Dreamcast Tribute Revisits Cult Console, Games 76
Buster Chan writes "NTSC-uk has begun their two-week long tribute to the almighty Sega Dreamcast, including an editorial recounting favorite memories of Sega's final (so far) hardware, as writers 'give their views of one of the most prolific consoles of recent times', the first 128-bit console. They also run new reviews revisiting Cosmic Smash, checking out Get Bass, and analyzing the very Japanese Tokyo Bus Guide." Although it was so long ago we can barely remember, what were your favorite Dreamcast titles?
SC (Score:1)
Re:SC (Score:1)
I loved the dreamcast (Score:5, Interesting)
My favourites DC games are:
Illbleed
Powerstone 2
Grandia 2
Le Mans
Record of Lodoss Wars
Looney Tunes Space Race >_>
Rival Schools 2
and of course Soul Calibur
Suchi this! (Score:3, Informative)
Ikaruga (Score:4, Informative)
Re:Ikaruga (Score:2)
Now THAT is a GAME.
From my FAQ for it on GameFAQs:
Bangai-O! What a great game! The level exploration and enemy generators
of Gauntlet combined with the action of Smash TV, all in a veneer of
Metroid with a touch of the control of Joust...sounds like a mess but
it's brilliant. A 2D game where level design really really matters,
that throws hoards and hoards of enemies at you and gives you the
hardware you need to take it all on...plus, a huge heap of Japanese
weirdness.
Re:Ikaruga (Score:1)
Re:jet grind radio!! (Score:1)
Typing of the Dead (Score:3, Informative)
truly awesome game
Man, did i suffer some RSI that day.
Linkage: here [game-revolution.com]
Truly, the best part was the tongue-in-cheek engrish phrases you were forced to spell out. Which i think is a valid design choice
Metropolis (Score:3, Informative)
One of the few games I felt that I had grossly underpaid. I love that game, it took racing games to a new level. Superb graphics, courses mapped out to block-by-block sections of real life cities. Awesome stuff.
Tho it lacked the upgrade and hotrod aspects of Gran Turismo it excelled in breaking the static driving game formula. Style, overall speed, top speed, number of passes, one on ones. Made it less monotounous than simply going track after track (tho there were hundreds of different tracks).
The AI was pretty weak but was very challenging none-the-less.
The realtime day and night was a nice plus too. If it was nightime in London and daytime where you really live (that is if you set your dreamcast clock correctly) it'd be night in the game, vice versa. Some rewards were only available during certain hours of the day. Made it interesting.
The sound was unique too, had radio stations (course Rad Racer had that) but it felt like you were really listening to the radio with commercials and DJ babble. Also when you went through tunnels the radio would cut out and you'd get static till you exited. Stations also reflected the country you were racing in.
This game later became Project Gotham and the superb PGR2. But it lost much of it's whistles in favor for flashier graphics. If you find this game it's worth the 5$ you'll see priced on it. Knowing how good it was after I played it, I would have gladly paid over $100 for it.
Re:Metropolis (Score:1)
PSO (Score:4, Interesting)
I miss that game so much. Maybe it's becuase I played it for the last 6 months before I went to college and had to give it up, and thus have attached this horrible nostalgia to it which rose colors everything. Maybe its becuase I actually made real life friends thanks to that game. Maybe its becuase I remember playing with friends from the GIA before that message board died.
The game was simple in execution and design, the learning Curve for PSO was well within even the casual gamers spectre of grasp. There was no 'how do I wipe my ass' comments, since the lower level functions where easy like that.
The story didn't try hard either, but did enough so that you felt connected. You're on a planet because the only you left died, the colonists ahead of you are dead, kick the aliens ass's. Wash.Rinse.Repeat.
What made you come back where the varying diffuculties, the rare items that dropped maybe once a week, the feeling of glee when that next level lets you kick the shit out of an enemy that whooped your ass before, the comradory of playing with friends.
Oh god dammit. Now I'll have to play the gamecube version again.
My favorites. (Score:1)
Seaman: Not exactly fun, but was interesting. You raised a fish that would talk to you, it was rude (Dialog was written by the folks at Jellyvision, famous for You Don't Know Jack) and funny. Of course, you could talk back with the included microphone, and it underst
Re:My favorites. (Score:1)
Prediction (Score:5, Insightful)
Well, back to searching for a mint-condition copy of Splatterhouse 3 for SEGA Genesis, a game I stupidly sold during the golden age of gaming, not realizing that the good times wouldn't last forever.
