E3 - Microsoft, EA Go Live, Halo 2 Dated, Xbox Videophoned 182
Thanks to Yahoo! for reprinting a Microsoft press release revealing its major videogame-related announcements ahead of this year's E3 Expo in Los Angeles. Major among them is Electronic Arts' official support of the online Xbox Live service, long-awaited and previously rumored, so that "by the end of the year, 15 of EA's online-enabled console titles will be playable on Xbox Live." In addition, Bungie's much-anticipated Halo 2 is confirmed for Xbox release on November 9th, just as new hands-on multiplayer previews are appearing online, plus alleged Xbox Gran Turismo-beater, Forza Motorsport is announced, and a multi-person videophone service for Xbox Live is showcased, as well as an Xbox Live Arcade service featuring "casual games people love to play with their families... [including] 'Bejeweled'... and arcade favorites such as Namco's 'Dig Dug' and 'Galaxian'." Update: 05/11 06:26 GMT by S : There are also new Halo 2 screenshots via Bungie.net.
Halo 2, taking to long (Score:1, Funny)
Re:Halo 2, taking to long (Score:5, Funny)
Sincerely,
Your Mom
Re:Halo 2, taking to long (Score:2, Funny)
h4h4, pwn3d!!!!
Get it right!
Re:Halo 2, taking to long (Score:2)
Moreover, I would imagine the pistol will be in Halo 2.
Rare (Score:5, Insightful)
God, I loved that company back in the days of the N64. What the hell happened? I'd like to blame it on Microsoft, as they are generally responsible for all things evil in the world, but the company hasn't really released a good game for this generation of consoles. I can see why Nintendo decided to take the money and run.
Re:Rare (Score:4, Informative)
Kameo: Elements of Power: Spring 2005.
Re:Rare (Score:4, Informative)
Everyone involved with the N64 left the company, and what MS bought was an empty shell.
Re:Rare (Score:2)
Bull. Shouldn't Snopes have a page for this Nintendo fanboy urban legend by now?
Re:Rare (Score:3, Funny)
So, Perfect Dark sequel? No.
Re:Rare (Score:5, Informative)
You had a company in flux for several years, that's what happened. Nintendo pissed Rare off by not giving them enough creative freedom (how many googly-eye games can one system have)? Rare pissed Nintendo off by not delivering games on time. MS added to the equation by throwing their money at Rare every five minutes. How the hell is a company supposed to get any work done with all this background crap?
Granted, at least MS is patient enough to wait. Bungie has delivered all of one game for MS so far, and no one is pushing Bungie to rush Halo 2 out the door. Ditto on Rare. They released "Grabbed by the Ghoulies" (actually a better game than a lot of reviews gave it) more as a test than anything. Kind of like a tech demo. We may not see Rare produce anything substantial for a couple more years, maybe not even until the next generation.
And MS, unlike Nintendo, isn't going to put up with any crap. If Rare doesn't deliver they'll drop them like so much spare change. $400 million wasn't a purchase, it was a bet.
Re:Rare (Score:2)
Funny thing was that Nintendo probably won from that bet already. I saw a figure somewhere that said that Rare made up only like 3% of Nintendo's revenue. Some felt that they probably got more from MS's purchase than they would have from the games Rare was making. Here's hoping that Microsoft benefits nicely from it. (Yeah yeah, it's fun to hate Microsoft, but really good news in the video game market, even to Mr. Gates, is good news for everybody.)
Re:Rare (Score:5, Informative)
It wasn't so much that Rare didn't have the creative freedom they wanted...They were getting away with a lot of stuff. As far as Nintendo second parties went, Rare had one of the more loose leashes around. It was the Stamper brothers that didn't want to work with Nintendo...As game designers and programmers go, they were great...As leaders though, they were terrible. So they wanted out...To take a break from making games and then perhaps start up a new studio that didn't have the baggage of the Rare name (No clue what they're up to now, or even if they decided to stick it out with Rare. I do know that not one of the brothers is president of Rare anymore.). They offered all their stock in the to Nintendo, but Nintendo flat out refused saying that Rare was not worth the cash they wanted since they hadn't been delivering for them.
As I understand it they offered their stock to Activision as well, but they also refused because of the high pricetag...In the end it was Microsoft took the bait...Buying the Stamper brothers' stock as well as the 49% Nintendo was holding. Anything any of the Stamper brothers said about how being with Microsoft will help Rare be able to tackle games of a larger scale and so on was complete BS...Were that the case they never would have asked Nintendo to buy them out.
