Law Professors on the California Violent Video Game Bill 44
Rydia writes "In light of the California Legislature's amendment and consideration of AB 1792, regarding violent video games, Findlaw's Vikram Amar (UC-Hastings) and Alan Brownstein (UC-Davis) have written an editorial on a child's vs. an adult's protections under the first amendment, and the right of the state to introduce legislation in this vein. It is welcome to see the topic discussed on its own legal merits, in lieu of actual law, and not the moralistic turf both sides of the debate have attempted to claim as their own."
morality (Score:4, Insightful)
We should try to make ourselves better and our environment will become better eventually.
Re:morality (Score:2)
I'll just let you turn that one over in your head.
Re:morality (Score:1)
As for violence producing violence, there have been psychological studies on children that show that children are likely to produce actions that they see in TV programs and other media.
As for making ourselves "better" (whatever is meant by that), I don't see how playing violent games is going make someone "better".
I'm assuming your point is that something (like, say, American History X) can be violent but help people to learn. The reality is that the violence in a
Video Games? (Score:4, Insightful)
As far as I see it, let kids play violent video games all their life. But don't try to take it out on the video game industry because you screwed up. Otherwise, make a squeaky clean society in which nothing that encourages a crime can be aired/made into a video game.
My take (Score:4, Interesting)
Re:My take (Score:3, Interesting)
Re:My take (Score:3, Insightful)
Re:My take (Score:3, Informative)
Re:My take (Score:1)
Of course there is no IF or MAYBE about booze, whereas a game's rating is, well, a rating. It is a moral judgement of the content and it's potential negative effect on the audience.
Re:My take (Score:4, Interesting)
I think the video game industry goes *farther* than the motion picture industry does - not only giving a rating, but explaining what in the game caused the rating (you'll see things that say "T - Some violence, light profanity" and such).
If *stores* decide, as theaters do, to get together and restrict the sales of M-rated games to minors (which I have no problems with), then that's fine.
The only way this whole "politicians pass laws on video games that they would never pass for movies" will pass is when they start realizing that video games and movies are, in essence, equivalent forms of entertainment. If you asked the same people trying to pass these laws if it's a good idea to require, say, Blockbuster (for rentals) or Best Buy (for sales) to take *all* R rated movies and put them in a separate section, they'd probably laugh and say "Of course not, that wouldn't be legal." Neither will this be.
T.
Re:My take (Score:1)
I disagree. I think anyone who has ever been bored to death by an FMV has to agree. One medium is passive, the other is interactive. Because of this, equivalent events will have different impact in either medium. For example, when a child sees a guy get his head blown off by a sniper in Saving Private Ryan or some other war duty, a child would be at least surprised if not shocked and disgusted at
Re:My take (Score:2)
Re:My take (Score:2)
Rob
Re:My take (Score:2)
Re:My take (Score:3, Insightful)
besides, if the parent did change the code, a Patient kid could probably figure a way in (ie. unplug the console for 15 minutes, thus, resetting the code)
The XBOX already does this! (Score:3, Informative)
simple. easy. fantastic.
Re:My take (Score:2)
That would be the sensible approach to take, but the grandparent is referring to the abolition of video game ratings altogether.
Rob
Re:My take (Score:2)
Re:My take (Score:2)
Rob
Re:My take (Score:2)
And that's why the ratings exist. Refusing to sell an M-rated game to a minor is unnecessary.
By restricting the sale to minors, you don't bring up any more issues than not allowing kids into R rated movies does.
The obvious difference is that you watch a
Re:My take (Score:2)
Re:My take (Score:1)
I think "feel-good" legistlation is the worst kind. It accomplishes nothing positive; it has only negative effects--taking away rights.
Re:My take (Score:2)
If parents don't know how to use computers as effectivly as their children, than no amount of attentiveness can detect video game playing.
