Videogames as Art 174
Philip Kollar writes "AllRPG has just posted Games As Art, Part 2.
In this article, I attempt to create a viable list of things that come together to make a videogame art, rather than just entertainment. I also explore how these three concepts (writing, design, and interactivity) have been used in other forms of media and how they're being further explored in the world of gaming."
Comment removed (Score:5, Insightful)
Re:Weak. (Score:1)
Re:Weak. (Score:2)
Re:Weak. (Score:2)
Being married to one of the SCA seneschals has exposed me to a lot of very nice craftsmanship, from the clothing, leatherwork, sword makers, potters and most importantly of all, brewers of ales.
Likewise modern craftsmen have all turned into case modders, and although I've seen some boring ones, I've seen some really nice work. And the craftsmen, not the artists, are steering the PC gaming industry in way
Re:Weak. (Score:2)
Craft is generally always useful, from tea cosies to quilts to case mods to furniture, aesthetically pleasing but also intrinsically functional.
Art is generally always useless, from statues to paintings to interpretive dance and performance art.
So the best way to tell is that the artists are the ones being loaded onto the "B" ark.
Re:Weak. (Score:1)
Snob (Score:3, Insightful)
Holy frickin art snobbery batman!
Really, there is a shitload of good art in videogam
Holy "read the quote you used," Robin (Score:3, Insightful)
To which you reply: "The medium does not decide if something is or is not art." Huh?
The parent agrees, games can be art -- she just doesn't think this article measures up to anything like "the status of art as a discipline."
I used to work in a modern art museum. If we'd
Re: Snob (Score:2)
Really, there is a shitload of good art in videogames. In fact ANYTHING CAN BE ART.
Yeah. I just recently installed a freely available copy of THE ELDER SCROLLS: ARENA [elderscrolls.com]
And was blown away by the quality of the music composition. IMO it's superior to most of the music that's featured in todays films. Not only that, but it's entirely MIDI based. Kinda John Williams 'esque. Really great.
I agree (Score:4, Insightful)
I believe that some games are more art than entertainment; games like Myst and Syberia were both extremely artistic graphically and musically. Some games are too artistic; the original Unreal FPS didn't satisfy a lot of people because it was simply too art-driven, it was beautiful but slow with long periods of not enough stuff to shoot. Does that mean it's art in the videogame genre, or does entertainment factor into whether the game is art or not?
The point of the above is that there is a difference between interactive art and video games. It is intensely difficult to class video games artistically, most people see only as deep as the graphics. I don't think art necessarilly has anything to do with entertainment, which is what the interactivity provides. Art is possibly the antithesis of entertainment.
Basically my definition of art is anything that inspires one or ignites emotions. I've actually shed tears after finishing some video games (not because it was "so beautiful" but because it's often such a relief). So I guess that if a video game can be appreciated and provokes emotion in the observer (good or bad) then it can be classed as artistic.
However, I'm opposed to classifying video games as works of art, because if they do get to that distinction then they'll cost $3,000 a piece. Come to think of it, the source code probably costs more than that to license
Re:An addition (Score:4, Insightful)
Re:An addition (Score:3, Insightful)
Re:Weak. (Score:2)
This happens in a context for which you must have some feeling or understanding for the art to mean anything to you. For example: European mediaeval religious art appreciation requires some feeling for the society and other art of the time.
Re:Weak. (Score:2)
Video game art... (Score:5, Funny)
Re:Video game art... (Score:1)
Re:Video game art... (Score:1)
Re:Video game art... (Score:2, Funny)
Get a shorter name.
Re:Video game art... (Score:1)
Yeah, I always run out before I finish. Oh.. wait.. that's spelling my name out in snow. Nevermind.
