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XBox (Games) Entertainment Games

E3 - Microsoft, EA Go Live, Halo 2 Dated, Xbox Videophoned 182

Thanks to Yahoo! for reprinting a Microsoft press release revealing its major videogame-related announcements ahead of this year's E3 Expo in Los Angeles. Major among them is Electronic Arts' official support of the online Xbox Live service, long-awaited and previously rumored, so that "by the end of the year, 15 of EA's online-enabled console titles will be playable on Xbox Live." In addition, Bungie's much-anticipated Halo 2 is confirmed for Xbox release on November 9th, just as new hands-on multiplayer previews are appearing online, plus alleged Xbox Gran Turismo-beater, Forza Motorsport is announced, and a multi-person videophone service for Xbox Live is showcased, as well as an Xbox Live Arcade service featuring "casual games people love to play with their families... [including] 'Bejeweled'... and arcade favorites such as Namco's 'Dig Dug' and 'Galaxian'." Update: 05/11 06:26 GMT by S : There are also new Halo 2 screenshots via Bungie.net.
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E3 - Microsoft, EA Go Live, Halo 2 Dated, Xbox Videophoned

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  • I play halo almost every other night with all my friends, we set up 2 tvs and have probably 8 people getting together to play it. We always play Capture the Flag on blood gulch and I hope they have something similar in halo 2. Plus the new guns in halo2 dont look so hot, give me the regular pistol anyday. Anyone Know why halo 2 is taking so long?
  • Rare (Score:5, Insightful)

    by jbfaninmo ( 540470 ) on Tuesday May 11, 2004 @12:46AM (#9114031)
    So anything from the company they paid so much for? Any word of a Perfect Dark sequel, a new Banjo game or a Conker follow up? Or hell, even something original? I was holding out hope that they were holding out for this E3.

    God, I loved that company back in the days of the N64. What the hell happened? I'd like to blame it on Microsoft, as they are generally responsible for all things evil in the world, but the company hasn't really released a good game for this generation of consoles. I can see why Nintendo decided to take the money and run.
    • Re:Rare (Score:4, Informative)

      by alexmogil ( 442209 ) on Tuesday May 11, 2004 @01:10AM (#9114127) Homepage Journal
      Conker: Live and Reloaded: March 2005

      Kameo: Elements of Power: Spring 2005.

    • Re:Rare (Score:4, Informative)

      by prockcore ( 543967 ) on Tuesday May 11, 2004 @01:25AM (#9114187)
      God, I loved that company back in the days of the N64. What the hell happened?

      Everyone involved with the N64 left the company, and what MS bought was an empty shell.
    • Re:Rare (Score:3, Funny)

      by fenix down ( 206580 )
      They had Perfect Dark 0 in progress for Gamecube, and then they got bought so they were going to port it to X-Box, but then they all got drunk and said they'd maybe get around to it next year. Then they caught some kind of horrible anime disease [gamecritics.com] and they've been in quarantine ever since.

      So, Perfect Dark sequel? No.
    • Re:Rare (Score:5, Informative)

      by SilentChris ( 452960 ) on Tuesday May 11, 2004 @01:27AM (#9114195) Homepage
      "What the hell happened?"

      You had a company in flux for several years, that's what happened. Nintendo pissed Rare off by not giving them enough creative freedom (how many googly-eye games can one system have)? Rare pissed Nintendo off by not delivering games on time. MS added to the equation by throwing their money at Rare every five minutes. How the hell is a company supposed to get any work done with all this background crap?

      Granted, at least MS is patient enough to wait. Bungie has delivered all of one game for MS so far, and no one is pushing Bungie to rush Halo 2 out the door. Ditto on Rare. They released "Grabbed by the Ghoulies" (actually a better game than a lot of reviews gave it) more as a test than anything. Kind of like a tech demo. We may not see Rare produce anything substantial for a couple more years, maybe not even until the next generation.

