Thief 3 Preview Shows Excruciating Detail, Insight 36
Thanks to EvilAvatar for pointing to an extremely in-depth preview of Ion Storm's PC/Xbox title Thief 3:Deadly Shadows, courtesy of fansite Thief: The Circle. The piece deals with some of the more controversial changes ("Loot glint is there whether you like it or not. It sort of clashed with the look/atmosphere to see this bright twinkling light across the room, but it aids in what has been one of the most frustrating elements in the earlier games: the loot hunt"), whether this is anything like Deus Ex 2 ("No. This game is actually finished at the time of its release") before concluding by noting: "Loot glint and arrow streaks mean exactly zip when you're actually... playing the game... and for once in the history of the series, the game actually looks GOOD." Update: 05/17 16:39 GMT by S : An anonymous reader also points to a detailed retrospective of the Thief series on the delightfully named FourFatChicks.com.
Looks Good! (Score:1)
Looking forward to this game. (Score:5, Interesting)
When we shot a guard a couple of times, he actually realized he was losing and decided to run away, unlike every other grunt I've seen in every other FPS who just kept running at you. To make things worst, as he was running, he shouted "Help! Help! Thief." We knew we were screwed unless we could silence him, so we took out our sword and chased after him.
He ran into a door, and closed it behind him. This, in itself, was another impressive detail, but we our jaws dropped when we tried to open the door and discovered he locked it!
We stood around the door, not sure what to do when all of a sudden it flung open and five guards came running out and pummeled us to death.
This was the first time I had experienced actually intelligent behaviour from a computer controlled character.
They all looked good. (Score:4, Insightful)
Thief Immersion (Score:5, Interesting)
I froze. Then I realized I couldn't find my blackjack. I was, in fact, sitting in my dorm room, and no longer playing Thief. That was a very weird realization, and somewhat of a dissappointment, because that noisy student sure had it coming.
I can't wait for Thief 3.
Re:Thief Immersion (Score:5, Funny)
Re:Thief Immersion (Score:5, Funny)
Re:Thief Immersion (Score:4, Funny)
It also stroke me a different time when I was swimmning at the pool and looked down, I saw the floor was a bit cracked and bumpy and thought: "nice bump mapping! but it looks a bit flat"
Re:Thief Immersion (Score:3, Funny)
It also stroke me a different time when I was swimmning at the pool and looked down, I saw the floor was a bit cracked and bumpy and thought: "nice bump mapping! but it looks a bit flat"
There's a series of jokes from the demo scene, one of those "you know you're a graphics coder when" things..
one of them was you know you're a graphics coder when you're driving in a car, look out the side window, and are impressed by the parallax scrolling.
(Woah, showing my age.. parallax scrolling...)
Re:Thief Immersion (Score:1)
Luckily I managed to stop myself in time ;-)
Re:Thief Immersion (Score:1)
After spending eight solid hours playing Need for Speed: High Stakes, I went out to the grocery for whatever, and a police cruiser comes up to pass me on the left. I had to suppress the urge to sideswipe him in an attempt to run him off the road.
A couple days later, I sold the game and my force-feedback steering wheel to a coworker.
Re:Thief Immersion (Score:2)
Re:Thief Immersion (Score:2)
-Back in the day when I played a lot of Counter-Strike, I regularly *thought* I heard someone saying "Bomb has been planted".
-In the period I played through Half-Life I sometimes heard the hound-eye [nextdimension.org] barking sound while sitting at home watching tv.
-I've watched the Half-Life 2 preview movies so often that I started to take on G-man type speech. Not on purpose. I would go like: "Hasssss anyone touched
Re:Thief Immersion (Score:2)
So after one lengthy session, I go to bed, and then wake up in the middle of the night in bad need of the bathroom.
Why is stealth action so boring? (Score:4, Interesting)
I find games in the "stealth" genre excruciatingly boring. It's not because I don't like the idea of hiding or sneaking up on people and killing them and stealing there stuff. It's because the games are always so slow. What do you guys do in all that time it takes you to creep frome one shadow to another? Ponder the mysteries of the universe? Play another game at the same time?
