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PC Games (Games) Entertainment Games

Every Extend Shows Off Free Japanese Shooter Stylings 21

Thanks to Insert Credit for pointing to the freely downloadable PC shoot-em-up Every Extend, advertising "The Ultimate UCHU-Action From STG" - over at fansite Doujinaroni, there's an interview with the creator, Omega (scroll down for Frenchlish version) rating the game as "a real drug", and when asked about the hidden boss' name, ABA, says "I show my respect for [TUMIKI Fighters creator Kenta 'ABA' Cho, previously featured on Slashdot Games] so I use his name in my game."
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Every Extend Shows Off Free Japanese Shooter Stylings

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  • makes me glad. (Score:5, Interesting)

    by himitsu ( 634571 ) on Monday May 03, 2004 @03:18AM (#9038627)
    It's great to see that Japan isn't so far in economic trouble that its youth has given up on making free games for us all.
    • Re:makes me glad. (Score:3, Interesting)

      by linzeal ( 197905 )
      It is good to see that anyone is willing to make free games in this hard economic times instead of milking every last dime out of what you do no matter how routine or original.
    • I've always wondered how much of the free game / free stuff community (such as all the doujinshi etc.) comes as a result of the culture over there. Lost in Translation was less fictional than most people think. My relatives in Japan, born in the States, told me to watch it saying, "See, that's how I feel!"

      I've also been told that those who can't really do well on the dating scene (being nerds, and I've heard that the girls really go for foreigners anyway), either work or goof off all the time. Strikes me a
      • well, I understand that concerning doujinshi many artists make hentai and non hentai doujins to establish a name for themselves in the manga market, and then move on to bigger projects from their previous material. I always thought it was funny to think that all the really crazy hentai is actually produced by some large publishing houses and that someplace old Japanese men are regarding the sales figures for "Tentacle Sex Commando Girl Ayaka! vol 6". Also, I guess most of the artists that make the origina
  • An alternative link (Score:5, Informative)

    by zr-rifle ( 677585 ) <{moc.rdez} {ta} {rdez}> on Monday May 03, 2004 @04:28AM (#9038747) Homepage
    Here [www.ngi.it]
  • by skermit ( 451840 ) on Monday May 03, 2004 @07:24AM (#9039121) Homepage
    I had a fun time with this game, and its graphics are very reminicent of games like Rez, or even back to Tempest 2000. Plus, if you win, it gives you funny ratings such as Dot Eater (pukman I guess?), GAMMBARE ("do your best!"), and A++- (yeah, that's A plus plus minus heh).
    • if you win, it gives you funny ratings such as Dot Eater (pukman I guess?)

      This may be a reference to Ikaruga, which gives you a rating of "Dot Eater" if you complete a level without firing a single shot.

      Absorbing enemy bullets of the same colour as your ship charges up a smart bomb type attack, so defeating the boss and completing the level is still possible.
      • Yeah, but you can't use the "smart bomb attack" either. To get a dot eater rating, you have to just hang out and avoid attacks until time runs out.

        Ikaruga is an awesome game, BTW.

  • by MiceHead ( 723398 ) on Monday May 03, 2004 @10:26AM (#9040737) Homepage
    If you enjoyed Every Extend, you might also enjoy Kenta Cho's Tumiki Fighters [asahi-net.or.jp], A7Xpg [asahi-net.or.jp], or my personal favorite, Parsec 47 [asahi-net.or.jp]. Tumiki Fighters is a stylish shooter, where pieces of your battered enemies glom onto your ship; eventually, you become a behemoth that can't help but stumble into incoming fire. I love Parsec 47, because it brings me back to arcades during the early '80s. MAME [mame.net] does this in a nostalgic manner, but Parsec does a great job of overwhelming the player with bright, flashy, fun graphics. It's what I remember arcade games to be.

    Cho's games are why I'll contend that smaller developers can still wow audiences with style -- Parsec's not art-centric-beautiful, the way Doom III is; it's just damned pretty.
    • I've been working on porting the Mr Cho's games to Linux, but its something of a pain. Even though he uses several technologies designed to make the process simple, there's a few gotchas. He uses a library called libBulletML that parses XML files for enemy firing patterns, and the latest two are written in D. So far I've only been able to get parsec47 working. Additionally, installation on a *nix machine is going to be problematic, since it just assumes the game has been placed in entirety in one directory.

Think of it! With VLSI we can pack 100 ENIACs in 1 sq. cm.!

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