      And MS, unlike Nintendo, isn't going to put up with any crap. If Rare doesn't deliver they'll drop them like so much spare change. $400 million wasn't a purchase, it was a bet.
      • "$400 million wasn't a purchase, it was a bet. "

        Funny thing was that Nintendo probably won from that bet already. I saw a figure somewhere that said that Rare made up only like 3% of Nintendo's revenue. Some felt that they probably got more from MS's purchase than they would have from the games Rare was making. Here's hoping that Microsoft benefits nicely from it. (Yeah yeah, it's fun to hate Microsoft, but really good news in the video game market, even to Mr. Gates, is good news for everybody.)
      • Re:Rare (Score:5, Informative)

        by Ghost_MH ( 677894 ) on Tuesday May 11, 2004 @03:04AM (#9114433)

        It wasn't so much that Rare didn't have the creative freedom they wanted...They were getting away with a lot of stuff. As far as Nintendo second parties went, Rare had one of the more loose leashes around. It was the Stamper brothers that didn't want to work with Nintendo...As game designers and programmers go, they were great...As leaders though, they were terrible. So they wanted out...To take a break from making games and then perhaps start up a new studio that didn't have the baggage of the Rare name (No clue what they're up to now, or even if they decided to stick it out with Rare. I do know that not one of the brothers is president of Rare anymore.). They offered all their stock in the to Nintendo, but Nintendo flat out refused saying that Rare was not worth the cash they wanted since they hadn't been delivering for them.

        As I understand it they offered their stock to Activision as well, but they also refused because of the high pricetag...In the end it was Microsoft took the bait...Buying the Stamper brothers' stock as well as the 49% Nintendo was holding. Anything any of the Stamper brothers said about how being with Microsoft will help Rare be able to tackle games of a larger scale and so on was complete BS...Were that the case they never would have asked Nintendo to buy them out.

        Another problem was that Rare was falling apart at the seams when all of this happened. Nobody in the company knew what was going on and people were leaving and being fired left and right...It was a poorly managed company, and it shows...Once they were bought out, Microsoft placed a new president to take charge of everything and either pushed back or canceled most of the games they were working on...Because Rare may be a moderately large studio, but they were spreading themselves thin with the number of projects they were taking on. Kameo is one title that seems to have gotten the axe prematurely...The game was ready for launch on the GCN, but the title was never approved of by the higher ups in Rare and the title was left to sit there...Never being sent to Nintendo...Never doing anything, and they took the game with them to the Xbox...Though last I heard that was another title that may never see the light of day...At least not any time soon.

        • Though last I heard that was another title that may never see the light of day...At least not any time soon.

          Yeah, that announced January 2005 release date would certainly lead any informed person to assume it was cancelled...

          Kameo on GC was far from done as well. Where do you get all this nonsense?

          (And just so you know, Nintendo gave Rare quite a few problems with Conker. Things were cut and/or not allowed by the Big N. Will be nice to see the 'real' version next year.)
  • Lookie what I found. Here is a press release [marketwire.com] about X-play at E3... and look what it says about Morgan:

    Morgan Webb is well known as one of the true gamer girls in the industry. Objective and passionate, fans look to Morgan for a no-nonsense approach to all the latest and greatest titles. Morgan who will be featured in the July issue of Maxim has also appeared on "ESPN Cold Pizza" and was one of five TechTV talent in Playboy.com's "Women of TechTV" online poll.

    horray! I can't wait for some Morgan Webb skin!!
  • Is it possible to have centralised server for Xbox Live? Like what we have for PC-based online gaming?

    Not only will it help shouldering the bandwidth cap some third-world internet users have to suffer, it'll also provide a centralised stats.

    This will also help pushing tournaments/competition.
    • using the optimatch functionality should find a server that you have a good connection to, and one of the main draws for xbox live is that they have centralized stat tracking for many of their games, of those many are sorted/ filtered by friends. Since the location of people isn't tracked via live, pushing tourneys based on location isn't possible. Some of the new functionality that is coming out in future games (tsunami) will allow you to join clans, and organize your own tournaments, if the games support
    • Sure, it'd be neat, but XBox Live already has centralised stats, at least for titles that support it, such as Crimson Skies.

    • shouldering the bandwidth cap some third-world internet users have to suffer

      Yes, we really feel bad for you poor USians with your antiquated telephone systems and limited, expensive broadband.

      (signed)
      Your Korean, Chinese, Canadian, Finnish, and Japanese Bandwidth Overlords
  • by ohdawg ( 773768 ) on Tuesday May 11, 2004 @12:47AM (#9114037) Homepage
    from the article:

    The announcement for Forza Motorsport does promise a number of ways that players will be able to make their car their own. First, they will be able to choose from more than 60 real-world brands, including Mazda, Nissan, Mercedes-Benz, Honda, Chevrolet, Ferrari, Porsche, BMW, and Dodge. After they select a chassis, players can go inside the guts of their car by adding nonstandard engines, suspensions, superchargers, and brakes. True gearheads can go one step further and tinker with their engines' gear ratios, fuel-mapping, forced induction pressure, and ignition timing.

    being a car guy, I can appreciate the details they're trying to include in this game.. however, I think most people are going to think forced induction pressure is something only guys in jail talk about..