Re:Video game art... (Score:2)
--
Emotional? (Score:5, Funny)
Yea.. the emotions.. I almost.. cried everytime one of my ninja turtles got killed when I was a child. I'll never forget. *tear*
Re:Emotional? (Score:1)
Re:Emotional? (Score:2)
The day my yellow claw Tempest shooter was pulled down into the platform, I became scarred for life. May he (it?) rest in piece *sniff*
Re:Emotional? (Score:2)
Re:Emotional? (Score:2)
Art Examples. (Score:1, Interesting)
Heh (Score:4, Interesting)
art != game (Score:3, Interesting)
So it's either a game or interactive art, not both... If it's an artsy game it's still a game
Re:art != game (Score:2)
Rob
Re:art != game (Score:2)
Rob
Defining art (Score:5, Interesting)
Re:art != game (Score:3, Insightful)
Re:art != game (Score:5, Insightful)
game c= art (Score:3, Insightful)
Art is in the purpose (Score:2, Insightful)
If it is worth anything artistically is a matter of debate, and of taste. But It is the intent that makes the art.
That is why if you see some rock with an interesting shape, it can be beautiful, but it's not art. Because there was no intent in creating it.
If someone takes that boulder and put's it on display, and calls it "Attack ship on the shoulder of Orion". Then it is art. It migh
But It is the intent that makes the art. (Score:2)
Re:art != game (Score:2)
First videogame with a plot (Score:3, Informative)
Yeah, it's pretty hard to forget that big collapse in storytelling about halfway through.
As for me, the first videogame with a real plot that I can remember was Ninja Gaiden [classicgaming.com]. I wouldn't be surprised if there was a PC game that I'm forgetting earlier than that. I guess it depends on your definition of "throw-away."
Rob
Re:First videogame with a plot (Score:3, Informative)
The Lucas Arts adventure games
Also Under a Killing Moon and The Pandora Directive.
But I digress, adventure games pretty much NEED a good plot to work, I suppose.
Re:First videogame with a plot - ZORK (Score:3, Insightful)
Re:First videogame with a plot - ZORK (Score:2, Insightful)
Re:First videogame with a plot - ZORK (Score:3, Informative)
Rob
Re:First videogame with a plot (Score:2)
Space Invaders. Aliens coming to take over the earth, shoot them down!
Or Defender... anyone remember the episode of "News Radio" when Jimmy gets hooked on Defender, sobbing about the aliens taking his family...
Re:First videogame with a plot (Score:2)
Robotron.
(Paraphrasing the game here): It is the future. It's 2084 AD, to be precise, and that wacky species, the humans, have somehow managed to engineer a series of robots that are so incredibly intelligent, that they, the Robotrons, have decided to wipe us, the humans, out. By genetic defect, you have superhuman powers. Save the last of the human race and destroy the robotrons.
O
Re:First videogame with a plot (Score:2)
Music in games (Score:4, Interesting)
I think almost every old game that had great succes had great music. Think of Final Fantasy I, II and III, Dragon Warrior (main theme inspired from Debussy's Passepied frome "Suite Bergamasque #1"), the original Metroid, etc.
And even older games, with very few audio capacities, had cool themes (often Johann-Sebastien Bach inventions, stuff like that).
It seems that the less they had technical possibilities, the more they had to rely on art (great melodies) in order to make games attractive. Or maybe it's about the old paradox that limitations stimulate creativity ; such as Beethoven being deaf and composing great symphonies.
Re:Music in games (Score:1)
Kick Ass!
Re:Music in games (Score:1)
Woo. Best game ever!
Produced by the company that later became Blizzard.
Slick attractive artwork, inovative playing angle, cool explosive weapons, and of course songs like Born to be Wild and Peter Gunn. Sounded good too, considering it was coming from a SNES box.
Larry: Ouch!, Woah!, Ouch!, Woah!Re:Music in games (Score:1)
Re:Music in games (Score:2)
RPG games often use tricks like tying melodies to characters and leveling up. It's hard to argue with that formula because it works as in the same way that it works in the Star Wars movies.
Deus Ex: Invisible War comes to mind when I think of recent games. They released the soundtrack for free on the net i
Re:Music in games (Score:2)
Final Fantasy VII comes to mind .... (Score:2, Interesting)
Those movies were such vividly rendered with amazing music to match. The art work done was probably the best I've ever seen in any Final Fantasy game. Some of the effects done during game play stood out like no other RPG. Ahh, the memories
Sunny Dubey
PS: I've been trying to get FF7 working with wine, but have had no luck (I think I need
Re:Final Fantasy VII comes to mind .... (Score:2)
And they'll also know how annoying it was to watch that "art" over and over and over and over when you summoned... so while it might have been "art" it was also a "major pain in the ass that slowed down gameplay". Frankly I'd rather do with less "art", which is why I loved the Infocom games.
