On The Life Of A Game Guide Writer 40
marcot writes "The Canadian National Post has a story on the life of a videogame guidebook writer. I can't work out if it's a dream job or torture." Michael Lummis, the writer in question, "has done about a dozen books for [BradyGames] in the last 18 months", but says that contact with the game's developers "...is finite. They're working 18-hour [days] just like we are." We've previously discussed the pluses and minuses of paper-based 'official' game guides.
Game Guides (Score:5, Insightful)
The problem with "official" game guides is that the game publisher usually uses them as an excuse not to include a manual with the game.
Re:Game Guides (Score:2)
Re:Game Guides (Score:5, Informative)
There used to be a game retailer in my area that would give you the guide for free if the game cost something like $50 or more, so I ended up with a number of them (before they went out of business). Every single one of them is arife with blatant mistakes: Wrong solutions to puzzels, bad data in tables (wrong HP counts for example), stupidly bad strategies (the one that came with Starcraft suggeted Zerglings as a counter to Carriers), or negligent errors (repeated misspellings of a charactter's name, mixing up location names, and so on).
The free guides on a site like GameFAQs have the same problems, but they have two advantages:
1. There's usually more than one guide, so if one doesn't work, try another - one's just as free as the next.
2. They can be easily revised with corrected data, data that wasn't known when the guide was first written, or improved strategies. Once a book is printed and sold, you're mistakes are pretty much written in stone.
Re:Game Guides (Score:5, Funny)
Re:Game Guides (Score:4, Insightful)
"Carriers are the Protoss's ultimate offensive unit (edited for length) the fact that their attack is distributed from eight different sources, they are inneffective against heavily armored units like zerglings. Also, their poor armor makes them susceptible to many of the same units."
Maybe had they said Battlecruiser here, they'd be on the right track - a cruiser's armor and offensive power are death to a carrier. However, zerglings are neither well-armored nor prepared to take advantage of Carrier's weak defense. Scourge are the best way to take down a Carrier, due both to their poor defense and their slow retargeting.
Re:Game Guides (Score:2)
Scourge work and are great on a price comparison for a carrier, but you need to be careful and hit the carrier, not the little flying things (can't think of their name- interceptors?) I'd still take a defiler and some hydras. Dark cloud and the carrier is useless, and hydra's do great damage against large units. If you have a 2nd defiler or the extra mana, hit it with plague too, and its dead meat. The defiler was really the most under utilized unit
Re:Game Guides (Score:5, Interesting)
they're fucking ripoffs and on the borderline of being scams. so really,if you work 18 hours a day writing them maybe you should think of an another job? because most of the games that you those guides are for can be played through in 18 hours once you have the real game without any guides at all. In fact, I'm pretty sure most of the games they're writing guides for(that don't really need any guides) can be played through in under 12h, which would leave 6hours left to write the guide(you could have been snapping screenshots on the way).
granted, it must be much harder to write guides like the halflife2 guide on amazon, since with them you have to improvise a lot more and not just write under every screenshot how to solve the puzzle that doesn't make sense.
Re:Game Guides (Score:3, Funny)
On slashdot, your mistakes are, too.
Re:Game Guides (Score:2)
Every other guide they did for us besides that was full of errors, which our department would point out, and they wouldn't fix.
Working an 18-hour day is kind of useless if you aren't bothering to do any work.
Their lives are totally sweet! (Score:5, Funny)
When I get older I'm going to do the same thing. Word is bond.
um thats ninja's (Score:2, Funny)
Obligatory PA Link (Score:5, Funny)
Contrary to popular belief, GameFAQs just can't do everything [penny-arcade.com] that a printed strategy guide can do.
Yes it can (Score:2)
I don't think writing a Guide would be much fun (Score:5, Insightful)
that in itself isn't the biggest problem, its when the Boss says "your gonna write a Guide for Game X" but Game X sucks and is probably the worst game ever made... nonetheless, you still have to go though it and figure everything out even though you wouldn't have given it the time of day anywhere else.
this is why sites like GameFAQs are so great, because the people who write the Guides actually Like tha Game enough to put in their own time and Effort, it may not be the Best Quality Guides, but the people that write them are doing it because they enjoy it.
Re:I don't think writing a Guide would be much fun (Score:2)
Re:I don't think writing a Guide would be much fun (Score:2)
Re:I don't think writing a Guide would be much fun (Score:1)
But I've been fortunate in that sense; I've always been able to pick which guides to do, and it's always been fun. Often downright joyful, in fact. You never get closer to a game than when you write a guide.
(Then again, I'm not making a living doing guides; if I had to knock out 12 books in 18 months, as the feliow in the article did, I suspect I'd like it less.)
P
I know how to fix that problem.... (Score:2)
remember to kick them in the crotch. I would suggest
killing them, but they'll be dead soon enough that
it's not worth the hard time.
Don't buy an MMO guide unless... (Score:5, Funny)
Also buying a guide for an mmo does not make you look like the smartest person in the store. It's like saying,"Hey, I have access to tons of up-to-date information, but I'll use this instead!" ;)
Re:Don't buy an MMO guide unless... (Score:2)
MMO games are even worse, because the games are usually actively developed well after they're released, and anything and everything in them is subject to change with any given update.
Re:Don't buy an MMO guide unless... (Score:1)
Two weeks later, Wolfpack changed all those costs. (And didn't bother to say more than that they "lowered" them.) Effecti
Talent (Score:3, Interesting)
Talent? More like being in the right place, at the right time, and saying/writing the right thing. Look at some of the FAQs/Strategy Guides/Lists at GameFAQs. Some of them are over 100 pages long, others have multiple parts. This guy writes a 380 page FAQ and gets paid for it. Not to mention the fact that pictures take up a good chunk of room...
Considering theres still no 'standard' to anything gaming yet (we don't even have a consistant set of rules regarding spawn killing) getting a job as a strategy guide writer is not something you can apply for just by sending in a resume. Nor can you point to some work online since they probably wouldn't trust your word. Nor can you say you deserve the job just because you beat X games in Y time, etc...
Re:Talent (Score:2)
Now granted, it's free. So I'm really not bitching. But the quality of work going into the official FAQs is generally much higher from stem to stern; editing, language, etc. On the other hand, the guides are often incorrec
Bitterness (Score:1)
I don't see how you could possibly me more wrong. #1 There are plenty of standards in gaming, at least console gaming. But based on your *ahem* blunt opinions I'm going to guess you are a PC gamer so what do you care. #2 Its a goddamn good thing there aren't standards such as rules regarding spawn killing. This is called design and what works for one game might not work
Re:Bitterness (Score:1)
Favorite game guides? (Score:3, Interesting)
Blah, blah... (Score:2)
Actually (Score:3, Interesting)
Actually, they're starting to figure it out.
Brady's 'Signature Series' tries to make the strat guide as much an artbook as anything else; also put some info onto big posters and what not.
I picked up the strat guides for FFX/FFX-2 because they're beautiful books (good paperstock and everything) which, for example, even my wife likes to just pick up and flip through.
Or the strat guides for Master of Magic or MOO 1 or Civ 1; works of genius. The guide for Civ3 or Moo3, however; useless. As with Internet guides, it's hit and miss.
Sometimes it's worth it... (Score:1)
Just like regular publishing, if game guides want to keep up with demand and reach their markets, they have to do more than just diagram quests -- they have