    • by Osty ( 16825 ) on Tuesday May 11, 2004 @01:06AM (#9114116)

      I thought the more interesting part was

      Another new aspect of Forza Motorsport is its inclusion of "drivatars," AI-controlled drivers you can "train" in your own original driving style.

      I saw the original research into these "drivatars" at a MSR techfest a year or so ago. They had them hooked up to PGR, with a bunch of graphical debugging spew turned on (showing estimated driving lines, what the AI was thinking, etc). It was very cool. There was talk at the time of being able to download drivatars based on professional drivers on the then-new XBox Live service. Hopefully they do that.

      And on a side note, does it bother anybody else when people refer to "wheels" as "rims"? A wheel is more than just a "rim", so why call it that? When I read "rims" in reference to wheels, my brain automatically translates it to "riceboy crap".

      • A wheel is more than just a "rim", so why call it that?

        It's called synecdoche, like when Ovid refers to Apollo's bow as "horns" in Apollo et Daphne. We all know how much car people love obscure rhetorical devices.

      • And on a side note, does it bother anybody else when people refer to "wheels" as "rims"? A wheel is more than just a "rim", so why call it that?

        Because usually they're talking about the rim specifically. A wheel = tire + rim. Not too many riceboys can even tell the difference between firestone and yokohama... but they know shiny!
    • by Cyno01 ( 573917 )
      I didn't read the article, but all that just sounds like NFS Underground with more options.
    • by thadeusg ( 716216 ) on Tuesday May 11, 2004 @01:36AM (#9114220)
      It sounds so cool that I have to wonder if this will be as cheesy as a NFS game.

      Letting us change fuel and spark maps? How are they going to model that, especially with the "non-standard" engines? Are they going to have a list of what engines can fit in what chassis?

      If I turn the boost pressure up to 35psi on an 8.5:1 engine with no intercooler, will the engine blow in the game, just like in real life? What about extreme spark advances? Cams? Wheel and rubber sizes, gear ratios, etc..? It seems like too much to me, which is why I'm thinking it will go the "MORE HP = YOU WIN" mentality of the typical arcade racer.

      If it approaches realism, has better AI than GT4, real life tracks, and a bigger car list than GT4 then I'm throwing my PS2 away. I've always wanted to play GT with my own soundtrack. Oh yea, it's gotta have rally courses (including Pike's Peak), and the Escudo.
  • Families? (Score:5, Funny)

    by Anonymous Coward on Tuesday May 11, 2004 @12:48AM (#9114044)
    "casual games people love to play with their families... [including] 'Bejeweled'

    Don't they mean "casual games people love to play instead of doing their job?"
  • I hope that when the video camera attachment comes out, that someone hacks with it enough to figure out how to drive it from homebrew software.

    Then we can have an open source video phone application running on the Xbox which doesn't require a Live subscription, which would be fucking fantastic!

    • by SilentChris ( 452960 ) on Tuesday May 11, 2004 @01:13AM (#9114141) Homepage
      Or you can buy any of a number of $20 USB webcams and hook it up to a Pentium II box and a screen for less than 50 bucks, total.

      Xbox is no longer a value proposition for open source camps. It was a nice hobby, but honestly, there's a lot better things that people can be spending their time and money on. Leave the system to its games (which are pretty damn good now).
      • "Xbox is no longer a value proposition for open source camps."

        Pity this was modded off-topic. It's a valid criticism over the heat Slashdot's dealt MS over the whole "installing Linux on the XBOX" topic. Who really thinks the next XBOX isn't going to be even harder to break? There's nothing wrong with saying "choose your battles".

        No hard feelings if I'm modded off-topic here. I'm still a bit bitter that nobody here will take my feelings on this matter seriously. All this flipping off of Microsoft h
  • Good Gravy! (Score:5, Funny)

    by jvmatthe ( 116058 ) on Tuesday May 11, 2004 @01:00AM (#9114086) Homepage
    Microsoft had former Playboy Playmate, Jenny McCarthy show off the new voice capabilities with a new videophone. The new videophone not only allows gamers to talk, but also allows them to see each other while they communicate. Microsoft promises that the videophone will not only be part of the Xbox Live experience, but also revolutionize social entertainment.

    Hot woman known for taking off her clothes. A video phone. And revolutionary social entertainment. I have an inkling I know where Microsoft is headed with this one.