Re:Final Fantasy VII comes to mind .... (Score:2)
Final Fantasy games are basically space opera, without the space part, but also not quite opera (scene in VI notwithstanding). And when you factor out the travel and all the fighting, there's actually not a whole lot of story there, either. Dragon Quest/Warrior games have a lot more text in them.
why should art matter? (Score:5, Interesting)
Re:why should art matter? (Score:3, Insightful)
Rob
Re:why should art matter? (Score:1)
Re:why should art matter? (Score:2)
Rob
Re:why should art matter? (Score:3, Interesting)
Because it gives a legitmate name to something.
Is it a piece of retro-art referencing the state of forced maturation of the post-GenX youth in today's modern society or is it a Fisher-Price toy from Toy's R Us that goes "whooop!"?
Re:why should art matter? (Score:3, Insightful)
One important difference it will make is whether it is considered protected speech. "Art" is protected, whilst "video games" are not.
I'd like to comment that if we're gong to consider throwaway sitcoms with no redeeming value "art," surely games can be considered art as well.
Re:why should art matter? (Score:2)
It can tell us real things about the world instead of the recycled Weekend Special stuff most RPGs shovel. It challenges expectations instead of slavishly following genre. And it aims to produce works that will transcend their age, instead of being almost forgotten in five years.
And art makes fundamentalists mad. Hooray!
Re:why should art matter? (Score:2)
I dig it (Score:5, Insightful)
there are many parallels
Re:I dig it (Score:1)
Re:I dig it (Score:2)
Rez, synestasia (Score:5, Interesting)
Its the elder generation that hasnt grasped that a game can be artistic as well.
Then I put in the game "Rez."
Rez is the best argument Ive ever seen for videogames as an artform. It is unique, beautifully stylistic, and incredibly interactive. You could say that this is just another rail shooter, but that doesnt integrate the way sound, vibration, and visual effects all tie in together. This concept of interactive musical and visual integrated together was originally concieved by Kandinsky, which he referred to as "Synestasia."
Please read this review [ign.com].
Even my parents found the game to be incredibly artistic and beautiful. I cannot reccomend it enough.
Re:Rez, synestasia (Score:5, Informative)
Rob
Re:Rez, synestasia (Score:2)
Re:Rez, synestasia (Score:2)
> integrated together was originally concieved by
> Kandinsky, which he referred to as "Synestasia."
Kadinisky was a famous synaesthesic, but he didn't invent the term, the phenomenon had been known about by psychologists since the 19th century. Synaesthesic incidently literally means 'the mixing of the senses'. Any senses may be mixed - not just sight and sound.
Synaesthesics experience correspondences between the senses, Kadinsky could literal
Re:Rez, synestasia (Score:2)
I am now a better man.
(not sarcasm)
Re:D'oh! (Score:1)
And, FYI, the trance vibrator isnt all that great
Re:D'oh! (Score:2)
typically its the other way around (Score:4, Informative)
There was a magazine in Japan years back that was basicly applying art and film theory to video games. Does anyone know what this was called?
Re:typically its the other way around (Score:2)
Mike Oldfield's Music VR project (Score:3, Interesting)
Role Playing Games: some random thoughts (Score:5, Interesting)
But that can't be all there is to it, right? Literature is a craft of writing, whereas RPGs do not involve the same amount of writing. So you can generalize and say that the 1) story and 2) presentation of the story make something 'artful'. The presentation in a novel is in the writing style, whereas the presentation in a game is more visual.
But how can the presentation of the story of an RPG qualify as 'artful' ?
For me, the real issue it comes down to, when discussing the Art-worthiness of a work is: does it move you?
Re:Role Playing Games: some random thoughts (Score:2, Interesting)
I would personally consider video games art in the same way that I would consider movies art. This is to say I find them both to be art in their respective ways. Video games are a kind of synthesis of movies and books - mixing audio/visual/textual input. The fact that they're interactive should only be seen as adding a third dimension to the art.
Art (Score:1)
Well... (Score:2, Interesting)
Matt...