SEGA!
Re:Prediction (Score:3, Insightful)
I don't think that Sega is in nearly the same position that Atari was when they went under and subsequentially transitioned to a trendy (and craptacular) brand name publisher.
Unlike Atari, Sega has a lot of very solid franchises. The last few Sonic games have very much missed the bar, sadly, but we still have House of the Dead, Virtua Fighter, Phantasy Star, Shining Force, Eternal Arcadia (which should be
Re:Prediction (Score:2)
Re:Prediction (Score:1)
Just think about it, 2 out of every 3 playstation2s that shipped came broken. Why? they are a POS. Inferior hardware made out of the cheapest pieces sony could through together and still be semi-competive with. At least Microsoft put out quality hardware.
If Sony had a stronger foothold in the PC world you would hate them with a passion as I do:p
zerg (Score:2)
Re:zerg (Score:2)
Re:zerg (Score:1)
Re:Why stop there? (Score:2)
Rez was another game that was released in all markets except the US.
BTW, the only reason that Shenmue II wasn't released in the states was a deal with MS. They wanted to make it an exclusive Xbox game.
Re:Why stop there? (Score:2)
I never found a copy of I for my Dreamcast, but I have II for the X-Box, and it's not bad. Awful voice acting though. Will the franchise be allowed to run to story completion? ( sting music ) I sure hope so.
Ikaruga. (Score:2)
I couldn't resist (Score:4, Informative)
That's not even true. (Score:4, Informative)
Nothing could be further from the truth. Still, the architecture is very nice and allows for high throughput without needing a lot of cache, deep pipelines, or high clock speed.
Re:That's not even true. (Score:1)
What I think Gord was trying to get at was the fact that certain idiots tended to regard 'bit' as some sort of performance indicator, and so if the Dreamcast was a better machine than the N64 that meant it had to have more of them, in some way.
But then its no different to the arguments between AMD and Intel about whether or not a 2600+ that runs at 2GHz in reality (give or take 100MHz or so
I know what Gord was trying to get at. (Score:1)
Re:I couldn't resist (Score:2)
Re:I couldn't resist (Score:2)
Favorite dreamcast highlights: (Score:1, Troll)
* Games like Skies of Arcadia letting you know hidden items are near by making the VMU beep and the rumble thing rumble - again, both lost on some players.
* Sega explaining they don't need to perform any usability testing since any usability issues (like using the SAME TRIGGER BUTTON to spray paint AND center the camera in Jet
Brilliant (Score:5, Interesting)
Later I discovered the deliciously immersive Shenmue I & II; the final disc of II might be the most beautiful gaming I've ever had.
Games like these and other quirky and original titles are what makes DC my favorite console. At first I was turned off by the WinCE logo and the non-fighter-friendly controller, but once I realized the intoxicating level of creativity going on with this system, I was in love with it.
Samba De Amigo (Score:2, Funny)
Re:Samba De Amigo (Score:2)
Re:Samba De Amigo (Score:1)
The only video game you can pull out at a family gathering, and guarantee that *everybody* from grandma to the kids will be hooked within minutes. Pure genius.
(until somebody takes out a ceiling light with over-enthusiastic high-shakes that is...)
Re:Samba De Amigo (Score:2)
Re:Samba De Amigo (Score:2)
Chu Chu Rocket (Score:1)
excellent multiplayer. shenmue was also
pretty slick.
Re:Chu Chu Rocket (Score:1)
Re:Chu Chu Rocket (Score:1)
Samba de Amigo! (Score:3, Insightful)
Why? They are absolutely hillarious and fun to play. There's just something about a game in which you can't help but move to the beat. Who in the world would've dreamed up a game in which you shake maracas like an idiot to the beat of hit latino songs with psychedelic colors starring a monkey and dancing cucumbers with sombreros (as far as I can tell- who knows)? The Sonic team that's who! Or Space channel 5 in which you are a cute girl reporter in the future fighting aliens who, guess what, make everyone dance!
Sega really had something going with it's music genre, it's too bad the console was so short-lived.
Rez.... REZ... REEEEZZZZZ! (Score:1)
What a game.
Damn I hope they make another one.
For those interested, go check out Lionheads latest Minter project, Unity.