The parents could install parental control software on the children's computer - however that can be bypassed by proper research. As far as I know, most such software available on the market was bypassable, some of which has no problem disabling. (I did so myself to one such
Re:My take (Score:2)
And they do that as far as they can. Sure the CEO of EBGames may send out a memo to all the store employees saying "if you sell a M rated game to a minor, you're fired, we will blacklist you, and then make you a scapegoat." But you know what? Employees would STILL do it. The industry regulates itself as far as it can (and yes I have seenen employees ask to see ID before selling
Re:My take (Score:2)
Of course, parents worried about what their kids are buying shouldn't give them money, but go shopping with them instead, which will allow them to provide their children with guidance.
Self regulation sucks when inspired by this (Score:2)
Re:My take (Score:2)
As stated by the ESRB [esrb.com], the 'M" rated games is suitable for children 17 years or older. As you can tell, there is an overlap between the categories permitted by this rating and the "minors" category as defined by law. If games are not supposed to be sold to children under any circumstance, then the rating of "AO" should be applied so that the retailers will know that ID is req
missing the point (Score:4, Interesting)
What if a game depicts no pain or suffering on the part of the victim, but is accompanied by a graphical depiction of the victim's injuries? Surely its worse if the consquences of violence are not made clear? If you are not reminded of the suffering then perhaps you are not going to be aware of the consequences of violence?
Arguably all the programmes like starwars where there is fighting all the time, but noone gets injured, noone gets hurt could be worse in terms of desensitising people to violence?
just my two pence.
Re:missing the point (Score:1, Insightful)
Re:missing the point (Score:2)
just a Fact for you all (Score:3, Insightful)
Violence is a part of the Human Subconcious, and Shielding kids from Violence will only make them unprepaired when their put in a violent situation
Re:just a Fact for you all (Score:2)
Somehow I don't think video games help anyone deal better with the kind of violence one is likely to encounter in real life. Of course violence and death exist in the real world - but the whole point of shielding kids from fantasy violence is that it is so unlike real life that it gives a false impression of the consequences. It might desensitize people to violence, but that doesn't make them more prepared t
It's all just a little bit of history repeating... (Score:3, Informative)
Back in the 1950's the government considered a similar situation concerning the comics industry and its influence on minors. It response to a near witch-hunt the comics industry created the Comics Code Authority to regulate itself. The government was satisfied, and supposedly minors would be saved from degenerating society. Today, however, the CCA is viewed as archaic and many comics no longer stick to it (the CCA stamp is no longer need to sell). American youths have continued down the path that the government was so concerned about, and everyone realized that comics were not the cause of the "decline" of American youth culture, but societal causes for the changes. The same thing is beginning today with video games. My opinion is that the causes of the "problems" with youth today are not video games, but the decline of parenting in American households (more parents working longer hours, higher rate of devorce, etc.) Maybe we should address the parenting issue instead of retarding the development of an industry.
God save the lawyers (Score:3, Interesting)
> own legal merits, in lieu of actual law, and not
> the moralistic turf both sides of the debate have
> attempted to claim as their own
Oh yes, heaven knows how terrible it is when people
discuss issues on their moral merits. There's no
money in that.
Next thing you know, people will be making actual
decisions on the basis of *right* and *wrong*!
Re:God save the lawyers (Score:1)
What's the point? (Score:3, Insightful)
You can restrict video games sales and censor and block all you want. But you can't keep children from being curious. And all you have to do to see violence is turn on the evening news. 9/11 footage showed a violent acted that was replayed over and over again. Children were bound to have seen it.
double-ewe tee eff. (Score:2)
This bill would set forth legislative findings and declarations regarding the harmful effects of violent video games on minors. It would prohibit a person from knowingly distributing or exhibiting to a minor any video game that appeals to minors' morbid interest in violence, that enables the player to virtually inflict serious injury upon human beings or characters with substantially human characteristics in a manner that is especially heinous, atrocious, or cruel, as defined, and that lacks serious lite
law will pas (Score:2)