Re:Well... (Score:2)
My interpretation of existentialism has always been just the opposite: look at what is questioned, and then reveal it to be natural, thus exhibiting a story that is life-affirming and beautiful. When you can see something real or someone struggling with what you have struggled with in isolation, and possibly overcome it or learn about it, that, to me, is the greatest art, and surely that is reassuring.
Perhaps what
look to literary criticism, not art... (Score:3, Interesting)
For instance, Hemmingway's The Sun Also Rises makes critical statements and assesments about values. Hemmingway's writing, however, really doesn't get past "He did this. Then he got drunk. The table wobbled. He left the bar and walked. He went to sleep." Poetic, flowing prose just doesn't happen. The themes that can pulled out of this are worth discussing and dissecting, for their sake.
I get the feeling that games will end up being like popular music: on the fringe for the most part and worth their plot summary/dialogue but the music (and perhaps graphics) will not be used. Games have elements worth discussing critically. For instance, I have used songs in papers for their lyrical content only. Game graphics could be discussed abstractly, as there is a certain "This has more than a literal meaning" element based on cultural and symbolic meaning.
Certainly something to think about and play around with especially considering even popular fiction has elements worth discussing.
IAAEM (I Am An English Major)
What is art? (Score:5, Insightful)
I like to think that art is the expression of ideas and concepts in a manner that evokes something above and beyond the sheerly practical.
In other words, if you make a sandwich because you're hungry, it's not art. If you make a sandwich in a way that seems aethetically pleasing, or incorporating particular ingredients that remind you of something, or you refrain from making a sandwich to make a point about world hunger, it's art.
I'm not a huge modern art buff. I much prefer Constable, Turner and Monet to Pollock, at least as far as painting is concerned. I like things that look like things. But I don't dispute that things which may not be appealing to me aren't art.
Personally, when I really think about what I do for a living, I'm something of an artist. When I write programs, I try to make the code beautiful, clean, functional, and even visually organized, because that is artistic to me.
If you go with my definition, videogames certainly qualify.
The answer. (Score:2)
There are plenty of interactive forms of art.. (Score:1)
What about the windows on an entire side of a skyscraper used to play Tetris via your cell phone? I think that surely constitutes an artly piece.. it's certainly creative, and the point of it, by no means, is purely to entertain by gameplay; if it were noninteractive, if it was played by computer instead of a person,
No seriously... (Score:2, Informative)
I've been saying this for years (Score:5, Interesting)
every bit as much as paintings or scultures.
Art exists to express ideas or emotions without words. Maybe not all games live up to this defintion but niether does a painting of a bowl of fruit.
Most of the final fantasies reached this level, as they managed to evoke emotion in the player.
Myst convied a cold sense of the unknown.
Anything that attempts speaks to the soul should be considered art, those that succed should be considered good art, and those that midlessly blow things up should be placed next the picture of the bowl of fruit.
words and art (Score:3, Insightful)
Words can be art too when used in a deliberately stylish/expressive way. Think of poems and songs.
My Problem with the Premise (Score:5, Interesting)
To me, the most artistic (for lack of a better word) movies are the ones that leave me thinking at the end; movies with characters whose motivations aren't as simple as pure revenge; movies with villains that are not soulless evil incarnate. I'm having some trouble coming up with examples, but things like the characters in movies like Princess Mononoke or Insomnia.
Making a story where you battle true evil is not art, it's mostly formulaic. Making a story that is unpredictable and unique is art.
(Note: I'm addressing only the plot of games as art. The actual 3D content and graphics classify as art and I don't think anyone could argue against this in many games)
Re:My Problem with the Premise (Score:2)
all I can say... (Score:4, Insightful)
Art is merely communication. (Score:2, Insightful)
Painting is an art, music is an art, public speaking is an art, etc. There is good art and bad art, of course, and the message can be anything from "life is meaningless" or "people are suffering in [insert country]" to "have a nice day" or "enjoy your leisure time".
Are video games art? Yes.
Are video games GOOD art? Well... maybe, haha. Like any other art form, I think it depends on the individual piece.