    On the other hand, considering what the hardcore, never-goes-out-in-the-sunlight Xbox Live user probably looks like gives me real fear for what prank calls of the future will be like. :^)

    • The videophone demonstration showed Jenny McCarthy through Xbox Live to the live audience at the conference. Microsoft claims that gamers will be able to communicate with multiple people at the same time via the videophone.

      Note: After E3, no one who looks like Jenny McCarthy will be one of them.

      On the other hand, considering what the hardcore, never-goes-out-in-the-sunlight Xbox Live user probably looks like gives me real fear for what prank calls of the future will be like. :^)

      This used to be

  • by Dystopias ( 778658 ) on Tuesday May 11, 2004 @01:08AM (#9114119)
    here's a question for everyone...i'd be interested in hearing other opinions. It seems the new trend in video gaming is taking games online. It also seems that this has taken attention off of offline games. an example would be Final Fantasy XI. While i was anxiously awaiting the next FF game, i was disapointed to discover that it was online. another example would be the ill fated attempt to take Myst online, one that fortunatly failed. For someone such as myself who doesn't enjoy interacting with idiots in real life, let alone through some video game, i'm concerned that the trend to online gaming is hurting the rest of the industry. any thoughts? -dystopias p.s. i would consider spending more time with online gaming if i could afford to be paying another bill every month. i realize companies have to charge so that they can pay for all the maintinance and upkeep but the subscription costs are enough to keep me away.
    • by SilentChris ( 452960 ) on Tuesday May 11, 2004 @01:21AM (#9114171) Homepage
      I wouldn't say neglected, just being brought into the fold. It was kind of like when force feedback debuted a few years back. At first it was a novelty, but then developers were like "Hey, we can use this to augment x, y, and z experience". Now you can't walk two feet without stepping over a controller with built-in force feedback.

      If it's done *right* (and very few games have done this), single can complement multiplayer perfectly. A very good example is Project Gotham Racing 2 on Xbox. At first I was like "Eh, another racing game..." but as soon as I saw that you were always online, even when playing single player, I slowly became impressed with the design. No matter where you are in the game, you can always check out other players replays, how well you handled a track compared to others, or just play multiplayer. It's incredibly addictive because there's always an element of competition to draw you back.

      That's why Nintendo's stance (avoiding online) seems so odd. They claim it's not ready for primetime. Clearly it is. Nintendo has made great efforts to introduce extrasensory experiences to their games (the Rumble Pak was the first really successful force feedback, the Game Boy/GameCube link is a nice touch [even if it forces people to buy more stuff]) but they're totally missing the ball on this one. They should be looking at it as yet another tool to augment gaming, rather than letting MS and Sony dig their heels in. Once they're in, neither company is going to let go easily.
      • That's why Nintendo's stance (avoiding online) seems so odd. They claim it's not ready for primetime. Clearly it is.

        Unfortunately it's not really. The problem is most of us are still stuck with dialup. There just isn't the bandwidth for most people to play most online games.
        Not this is stopping game companies from putting out games that require more bandwidth than most people have. While mostly ignoring the single player aspect.

        Mycroft

        • Yes, but they can at least *approach* online as opposed to the business equivalent of putting their fingers in their ears.

          Look at Blizzard's Battle.net. All of their games (even WoW coming out soon) support dialup. It's not hard. They just need to write tighter network code and avoid high speed areas like first-person shooters (which they're pretty much doing, anyway).
    • The online Myst unfortunately failed?

      Uru was slated to the first truly revolutionary MMO (the first MMO being omitted from this category). It took place in a world deeply entrenched with lore, as noted by the guilds of PLAYERS who studied the architecture, mechanical workings, etc of Uru in beta. Every single one of the plot developments and technical difficulties was played out by the devs in character. The idea was so masterfully created that to roleplay, all a person would have to do would be to act lik
      • Prince of Persia sold very well, actually. IGN reports 2.4 million copies were sold - that is a smash hit by almost any measurement.

        IMO BG&E is massively overrated, but I admit it would have been nice to see a sequel.
  • The price of EA (Score:5, Interesting)

    by SilentChris ( 452960 ) on Tuesday May 11, 2004 @01:09AM (#9114124) Homepage
    I'm a fan of Xbox and a fan of EA (to an extent -- stupid EA Trax), but I can't help but wonder if EA introducing their sports games to Xbox Live had anything to do with MS cancelling [ign.com] their sports games for this year. Who knows the terms of the deal, but I can imagine an EA rep saying "Look, we'll do this. But the Xbox Sports Network thing has got to go." "How about a limited number of games and a delay of one year?" "Deal."