Awesome stuff
Classics in their time.... (Score:2, Interesting)
Metropolis Street Racer: Excellent racing game featuring real streets and scenery of cities across the world. Good phys
Re:Classics in their time.... (Score:3, Informative)
I liked MSR, but it didn't hook me as much as Test Drive LeMans did. Infogrames Melbourne House are some talented programmers that really managed to squeeze a hell of a lot out of the Dreamcast (and they claim that they had plenty of room
ecco _ defender of the future (Score:1)
Played if from begining to end and I have never found any other game that gives such a feeling of emersion and mood.
Music 10/10
graphics 10/10
game play 10/10
Only thing it did not have (and did not need) was replayerbility.
I remember bringing it to work over xmas with a VGA box and showing some shmuck who had brought in his playstation2 and ssx
He was blown away, i thought he might bin his ps2 then and there !
of and the controls were very intuitive as well
Emu (Score:1)
Best of the Dreamcast? (Score:2, Informative)
Soul Calibur (blew the arcade version away)
NFL2K (the first "beautiful" sports game, led to what is now a great line of 'ESPN' branded games)
Ikaruga (the hardest goddamned game I've ever played)
Marvel vs. Capcom 2 (arcade perfect)
Rez (a beautiful, amazing experience)
Jet Set/Grind Radio (cell shading done right)
Crazy
games (Score:1)
Still in my entertainment center (Score:2)
There's a few other titles too, but those three are the reason it's still hooked up (Even though the GC serves up SC2, and Skies could be replaced with Skies: Legends (why bother rebuying?), there is no replacement for the cheese and fun that is Bangai-O.)
Best. Console. Ever. (Score:3, Informative)
This console was my introduction to Lik-Sang as I bought the ethernet adapter, two DC-2-PS2 adapters so I could use a mouse/keyboard with the webbrowser. Hell, I even bought the soundtrack to Jet Set Radio.
I could go on and on about great moments I've had with this console. It "felt" right...I never had a problem with the controller as some people did, and even played Tetris on the memory unit (thanks Marcus!)
To me, this was the first console that got everything right; great graphics, great controller (to me), and an online community through the console itself (modem then ethernet). Though I have an Xbox, it feels like a bit of a warmed over Dreamcast and I still think the graphics on the DC are better than the PS2 (my opinion based on games I've seen).
Yup. (Score:1)
I don't get it. (Score:1)
I do get it. (Score:1)
I mean, really, the Dreamcast games directly from Sega were awesome, everyone loved them. But once they became 3rd party, they realized people would pay for rehashed crap... so they gave people what they'd pay for. Granted, some of the ports from Dreamcast were cool and helped spread the awesome games around, but really... Sega hasn't made a decent unique (non-port) game in
Re:I don't get it. (Score:1)
Street Fighter Zero 3 (Score:2)
Re:Street Fighter Zero 3 (Score:1)
Re:Street Fighter Zero 3 (Score:1)
Dreamcast was great but (Score:2)
Power Stone 2 and Chu Chu Rocket
Of course, once it is out, games like Tech Romancer (Kikai-o), Virtua Tennis, and the fishing games get played.
Don't get me wrong, the DC had many more entertaing games... it's just that they've been re-released on other consoles and slightly improved. PSO, Crazy Taxi, MSR, NFL2K, and Skies of Arcadia have all had updates on other (newer) consoles. Even
Bangai-O!!! (Score:1)
Virtual-On OT is giant robots fighting by Sega! How can you go wrong with this... you can't! The RPG selection was pretty thin but with Skies of Arcadia and Grandia II the quality
Re:Bangai-O!!! (Score:1)
A GBA sequel/port of this would be awesome.. but granted, it'd have to be toned down quite a bit.
Coming late to this thread (Score:2)
All the same, Soul Calibur is easily the best fighting game I've ever played, and Virtua Tennis is one of the best sports games. Rez is an artistic-yet-fun shooter (though I think there's a superior version on the PS2), and Skies of Arcadia probably would've been good if I'd bothered playing it for very long. Too bad the D
Re:Coming late to this thread (Score:2)
Re:Coming late to this thread (Score:2)
I believe that Mike Robinson (you know who I'm talking about) told me that the PS2 version had superior graphics and/or sound. Mike's pretty sensitive to those things, though, so it's probably something I wouldn't notice.
Oh, and of course there's the crappiness of the DC controller (and the angelic design of the Dual Shock) to consider.
Rob
Re:Coming late to this thread (Score:2)
The Very Best (Score:1)
Favorites:
New Games (Score:2, Informative)
Re:New Games and new tricks (Score:2)
You can download an example to your VMU from here [mailgate.org.uk] if you would like to see.
Re:dreamcast (Score:1)