Another problem was that Rare was falling apart at the seams when all of this happened. Nobody in the company knew what was going on and people were leaving and being fired left and right...It was a poorly managed company, and it shows...Once they were bought out, Microsoft placed a new president to take charge of everything and either pushed back or canceled most of the games they were working on...Because Rare may be a moderately large studio, but they were spreading themselves thin with the number of projects they were taking on. Kameo is one title that seems to have gotten the axe prematurely...The game was ready for launch on the GCN, but the title was never approved of by the higher ups in Rare and the title was left to sit there...Never being sent to Nintendo...Never doing anything, and they took the game with them to the Xbox...Though last I heard that was another title that may never see the light of day...At least not any time soon.
Re:Rare (Score:2)
Yeah, that announced January 2005 release date would certainly lead any informed person to assume it was cancelled...
Kameo on GC was far from done as well. Where do you get all this nonsense?
(And just so you know, Nintendo gave Rare quite a few problems with Conker. Things were cut and/or not allowed by the Big N. Will be nice to see the 'real' version next year.)
E3 Press release says Morgan Webb to be in Maxim! (Score:5, Funny)
Morgan Webb is well known as one of the true gamer girls in the industry. Objective and passionate, fans look to Morgan for a no-nonsense approach to all the latest and greatest titles. Morgan who will be featured in the July issue of Maxim has also appeared on "ESPN Cold Pizza" and was one of five TechTV talent in Playboy.com's "Women of TechTV" online poll.
horray! I can't wait for some Morgan Webb skin!!
Re:E3 Press release says Morgan Webb to be in Maxi (Score:1)
Re:E3 Press release says Morgan Webb to be in Maxi (Score:3, Funny)
Re:E3 Press release says Morgan Webb to be in Maxi (Score:1, Funny)
now Apu is hot.
Hutz: Now Mr. Nahasapeemapetilon, if that is yor real name. Have you ever forgotten anything?
Apu: No. In fact I can recite pi to 40,000 places. And the last digit is 1.
Re:E3 Press release says Morgan Webb to be in Maxi (Score:1)
Re:E3 Press release says Morgan Webb to be in Maxi (Score:2)
**NO CARRIER**
Re:E3 Press release says Morgan Webb to be in Maxi (Score:3, Informative)
And here is Morgan Webb nude [progressiveboink.com]
total sluts. how dare they expose themselves like?!?! it makes me want to touch myself in unpure ways!!! sinners!
Re:E3 Press release says Morgan Webb to be in Maxi (Score:3, Informative)
Dunno about the Morgan pic, but the pics of Cat are real. She acknowledged that already.
Centralised Game Server (Score:1)
Not only will it help shouldering the bandwidth cap some third-world internet users have to suffer, it'll also provide a centralised stats.
This will also help pushing tournaments/competition.
Re:Centralised Game Server (Score:1)
Re:Centralised Game Server (Score:3, Informative)
Sure, it'd be neat, but XBox Live already has centralised stats, at least for titles that support it, such as Crimson Skies.
Third World Bandwidth (Score:2)
Yes, we really feel bad for you poor USians with your antiquated telephone systems and limited, expensive broadband.
(signed)
Your Korean, Chinese, Canadian, Finnish, and Japanese Bandwidth Overlords
Forza Motorsports.. (Score:5, Funny)
The announcement for Forza Motorsport does promise a number of ways that players will be able to make their car their own. First, they will be able to choose from more than 60 real-world brands, including Mazda, Nissan, Mercedes-Benz, Honda, Chevrolet, Ferrari, Porsche, BMW, and Dodge. After they select a chassis, players can go inside the guts of their car by adding nonstandard engines, suspensions, superchargers, and brakes. True gearheads can go one step further and tinker with their engines' gear ratios, fuel-mapping, forced induction pressure, and ignition timing.
being a car guy, I can appreciate the details they're trying to include in this game.. however, I think most people are going to think forced induction pressure is something only guys in jail talk about..