Semantics or what ? (Score:2)
I have a personal story too. One day I went to have lunch in a museum. Some of the exhibition rooms were open, so I walked inside. Oops, I thought, this must be being worked on, because all I can see is *strings*, just a fe
Video games and the art world (Score:2)
Velvet Strike and a couple of other video game-based installations were part of the 2004 Whitney biennial. Also there have been a number of exhibitions of classic arcade games at various art galleries around New York in the last year or so.
If video games were "art" ... (Score:5, Funny)
Lesser games would be scattered across the US at regional musuems. In the Southwest, you'd only be able to see Deerhunter and Redneck Rampage.
Only a select few people would be wealthy enough to own games and actually play them on demand. Everyone else would own demos or screenshots. Full games would be limited to editions of a few dozen and distributed through galleries. They would be prohibitively expensive. To have good access to a variety of games, you'd have to move to New York. Fans of vintage games would be advised to move to Paris. Games would rarely be available at night or on Mondays.
Most people would experience games through expensive coffee table books filled with screen shots. Books on all the cool games would either be perpetually checked out from the library or stolen. Screen shots would not be available on the Internet, and game digital reproduction rights would be carefully controlled by Bill Gates or Mark Getty.
Video game developers would be ignored or considered outsiders unless they have a master's degree from Yale or UCLA. Most developers would have to move to New York or LA if they wanted to be taken seriously. When their most challenging work was attacked by policy-makers, they wouldn't have a billion-dollar industry to lobby for their rights or foot their legal bills. Only a handful of developers would ever make a steady income writing games, and even the best would be obscure until they're nearly dead. The biggest distributors would tacitly refuse to release their work until they're dead or so mentally disabled as to be considered dead. Developers would resort to providing cheap wine and triscuits to get people to play their games.
Art (Score:2, Insightful)
Intro Paragraph Should Grab Your Attention (Score:2)
I also demonstrate my ability to write a very boring, cookie-cutter introductory paragraph.
-Colin [colingregorypalmer.net]
Coin Op games (Score:2)
And I know, the article is about the game itself, not it's packaging, but this *is* game art related.
Programming as Art (NOT just games) (Score:3, Insightful)
I have long thought of programming as art. Not just game programming, which I do as a hobby, but also to a certain extent the business/database programming that I do in my day job.
Of course, I have had a hard time rationalizing this out loud or explaining it to anyone. When I sit down and write a object-oriented wrapper to procedural database commands, or write my own login/session-key code, I *feel* the same way I do when I am doin art-- Art is a big part of my life. I write [hamsterrepublic.com] and draw and sculpt [hamsterrepublic.com] all the time. Everything I truly enjoy doing is art... except programming. Why then does it feel like art when I am doing it?
Most people define art in terms of art-appreciation. Nobody ever looks at or admires the scripts I write on the company mail server. So for the longest time I rejected the idea of actually calling programming art.
But lately I have been getting a better appreciation of minimalism. I used to hate abstract art, and minimalist art, until I actually started to do a little bit of it. To the non-artist, art is in the appreciation, but to the artist, art is in the creation. Recently, a teacher of mine, Jay Mccafferty [markmooregallery.com] was telling me about his favoured field of art, "Process Art". If you follow the link, you will see a couple of examples of his work-- he freely admits that they don't look like much, and that if you didn't frame them and put them up in a gallery, nobody but him would know they were art, but that isn't the point. The point is the process of creation. He spends a lot of time on his art, and puts a lot of thought and emotion into them. Most of this is invisible to the causal observer. "Artistic Entropy" if you will; lost data. But the end result is still kinda pretty, isn't it? I think so anyway.
So I applied that concept to the idea of programming-as-art, and it really fit well. Nobody at work who uses my inventory control web-app is going to see any of the parts of code that I am really proud of. Things that took me days of hard work are going to flicker into their browser in a few seconds-- But that isn't the important part to me. The part that matters to me, as the programmer/artist was the process of writing it. The experience.
Or something like that ;)
Videogame Music Archive (Score:2)
Google's #1 Link for "game music": the Videogame Music Archive [vgmusic.com]
I founded the site in December 1996. Enjoy!
Super Mario Bros. Theme: Beep boop boop, boop boop boop boop, boop boop boop boop, boop boop, boooop, boop boop boom. The midi files are a lot more expressive.
Re:cognitive dissonance as trolling (Score:2, Funny)