    Not to say that MS's sports games were particularly good -- they weren't. But I can't help but wonder what this year's battle is going to be like with only EA and Sega fighting over the majority of sports titles (Sony also has put it's 989 series on hiatus for a year).

  • by Recoil_42 ( 665710 ) on Tuesday May 11, 2004 @01:16AM (#9114156) Homepage Journal
    They were put up on bungie.net moments after the conference ended.

    get 'em here:

    Bungie.net HALO2 Screenshots, page 3. [bungie.net]

    Xbox.ign.com also has a fantastic preview up, its five pages long, so i wont bother to summarize it -- its simply a must-read though.

    IGN Xbox: E3 2004: Halo 2 Multiplayer Hands-On [ign.com]
    • copy Bungie by waiting until they can GIVE US A CONCRETE RELEASE DATE. As much as I'd like to believe Half-Life 2 was delayed by the hack incident, I really find it hard to believe that they had to wait months to tell us that the game was delayed let alone delayed because they were hacked. As for Halo 2...

      So many new screenshots in one day!? Watch out world! Bungie finally turned on the hype-o generator!

  • Gran Turismo killer? (Score:5, Interesting)

    by lingqi ( 577227 ) on Tuesday May 11, 2004 @01:19AM (#9114165) Journal
    It's better than GT because the controller is about the same size as the steering wheel on my car right?

    but seriously though, GT was so good because it was so, real. even if you cut the graphics to half it's current quality, the controls, the way cars handle, once you do GT and touch any other racer, the way the cars move feel fake and alien - and that's what makes GT special.

    Heck, compared to today's standards, GT(s) for the original PS had graphics that can be rivaled by a 4 year old and a box of crayons, but they were damn fun nontheless.

    at the same time, i remember EA licensed porsche exclusively. how does MS get around this? by paying EA a lot of money? I'm curious.
    • GT2 got around the Porsche licensing by going to Ruf, the renowned porsche tuners, and adding them to the manufacturer list.

      The Ruf I have in my save game is a joy to drive, lightning fast and so easy to 4 wheel drift around any corner...
    • To me the one big problem with gt3 (and many racing games) is the ai opponents. They consistantly drive like they are on rails. They always take the same exact line on every single corner - and they never make any mistakes. Increasing the diffuculty just makes them increase the speed at which they take the predefined lines they take for corners.

      Also - does anyone know anybody who completed all the licensing tests?
      • Also - does anyone know anybody who completed all the licensing tests?

        Yeah, me, all gold. Took me quite some time, but to be honest I rather enjoyed it.

        I've been trying the same with GT4: Prologue but I've still got six or seven to go.

      • by nicky_d ( 92174 ) on Tuesday May 11, 2004 @06:07AM (#9115027) Homepage
        Yeah, GT's AI is pretty dull, but it's always felt like an extraneous feature to me, anyway - GT is all about mastering the driving system and adapting to the courses with a variety of vehicles, all of which have their own 'flavour'. This is the area GT has mastered and very few other games have approached. I daresay I could do without the other drivers in GT quite happily - in fact, I often play against my own time trial ghost, which I think is a lot more fun.

        Similarly, the lack of damage is often mentioned in relation to GT, but again, it isn't important to the core of the game. Now there are great driving games which feature interesting AI and good damage simulation, but none of them, most people will agree, match up to GT as a driving experience.

        To some gamers, GT will always seem a little dull, a little joyless - it depends what you're looking for. I appreciate being able to load up Project Gotham and launch into a kudos-grabbing show-off session, and I'll even head back to Destruction Derby 2 on the PSX for some auto carnage every now and again. But I also keep coming back to GT3, because when I'm heading through the shade of those trees, preparing to tackle the upcoming corner accoring to the specs of my car, I know that there's no other game like it. Forget the other cars, forget the fact that you can clip a barrier and not show a dent; it's all about your driving, and it has that covered completely.
      • > Also - does anyone know anybody who completed all the licensing tests?

        I just have all the S licence left to get, so I am getting there.

        When I first got the game I worked at getting gold in all the B license tests (free Mazda Miata!) which helped emmensly, since the extra cash can be put into upgrading it.