Re:Forza Motorsports.. (Score:5, Interesting)
I thought the more interesting part was
I saw the original research into these "drivatars" at a MSR techfest a year or so ago. They had them hooked up to PGR, with a bunch of graphical debugging spew turned on (showing estimated driving lines, what the AI was thinking, etc). It was very cool. There was talk at the time of being able to download drivatars based on professional drivers on the then-new XBox Live service. Hopefully they do that.
And on a side note, does it bother anybody else when people refer to "wheels" as "rims"? A wheel is more than just a "rim", so why call it that? When I read "rims" in reference to wheels, my brain automatically translates it to "riceboy crap".
Re:Forza Motorsports.. (Score:3, Informative)
It's called synecdoche, like when Ovid refers to Apollo's bow as "horns" in Apollo et Daphne. We all know how much car people love obscure rhetorical devices.
Re:Forza Motorsports.. (Score:3, Insightful)
Because usually they're talking about the rim specifically. A wheel = tire + rim. Not too many riceboys can even tell the difference between firestone and yokohama... but they know shiny!
Re:Forza Motorsports.. (Score:1)
Re:Forza Motorsports.. (Score:2)
Signed,
Going to Sebring This Weekend (beytoch!)
Re:Forza Motorsports.. (Score:3, Funny)
I prefer RiceCop [ricecop.com] for my occasionaly dose of rice hilariousness.
Rice refers to the cars, not the dri
Re:Forza Motorsports.. (Score:2)
All of which make it go oh so much faster. Or at least sound faster.
Re:Forza Motorsports.. (Score:3, Interesting)
Re:Forza Motorsports.. (Score:5, Interesting)
Letting us change fuel and spark maps? How are they going to model that, especially with the "non-standard" engines? Are they going to have a list of what engines can fit in what chassis?
If I turn the boost pressure up to 35psi on an 8.5:1 engine with no intercooler, will the engine blow in the game, just like in real life? What about extreme spark advances? Cams? Wheel and rubber sizes, gear ratios, etc..? It seems like too much to me, which is why I'm thinking it will go the "MORE HP = YOU WIN" mentality of the typical arcade racer.
If it approaches realism, has better AI than GT4, real life tracks, and a bigger car list than GT4 then I'm throwing my PS2 away. I've always wanted to play GT with my own soundtrack. Oh yea, it's gotta have rally courses (including Pike's Peak), and the Escudo.
Re:Forza Motorsports.. (Score:5, Interesting)
I love that type of realism, which is why I love GT so much: it's almost the perfect racing sim in most respects. It's the perfect balance between realistic, and easy to play for the novice.
The articles I read a bit ago about this game say that it's supposed to be that realistic, (its even going to have body kits and bumpers, side skirts, etc...ugh!) but I think they're being far too ambitious. I also think that it might be based on the Project Gotham engine, and I hated the way that game drove. So far nothing beats GT on that. If I'm in a MR car, it handles much like a real one would. A FF car handles like it should, same for a FR, etc..
The article says that they've brought in engineers, physicists, and the like...so we can only hope..
But to kill off the GT franchise, they've got a lot of work to do. Some of the screen shots I've seen leave me very unimpressed with the cars, and I think they're putting too much emphasis on scenery..scenery is pointless in a racing sim. Who cares if you can render the gravel on the side of the track when I'm going to be passing it at 140+ mph ?
I don't know if GT4 is out here in the states either (GT4 and Halo2 are the only games on my "to buy" list and I'm in no hurry..) but I loved GT2, liked GT3, and from what I've read about GT4 I'll love it. They have my favourite car company finally, and brought back the used cars..which ruined GT3 IMO.
In other words: this game better be f'in spectacular if they expect it to replace GT for people like me.
Re:Forza Motorsports.. (Score:2)
Speaking as someone who has driven quite a few of the cars featured in PGR II on one race track or another, I can tell you that the PGR II engine is rather extremely realistic. Far more realistic than any of the GT games, and yeah, I've played all of those, too.
Sorry, but once again, for this car junkie Sony fails to impress.
Families? (Score:5, Funny)
Don't they mean "casual games people love to play instead of doing their job?"
Yes! A supported video camera! (Score:1)
I hope that when the video camera attachment comes out, that someone hacks with it enough to figure out how to drive it from homebrew software.
Then we can have an open source video phone application running on the Xbox which doesn't require a Live subscription, which would be fucking fantastic!
Re:Yes! A supported video camera! (Score:5, Insightful)
Xbox is no longer a value proposition for open source camps. It was a nice hobby, but honestly, there's a lot better things that people can be spending their time and money on. Leave the system to its games (which are pretty damn good now).
