Education Arcade Brings Learning Experience, Will Wright To E3 12
Thanks to Water Cooler Games for its in-depth report on Day 1 and on Day 2 of the Education Arcade, an E3-related conference which discusses "the development, the use, and the marketing potential of games in education." Among the highlights: the contention by the Leapfrog CEO that "Video games are a trojan horse -- a way to get better educational content into the home", and Maxis' Will Wright discussing how his titles educate, pointing out: "As game designers, we're trying to build a model in people's head. And that probably has a lot to do with education."
Real Learning (Score:5, Interesting)
Re:Real Learning (Score:5, Insightful)
For science, I personally really enjoyed The Incredible Machine. While this game was a bit cartoony, a more realistic version could be a great introduction to physics.
Game-sensei, please teach me (Score:5, Insightful)
I think the mistake most developers of edu-tainment make is that they concentrate too much on the educational aspect of the game and don't make it fun enough.
Some edu-games I've tried were about as much fun as reading a dictionary and blowing a whistle.
In my games, I want a good story and good gameplay (for me a good example is Knights of the old Republic, the story was great, the gameplay was great and the way of playing was open enough to encourage you to try different solutions to problems and the game doesn't really punish you if you fail, you just get on with it)
Re:Game-sensei, please teach me (Score:5, Funny)
Fascinating (Score:5, Insightful)
What's most fascinating is that I don't think there was hardly as much thought devoted to the topic even five years ago. It shows a sort of maturing within the industry.
Learning education (Score:1)
The hardest thing about building models (Score:1)
Ahh hell, while I was typing this I dropped the foremast and now it's rattling about. Screw it, I'm going back to building models in bottles.
Is Namco involved? (Score:2)
Trade Wars 2002 (Score:2, Interesting)
Put people in an open-ended environment and they'll express more of themselves. The world is run by people so it's really good to learn as much as you can about how they behave.
my thoughts on the Education Arcade (Score:1)
Here's an excerpt of what I've written about the Education Arcade conference:
I saw two camps of thought on the usefulness of games in education. On the one hand, the old school thought holds the belief that modeling educational software after computer and video games can be a way of getting kids interested, almost fooled, into interacting with the software. I saw this idea mostly among the attendees of the conference, and they held these ideas even after some of the sessions were over which is too bad sin