinion. Making a game online capable requires such freedom of communication that it's impossible to censor it and not cripple the experience. Look at Phantasy Star Online: do you think you'd be able to bond with your buddies as well using only the Symbol Chat interface? And even then, they still managed to "dirty" it up...it seems you can make a lot of questionable images with those symbols.
Even if they stuck on a big, shiny sign covering half the retail box that said, "Hey, people on the net can be assholes, so we're not responsible for hurt feelings incurred playing online!" parents would still bitch the first time little Timmy was told to "fuck off n00b". I guess doing without that grief, and the resultant image shift, is worth the online sales. I disagree, but that may be part of the rationale.
Re:Metroid Prime and multiplayer (Score:2)
There's a simple solution to this.
Every game has an ESRB rating associated with it. Each online game can be automatically censored based on that rating. So, if a game has an M rating, anything goes. If an online game has an E rating, they could auto-sensor bad words, etc. I'm sure they could come up with one that would detect those words in voice too.
Re:Metroid Prime and multiplayer (Score:2)
Consider [penny-arcade.com]. You can scrub their language until you're blue in the face, but they're still assholes and they still detract from the gaming experience of paying customers.
And, conversely, it is possible to be polite while still swearing like the proverbial sailor.
This'll never get past the censors! (Score:3, Funny)
Expect a speed run (Score:2, Offtopic)
Re:Expect a speed run (Score:2)
I've tried the trick to get the Space Jump boots at the beginning of the game and can never pull it off, even with instructions.
Re:Expect a speed run (Score:1)
Space jump first (Score:2)
Re:metroid + multiplayer (Score:4, Insightful)
Re:metroid + multiplayer (Score:1)
And in a sense it hasn't been topped, I think. Fusion was fun but short-lived, since as soon as you get the big guns you're already at the last boss fight and it's all over in a blink.
If they could come up with a 2D-scrolling Metroid but with today's graphics realism.... hmmmmmm.. maybe
Re:metroid + multiplayer (Score:2, Interesting)
It's amazing how much tension you can build in a B/W gameboy game. Heh, the less enemies there were, the more dangerous it was.
"Oh look, a metroid husk. F--k."
Re:metroid + multiplayer (Score:1)
Reminds me of the end of Metroid Fusion.
Someone who had never played Metroid II:
"What in the world could that be?"
Someone familiar with Metroid II:
"FUCK! An Omega! I need more life! I need more missiles! I need my mommy!"
Re:metroid + multiplayer (Score:1)
Re:metroid + multiplayer (Score:1)
At least from a pure gameplay point of view. I turned on my SNES and pulled out the old SM cart after playing through Zero Mission three times... maybe more. Better atmosphere with SM (though not being portable helps that), but far slower paced and less balanced out IMO. Don't get me wrong, Super Metroid is great, and from a historical point of view it is the superior game, but Zero Mission topped it.
Re:metroid + multiplayer (Score:1)
Another thing I kind of miss was the simplicity of the original NES version. It was an entirely novel game to try and exploit the glitches. There is this one trick where you could short-cut to the Mot
Finish the first game recently (Score:2)
I mean, even in the first area, just look at the walls. There are places in the game where there's multiple laters to the walls, just for the purpose of realism. This game was a labor of love. I can't imagine how many man-hours it must have taken to develop all those textures.
I agree, with one exception (Score:2)
Though ye
Re:I agree, with one exception (Score:2)
I can think of one texture I wish they'd have improved. When going down an elevator, you can see the pixels on Samus', um, breastplate.
- John Harris
Re:Finish the first game recently (Score:2)
What I found neat was that the textures in some of the "Loading: Please Wait" tunnels in the Chozo Ruins get (more) reflective when you look at them through the thermal visor.
New Icons? New stuff? (Score:3, Interesting)
Re:New Icons? New stuff? (Score:2, Interesting)
Judging from the first screenshot where you can get the best view :
Energy bars? Different but its pretty clear what they're trying to do.
The two verticle bars under the missle count? Again, pretty clear (Dark Blue shows max, Teal shows remaining.)
Left verticle bar? Danger
Re:New Icons? New stuff? (Score:3, Interesting)
But it's definitely different from the way energy has been displayed since the first game. There might be something else involved in there (another try at the Reserve Tank concept?), especially considering the way everything else seems to be revised to get less clutter on the HUD, not more.
"The two verticle bars under the missle count? Again, pretty clear (Dark Blue shows max, Teal shows remaining.)"
Or there's two flavors of miss
Re:New Icons? New stuff? (Score:1)
Firmware upgrade
Re:New Icons? New stuff? (Score:1)
By whom? Last I heard, the suit (and a good chunk of her) were Chozo technology
I've said it before, I'll say it again, (Score:5, Insightful)
"Nintendo is too traditional!"
"Nintendo should put multiplayer in Metroid!"
Now, it's:
"Nintendo is selling out!"
"What the hell is Nintendo thinking?! Putting multiplayer in Metroid. No one wanted that crap!"
People are ALWAYS criticizing nintendo for being too conservative and for not "changing with the times." Now that Nintendo is listening to these people, they're getting branded as sell-outs. Good god, people. If Nintendo wants to become #1 in the industry again, they're going to have to do stuff like this.
No, it doesn't mean that they're going to change the game formula at all! And no, it doesn't mean they're going to put less effort in their games! They're adding something which the fans asked for. And for the love of god, if anyone can pull off these types of things and still retain the feel of the franchise, it's Nintendo.
Now why don't you all wait until more about the game is revealed and until you can PLAY it before judging it?
Re:I've said it before, I'll say it again, (Score:1, Insightful)
It's what is known as 'discussion'. Nintendo is not bashed any more than any other big company, but all the Nintendo fans get defensive about it and say ridiculous things like your last sentence.
Re:I've said it before, I'll say it again, (Score:1, Insightful)
Re:I've said it before, I'll say it again, (Score:3, Informative)
No matter what, Nintendo is always criticized. They were criticized for making the smart business decision in selling Rare (Rare, during the past three years, had made up for less than % of Ninte
Re:I've said it before, I'll say it again, (Score:2)
Re:I've said it before, I'll say it again, (Score:2)
And please, direct me to where I said that I wanted Nintendo to hold the largest market share. I said that if they want to increase their market share, then this is what they should do. And of course Nintendo wants to increase their market share: They get more users, more potential profit, and, from an artistic side, the chance to expose their games to more people.
Re:I've said it before, I'll say it again, (Score:2)
Its like people argueing about which OS they use. Its stupid and pointless and the people that get all upset about it are just as bad as those making the statements.
Well I am glad someone said it.... (Score:2)
HOW ARE THEY GOING TO MAKE MULTIPLAYER FEEL LIKE METRO
Battle is good... (Score:3, Insightful)
Perhaps it's just me, but I've played games where the series or main focus of the game is based on single player mode, and the multiplayer "battle" modes were dull and simply not as fun as other games that were designed for multiplayer combat. On the other hand, I've had a blast playing games that include cooperative gameplay.
Granted, cooperative gameplay makes more sense in the adventure/puzzle genre, but that's mostly what Metroid is. I'd much rather have friend and I playing the game and accomplishing it together than having both of our progress slowed by each other.
Could work... (Score:2)
*SPOILERS*
10 SA-Xs in Metroid Fusion.
*ENDSPOILERS*
There's also a lot of really nice puzzles you can set up for multiplayer. Anybody else here played those RPGs where the party splits in half and one side pushes a switch which moves an object in the other half of the dungeon? those puzzles tend to end up reasonably interesting every time, though this does assume both players are similar in skill....