Re:Yes! A supported video camera! (Score:2)
Pity this was modded off-topic. It's a valid criticism over the heat Slashdot's dealt MS over the whole "installing Linux on the XBOX" topic. Who really thinks the next XBOX isn't going to be even harder to break? There's nothing wrong with saying "choose your battles".
No hard feelings if I'm modded off-topic here. I'm still a bit bitter that nobody here will take my feelings on this matter seriously. All this flipping off of Microsoft h
Good Gravy! (Score:5, Funny)
Hot woman known for taking off her clothes. A video phone. And revolutionary social entertainment. I have an inkling I know where Microsoft is headed with this one.
On the other hand, considering what the hardcore, never-goes-out-in-the-sunlight Xbox Live user probably looks like gives me real fear for what prank calls of the future will be like. :^)
Re:Good Gravy! (Score:2)
Note: After E3, no one who looks like Jenny McCarthy will be one of them.
This used to be
offline development being neglected? (Score:5, Interesting)
Re:offline development being neglected? (Score:5, Insightful)
If it's done *right* (and very few games have done this), single can complement multiplayer perfectly. A very good example is Project Gotham Racing 2 on Xbox. At first I was like "Eh, another racing game..." but as soon as I saw that you were always online, even when playing single player, I slowly became impressed with the design. No matter where you are in the game, you can always check out other players replays, how well you handled a track compared to others, or just play multiplayer. It's incredibly addictive because there's always an element of competition to draw you back.
That's why Nintendo's stance (avoiding online) seems so odd. They claim it's not ready for primetime. Clearly it is. Nintendo has made great efforts to introduce extrasensory experiences to their games (the Rumble Pak was the first really successful force feedback, the Game Boy/GameCube link is a nice touch [even if it forces people to buy more stuff]) but they're totally missing the ball on this one. They should be looking at it as yet another tool to augment gaming, rather than letting MS and Sony dig their heels in. Once they're in, neither company is going to let go easily.
Re:offline development being neglected? (Score:2)
Unfortunately it's not really. The problem is most of us are still stuck with dialup. There just isn't the bandwidth for most people to play most online games.
Not this is stopping game companies from putting out games that require more bandwidth than most people have. While mostly ignoring the single player aspect.
Mycroft
Re:offline development being neglected? (Score:2)
Look at Blizzard's Battle.net. All of their games (even WoW coming out soon) support dialup. It's not hard. They just need to write tighter network code and avoid high speed areas like first-person shooters (which they're pretty much doing, anyway).
Re:offline development being neglected? (Score:3, Insightful)
Uru was slated to the first truly revolutionary MMO (the first MMO being omitted from this category). It took place in a world deeply entrenched with lore, as noted by the guilds of PLAYERS who studied the architecture, mechanical workings, etc of Uru in beta. Every single one of the plot developments and technical difficulties was played out by the devs in character. The idea was so masterfully created that to roleplay, all a person would have to do would be to act lik
Re:offline development being neglected? (Score:2)
IMO BG&E is massively overrated, but I admit it would have been nice to see a sequel.
Re:offline development being neglected? (Score:2)
The story itself I would rate better than most action games of its type. The futuristic world is threatened by an evil conglomerate corporation/government
The price of EA (Score:5, Interesting)
Not to say that MS's sports games were particularly good -- they weren't. But I can't help but wonder what this year's battle is going to be like with only EA and Sega fighting over the majority of sports titles (Sony also has put it's 989 series on hiatus for a year).
Re:The price of EA (Score:1)
Re:The price of EA (Score:2)
Re:The price of EA (Score:2)
Wha-what? Top Spin is considered to be one of the best tennis games out there, with many reviews comparing it favorably to (what was it, the Sega Genesis?) old games. I've played it with tennis experts who concur that the ball physics and gameplay are exactly what they teach on the court. And Links is also well done. As for the other sports titles? They weren't awful, and in some cases they were "just fine" by themselves and he
Re:The price of EA (Score:2)
Re:The price of EA (Score:2)
EA and Microsoft (Score:4, Interesting)
Re:EA and Microsoft (Score:2)
New Halo2 Screenshots, too... (Score:5, Informative)
get 'em here:
Bungie.net HALO2 Screenshots, page 3. [bungie.net]
Xbox.ign.com also has a fantastic preview up, its five pages long, so i wont bother to summarize it -- its simply a must-read though.