        The GT3 "Official Perfect Guide" Book is VERY good - it has maps of all the tracks, plus tips for each license test

        Check GameFaqs, or point us to where we can reach you, if you need specific help.
      • I know it may sound funny, but NFS:U is a great game. The sense of speed, the courses, the AI, all of it is great. The AI never drive the same, they never shift the same, they never use NOS at the same time, they crash into oncomming traffic if going too fast, etc... it really makes it a blast to play because each race is different. I love the drag races where at any moment 2 outta 4 opponents can be taken out by a car crossing in front of us.
    • once you do GT and touch any other racer, the way the cars move feel fake and alien

      Unless, of course, that "other racer" is a real race car. In that case, GT feels like shit. It's like an almost realistic simulation, with all the wrong things magnified to ridiculous levels. Most people I know with a PS2 and an Xbox complain that PGR II doesn't feel realistic, and I've always argued that it's far more realistic than GT3. And lately I've noticed, the guys who actually race are the ones who agree with me. It
  • by Areeves ( 598018 ) on Tuesday May 11, 2004 @01:48AM (#9114248)
    Disclaimer, I don't own an xbox or xbox live, but I've played it a bunch. I've played a few games on Xbox live like Crimson Skies, Splinter Cell, RTCW and so on. I was skeptical at first, but it won me over quickly. The online buddy list and game invites work flawlessly, and very rarely do I see lag in game. Despite the drawbacks of live chat during game "dude I'm so stoned" "no way dude, so am I!" "PoWNED!", it actually works over DSL without a hitch. I see xbox LIVE as MS's iTunes Music store.
  • Is Halo the only successfull XBox Game? It seems like it sometimes! I'm kind of sick from hearing about it.

    PS: It wasn't even that good of a game!
    • PPS: And it sucked totally when ported to the PC. Which seems really dumb considering they use basically the same hardware.

    • Agreed it wasn't that spectacular (largely due to being so rushed). No, it's not the only successful game, however Microsoft continues to advertize it more than any other game, even more recent games like Ninja Gaiden (which is a shame really).

      XBox million sellers in the US (source) [the-magicbox.com]:

      Halo: 3.10 M
      Project Gotham: 1.07 M
      GTA: Double Pack: 1 M
      Splinter Cell: 1.33 M

      And some more that did fairly well (note: different site--less complete and numbers are slightly more out of date). (source) [biglobe.ne.jp]

      DoA3: 0.73 M
      Gho

  • by NanoGator ( 522640 ) on Tuesday May 11, 2004 @02:18AM (#9114320) Homepage Journal
    I apologize for being off-topic, but it's at least semi-relevent in the sense that this is sorta about E3. Somebody got a photo of the Nintendo DS logo.

    http://www.planetgamecube.com/news.cfm?action=item &id=5289 [planetgamecube.com]

    The picture's kinda blurry (heh, camera phone?) but it appears to depict two screens, one above the other. Looks like a GBA SP with the lower half being a screen. Not the most exciting photo ever, but a lot of us are itching to see what Nintendo's going to show us tomorrow, figured I'd post it. (No hard feelings if I'm modded down, though...)

    • I apologize for being off-topic, [...]

      As far as I'm concerned, anything posted about Microsoft's X-Box is off-topic. No need to apologize.
      • As far as I'm concerned, anything posted about Microsoft's X-Box is off-topic. No need to apologize.

        Uh... huh? What the hell are you talking about? The entire article above is about the XBox and various things Microsoft is going to do with the system in the next year... that's why people are posting about it. Do you understand what the word "topic" means?

        Hey Moderators, I know you're all lining up to give Nintendo a big E3 blowjob, but off-topic is off-topic... the grandparent even DECLARED it off-top
  • Yay! (Score:3, Funny)

    by NanoGator ( 522640 ) on Tuesday May 11, 2004 @02:28AM (#9114346) Homepage Journal
    Now we know when Red vs Blue 2 will begin filming!
  • by rickst13 ( 723165 ) on Tuesday May 11, 2004 @03:05AM (#9114447)
    Halo 2 Multiplayer (Team Xbox)

    Part 1 [teamxbox.com]
    Part 2 [teamxbox.com]
    Part 3 [teamxbox.com]
    Part 4 [teamxbox.com]


    Halo 2 Direct Feed (IGN)

    Direct Feed Videos [ign.com]
  • These games also reflect the boundless imagination of their creators...

    One of the best games ever written was Jumping Jack. Five black horizontal lines up the screen. A tiny animated stick figure. Gaps appear and slide along the lines. Jack has to jump up through the holes onto the level above until he reaches the top of the screen.

    When something 10% as addictive appears on one of these new-fangled console things I'll be interested... until then, who cares? I can see better animation in shampoo ads

Math is like love -- a simple idea but it can get complicated. -- R. Drabek

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