Re:Why is stealth action so boring? (Score:3, Insightful)
Re:Why is stealth action so boring? (Score:5, Insightful)
Personally (I'm not an elitist or trying to flamebait) I think that strategy/stealth games are for the more intelligent gamers. To each his own I guess.
Re:Why is stealth action so boring? (Score:2, Insightful)
But basically my strategy is "okay, I'm creeping to the next shadow...slowly." It's not like I've got my astrolabe and star chart out, planning a clever assault on the fleet. I'm just walking, and walking is boring. Right?
Re:Why is stealth action so boring? (Score:2)
You can use the run command in many places. I used it quite often on carpet or other placed that I knew wouldn't raise an alarm. You can also run if you need to cover long distances (such as when you get ambused at the Crippled Burrick's pub), or when you find the objective has several
Re:Why is stealth action so boring? (Score:2)
Tension (Score:5, Insightful)
If you want more action and less planning, I'd recommend the Tenchu: Stealth Assassin series - where only line of sight contributes to stealth. Tenchu characters are practically Batman (auto-coiling grapple gun included) with Ninja gear. Played very well, a Tenchu game can be practically nonstop running 1-hit stealth kills, but it takes a lot of practice.
Hitman 2 & 3 are also great, if you like elaborately planned right-under-their-noses disguise, environment, and gadget oriented stealth killing. They also gives you the option to go full-guns-blazing if you are discovered.
Stealth games aren't for everyone, so if you just want action, play an action game already.
Re:Tension (Score:2)
Re:Tension (Score:5, Interesting)
You nailed it on that one. My most favorite Thief moment (hell, probably my favorite *game* moment ever was sitting in the shadows at a dead end with a guard walking *straight towards me* and whistling. I was trying to win the level without killing anyone, so shooting him was out. I waited and waited and *waited* (long hallway, y'know) for him to see me, but he stopped *two feet away* and then turned to walk off. I was going to run after him and blackjack him when I realised that I was on tile and that he'd nail me instantly. There was carpet ahead that he was walking on, but he was almost to the very end! I had to stand, jump to the beginning of the carpet without moving on the tile, sprint to the end of the carpet, and blackjack him. Right as I connected with his head, my foot hit tile. He went "What?" and went down at the same time. It may not sound that exciting in print, but imagine going through all that process in the space of about three seconds.
*That's* what makes the slow stretches exciting. My heart was about to *explode* when I hit him.
Re:Tension (Score:2)
Actually, that's not true. Noise does attract the guards. If you run or jump too close to a guard they'll definitely hear and come running. And I swear I think some of the dogs in Tenchu 3 smell for you, but that may just be me being paranoid.
Re:Why is stealth action so boring? (Score:2)
Not all of us have severe ADHD.
Lack of information (Score:2)
None of the games have had multiplayer yet, even though Thief 2 was quite close. There might be some hacks that allow for it, I've lost the install CD anyway so I do not care.
Thief 2 was actually quite moddable, or maybe not. I didn't look too much into the editor, the map editor used the scary CSG approach where you carve stuff out of the void.
Does anyone have any information on these subjects? Not that it'll stop me from b
Thief MultiPlayer (Score:4, Informative)
link [gamezone.com]
Re:Lack of information (Score:4, Interesting)
Hopefully this will mean it is map and mod-friendly like most Unreal engine games.
This is, arguably, a more important engine feature than raw rendering capabilities and performance are these days, at least in terms of a title's longevity. Witness Half-Life for example.
Atmosphere over Poly Count (Score:4, Interesting)
GPU intensive (Score:2)
Re:GPU intensive (Score:5, Informative)
Hope this answers your question!
Re:GPU intensive (Score:2)
Just about any video card you buy today will leave you bottlenecking at that 1GHz AMD cpu (presumably an old T-Bird or something from that era?). If it's a Duron then you should definately think about upgrading your GPU. You'll appreciate the snappy response from your system in everything it does.