IGN Xbox: E3 2004: Halo 2 Multiplayer Hands-On [ign.com]
Valve should take notice and... (Score:2)
So many new screenshots in one day!? Watch out world! Bungie finally turned on the hype-o generator!
Gran Turismo killer? (Score:5, Interesting)
but seriously though, GT was so good because it was so, real. even if you cut the graphics to half it's current quality, the controls, the way cars handle, once you do GT and touch any other racer, the way the cars move feel fake and alien - and that's what makes GT special.
Heck, compared to today's standards, GT(s) for the original PS had graphics that can be rivaled by a 4 year old and a box of crayons, but they were damn fun nontheless.
at the same time, i remember EA licensed porsche exclusively. how does MS get around this? by paying EA a lot of money? I'm curious.
Re:Gran Turismo killer? (Score:2, Interesting)
The Ruf I have in my save game is a joy to drive, lightning fast and so easy to 4 wheel drift around any corner...
Re:Gran Turismo killer? (Score:3, Interesting)
Also - does anyone know anybody who completed all the licensing tests?
Re:Gran Turismo killer? (Score:2)
Yeah, me, all gold. Took me quite some time, but to be honest I rather enjoyed it.
I've been trying the same with GT4: Prologue but I've still got six or seven to go.
Re:Gran Turismo killer? (Score:5, Insightful)
Similarly, the lack of damage is often mentioned in relation to GT, but again, it isn't important to the core of the game. Now there are great driving games which feature interesting AI and good damage simulation, but none of them, most people will agree, match up to GT as a driving experience.
To some gamers, GT will always seem a little dull, a little joyless - it depends what you're looking for. I appreciate being able to load up Project Gotham and launch into a kudos-grabbing show-off session, and I'll even head back to Destruction Derby 2 on the PSX for some auto carnage every now and again. But I also keep coming back to GT3, because when I'm heading through the shade of those trees, preparing to tackle the upcoming corner accoring to the specs of my car, I know that there's no other game like it. Forget the other cars, forget the fact that you can clip a barrier and not show a dent; it's all about your driving, and it has that covered completely.
Re:Gran Turismo killer? (Score:2)
I just have all the S licence left to get, so I am getting there.
When I first got the game I worked at getting gold in all the B license tests (free Mazda Miata!) which helped emmensly, since the extra cash can be put into upgrading it.
The GT3 "Official Perfect Guide" Book is VERY good - it has maps of all the tracks, plus tips for each license test
Check GameFaqs, or point us to where we can reach you, if you need specific help.
Need for Speed: Underground (Score:2)
Re:Gran Turismo killer? (Score:2)
Unless, of course, that "other racer" is a real race car. In that case, GT feels like shit. It's like an almost realistic simulation, with all the wrong things magnified to ridiculous levels. Most people I know with a PS2 and an Xbox complain that PGR II doesn't feel realistic, and I've always argued that it's far more realistic than GT3. And lately I've noticed, the guys who actually race are the ones who agree with me. It
Re:Gran Turismo killer? (Score:2)
No, unfortunately. Most American third-party controllers seem larger, however, probably because the Sony controllers are so freaking tiny. Even various petite women I know can't stand the official ones...
..or how I learned to stop worrying and love LIVE (Score:5, Insightful)
Is Halo the only successful XBox game (Score:1, Flamebait)
PS: It wasn't even that good of a game!
Re:Is Halo the only successful XBox game (Score:1)
Re:Is Halo the only successful XBox game (Score:3, Informative)
XBox million sellers in the US (source) [the-magicbox.com]:
Halo: 3.10 M
Project Gotham: 1.07 M
GTA: Double Pack: 1 M
Splinter Cell: 1.33 M
And some more that did fairly well (note: different site--less complete and numbers are slightly more out of date). (source) [biglobe.ne.jp]
DoA3: 0.73 M
Gho
Nintendo DS logo revealed? (Score:4, Interesting)
http://www.planetgamecube.com/news.cfm?action=ite
The picture's kinda blurry (heh, camera phone?) but it appears to depict two screens, one above the other. Looks like a GBA SP with the lower half being a screen. Not the most exciting photo ever, but a lot of us are itching to see what Nintendo's going to show us tomorrow, figured I'd post it. (No hard feelings if I'm modded down, though...)
Re:Nintendo DS logo revealed? (Score:2)
As far as I'm concerned, anything posted about Microsoft's X-Box is off-topic. No need to apologize.
Re:Nintendo DS logo revealed? (Score:2)
Uh... huh? What the hell are you talking about? The entire article above is about the XBox and various things Microsoft is going to do with the system in the next year... that's why people are posting about it. Do you understand what the word "topic" means?
Hey Moderators, I know you're all lining up to give Nintendo a big E3 blowjob, but off-topic is off-topic... the grandparent even DECLARED it off-top
Yay! (Score:3, Funny)
Links to some of the Halo 2 Videos (Score:5, Informative)
Part 1 [teamxbox.com]
Part 2 [teamxbox.com]
Part 3 [teamxbox.com]
Part 4 [teamxbox.com]
Halo 2 Direct Feed (IGN)
Direct Feed Videos [ign.com]
"boundless imagination" (Score:2)
One of the best games ever written was Jumping Jack. Five black horizontal lines up the screen. A tiny animated stick figure. Gaps appear and slide along the lines. Jack has to jump up through the holes onto the level above until he reaches the top of the screen.
When something 10% as addictive appears on one of these new-fangled console things I'll be interested... until then, who cares? I can see better animation in shampoo ads
Re: (Score:2)
Re:My question is, (Score:2, Insightful)
Uh, we're talking games here so the answer is: it's not. At least not anytime soon.
Re:My question is, (Score:2, Flamebait)
By working hard on making their PC software better, rather than than wasting time making crappy games for a crappy console.
(I mean, it is pretty sad when they have to offer a life sized pillow-doll of Kasumi from DOA as a freebie when you buy an X-Box in order to sell the thing in Japan.)
Re:My question is, (Score:2)
*shudder*. "Life-sized pillow doll". Starting at several dozen light years beyond the pale, you then go on to describe something so far beyond the pale that it couldn't find the pale with very long baseline interferometry.
There's a Fark Photoshop theme in there somewhere. Any farkers goin' to E3? Difficulty: Eeeew.
Re:My question is, (Score:4, Funny)
In fact, mods should slap me with some negative points because I enjoy my Xbox games (bought five last week as a matter of fact) and don't have a mod chip.
Re:My question is, (Score:2)
But oh well... anyway, XBox has tons of good games, the problem is that Slashdot has a problem distinguishing between:
1) We hate Microsoft because they have a monopoly in computer OSes
and
2) We hate Microsoft unconditionally no matter how many goo
Re: (Score:3, Insightful)
Re:So many links! (Score:1)
Game$.
HURRY UP, CLIMAX!!!! (Score:2)
Re: (Score:3, Insightful)
Re:Bejeweled is very addictive! PalmOS Version (Score:2)
Nothing against Popcap, who make wonderfully entertaining games. I just don't see it being worthwhile to play 'em on a console system.
Re:Bejeweled is very addictive! PalmOS Version (Score:2)
But I see it as added value to the $50 a year I pay for Live, and I'm glad as hell they're there anyway.
It couldn't be any worse than the loser games DishNetwork shoves on their recievers.
Re:Halo was okay but over-rated / X-Box is pointle (Score:2, Insightful)
Not to mention other things - with a micro
Re: (Score:2)
Re:Halo was okay but over-rated / X-Box is pointle (Score:2)
Can you clarify this statement? I have a PC that I built for $1800 that I built around three years ago, about six months before the launch of the Xbox. I I haven't upgraded it and I'm now looking at building an entirely new PC for at least $1000 because I haven't upgraded it once since then, and I'm started to get locked out of some games that require higher-end hardware then I have. I can't play Deus Ex: Invisible War, Halo looks like a
Re:Halo was okay but over-rated / X-Box is pointle (Score:2)
The other dozen titles are all console games, with most being X-Box specific or X-Box/GC titles.
The PC still doesn't have a decent racing sim for non-F1/Nascar fans.
Re: (Score:2)
Re: (Score:2)
Re:X3? (Score:2, Interesting)
Re: (Score:2)
Re:I'm glad someone is finally thinking... (Score:2)
Have you not seen the sales of these titles in Japan? Go to www.amazon.co.jp -- they've been in the top 10 there for months.
And on top of that